/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // Intel License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000, Intel Corporation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of Intel Corporation may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "_cvaux.h" #if 0 #include <malloc.h> //#include "decomppoly.h" #define ZERO_CLOSE 0.00001f #define ONE_CLOSE 0.99999f #define CHECK_COLLINEARITY(vec1_x,vec1_y,vec2_x,vec2_y) \ if( vec1_x == 0 ) { \ if( vec1_y * vec2_y > 0 ) { \ return 0; \ } \ } \ else { \ if( vec1_x * vec2_x > 0 ) { \ return 0; \ } \ } // determines if edge number one lies in counterclockwise // earlier than edge number two inline int icvIsFirstEdgeClosier( int x0, int y0, int x0_end, int y0_end, int x1_end, int y1_end, int x2_end, int y2_end ) { int mult, mult1, mult2; int vec0_x, vec0_y; int vec1_x, vec1_y; int vec2_x, vec2_y; vec0_x = x0_end - x0; vec0_y = y0_end - y0; vec1_x = x1_end - x0; vec1_y = y1_end - y0; vec2_x = x2_end - x0; vec2_y = y2_end - y0; mult1 = vec1_x * vec0_y - vec0_x * vec1_y; mult2 = vec2_x * vec0_y - vec0_x * vec2_y; if( mult1 == 0 ) { CHECK_COLLINEARITY( vec0_x, vec0_y, vec1_x, vec1_y ); } if( mult2 == 0 ) { CHECK_COLLINEARITY( vec0_x, vec0_y, vec2_x, vec2_y ); } if( mult1 > 0 && mult2 < 0 ) { return 1; } if( mult1 < 0 && mult2 > 0 ) { return -1; } mult = vec1_x * vec2_y - vec2_x * vec1_y; if( mult == 0 ) { CHECK_COLLINEARITY( vec1_x, vec1_y, vec2_x, vec2_y ); } if( mult1 > 0 ) { if( mult > 0 ) { return -1; } else { return 1; } } // if( mult1 > 0 ) else { if( mult1 != 0 ) { if( mult > 0 ) { return 1; } else { return -1; } } // if( mult1 != 0 ) else { if( mult2 > 0 ) { return -1; } else { return 1; } } // if( mult1 != 0 ) else } // if( mult1 > 0 ) else } // icvIsFirstEdgeClosier bool icvEarCutTriangulation( CvPoint* contour, int num, int* outEdges, int* numEdges ) { int i; int notFoundFlag = 0; int begIndex = -1; int isInternal; int currentNum = num; int index1, index2, index3; int ix0, iy0, ix1, iy1, ix2, iy2; int x1, y1, x2, y2, x3, y3; int dx1, dy1, dx2, dy2; int* pointExist = ( int* )0; int det, det1, det2; float t1, t2; (*numEdges) = 0; if( num <= 2 ) { return false; } pointExist = ( int* )malloc( num * sizeof( int ) ); for( i = 0; i < num; i ++ ) { pointExist[i] = 1; } for( i = 0; i < num; i ++ ) { outEdges[ (*numEdges) * 2 ] = i; if( i != num - 1 ) { outEdges[ (*numEdges) * 2 + 1 ] = i + 1; } else { outEdges[ (*numEdges) * 2 + 1 ] = 0; } (*numEdges) ++; } // for( i = 0; i < num; i ++ ) // initializing data before while cycle index1 = 0; index2 = 1; index3 = 2; x1 = contour[ index1 ].x; y1 = contour[ index1 ].y; x2 = contour[ index2 ].x; y2 = contour[ index2 ].y; x3 = contour[ index3 ].x; y3 = contour[ index3 ].y; while( currentNum > 3 ) { dx1 = x2 - x1; dy1 = y2 - y1; dx2 = x3 - x2; dy2 = y3 - y2; if( dx1 * dy2 - dx2 * dy1 < 0 ) // convex condition { // checking for noncrossing edge ix1 = x3 - x1; iy1 = y3 - y1; isInternal = 1; for( i = 0; i < num; i ++ ) { if( i != num - 1 ) { ix2 = contour[ i + 1 ].x - contour[ i ].x; iy2 = contour[ i + 1 ].y - contour[ i ].y; } else { ix2 = contour[ 0 ].x - contour[ i ].x; iy2 = contour[ 0 ].y - contour[ i ].y; } ix0 = contour[ i ].x - x1; iy0 = contour[ i ].y - y1; det = ix2 * iy1 - ix1 * iy2; det1 = ix2 * iy0 - ix0 * iy2; if( det != 0.0f ) { t1 = ( ( float )( det1 ) ) / det; if( t1 > ZERO_CLOSE && t1 < ONE_CLOSE ) { det2 = ix1 * iy0 - ix0 * iy1; t2 = ( ( float )( det2 ) ) / det; if( t2 > ZERO_CLOSE && t2 < ONE_CLOSE ) { isInternal = 0; } } // if( t1 > ZERO_CLOSE && t1 < ONE_CLOSE ) } // if( det != 0.0f ) } // for( i = 0; i < (*numEdges); i ++ ) if( isInternal ) { // this edge is internal notFoundFlag = 0; outEdges[ (*numEdges) * 2 ] = index1; outEdges[ (*numEdges) * 2 + 1 ] = index3; (*numEdges) ++; pointExist[ index2 ] = 0; index2 = index3; x2 = x3; y2 = y3; currentNum --; if( currentNum >= 3 ) { do { index3 ++; if( index3 == num ) { index3 = 0; } } while( !pointExist[ index3 ] ); x3 = contour[ index3 ].x; y3 = contour[ index3 ].y; } // if( currentNum >= 3 ) } // if( isInternal ) else { // this edge intersects some other initial edges if( !notFoundFlag ) { notFoundFlag = 1; begIndex = index1; } index1 = index2; x1 = x2; y1 = y2; index2 = index3; x2 = x3; y2 = y3; do { index3 ++; if( index3 == num ) { index3 = 0; } if( index3 == begIndex ) { if( pointExist ) { free( pointExist ); } return false; } } while( !pointExist[ index3 ] ); x3 = contour[ index3 ].x; y3 = contour[ index3 ].y; } // if( isInternal ) else } // if( dx1 * dy2 - dx2 * dy1 < 0 ) else { if( !notFoundFlag ) { notFoundFlag = 1; begIndex = index1; } index1 = index2; x1 = x2; y1 = y2; index2 = index3; x2 = x3; y2 = y3; do { index3 ++; if( index3 == num ) { index3 = 0; } if( index3 == begIndex ) { if( pointExist ) { free( pointExist ); } return false; } } while( !pointExist[ index3 ] ); x3 = contour[ index3 ].x; y3 = contour[ index3 ].y; } // if( dx1 * dy2 - dx2 * dy1 < 0 ) else } // while( currentNum > 3 ) if( pointExist ) { free( pointExist ); } return true; } // icvEarCutTriangulation inline bool icvFindTwoNeighbourEdges( CvPoint* contour, int* edges, int numEdges, int vtxIdx, int mainEdgeIdx, int* leftEdgeIdx, int* rightEdgeIdx ) { int i; int compRes; int vec0_x, vec0_y; int x0, y0, x0_end, y0_end; int x1_left = 0, y1_left = 0, x1_right = 0, y1_right = 0, x2, y2; (*leftEdgeIdx) = -1; (*rightEdgeIdx) = -1; if( edges[ mainEdgeIdx * 2 ] == vtxIdx ) { x0 = contour[ vtxIdx ].x; y0 = contour[ vtxIdx ].y; x0_end = contour[ edges[ mainEdgeIdx * 2 + 1 ] ].x; y0_end = contour[ edges[ mainEdgeIdx * 2 + 1 ] ].y; vec0_x = x0_end - x0; vec0_y = y0_end - y0; } else { //x0 = contour[ edges[ mainEdgeIdx * 2 ] ].x; //y0 = contour[ edges[ mainEdgeIdx * 2 ] ].y; //x0_end = contour[ vtxIdx ].x; //y0_end = contour[ vtxIdx ].y; x0 = contour[ vtxIdx ].x; y0 = contour[ vtxIdx ].y; x0_end = contour[ edges[ mainEdgeIdx * 2 ] ].x; y0_end = contour[ edges[ mainEdgeIdx * 2 ] ].y; vec0_x = x0_end - x0; vec0_y = y0_end - y0; } for( i = 0; i < numEdges; i ++ ) { if( ( i != mainEdgeIdx ) && ( edges[ i * 2 ] == vtxIdx || edges[ i * 2 + 1 ] == vtxIdx ) ) { if( (*leftEdgeIdx) == -1 ) { (*leftEdgeIdx) = (*rightEdgeIdx) = i; if( edges[ i * 2 ] == vtxIdx ) { x1_left = x1_right = contour[ edges[ i * 2 + 1 ] ].x; y1_left = y1_right = contour[ edges[ i * 2 + 1 ] ].y; } else { x1_left = x1_right = contour[ edges[ i * 2 ] ].x; y1_left = y1_right = contour[ edges[ i * 2 ] ].y; } } // if( (*leftEdgeIdx) == -1 ) else { if( edges[ i * 2 ] == vtxIdx ) { x2 = contour[ edges[ i * 2 + 1 ] ].x; y2 = contour[ edges[ i * 2 + 1 ] ].y; } else { x2 = contour[ edges[ i * 2 ] ].x; y2 = contour[ edges[ i * 2 ] ].y; } compRes = icvIsFirstEdgeClosier( x0, y0, x0_end, y0_end, x1_left, y1_left, x2, y2 ); if( compRes == 0 ) { return false; } if( compRes == -1 ) { (*leftEdgeIdx) = i; x1_left = x2; y1_left = y2; } // if( compRes == -1 ) else { compRes = icvIsFirstEdgeClosier( x0, y0, x0_end, y0_end, x1_right, y1_right, x2, y2 ); if( compRes == 0 ) { return false; } if( compRes == 1 ) { (*rightEdgeIdx) = i; x1_right = x2; y1_right = y2; } } // if( compRes == -1 ) else } // if( (*leftEdgeIdx) == -1 ) else } // if( ( i != mainEdgesIdx ) && ... } // for( i = 0; i < numEdges; i ++ ) return true; } // icvFindTwoNeighbourEdges bool icvFindReferences( CvPoint* contour, int num, int* outEdges, int* refer, int* numEdges ) { int i; int currPntIdx; int leftEdgeIdx, rightEdgeIdx; if( icvEarCutTriangulation( contour, num, outEdges, numEdges ) ) { for( i = 0; i < (*numEdges); i ++ ) { refer[ i * 4 ] = -1; refer[ i * 4 + 1 ] = -1; refer[ i * 4 + 2 ] = -1; refer[ i * 4 + 3 ] = -1; } // for( i = 0; i < (*numEdges); i ++ ) for( i = 0; i < (*numEdges); i ++ ) { currPntIdx = outEdges[ i * 2 ]; if( !icvFindTwoNeighbourEdges( contour, outEdges, (*numEdges), currPntIdx, i, &leftEdgeIdx, &rightEdgeIdx ) ) { return false; } // if( !icvFindTwoNeighbourEdges( contour, ... else { if( outEdges[ leftEdgeIdx * 2 ] == currPntIdx ) { if( refer[ i * 4 ] == -1 ) { refer[ i * 4 ] = ( leftEdgeIdx << 2 ); } } else { if( refer[ i * 4 ] == -1 ) { refer[ i * 4 ] = ( leftEdgeIdx << 2 ) | 2; } } if( outEdges[ rightEdgeIdx * 2 ] == currPntIdx ) { if( refer[ i * 4 + 1 ] == -1 ) { refer[ i * 4 + 1 ] = ( rightEdgeIdx << 2 ) | 3; } } else { if( refer[ i * 4 + 1 ] == -1 ) { refer[ i * 4 + 1 ] = ( rightEdgeIdx << 2 ) | 1; } } } // if( !icvFindTwoNeighbourEdges( contour, ... ) else currPntIdx = outEdges[ i * 2 + 1 ]; if( i == 18 ) { i = i; } if( !icvFindTwoNeighbourEdges( contour, outEdges, (*numEdges), currPntIdx, i, &leftEdgeIdx, &rightEdgeIdx ) ) { return false; } // if( !icvFindTwoNeighbourEdges( contour, ... else { if( outEdges[ leftEdgeIdx * 2 ] == currPntIdx ) { if( refer[ i * 4 + 3 ] == -1 ) { refer[ i * 4 + 3 ] = ( leftEdgeIdx << 2 ); } } else { if( refer[ i * 4 + 3 ] == -1 ) { refer[ i * 4 + 3 ] = ( leftEdgeIdx << 2 ) | 2; } } if( outEdges[ rightEdgeIdx * 2 ] == currPntIdx ) { if( refer[ i * 4 + 2 ] == -1 ) { refer[ i * 4 + 2 ] = ( rightEdgeIdx << 2 ) | 3; } } else { if( refer[ i * 4 + 2 ] == -1 ) { refer[ i * 4 + 2 ] = ( rightEdgeIdx << 2 ) | 1; } } } // if( !icvFindTwoNeighbourEdges( contour, ... ) else } // for( i = 0; i < (*numEdges); i ++ ) } // if( icvEarCutTriangulation( contour, num, outEdges, numEdges ) ) else { return false; } // if( icvEarCutTriangulation( contour, num, outEdges, ... ) else return true; } // icvFindReferences void cvDecompPoly( CvContour* cont, CvSubdiv2D** subdiv, CvMemStorage* storage ) { int* memory; CvPoint* contour; int* outEdges; int* refer; CvSubdiv2DPoint** pntsPtrs; CvQuadEdge2D** edgesPtrs; int numVtx; int numEdges; int i; CvSeqReader reader; CvPoint2D32f pnt; CvQuadEdge2D* quadEdge; numVtx = cont -> total; if( numVtx < 3 ) { return; } *subdiv = ( CvSubdiv2D* )0; memory = ( int* )malloc( sizeof( int ) * ( numVtx * 2 + numVtx * numVtx * 2 * 5 ) + sizeof( CvQuadEdge2D* ) * ( numVtx * numVtx ) + sizeof( CvSubdiv2DPoint* ) * ( numVtx * 2 ) ); contour = ( CvPoint* )memory; outEdges = ( int* )( contour + numVtx ); refer = outEdges + numVtx * numVtx * 2; edgesPtrs = ( CvQuadEdge2D** )( refer + numVtx * numVtx * 4 ); pntsPtrs = ( CvSubdiv2DPoint** )( edgesPtrs + numVtx * numVtx ); cvStartReadSeq( ( CvSeq* )cont, &reader, 0 ); for( i = 0; i < numVtx; i ++ ) { CV_READ_SEQ_ELEM( (contour[ i ]), reader ); } // for( i = 0; i < numVtx; i ++ ) if( !icvFindReferences( contour, numVtx, outEdges, refer, &numEdges ) ) { free( memory ); return; } // if( !icvFindReferences( contour, numVtx, outEdges, refer, ... *subdiv = cvCreateSubdiv2D( CV_SEQ_KIND_SUBDIV2D, sizeof( CvSubdiv2D ), sizeof( CvSubdiv2DPoint ), sizeof( CvQuadEdge2D ), storage ); for( i = 0; i < numVtx; i ++ ) { pnt.x = ( float )contour[ i ].x; pnt.y = ( float )contour[ i ].y; pntsPtrs[ i ] = cvSubdiv2DAddPoint( *subdiv, pnt, 0 ); } // for( i = 0; i < numVtx; i ++ ) for( i = 0; i < numEdges; i ++ ) { edgesPtrs[ i ] = ( CvQuadEdge2D* ) ( cvSubdiv2DMakeEdge( *subdiv ) & 0xfffffffc ); } // for( i = 0; i < numEdges; i ++ ) for( i = 0; i < numEdges; i ++ ) { quadEdge = edgesPtrs[ i ]; quadEdge -> next[ 0 ] = ( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 ] >> 2 ] ) | ( refer[ i * 4 ] & 3 ); quadEdge -> next[ 1 ] = ( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 1 ] >> 2 ] ) | ( refer[ i * 4 + 1 ] & 3 ); quadEdge -> next[ 2 ] = ( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 2 ] >> 2 ] ) | ( refer[ i * 4 + 2 ] & 3 ); quadEdge -> next[ 3 ] = ( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 3 ] >> 2 ] ) | ( refer[ i * 4 + 3 ] & 3 ); quadEdge -> pt[ 0 ] = pntsPtrs[ outEdges[ i * 2 ] ]; quadEdge -> pt[ 1 ] = ( CvSubdiv2DPoint* )0; quadEdge -> pt[ 2 ] = pntsPtrs[ outEdges[ i * 2 + 1 ] ]; quadEdge -> pt[ 3 ] = ( CvSubdiv2DPoint* )0; } // for( i = 0; i < numEdges; i ++ ) (*subdiv) -> topleft.x = ( float )cont -> rect.x; (*subdiv) -> topleft.y = ( float )cont -> rect.y; (*subdiv) -> bottomright.x = ( float )( cont -> rect.x + cont -> rect.width ); (*subdiv) -> bottomright.y = ( float )( cont -> rect.y + cont -> rect.height ); free( memory ); return; } // cvDecompPoly #endif // End of file decomppoly.cpp