/* * Mesa 3-D graphics library * Version: 6.5.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PROG_PRINT_H #define PROG_PRINT_H #include <stdio.h> #include "main/glheader.h" #include "main/mtypes.h" struct gl_program; struct gl_program_parameter_list; struct gl_shader; struct prog_instruction; /** * The output style to use when printing programs. */ typedef enum { PROG_PRINT_ARB, PROG_PRINT_NV, PROG_PRINT_DEBUG } gl_prog_print_mode; extern const char * _mesa_register_file_name(gl_register_file f); extern void _mesa_print_vp_inputs(GLbitfield inputs); extern void _mesa_print_fp_inputs(GLbitfield inputs); extern const char * _mesa_condcode_string(GLuint condcode); extern const char * _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended); const char * _mesa_writemask_string(GLuint writeMask); extern void _mesa_print_swizzle(GLuint swizzle); extern void _mesa_fprint_alu_instruction(FILE *f, const struct prog_instruction *inst, const char *opcode_string, GLuint numRegs, gl_prog_print_mode mode, const struct gl_program *prog); extern void _mesa_print_alu_instruction(const struct prog_instruction *inst, const char *opcode_string, GLuint numRegs); extern void _mesa_print_instruction(const struct prog_instruction *inst); extern GLint _mesa_fprint_instruction_opt(FILE *f, const struct prog_instruction *inst, GLint indent, gl_prog_print_mode mode, const struct gl_program *prog); extern GLint _mesa_print_instruction_opt(const struct prog_instruction *inst, GLint indent, gl_prog_print_mode mode, const struct gl_program *prog); extern void _mesa_print_program(const struct gl_program *prog); extern void _mesa_fprint_program_opt(FILE *f, const struct gl_program *prog, gl_prog_print_mode mode, GLboolean lineNumbers); extern void _mesa_print_program_parameters(struct gl_context *ctx, const struct gl_program *prog); extern void _mesa_print_parameter_list(const struct gl_program_parameter_list *list); extern void _mesa_write_shader_to_file(const struct gl_shader *shader); extern void _mesa_append_uniforms_to_file(const struct gl_shader *shader); #endif /* PROG_PRINT_H */