/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBlurDrawLooper.h" #include "SkBlurMask.h" #include "SkPath.h" namespace skiagm { /////////////////////////////////////////////////////////////////////////////// static void setup(SkPaint* paint, SkColor c, SkScalar strokeWidth) { paint->setColor(c); if (strokeWidth < 0) { paint->setStyle(SkPaint::kFill_Style); } else { paint->setStyle(SkPaint::kStroke_Style); paint->setStrokeWidth(strokeWidth); } } class ShadowsGM : public GM { public: SkPath fCirclePath; SkRect fRect; SkBitmap fBitmap; protected: void onOnceBeforeDraw() override { this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD)); fCirclePath.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScalar(10) ); fRect.set(SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(30), SkIntToScalar(30)); fBitmap.allocPixels(SkImageInfo::Make(20, 20, SkColorType::kAlpha_8_SkColorType, kPremul_SkAlphaType)); SkCanvas canvas(fBitmap); canvas.clear(0x0); SkPaint p; canvas.drawRect(SkRect::MakeXYWH(10, 0, 10, 10), p); canvas.drawRect(SkRect::MakeXYWH(0, 10, 10, 10), p); } SkString onShortName() override { return SkString("shadows"); } SkISize onISize() override { return SkISize::Make(200, 200); } void onDraw(SkCanvas* canvas) override { SkDrawLooper* shadowLoopers[5]; shadowLoopers[0] = SkBlurDrawLooper::Create(SK_ColorBLUE, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)), SkIntToScalar(5), SkIntToScalar(10), SkBlurDrawLooper::kIgnoreTransform_BlurFlag | SkBlurDrawLooper::kOverrideColor_BlurFlag | SkBlurDrawLooper::kHighQuality_BlurFlag); SkAutoUnref aurL0(shadowLoopers[0]); shadowLoopers[1] = SkBlurDrawLooper::Create(SK_ColorBLUE, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)), SkIntToScalar(5), SkIntToScalar(10), SkBlurDrawLooper::kIgnoreTransform_BlurFlag | SkBlurDrawLooper::kOverrideColor_BlurFlag); SkAutoUnref aurL1(shadowLoopers[1]); shadowLoopers[2] = SkBlurDrawLooper::Create(SK_ColorBLACK, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)), SkIntToScalar(5), SkIntToScalar(10), SkBlurDrawLooper::kIgnoreTransform_BlurFlag | SkBlurDrawLooper::kHighQuality_BlurFlag); SkAutoUnref aurL2(shadowLoopers[2]); shadowLoopers[3] = SkBlurDrawLooper::Create(0x7FFF0000, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)), SkIntToScalar(-5), SkIntToScalar(-10), SkBlurDrawLooper::kIgnoreTransform_BlurFlag | SkBlurDrawLooper::kOverrideColor_BlurFlag | SkBlurDrawLooper::kHighQuality_BlurFlag); SkAutoUnref aurL3(shadowLoopers[3]); shadowLoopers[4] = SkBlurDrawLooper::Create(SK_ColorBLACK, SkIntToScalar(0), SkIntToScalar(5), SkIntToScalar(5), SkBlurDrawLooper::kIgnoreTransform_BlurFlag | SkBlurDrawLooper::kOverrideColor_BlurFlag | SkBlurDrawLooper::kHighQuality_BlurFlag); SkAutoUnref aurL4(shadowLoopers[4]); static const struct { SkColor fColor; SkScalar fStrokeWidth; } gRec[] = { { SK_ColorRED, -SK_Scalar1 }, { SK_ColorGREEN, SkIntToScalar(4) }, { SK_ColorBLUE, SkIntToScalar(0)}, }; SkPaint paint; paint.setAntiAlias(true); for (size_t i = 0; i < SK_ARRAY_COUNT(shadowLoopers); ++i) { SkAutoCanvasRestore acr(canvas, true); paint.setLooper(shadowLoopers[i]); canvas->translate(SkIntToScalar((unsigned int)i*40), SkIntToScalar(0)); setup(&paint, gRec[0].fColor, gRec[0].fStrokeWidth); canvas->drawRect(fRect, paint); canvas->translate(SkIntToScalar(0), SkIntToScalar(40)); setup(&paint, gRec[1].fColor, gRec[1].fStrokeWidth); canvas->drawPath(fCirclePath, paint); canvas->translate(SkIntToScalar(0), SkIntToScalar(40)); setup(&paint, gRec[2].fColor, gRec[2].fStrokeWidth); canvas->drawPath(fCirclePath, paint); // see bug.skia.org/562 (reference, draws correct) canvas->translate(0, 40); paint.setColor(SK_ColorBLACK); canvas->drawBitmap(fBitmap, 10, 10, &paint); canvas->translate(0, 40); SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader( fBitmap, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)); // see bug.skia.org/562 (shows bug as reported) paint.setShader(shader); paint.setStyle(SkPaint::kFill_Style); canvas->drawRect(SkRect::MakeXYWH(10, 10, 20, 20), paint); paint.setShader(nullptr); } } private: typedef GM INHERITED; }; /////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new ShadowsGM; } static GMRegistry reg(MyFactory); }