/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ /* Public interface to the swrast_setup module. This module provides * an implementation of the driver interface to t_vb_render.c, and uses * the software rasterizer (swrast) to perform actual rasterization. * * The internals of the implementation are private, but can be hooked * into tnl at any time (except between RenderStart/RenderEnd) by * calling _swsetup_Wakeup(). */ #ifndef SWRAST_SETUP_H #define SWRAST_SETUP_H #include "swrast/swrast.h" extern GLboolean _swsetup_CreateContext( struct gl_context *ctx ); extern void _swsetup_DestroyContext( struct gl_context *ctx ); extern void _swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state ); extern void _swsetup_Wakeup( struct gl_context *ctx ); /* Helper function to translate a hardware vertex (as understood by * the tnl/t_vertex.c code) to a swrast vertex. */ extern void _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ); #endif