/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkShader.h" using namespace skiagm; GM::GM() { fMode = kGM_Mode; fBGColor = SK_ColorWHITE; fCanvasIsDeferred = false; fHaveCalledOnceBeforeDraw = false; fStarterMatrix.reset(); } GM::~GM() {} void GM::draw(SkCanvas* canvas) { this->drawBackground(canvas); this->drawContent(canvas); } void GM::drawContent(SkCanvas* canvas) { if (!fHaveCalledOnceBeforeDraw) { fHaveCalledOnceBeforeDraw = true; this->onOnceBeforeDraw(); } this->onDraw(canvas); } void GM::drawBackground(SkCanvas* canvas) { if (!fHaveCalledOnceBeforeDraw) { fHaveCalledOnceBeforeDraw = true; this->onOnceBeforeDraw(); } this->onDrawBackground(canvas); } const char* GM::getName() { if (fShortName.size() == 0) { fShortName = this->onShortName(); } return fShortName.c_str(); } void GM::setBGColor(SkColor color) { fBGColor = color; } bool GM::animate(const SkAnimTimer& timer) { return this->onAnimate(timer); } ///////////////////////////////////////////////////////////////////////////////////////////// void GM::onDrawBackground(SkCanvas* canvas) { canvas->drawColor(fBGColor, SkXfermode::kSrc_Mode); } void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) { SkISize size = this->getISize(); SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()), SkIntToScalar(size.height())); SkPaint paint; paint.setColor(color); canvas->drawRect(r, paint); } void GM::DrawGpuOnlyMessage(SkCanvas* canvas) { SkBitmap bmp; bmp.allocN32Pixels(128, 64); SkCanvas bmpCanvas(bmp); bmpCanvas.drawColor(SK_ColorWHITE); SkPaint paint; paint.setAntiAlias(true); paint.setTextSize(20); paint.setColor(SK_ColorRED); sk_tool_utils::set_portable_typeface(&paint); static const char kTxt[] = "GPU Only"; bmpCanvas.drawText(kTxt, strlen(kTxt), 20, 40, paint); SkMatrix localM; localM.setRotate(35.f); localM.postTranslate(10.f, 0.f); SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(bmp, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, &localM)); paint.setShader(shader); paint.setFilterQuality(kMedium_SkFilterQuality); canvas->drawPaint(paint); return; } // need to explicitly declare this, or we get some weird infinite loop llist template GMRegistry* GMRegistry::gHead; void skiagm::SimpleGM::onDraw(SkCanvas* canvas) { fDrawProc(canvas); } SkISize skiagm::SimpleGM::onISize() { return fSize; } SkString skiagm::SimpleGM::onShortName() { return fName; }