/* * Mesa 3-D graphics library * Version: 5.0.1 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * 3DNow! optimizations contributed by * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de> */ #include "main/glheader.h" #include "main/context.h" #include "math/m_xform.h" #include "tnl/t_context.h" #include "3dnow.h" #include "x86_xform.h" #ifdef DEBUG_MATH #include "math/m_debug.h" #endif #ifdef USE_3DNOW_ASM DECLARE_XFORM_GROUP( 3dnow, 2 ) DECLARE_XFORM_GROUP( 3dnow, 3 ) DECLARE_XFORM_GROUP( 3dnow, 4 ) DECLARE_NORM_GROUP( 3dnow ) extern void _ASMAPI _mesa_v16_3dnow_general_xform( GLfloat *first_vert, const GLfloat *m, const GLfloat *src, GLuint src_stride, GLuint count ); extern void _ASMAPI _mesa_3dnow_project_vertices( GLfloat *first, GLfloat *last, const GLfloat *m, GLuint stride ); extern void _ASMAPI _mesa_3dnow_project_clipped_vertices( GLfloat *first, GLfloat *last, const GLfloat *m, GLuint stride, const GLubyte *clipmask ); #endif void _mesa_init_3dnow_transform_asm( void ) { #ifdef USE_3DNOW_ASM ASSIGN_XFORM_GROUP( 3dnow, 2 ); ASSIGN_XFORM_GROUP( 3dnow, 3 ); ASSIGN_XFORM_GROUP( 3dnow, 4 ); /* There's a bug somewhere in the 3dnow_normal.S file that causes * bad shading. Disable for now. ASSIGN_NORM_GROUP( 3dnow ); */ #ifdef DEBUG_MATH _math_test_all_transform_functions( "3DNow!" ); _math_test_all_normal_transform_functions( "3DNow!" ); #endif #endif }