/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkGradientShader.h" /** * This test exercises drawPosTextH and drawPosText with every text align. */ static const int kWidth = 480; static const int kHeight = 600; static const SkScalar kTextHeight = 64.0f; static const int kMaxStringLength = 12; static void drawTestCase(SkCanvas*, const char*, SkScalar, const SkPaint&); DEF_SIMPLE_GM_BG(glyph_pos_align, canvas, kWidth, kHeight, SK_ColorBLACK) { SkPaint paint; paint.setTextSize(kTextHeight); paint.setFakeBoldText(true); const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; const SkPoint pts[] = {{0, 0}, {kWidth, kHeight}}; SkAutoTUnref<SkShader> grad(SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode)); paint.setShader(grad); paint.setTextAlign(SkPaint::kRight_Align); drawTestCase(canvas, "Right Align", kTextHeight, paint); paint.setTextAlign(SkPaint::kCenter_Align); drawTestCase(canvas, "Center Align", 4 * kTextHeight, paint); paint.setTextAlign(SkPaint::kLeft_Align); drawTestCase(canvas, "Left Align", 7 * kTextHeight, paint); } void drawTestCase(SkCanvas* canvas, const char* text, SkScalar y, const SkPaint& paint) { SkScalar widths[kMaxStringLength]; SkScalar posX[kMaxStringLength]; SkPoint pos[kMaxStringLength]; int length = SkToInt(strlen(text)); SkASSERT(length <= kMaxStringLength); paint.getTextWidths(text, length, widths); float originX; switch (paint.getTextAlign()) { case SkPaint::kRight_Align: originX = 1; break; case SkPaint::kCenter_Align: originX = 0.5f; break; case SkPaint::kLeft_Align: originX = 0; break; default: SkFAIL("Invalid paint origin"); return; } float x = kTextHeight; for (int i = 0; i < length; ++i) { posX[i] = x + originX * widths[i]; pos[i].set(posX[i], i ? pos[i - 1].y() + 3 : y + kTextHeight); x += widths[i]; } canvas->drawPosTextH(text, length, posX, y, paint); canvas->drawPosText(text, length, pos, paint); }