/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2013, OpenCV Foundation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // // Authors: // * Ozan Tonkal, ozantonkal@gmail.com // * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com // //M*/ #include "precomp.hpp" namespace cv { namespace viz { vtkStandardNewMacro(vtkVizInteractorStyle) }} ////////////////////////////////////////////////////////////////////////////////////////////// cv::viz::vtkVizInteractorStyle::vtkVizInteractorStyle() { FlyMode = false; MotionFactor = 10.0; keyboardCallback_ = 0; keyboard_callback_cookie_ = 0; mouseCallback_ = 0; mouse_callback_cookie_ = 0; // Set windows size (width, height) to unknown (-1) win_size_ = Vec2i(-1, -1); win_pos_ = Vec2i(0, 0); max_win_size_ = Vec2i(-1, -1); stereo_anaglyph_redblue_ = true; //from fly KeysDown = 0; UseTimers = 1; DiagonalLength = 1.0; MotionStepSize = 1.0/100.0; MotionUserScale = 1.0; // +/- key adjustment MotionAccelerationFactor = 10.0; AngleStepSize = 1.0; } cv::viz::vtkVizInteractorStyle::~vtkVizInteractorStyle() {} ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::saveScreenshot(const String &file) { FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]); vtkSmartPointer<vtkWindowToImageFilter> wif = vtkSmartPointer<vtkWindowToImageFilter>::New(); wif->SetInput(Interactor->GetRenderWindow()); vtkSmartPointer<vtkPNGWriter> snapshot_writer = vtkSmartPointer<vtkPNGWriter>::New(); snapshot_writer->SetInputConnection(wif->GetOutputPort()); snapshot_writer->SetFileName(file.c_str()); snapshot_writer->Write(); cout << "Screenshot successfully captured (" << file.c_str() << ")" << endl; } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::exportScene(const String &file) { vtkSmartPointer<vtkExporter> exporter; if (file.size() > 5 && file.substr(file.size() - 5) == ".vrml") { exporter = vtkSmartPointer<vtkVRMLExporter>::New(); vtkVRMLExporter::SafeDownCast(exporter)->SetFileName(file.c_str()); } else { exporter = vtkSmartPointer<vtkOBJExporter>::New(); vtkOBJExporter::SafeDownCast(exporter)->SetFilePrefix(file.c_str()); } exporter->SetInput(Interactor->GetRenderWindow()); exporter->Write(); cout << "Scene successfully exported (" << file.c_str() << ")" << endl; } void cv::viz::vtkVizInteractorStyle::exportScene() { // Export scene as in obj or vrml format String format = Interactor->GetAltKey() ? "scene-%d.vrml" : "scene-%d"; exportScene(cv::format(format.c_str(), (unsigned int)time(0))); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::changePointsSize(float delta) { vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors(); vtkCollectionSimpleIterator ait; for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); ) for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); ) { vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp()); float psize = apart->GetProperty()->GetPointSize() + delta; psize = std::max(1.f, std::min(63.f, psize)); apart->GetProperty()->SetPointSize(psize); } } void cv::viz::vtkVizInteractorStyle::setRepresentationToPoints() { vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors(); vtkCollectionSimpleIterator ait; for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); ) for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); ) { vtkActor* apart = vtkActor::SafeDownCast(path->GetLastNode()->GetViewProp()); apart->GetProperty()->SetRepresentationToPoints(); } } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::printCameraParams() { vtkSmartPointer<vtkCamera> cam = Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetActiveCamera(); Vec2d clip(cam->GetClippingRange()); Vec3d focal(cam->GetFocalPoint()), pos(cam->GetPosition()), view(cam->GetViewUp()); Vec2i win_pos(Interactor->GetRenderWindow()->GetPosition()); Vec2i win_size(Interactor->GetRenderWindow()->GetSize()); double angle = cam->GetViewAngle () / 180.0 * CV_PI; String data = cv::format("clip(%f,%f) focal(%f,%f,%f) pos(%f,%f,%f) view(%f,%f,%f) angle(%f) winsz(%d,%d) winpos(%d,%d)", clip[0], clip[1], focal[0], focal[1], focal[2], pos[0], pos[1], pos[2], view[0], view[1], view[2], angle, win_size[0], win_size[1], win_pos[0], win_pos[1]); std::cout << data.c_str() << std::endl; } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::toggleFullScreen() { Vec2i screen_size(Interactor->GetRenderWindow()->GetScreenSize()); Vec2i win_size(Interactor->GetRenderWindow()->GetSize()); // Is window size = max? if (win_size == max_win_size_) { Interactor->GetRenderWindow()->SetSize(win_size_.val); Interactor->GetRenderWindow()->SetPosition(win_pos_.val); Interactor->Render(); } // Set to max else { win_pos_ = Vec2i(Interactor->GetRenderWindow()->GetPosition()); win_size_ = win_size; Interactor->GetRenderWindow()->SetSize(screen_size.val); Interactor->Render(); max_win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize()); } } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::resetViewerPose() { WidgetActorMap::iterator it = widget_actor_map_->begin(); // it might be that some actors don't have a valid transformation set -> we skip them to avoid a seg fault. for (; it != widget_actor_map_->end(); ++it) { vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second); if (actor && actor->GetUserMatrix()) break; } vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera(); // if a valid transformation was found, use it otherwise fall back to default view point. if (it != widget_actor_map_->end()) { vtkMatrix4x4* m = vtkProp3D::SafeDownCast(it->second)->GetUserMatrix(); cam->SetFocalPoint(m->GetElement(0, 3) - m->GetElement(0, 2), m->GetElement(1, 3) - m->GetElement(1, 2), m->GetElement(2, 3) - m->GetElement(2, 2)); cam->SetViewUp (m->GetElement(0, 1), m->GetElement(1, 1), m->GetElement(2, 1)); cam->SetPosition(m->GetElement(0, 3), m->GetElement(1, 3), m->GetElement(2, 3)); } else { cam->SetPosition(0, 0, 0); cam->SetFocalPoint(0, 0, 1); cam->SetViewUp(0, -1, 0); } // go to the next actor for the next key-press event. if (it != widget_actor_map_->end()) ++it; else it = widget_actor_map_->begin(); CurrentRenderer->SetActiveCamera(cam); CurrentRenderer->ResetCameraClippingRange(); Interactor->Render(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::toggleStereo() { vtkSmartPointer<vtkRenderWindow> window = Interactor->GetRenderWindow(); if (!window->GetStereoRender()) { static Vec2i red_blue(4, 3), magenta_green(2, 5); window->SetAnaglyphColorMask (stereo_anaglyph_redblue_ ? red_blue.val : magenta_green.val); stereo_anaglyph_redblue_ = !stereo_anaglyph_redblue_; } window->SetStereoRender(!window->GetStereoRender()); Interactor->Render(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::printHelp() { std::cout << "| Help:\n" "-------\n" " p, P : switch to a point-based representation\n" " w, W : switch to a wireframe-based representation (where available)\n" " s, S : switch to a surface-based representation (where available)\n" "\n" " j, J : take a .PNG snapshot of the current window view\n" " k, K : export scene to Wavefront .obj format\n" " ALT + k, K : export scene to VRML format\n" " c, C : display current camera/window parameters\n" " F5 : enable/disable fly mode (changes control style)\n" "\n" " e, E : exit the interactor\n" " q, Q : stop and call VTK's TerminateApp\n" "\n" " +/- : increment/decrement overall point size\n" " +/- [+ ALT] : zoom in/out \n" "\n" " r, R [+ ALT] : reset camera [to viewpoint = {0, 0, 0} -> center_{x, y, z}]\n" "\n" " ALT + s, S : turn stereo mode on/off\n" " ALT + f, F : switch between maximized window mode and original size\n" "\n" << std::endl; } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::zoomIn() { FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]); // Zoom in StartDolly(); double factor = 10.0 * 0.2 * .5; Dolly(std::pow(1.1, factor)); EndDolly(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::zoomOut() { FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]); // Zoom out StartDolly(); double factor = 10.0 * -0.2 * .5; Dolly(std::pow(1.1, factor)); EndDolly(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnChar() { FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]); String key(Interactor->GetKeySym()); if (key.find("XF86ZoomIn") != String::npos) zoomIn(); else if (key.find("XF86ZoomOut") != String::npos) zoomOut(); switch (Interactor->GetKeyCode()) { // // All of the options below simply exit // case 'l': case 'L': case 'j': case 'J': case 'c': case 'C': case 'q': case 'Q': // case 'f': case 'F': case 'g': case 'G': case 'o': case 'O': case 'u': case 'U': case 'p': case 'P': break; case '+': if (FlyMode) MotionUserScale = std::min(16.0, MotionUserScale*2.0); break; case '-': if (FlyMode) MotionUserScale = std::max(MotionUserScale * 0.5, 0.0625); break; case 'r': case 'R': case 's': case 'S': if (!Interactor->GetAltKey()) Superclass::OnChar(); break; default: Superclass::OnChar(); break; } } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie) { mouseCallback_ = callback; mouse_callback_cookie_ = cookie; } void cv::viz::vtkVizInteractorStyle::registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void *cookie) { keyboardCallback_ = callback; keyboard_callback_cookie_ = cookie; } ////////////////////////////////////////////////////////////////////////////////////////////// int cv::viz::vtkVizInteractorStyle::getModifiers() { int modifiers = KeyboardEvent::NONE; if (Interactor->GetAltKey()) modifiers |= KeyboardEvent::ALT; if (Interactor->GetControlKey()) modifiers |= KeyboardEvent::CTRL; if (Interactor->GetShiftKey()) modifiers |= KeyboardEvent::SHIFT; return modifiers; } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnKeyDown() { FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]); String key(Interactor->GetKeySym()); if (key.find("XF86ZoomIn") != String::npos) zoomIn(); else if (key.find("XF86ZoomOut") != String::npos) zoomOut(); else if (key.find("F5") != String::npos) { FlyMode = !FlyMode; std::cout << (FlyMode ? "Fly mode: on" : "Fly mode: off") << std::endl; } // Save the initial windows width/height if (win_size_[0] == -1 || win_size_[1] == -1) win_size_ = Vec2i(Interactor->GetRenderWindow()->GetSize()); switch (Interactor->GetKeyCode()) { case 'a': case 'A' : KeysDown |=16; break; case 'z': case 'Z' : KeysDown |=32; break; case 'h': case 'H' : printHelp(); break; case 'p': case 'P' : setRepresentationToPoints(); break; case 'k': case 'K' : exportScene(); break; case 'j': case 'J' : saveScreenshot(cv::format("screenshot-%d.png", (unsigned int)time(0))); break; case 'c': case 'C' : printCameraParams(); break; case '=': zoomIn(); break; case 43: // KEY_PLUS { if (FlyMode) break; if (Interactor->GetAltKey()) zoomIn(); else changePointsSize(+1.f); break; } case 45: // KEY_MINUS { if (FlyMode) break; if (Interactor->GetAltKey()) zoomOut(); else changePointsSize(-1.f); break; } // Switch between maximize and original window size case 'f': case 'F': { if (Interactor->GetAltKey()) toggleFullScreen(); break; } // 's'/'S' w/out ALT case 's': case 'S': { if (Interactor->GetAltKey()) toggleStereo(); break; } case 'o': case 'O': { vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera(); cam->SetParallelProjection(!cam->GetParallelProjection()); Interactor->Render(); break; } // Overwrite the camera reset case 'r': case 'R': { if (Interactor->GetAltKey()) resetViewerPose(); break; } case 'q': case 'Q': Interactor->ExitCallback(); return; default: Superclass::OnKeyDown(); break; } KeyboardEvent event(KeyboardEvent::KEY_DOWN, Interactor->GetKeySym(), Interactor->GetKeyCode(), getModifiers()); if (keyboardCallback_) keyboardCallback_(event, keyboard_callback_cookie_); if (FlyMode && (KeysDown & (32+16)) == (32+16)) { if (State == VTKIS_FORWARDFLY || State == VTKIS_REVERSEFLY) StopState(); } else if (FlyMode && (KeysDown & 32) == 32) { if (State == VTKIS_FORWARDFLY) StopState(); if (State == VTKIS_NONE) StartState(VTKIS_REVERSEFLY); } else if (FlyMode && (KeysDown & 16) == 16) { if (State == VTKIS_REVERSEFLY) StopState(); if (State == VTKIS_NONE) StartState(VTKIS_FORWARDFLY); } Interactor->Render(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnKeyUp() { KeyboardEvent event(KeyboardEvent::KEY_UP, Interactor->GetKeySym(), Interactor->GetKeyCode(), getModifiers()); if (keyboardCallback_) keyboardCallback_(event, keyboard_callback_cookie_); switch (Interactor->GetKeyCode()) { case 'a': case 'A' : KeysDown &= ~16; break; case 'z': case 'Z' : KeysDown &= ~32; break; } if (State == VTKIS_FORWARDFLY && (KeysDown & 16) == 0) StopState(); if (State == VTKIS_REVERSEFLY && (KeysDown & 32) == 0) StopState(); Superclass::OnKeyUp(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnMouseMove() { Vec2i p(Interactor->GetEventPosition()); MouseEvent event(MouseEvent::MouseMove, MouseEvent::NoButton, p, getModifiers()); if (mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); FindPokedRenderer(p[0], p[1]); if (State == VTKIS_ROTATE || State == VTKIS_PAN || State == VTKIS_DOLLY || State == VTKIS_SPIN) { switch (State) { case VTKIS_ROTATE: Rotate(); break; case VTKIS_PAN: Pan(); break; case VTKIS_DOLLY: Dolly(); break; case VTKIS_SPIN: Spin(); break; } InvokeEvent(vtkCommand::InteractionEvent, NULL); } if (State == VTKIS_FORWARDFLY || State == VTKIS_REVERSEFLY) { vtkCamera *cam = CurrentRenderer->GetActiveCamera(); Vec2i thispos(Interactor->GetEventPosition()); Vec2i lastpos(Interactor->GetLastEventPosition()); // we want to steer by an amount proportional to window viewangle and size // compute dx and dy increments relative to last mouse click Vec2i size(Interactor->GetSize()); double scalefactor = 5*cam->GetViewAngle()/size[0]; double dx = - (thispos[0] - lastpos[0])*scalefactor*AngleStepSize; double dy = (thispos[1] - lastpos[1])*scalefactor*AngleStepSize; // Temporary until I get smooth flight working DeltaPitch = dy; DeltaYaw = dx; InvokeEvent(vtkCommand::InteractionEvent, NULL); } } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnLeftButtonDown() { Vec2i p(Interactor->GetEventPosition()); MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick; MouseEvent event(type, MouseEvent::LeftButton, p, getModifiers()); if (mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); FindPokedRenderer(p[0], p[1]); if (!CurrentRenderer) return; GrabFocus(EventCallbackCommand); if (FlyMode) { if(State == VTKIS_REVERSEFLY) State = VTKIS_FORWARDFLY; else { SetupMotionVars(); if (State == VTKIS_NONE) StartState(VTKIS_FORWARDFLY); } } else { if (Interactor->GetShiftKey()) { if (Interactor->GetControlKey()) StartDolly(); else StartPan(); } else { if (Interactor->GetControlKey()) StartSpin(); else StartRotate(); } } } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnLeftButtonUp() { Vec2i p(Interactor->GetEventPosition()); MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::LeftButton, p, getModifiers()); if (mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); switch (State) { case VTKIS_DOLLY: EndDolly(); break; case VTKIS_PAN: EndPan(); break; case VTKIS_SPIN: EndSpin(); break; case VTKIS_ROTATE: EndRotate(); break; case VTKIS_FORWARDFLY: StopState(); break; } if (Interactor ) ReleaseFocus(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnMiddleButtonDown() { Vec2i p(Interactor->GetEventPosition()); MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick; MouseEvent event(type, MouseEvent::MiddleButton, p, getModifiers()); if (mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); FindPokedRenderer(p[0], p[1]); if (!CurrentRenderer) return; GrabFocus(EventCallbackCommand); StartPan(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnMiddleButtonUp() { Vec2i p(Interactor->GetEventPosition()); MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::MiddleButton, p, getModifiers()); if (mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); if (State == VTKIS_PAN) { EndPan(); if (Interactor) ReleaseFocus(); } } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnRightButtonDown() { Vec2i p(Interactor->GetEventPosition()); MouseEvent::Type type = (Interactor->GetRepeatCount() == 0) ? MouseEvent::MouseButtonPress : MouseEvent::MouseDblClick; MouseEvent event(type, MouseEvent::RightButton, p, getModifiers()); if (mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); FindPokedRenderer(p[0], p[1]); if (!CurrentRenderer) return; GrabFocus(EventCallbackCommand); if (FlyMode) { if (State == VTKIS_FORWARDFLY) State = VTKIS_REVERSEFLY; else { SetupMotionVars(); if (State == VTKIS_NONE) StartState(VTKIS_REVERSEFLY); } } else StartDolly(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnRightButtonUp() { Vec2i p(Interactor->GetEventPosition()); MouseEvent event(MouseEvent::MouseButtonRelease, MouseEvent::RightButton, p, getModifiers()); if (mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); if(State == VTKIS_DOLLY) { EndDolly(); if (Interactor) ReleaseFocus(); } if (State == VTKIS_REVERSEFLY) { StopState(); if (Interactor) ReleaseFocus(); } } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnMouseWheelForward() { Vec2i p(Interactor->GetEventPosition()); MouseEvent event(MouseEvent::MouseScrollUp, MouseEvent::VScroll, p, getModifiers()); if (mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); if (Interactor->GetRepeatCount() && mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); if (Interactor->GetAltKey()) { // zoom vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera(); double opening_angle = cam->GetViewAngle(); if (opening_angle > 15.0) opening_angle -= 1.0; cam->SetViewAngle(opening_angle); cam->Modified(); CurrentRenderer->ResetCameraClippingRange(); CurrentRenderer->Modified(); Interactor->Render(); } else { FindPokedRenderer(p[0], p[1]); if (!CurrentRenderer) return; GrabFocus(EventCallbackCommand); StartDolly(); Dolly(pow(1.1, MotionFactor * 0.2 * MouseWheelMotionFactor)); EndDolly(); ReleaseFocus(); } } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnMouseWheelBackward() { Vec2i p(Interactor->GetEventPosition()); MouseEvent event(MouseEvent::MouseScrollDown, MouseEvent::VScroll, p, getModifiers()); if (mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); if (Interactor->GetRepeatCount() && mouseCallback_) mouseCallback_(event, mouse_callback_cookie_); if (Interactor->GetAltKey()) { // zoom vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera(); double opening_angle = cam->GetViewAngle(); if (opening_angle < 170.0) opening_angle += 1.0; cam->SetViewAngle(opening_angle); cam->Modified(); CurrentRenderer->ResetCameraClippingRange(); CurrentRenderer->Modified(); Interactor->Render(); } else { FindPokedRenderer(p[0], p[1]); if (!CurrentRenderer) return; GrabFocus(EventCallbackCommand); StartDolly(); Dolly(pow(1.1, MotionFactor * -0.2 * MouseWheelMotionFactor)); EndDolly(); ReleaseFocus(); } } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::OnTimer() { if (State == VTKIS_FORWARDFLY || State == VTKIS_REVERSEFLY) Fly(); Interactor->Render(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::Rotate() { if (!CurrentRenderer) return; Vec2i dxy = Vec2i(Interactor->GetEventPosition()) - Vec2i(Interactor->GetLastEventPosition()); Vec2i size(CurrentRenderer->GetRenderWindow()->GetSize()); double delta_elevation = -20.0 / size[1]; double delta_azimuth = -20.0 / size[0]; double rxf = dxy[0] * delta_azimuth * MotionFactor; double ryf = dxy[1] * delta_elevation * MotionFactor; vtkCamera *camera = CurrentRenderer->GetActiveCamera(); camera->Azimuth(rxf); camera->Elevation(ryf); camera->OrthogonalizeViewUp(); if (AutoAdjustCameraClippingRange) CurrentRenderer->ResetCameraClippingRange(); if (Interactor->GetLightFollowCamera()) CurrentRenderer->UpdateLightsGeometryToFollowCamera(); Interactor->Render(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::Spin() { if (!CurrentRenderer) return; vtkRenderWindowInteractor *rwi = Interactor; double *center = CurrentRenderer->GetCenter(); double newAngle = vtkMath::DegreesFromRadians( atan2( rwi->GetEventPosition()[1] - center[1], rwi->GetEventPosition()[0] - center[0] ) ); double oldAngle = vtkMath::DegreesFromRadians( atan2( rwi->GetLastEventPosition()[1] - center[1], rwi->GetLastEventPosition()[0] - center[0] ) ); vtkCamera *camera = CurrentRenderer->GetActiveCamera(); camera->Roll( newAngle - oldAngle ); camera->OrthogonalizeViewUp(); rwi->Render(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::Pan() { if (!CurrentRenderer) return; vtkRenderWindowInteractor *rwi = Interactor; double viewFocus[4], focalDepth, viewPoint[3]; double newPickPoint[4], oldPickPoint[4], motionVector[3]; // Calculate the focal depth since we'll be using it a lot vtkCamera *camera = CurrentRenderer->GetActiveCamera(); camera->GetFocalPoint(viewFocus); ComputeWorldToDisplay(viewFocus[0], viewFocus[1], viewFocus[2], viewFocus); focalDepth = viewFocus[2]; ComputeDisplayToWorld(rwi->GetEventPosition()[0], rwi->GetEventPosition()[1], focalDepth, newPickPoint); // Has to recalc old mouse point since the viewport has moved, so can't move it outside the loop ComputeDisplayToWorld(rwi->GetLastEventPosition()[0], rwi->GetLastEventPosition()[1], focalDepth, oldPickPoint); // Camera motion is reversed motionVector[0] = oldPickPoint[0] - newPickPoint[0]; motionVector[1] = oldPickPoint[1] - newPickPoint[1]; motionVector[2] = oldPickPoint[2] - newPickPoint[2]; camera->GetFocalPoint(viewFocus); camera->GetPosition(viewPoint); camera->SetFocalPoint(motionVector[0] + viewFocus[0], motionVector[1] + viewFocus[1], motionVector[2] + viewFocus[2]); camera->SetPosition( motionVector[0] + viewPoint[0], motionVector[1] + viewPoint[1], motionVector[2] + viewPoint[2]); if (Interactor->GetLightFollowCamera()) CurrentRenderer->UpdateLightsGeometryToFollowCamera(); Interactor->Render(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::Dolly() { if (!CurrentRenderer) return; int dy = Interactor->GetEventPosition()[1] - Interactor->GetLastEventPosition()[1]; Dolly(pow(1.1, MotionFactor * dy / CurrentRenderer->GetCenter()[1])); } void cv::viz::vtkVizInteractorStyle::Dolly(double factor) { if (!CurrentRenderer) return; vtkCamera *camera = CurrentRenderer->GetActiveCamera(); if (camera->GetParallelProjection()) camera->SetParallelScale(camera->GetParallelScale() / factor); else { camera->Dolly(factor); if (AutoAdjustCameraClippingRange) CurrentRenderer->ResetCameraClippingRange(); } if (Interactor->GetLightFollowCamera()) CurrentRenderer->UpdateLightsGeometryToFollowCamera(); Interactor->Render(); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::Fly() { if (CurrentRenderer == NULL) return; if (KeysDown) FlyByKey(); else FlyByMouse(); CurrentRenderer->GetActiveCamera()->OrthogonalizeViewUp(); if (AutoAdjustCameraClippingRange) CurrentRenderer->ResetCameraClippingRange(); if (Interactor->GetLightFollowCamera()) CurrentRenderer->UpdateLightsGeometryToFollowCamera(); } void cv::viz::vtkVizInteractorStyle::SetupMotionVars() { Vec6d bounds; CurrentRenderer->ComputeVisiblePropBounds(bounds.val); if ( !vtkMath::AreBoundsInitialized(bounds.val) ) DiagonalLength = 1.0; else DiagonalLength = norm(Vec3d(bounds[0], bounds[2], bounds[4]) - Vec3d(bounds[1], bounds[3], bounds[5])); } void cv::viz::vtkVizInteractorStyle::MotionAlongVector(const Vec3d& vector, double amount, vtkCamera* cam) { // move camera and focus along DirectionOfProjection Vec3d campos = Vec3d(cam->GetPosition()) - amount * vector; Vec3d camfoc = Vec3d(cam->GetFocalPoint()) - amount * vector; cam->SetPosition(campos.val); cam->SetFocalPoint(camfoc.val); } void cv::viz::vtkVizInteractorStyle::FlyByMouse() { vtkCamera* cam = CurrentRenderer->GetActiveCamera(); double speed = DiagonalLength * MotionStepSize * MotionUserScale; speed = speed * ( Interactor->GetShiftKey() ? MotionAccelerationFactor : 1.0); // Sidestep if (Interactor->GetAltKey()) { if (DeltaYaw!=0.0) { vtkMatrix4x4 *vtm = cam->GetViewTransformMatrix(); Vec3d a_vector(vtm->GetElement(0,0), vtm->GetElement(0,1), vtm->GetElement(0,2)); MotionAlongVector(a_vector, -DeltaYaw*speed, cam); } if (DeltaPitch!=0.0) { Vec3d a_vector(cam->GetViewUp()); MotionAlongVector(a_vector, DeltaPitch*speed, cam); } } else { cam->Yaw(DeltaYaw); cam->Pitch(DeltaPitch); DeltaYaw = 0; DeltaPitch = 0; } // if (!Interactor->GetControlKey()) { Vec3d a_vector(cam->GetDirectionOfProjection()); // reversed (use -speed) switch (State) { case VTKIS_FORWARDFLY: MotionAlongVector(a_vector, -speed, cam); break; case VTKIS_REVERSEFLY: MotionAlongVector(a_vector, speed, cam); break; } } } void cv::viz::vtkVizInteractorStyle::FlyByKey() { vtkCamera* cam = CurrentRenderer->GetActiveCamera(); double speed = DiagonalLength * MotionStepSize * MotionUserScale; speed = speed * ( Interactor->GetShiftKey() ? MotionAccelerationFactor : 1.0); // Left and right if (Interactor->GetAltKey()) { // Sidestep vtkMatrix4x4 *vtm = cam->GetViewTransformMatrix(); Vec3d a_vector(vtm->GetElement(0,0), vtm->GetElement(0,1), vtm->GetElement(0,2)); if (KeysDown & 1) MotionAlongVector(a_vector, -speed, cam); if (KeysDown & 2) MotionAlongVector(a_vector, speed, cam); } else { if (KeysDown & 1) cam->Yaw( AngleStepSize); if (KeysDown & 2) cam->Yaw(-AngleStepSize); } // Up and Down if (Interactor->GetControlKey()) { // Sidestep Vec3d a_vector = Vec3d(cam->GetViewUp()); if (KeysDown & 4) MotionAlongVector(a_vector,-speed, cam); if (KeysDown & 8) MotionAlongVector(a_vector, speed, cam); } else { if (KeysDown & 4) cam->Pitch(-AngleStepSize); if (KeysDown & 8) cam->Pitch( AngleStepSize); } // forward and backward Vec3d a_vector(cam->GetDirectionOfProjection()); if (KeysDown & 16) MotionAlongVector(a_vector, speed, cam); if (KeysDown & 32) MotionAlongVector(a_vector,-speed, cam); } ////////////////////////////////////////////////////////////////////////////////////////////// void cv::viz::vtkVizInteractorStyle::PrintSelf(ostream& os, vtkIndent indent) { Superclass::PrintSelf(os, indent); os << indent << "MotionFactor: " << MotionFactor << "\n"; os << indent << "MotionStepSize: " << MotionStepSize << "\n"; os << indent << "MotionAccelerationFactor: "<< MotionAccelerationFactor << "\n"; os << indent << "AngleStepSize: " << AngleStepSize << "\n"; os << indent << "MotionUserScale: "<< MotionUserScale << "\n"; }