/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This test only works with the GPU backend. #include "gm.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrTest.h" #include "SkBitmap.h" #include "SkGradientShader.h" #include "SkImage.h" namespace skiagm { class RectangleTexture : public GM { public: RectangleTexture() { this->setBGColor(0xFFFFFFFF); } protected: SkString onShortName() override { return SkString("rectangle_texture"); } SkISize onISize() override { return SkISize::Make(1035, 240); } void fillPixels(int width, int height, void *pixels) { SkBitmap bmp; bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4); bmp.setPixels(pixels); SkPaint paint; SkCanvas canvas(bmp); SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} }; SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 }; paint.setShader(SkGradientShader::CreateLinear(pts, colors0, nullptr, 2, SkShader::kClamp_TileMode))->unref(); canvas.drawPaint(paint); SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 }; paint.setAntiAlias(true); paint.setShader(SkGradientShader::CreateLinear(pts, colors1, nullptr, 2, SkShader::kClamp_TileMode))->unref(); canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2, SkIntToScalar(width + height) / 5, paint); } SkImage* createRectangleTextureImg(GrContext* context, int width, int height, void* pixels) { if (!context) { return nullptr; } GrGpu* gpu = context->getGpu(); if (!gpu) { return nullptr; } const GrGLContext* glCtx = gpu->glContextForTesting(); if (!glCtx) { return nullptr; } if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) && !glCtx->hasExtension("GL_ARB_texture_rectangle")) { return nullptr; } // We will always create the GL texture as GL_RGBA, however the pixels uploaded may be // be RGBA or BGRA, depending on how SkPMColor was compiled. GrGLenum format; if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) { format = GR_GL_BGRA; } else { SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig); format = GR_GL_RGBA; } const GrGLInterface* gl = glCtx->interface(); // Useful for debugging whether errors result from use of RECTANGLE // #define TARGET GR_GL_TEXTURE_2D #define TARGET GR_GL_TEXTURE_RECTANGLE GrGLuint id; GR_GL_CALL(gl, GenTextures(1, &id)); GR_GL_CALL(gl, BindTexture(TARGET, id)); GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0, format, GR_GL_UNSIGNED_BYTE, pixels)); context->resetContext(); GrGLTextureInfo info; info.fID = id; info.fTarget = TARGET; GrBackendTextureDesc desc; desc.fConfig = kRGBA_8888_GrPixelConfig; desc.fWidth = width; desc.fHeight = height; desc.fOrigin = kTopLeft_GrSurfaceOrigin; desc.fTextureHandle = reinterpret_cast<GrBackendObject>(&info); if (SkImage* image = SkImage::NewFromAdoptedTexture(context, desc)) { return image; } GR_GL_CALL(gl, DeleteTextures(1, &id)); return nullptr; } void onDraw(SkCanvas* canvas) override { GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget(); GrContext* context; if (!rt || !(context = rt->getContext())) { skiagm::GM::DrawGpuOnlyMessage(canvas); return; } static const int kWidth = 50; static const int kHeight = 50; static const SkScalar kPad = 5.f; SkPMColor pixels[kWidth * kHeight]; this->fillPixels(kWidth, kHeight, pixels); SkAutoTUnref<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight, pixels)); if (!rectImg) { SkPaint paint; paint.setAntiAlias(true); static const char* kMsg = "Could not create rectangle texture image."; canvas->drawText(kMsg, strlen(kMsg), 10, 100, paint); return; } static const SkFilterQuality kQualities[] = { kNone_SkFilterQuality, kLow_SkFilterQuality, kMedium_SkFilterQuality, kHigh_SkFilterQuality, }; static const SkScalar kScales[] = { 1.0f, 1.2f, 0.75f }; canvas->translate(kPad, kPad); for (auto s : kScales) { canvas->save(); canvas->scale(s, s); for (auto q : kQualities) { SkPaint plainPaint; plainPaint.setFilterQuality(q); canvas->drawImage(rectImg, 0, 0, &plainPaint); canvas->translate(kWidth + kPad, 0); SkPaint clampPaint; clampPaint.setFilterQuality(q); clampPaint.setShader(rectImg->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref(); canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint); canvas->translate(kWidth * 1.5f + kPad, 0); SkPaint repeatPaint; repeatPaint.setFilterQuality(q); repeatPaint.setShader(rectImg->newShader(SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode))->unref(); canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint); canvas->translate(1.5f * kWidth + kPad, 0); } canvas->restore(); canvas->translate(0, kPad + 1.5f * kHeight * s); } } private: typedef GM INHERITED; }; DEF_GM(return new RectangleTexture;) } #endif