/* * Copyright 2014 Google Inc. * * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * */ #ifndef SkV8Example_JsContext_DEFINED #define SkV8Example_JsContext_DEFINED #include <v8.h> #include "SkPaint.h" #include "DrawingMethods.h" class SkCanvas; class Global; // Provides the canvas context implementation in JS, and the OnDraw() method in // C++ that's used to bridge from C++ to JS. Should be used in JS as: // // function onDraw(context) { // context.fillStyle="#FF0000"; // context.fillRect(x, y, w, h); // } class JsContext : public DrawingMethods { public: JsContext(Global* global) : INHERITED(global) , fCanvas(NULL) { } virtual ~JsContext() {} // Parse the script. bool initialize(); // Call this with the SkCanvas you want onDraw to draw on. void onDraw(SkCanvas* canvas); virtual SkCanvas* getCanvas() { return fCanvas; }; private: // Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap. v8::Handle<v8::Object> wrap(); // A handle to the onDraw function defined in the script. v8::Persistent<v8::Function> fOnDraw; // The template for what a canvas context object looks like. The canvas // context object is what's passed into the JS onDraw() function. static v8::Persistent<v8::ObjectTemplate> gContextTemplate; // Only valid when inside OnDraw(). SkCanvas* fCanvas; typedef DrawingMethods INHERITED; }; #endif