/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ /** * \file t_dd_dmatmp.h * Template for render stages which build and emit vertices directly * to fixed-size dma buffers. Useful for rendering strips and other * native primitives where clipping and per-vertex tweaks such as * those in t_dd_tritmp.h are not required. * * Produces code for both inline triangles and indexed triangles. * Where various primitive types are unaccelerated by hardware, the * code attempts to fallback to other primitive types (quadstrips to * tristrips, lineloops to linestrips), or to indexed vertices. */ #if !defined(HAVE_TRIANGLES) #error "must have at least triangles to use render template" #endif #if !HAVE_ELTS #define ELTS_VARS(buf) #define ALLOC_ELTS(nr) 0 #define EMIT_ELT( offset, elt ) #define EMIT_TWO_ELTS( offset, elt0, elt1 ) #define INCR_ELTS( nr ) #define ELT_INIT(prim) #define GET_CURRENT_VB_MAX_ELTS() 0 #define GET_SUBSEQUENT_VB_MAX_ELTS() 0 #define RELEASE_ELT_VERTS() #define EMIT_INDEXED_VERTS( ctx, start, count ) #endif #ifndef EMIT_TWO_ELTS #define EMIT_TWO_ELTS( offset, elt0, elt1 ) \ do { \ EMIT_ELT( offset, elt0 ); \ EMIT_ELT( offset+1, elt1 ); \ } while (0) #endif /**********************************************************************/ /* Render whole begin/end objects */ /**********************************************************************/ #if (HAVE_ELTS) static void *TAG(emit_elts)( struct gl_context *ctx, GLuint *elts, GLuint nr, void *buf) { GLint i; LOCAL_VARS; ELTS_VARS(buf); for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) { EMIT_TWO_ELTS( 0, elts[0], elts[1] ); INCR_ELTS( 2 ); } if (i < nr) { EMIT_ELT( 0, elts[0] ); INCR_ELTS( 1 ); } return (void *)ELTPTR; } #endif static __inline void *TAG(emit_verts)( struct gl_context *ctx, GLuint start, GLuint count, void *buf ) { return EMIT_VERTS(ctx, start, count, buf); } /*********************************************************************** * Render non-indexed primitives. ***********************************************************************/ static void TAG(render_points_verts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_POINTS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; GLuint j, nr; INIT( GL_POINTS ); currentsz = GET_CURRENT_VB_MAX_VERTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr ) { nr = MIN2( currentsz, count - j ); TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); currentsz = dmasz; } } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_lines_verts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_LINES) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; GLuint j, nr; INIT( GL_LINES ); /* Emit whole number of lines in total and in each buffer: */ count -= (count-start) & 1; currentsz = GET_CURRENT_VB_MAX_VERTS(); currentsz -= currentsz & 1; dmasz -= dmasz & 1; if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr ) { nr = MIN2( currentsz, count - j ); TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); currentsz = dmasz; } } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_line_strip_verts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_LINE_STRIPS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; GLuint j, nr; INIT( GL_LINE_STRIP ); currentsz = GET_CURRENT_VB_MAX_VERTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j + 1 < count; j += nr - 1 ) { nr = MIN2( currentsz, count - j ); TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); currentsz = dmasz; } FLUSH(); } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_line_loop_verts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_LINE_STRIPS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; GLuint j, nr; INIT( GL_LINE_STRIP ); if (flags & PRIM_BEGIN) j = start; else j = start + 1; /* Ensure last vertex won't wrap buffers: */ currentsz = GET_CURRENT_VB_MAX_VERTS(); currentsz--; dmasz--; if (currentsz < 8) { currentsz = dmasz; } if (j + 1 < count) { for ( ; j + 1 < count; j += nr - 1 ) { nr = MIN2( currentsz, count - j ); if (j + nr >= count && start < count - 1 && (flags & PRIM_END)) { void *tmp; tmp = ALLOC_VERTS(nr+1); tmp = TAG(emit_verts)( ctx, j, nr, tmp ); tmp = TAG(emit_verts)( ctx, start, 1, tmp ); (void) tmp; } else { TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); currentsz = dmasz; } } } else if (start + 1 < count && (flags & PRIM_END)) { void *tmp; tmp = ALLOC_VERTS(2); tmp = TAG(emit_verts)( ctx, start+1, 1, tmp ); tmp = TAG(emit_verts)( ctx, start, 1, tmp ); (void) tmp; } FLUSH(); } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_triangles_verts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3; int currentsz; GLuint j, nr; INIT(GL_TRIANGLES); currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3; /* Emit whole number of tris in total. dmasz is already a multiple * of 3. */ count -= (count-start)%3; if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr) { nr = MIN2( currentsz, count - j ); TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); currentsz = dmasz; } } static void TAG(render_tri_strip_verts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_TRI_STRIPS) { LOCAL_VARS; GLuint j, nr; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; INIT(GL_TRIANGLE_STRIP); currentsz = GET_CURRENT_VB_MAX_VERTS(); if (currentsz < 8) { currentsz = dmasz; } /* From here on emit even numbers of tris when wrapping over buffers: */ dmasz -= (dmasz & 1); currentsz -= (currentsz & 1); for (j = start ; j + 2 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); currentsz = dmasz; } FLUSH(); } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_tri_fan_verts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_TRI_FANS) { LOCAL_VARS; GLuint j, nr; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; INIT(GL_TRIANGLE_FAN); currentsz = GET_CURRENT_VB_MAX_VERTS(); if (currentsz < 8) { currentsz = dmasz; } for (j = start + 1 ; j + 1 < count; j += nr - 2 ) { void *tmp; nr = MIN2( currentsz, count - j + 1 ); tmp = ALLOC_VERTS( nr ); tmp = TAG(emit_verts)( ctx, start, 1, tmp ); tmp = TAG(emit_verts)( ctx, j, nr - 1, tmp ); (void) tmp; currentsz = dmasz; } FLUSH(); } else { /* Could write code to emit these as indexed vertices (for the * g400, for instance). */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_poly_verts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_POLYGONS) { LOCAL_VARS; GLuint j, nr; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; INIT(GL_POLYGON); currentsz = GET_CURRENT_VB_MAX_VERTS(); if (currentsz < 8) { currentsz = dmasz; } for (j = start + 1 ; j + 1 < count ; j += nr - 2 ) { void *tmp; nr = MIN2( currentsz, count - j + 1 ); tmp = ALLOC_VERTS( nr ); tmp = TAG(emit_verts)( ctx, start, 1, tmp ); tmp = TAG(emit_verts)( ctx, j, nr - 1, tmp ); (void) tmp; currentsz = dmasz; } FLUSH(); } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) { TAG(render_tri_fan_verts)( ctx, start, count, flags ); } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_quad_strip_verts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { GLuint j, nr; if (HAVE_QUAD_STRIPS) { LOCAL_VARS; GLuint j, nr; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; INIT(GL_QUAD_STRIP); currentsz = GET_CURRENT_VB_MAX_VERTS(); if (currentsz < 8) { currentsz = dmasz; } dmasz -= (dmasz & 2); currentsz -= (currentsz & 2); for (j = start ; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); currentsz = dmasz; } FLUSH(); } else if (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_FLAT && TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) { if (HAVE_ELTS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; EMIT_INDEXED_VERTS( ctx, start, count ); /* Simulate flat-shaded quadstrips using indexed vertices: */ ELT_INIT( GL_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 1; count -= (count-start) & 1; currentsz -= currentsz & 1; if (currentsz < 12) currentsz = dmasz; currentsz = currentsz/6*2; dmasz = dmasz/6*2; for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); if (nr >= 4) { GLint quads = (nr/2)-1; GLint i; ELTS_VARS( ALLOC_ELTS( quads*6 ) ); for ( i = j-start ; i < j-start+quads*2 ; i+=2 ) { EMIT_TWO_ELTS( 0, (i+0), (i+1) ); EMIT_TWO_ELTS( 2, (i+2), (i+1) ); EMIT_TWO_ELTS( 4, (i+3), (i+2) ); INCR_ELTS( 6 ); } FLUSH(); } currentsz = dmasz; } RELEASE_ELT_VERTS(); FLUSH(); } else { /* Vertices won't fit in a single buffer or elts not * available - should never happen. */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } else if (HAVE_TRI_STRIPS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); int currentsz; /* Emit smooth-shaded quadstrips as tristrips: */ FLUSH(); INIT( GL_TRIANGLE_STRIP ); /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 1; currentsz = GET_CURRENT_VB_MAX_VERTS(); currentsz -= currentsz & 1; count -= (count-start) & 1; if (currentsz < 8) { currentsz = dmasz; } for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); currentsz = dmasz; } FLUSH(); } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_quads_verts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_QUADS) { LOCAL_VARS; int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/4) * 4; int currentsz; GLuint j, nr; INIT(GL_QUADS); /* Emit whole number of quads in total. dmasz is already a multiple * of 4. */ count -= (count-start)%4; currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4; if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr) { nr = MIN2( currentsz, count - j ); TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); currentsz = dmasz; } } else if (HAVE_ELTS) { /* Hardware doesn't have a quad primitive type -- try to * simulate it using indexed vertices and the triangle * primitive: */ LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; EMIT_INDEXED_VERTS( ctx, start, count ); FLUSH(); ELT_INIT( GL_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 3; count -= (count-start) & 3; currentsz -= currentsz & 3; /* Adjust for rendering as triangles: */ currentsz = currentsz/6*4; dmasz = dmasz/6*4; if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr ) { nr = MIN2( currentsz, count - j ); if (nr >= 4) { GLint quads = nr/4; GLint i; ELTS_VARS( ALLOC_ELTS( quads*6 ) ); for ( i = j-start ; i < j-start+quads*4 ; i+=4 ) { EMIT_TWO_ELTS( 0, (i+0), (i+1) ); EMIT_TWO_ELTS( 2, (i+3), (i+1) ); EMIT_TWO_ELTS( 4, (i+2), (i+3) ); INCR_ELTS( 6 ); } FLUSH(); } currentsz = dmasz; } RELEASE_ELT_VERTS(); } else if (HAVE_TRIANGLES) { /* Hardware doesn't have a quad primitive type -- try to * simulate it using triangle primitive. This is a win for * gears, but is it useful in the broader world? */ LOCAL_VARS; GLuint j; INIT(GL_TRIANGLES); for (j = start; j < count-3; j += 4) { void *tmp = ALLOC_VERTS( 6 ); /* Send v0, v1, v3 */ tmp = EMIT_VERTS(ctx, j, 2, tmp); tmp = EMIT_VERTS(ctx, j + 3, 1, tmp); /* Send v1, v2, v3 */ tmp = EMIT_VERTS(ctx, j + 1, 3, tmp); (void) tmp; } } else { /* Vertices won't fit in a single buffer, should never happen. */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_noop)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { } static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] = { TAG(render_points_verts), TAG(render_lines_verts), TAG(render_line_loop_verts), TAG(render_line_strip_verts), TAG(render_triangles_verts), TAG(render_tri_strip_verts), TAG(render_tri_fan_verts), TAG(render_quads_verts), TAG(render_quad_strip_verts), TAG(render_poly_verts), TAG(render_noop), }; /**************************************************************************** * Render elts using hardware indexed verts * ****************************************************************************/ #if (HAVE_ELTS) static void TAG(render_points_elts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_POINTS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; ELT_INIT( GL_POINTS ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_lines_elts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_LINES) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; ELT_INIT( GL_LINES ); /* Emit whole number of lines in total and in each buffer: */ count -= (count-start) & 1; currentsz -= currentsz & 1; dmasz -= dmasz & 1; currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_line_strip_elts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_LINE_STRIPS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; FLUSH(); /* always a new primitive */ ELT_INIT( GL_LINE_STRIP ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j + 1 < count; j += nr - 1 ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } else { /* TODO: Try to emit as indexed lines. */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_line_loop_elts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_LINE_STRIPS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; FLUSH(); ELT_INIT( GL_LINE_STRIP ); if (flags & PRIM_BEGIN) j = start; else j = start + 1; currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { currentsz = dmasz; } /* Ensure last vertex doesn't wrap: */ currentsz--; dmasz--; if (j + 1 < count) { for ( ; j + 1 < count; j += nr - 1 ) { nr = MIN2( currentsz, count - j ); if (j + nr >= count && start < count - 1 && (flags & PRIM_END)) { void *tmp; tmp = ALLOC_ELTS(nr+1); tmp = TAG(emit_elts)( ctx, elts+j, nr, tmp ); tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); (void) tmp; } else { TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); currentsz = dmasz; } } } else if (start + 1 < count && (flags & PRIM_END)) { void *tmp; tmp = ALLOC_ELTS(2); tmp = TAG(emit_elts)( ctx, elts+start+1, 1, tmp ); tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); (void) tmp; } FLUSH(); } else { /* TODO: Try to emit as indexed lines */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } /* For verts, we still eliminate the copy from main memory to dma * buffers. For elts, this is probably no better (worse?) than the * standard path. */ static void TAG(render_triangles_elts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3; int currentsz; GLuint j, nr; FLUSH(); ELT_INIT( GL_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of tris in total. dmasz is already a multiple * of 3. */ count -= (count-start)%3; currentsz -= currentsz%3; if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } static void TAG(render_tri_strip_elts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_TRI_STRIPS) { LOCAL_VARS; GLuint j, nr; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; FLUSH(); ELT_INIT( GL_TRIANGLE_STRIP ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { currentsz = dmasz; } /* Keep the same winding over multiple buffers: */ dmasz -= (dmasz & 1); currentsz -= (currentsz & 1); for (j = start ; j + 2 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } else { /* TODO: try to emit as indexed triangles */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_tri_fan_elts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_TRI_FANS) { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; FLUSH(); ELT_INIT( GL_TRIANGLE_FAN ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { currentsz = dmasz; } for (j = start + 1 ; j + 1 < count; j += nr - 2 ) { void *tmp; nr = MIN2( currentsz, count - j + 1 ); tmp = ALLOC_ELTS( nr ); tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); tmp = TAG(emit_elts)( ctx, elts+j, nr - 1, tmp ); (void) tmp; FLUSH(); currentsz = dmasz; } } else { /* TODO: try to emit as indexed triangles */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_poly_elts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_POLYGONS) { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; FLUSH(); ELT_INIT( GL_POLYGON ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { currentsz = dmasz; } for (j = start + 1 ; j + 1 < count; j += nr - 2 ) { void *tmp; nr = MIN2( currentsz, count - j + 1 ); tmp = ALLOC_ELTS( nr ); tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); tmp = TAG(emit_elts)( ctx, elts+j, nr - 1, tmp ); (void) tmp; FLUSH(); currentsz = dmasz; } } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) { TAG(render_tri_fan_verts)( ctx, start, count, flags ); } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; } } static void TAG(render_quad_strip_elts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_QUAD_STRIPS && 0) { } else if (HAVE_TRI_STRIPS) { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; FLUSH(); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 1; count -= (count-start) & 1; currentsz -= currentsz & 1; if (currentsz < 12) currentsz = dmasz; if (ctx->Light.ShadeModel == GL_FLAT) { ELT_INIT( GL_TRIANGLES ); currentsz = currentsz/6*2; dmasz = dmasz/6*2; for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); if (nr >= 4) { GLint i; GLint quads = (nr/2)-1; ELTS_VARS( ALLOC_ELTS( quads*6 ) ); for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) { EMIT_TWO_ELTS( 0, elts[0], elts[1] ); EMIT_TWO_ELTS( 2, elts[2], elts[1] ); EMIT_TWO_ELTS( 4, elts[3], elts[2] ); INCR_ELTS( 6 ); } FLUSH(); } currentsz = dmasz; } } else { ELT_INIT( GL_TRIANGLE_STRIP ); for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } } } static void TAG(render_quads_elts)( struct gl_context *ctx, GLuint start, GLuint count, GLuint flags ) { if (HAVE_QUADS) { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/4*4; int currentsz; GLuint j, nr; FLUSH(); ELT_INIT( GL_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS()/4*4; count -= (count-start)%4; if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } else { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; ELT_INIT( GL_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 3; count -= (count-start) & 3; currentsz -= currentsz & 3; /* Adjust for rendering as triangles: */ currentsz = currentsz/6*4; dmasz = dmasz/6*4; if (currentsz < 8) currentsz = dmasz; for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); if (nr >= 4) { GLint quads = nr/4; GLint i; ELTS_VARS( ALLOC_ELTS( quads * 6 ) ); for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) { EMIT_TWO_ELTS( 0, elts[0], elts[1] ); EMIT_TWO_ELTS( 2, elts[3], elts[1] ); EMIT_TWO_ELTS( 4, elts[2], elts[3] ); INCR_ELTS( 6 ); } FLUSH(); } currentsz = dmasz; } } } static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] = { TAG(render_points_elts), TAG(render_lines_elts), TAG(render_line_loop_elts), TAG(render_line_strip_elts), TAG(render_triangles_elts), TAG(render_tri_strip_elts), TAG(render_tri_fan_elts), TAG(render_quads_elts), TAG(render_quad_strip_elts), TAG(render_poly_elts), TAG(render_noop), }; #endif /* Pre-check the primitives in the VB to prevent the need for * fallbacks later on. */ static GLboolean TAG(validate_render)( struct gl_context *ctx, struct vertex_buffer *VB ) { GLint i; if (VB->ClipOrMask & ~CLIP_CULL_BIT) return GL_FALSE; if (VB->Elts && !HAVE_ELTS) return GL_FALSE; for (i = 0 ; i < VB->PrimitiveCount ; i++) { GLuint prim = VB->Primitive[i].mode; GLuint count = VB->Primitive[i].count; GLboolean ok = GL_FALSE; if (!count) continue; switch (prim & PRIM_MODE_MASK) { case GL_POINTS: ok = HAVE_POINTS; break; case GL_LINES: ok = HAVE_LINES && !ctx->Line.StippleFlag; break; case GL_LINE_STRIP: ok = HAVE_LINE_STRIPS && !ctx->Line.StippleFlag; break; case GL_LINE_LOOP: ok = HAVE_LINE_STRIPS && !ctx->Line.StippleFlag; break; case GL_TRIANGLES: ok = HAVE_TRIANGLES; break; case GL_TRIANGLE_STRIP: ok = HAVE_TRI_STRIPS; break; case GL_TRIANGLE_FAN: ok = HAVE_TRI_FANS; break; case GL_POLYGON: if (HAVE_POLYGONS) { ok = GL_TRUE; } else { ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH); } break; case GL_QUAD_STRIP: if (VB->Elts) { ok = HAVE_TRI_STRIPS; } else if (HAVE_QUAD_STRIPS) { ok = GL_TRUE; } else if (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_FLAT && VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride != 0) { if (HAVE_ELTS) { ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); } else { ok = GL_FALSE; } } else ok = HAVE_TRI_STRIPS; break; case GL_QUADS: if (HAVE_QUADS) { ok = GL_TRUE; } else if (HAVE_ELTS) { ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); } else { ok = HAVE_TRIANGLES; /* flatshading is ok. */ } break; default: break; } if (!ok) { /* fprintf(stderr, "not ok %s\n", _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK)); */ return GL_FALSE; } } return GL_TRUE; }