/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell <keith@tungstengraphics.com> * Michel Dänzer <michel@tungstengraphics.com> */ #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_transfer.h" #include "sp_context.h" #include "sp_flush.h" #include "sp_texture.h" #include "sp_screen.h" #include "state_tracker/sw_winsys.h" /** * Conventional allocation path for non-display textures: * Use a simple, maximally packed layout. */ static boolean softpipe_resource_layout(struct pipe_screen *screen, struct softpipe_resource *spr) { struct pipe_resource *pt = &spr->base; unsigned level; unsigned width = pt->width0; unsigned height = pt->height0; unsigned depth = pt->depth0; unsigned buffer_size = 0; for (level = 0; level <= pt->last_level; level++) { unsigned slices; if (pt->target == PIPE_TEXTURE_CUBE) slices = 6; else if (pt->target == PIPE_TEXTURE_3D) slices = depth; else slices = pt->array_size; spr->stride[level] = util_format_get_stride(pt->format, width); spr->level_offset[level] = buffer_size; buffer_size += (util_format_get_nblocksy(pt->format, height) * slices * spr->stride[level]); width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } spr->data = align_malloc(buffer_size, 16); return spr->data != NULL; } /** * Texture layout for simple color buffers. */ static boolean softpipe_displaytarget_layout(struct pipe_screen *screen, struct softpipe_resource *spr) { struct sw_winsys *winsys = softpipe_screen(screen)->winsys; /* Round up the surface size to a multiple of the tile size? */ spr->dt = winsys->displaytarget_create(winsys, spr->base.bind, spr->base.format, spr->base.width0, spr->base.height0, 16, &spr->stride[0] ); return spr->dt != NULL; } /** * Create new pipe_resource given the template information. */ static struct pipe_resource * softpipe_resource_create(struct pipe_screen *screen, const struct pipe_resource *templat) { struct softpipe_resource *spr = CALLOC_STRUCT(softpipe_resource); if (!spr) return NULL; assert(templat->format != PIPE_FORMAT_NONE); spr->base = *templat; pipe_reference_init(&spr->base.reference, 1); spr->base.screen = screen; spr->pot = (util_is_power_of_two(templat->width0) && util_is_power_of_two(templat->height0) && util_is_power_of_two(templat->depth0)); if (spr->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) { if (!softpipe_displaytarget_layout(screen, spr)) goto fail; } else { if (!softpipe_resource_layout(screen, spr)) goto fail; } return &spr->base; fail: FREE(spr); return NULL; } static void softpipe_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *pt) { struct softpipe_screen *screen = softpipe_screen(pscreen); struct softpipe_resource *spr = softpipe_resource(pt); if (spr->dt) { /* display target */ struct sw_winsys *winsys = screen->winsys; winsys->displaytarget_destroy(winsys, spr->dt); } else if (!spr->userBuffer) { /* regular texture */ align_free(spr->data); } FREE(spr); } static struct pipe_resource * softpipe_resource_from_handle(struct pipe_screen *screen, const struct pipe_resource *templat, struct winsys_handle *whandle) { struct sw_winsys *winsys = softpipe_screen(screen)->winsys; struct softpipe_resource *spr = CALLOC_STRUCT(softpipe_resource); if (!spr) return NULL; spr->base = *templat; pipe_reference_init(&spr->base.reference, 1); spr->base.screen = screen; spr->pot = (util_is_power_of_two(templat->width0) && util_is_power_of_two(templat->height0) && util_is_power_of_two(templat->depth0)); spr->dt = winsys->displaytarget_from_handle(winsys, templat, whandle, &spr->stride[0]); if (!spr->dt) goto fail; return &spr->base; fail: FREE(spr); return NULL; } static boolean softpipe_resource_get_handle(struct pipe_screen *screen, struct pipe_resource *pt, struct winsys_handle *whandle) { struct sw_winsys *winsys = softpipe_screen(screen)->winsys; struct softpipe_resource *spr = softpipe_resource(pt); assert(spr->dt); if (!spr->dt) return FALSE; return winsys->displaytarget_get_handle(winsys, spr->dt, whandle); } /** * Helper function to compute offset (in bytes) for a particular * texture level/face/slice from the start of the buffer. */ static unsigned sp_get_tex_image_offset(const struct softpipe_resource *spr, unsigned level, unsigned layer) { const unsigned hgt = u_minify(spr->base.height0, level); const unsigned nblocksy = util_format_get_nblocksy(spr->base.format, hgt); unsigned offset = spr->level_offset[level]; if (spr->base.target == PIPE_TEXTURE_CUBE || spr->base.target == PIPE_TEXTURE_3D || spr->base.target == PIPE_TEXTURE_2D_ARRAY) { offset += layer * nblocksy * spr->stride[level]; } else if (spr->base.target == PIPE_TEXTURE_1D_ARRAY) { offset += layer * spr->stride[level]; } else { assert(layer == 0); } return offset; } /** * Get a pipe_surface "view" into a texture resource. */ static struct pipe_surface * softpipe_create_surface(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_surface *surf_tmpl) { struct pipe_surface *ps; unsigned level = surf_tmpl->u.tex.level; assert(level <= pt->last_level); assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); ps = CALLOC_STRUCT(pipe_surface); if (ps) { pipe_reference_init(&ps->reference, 1); pipe_resource_reference(&ps->texture, pt); ps->context = pipe; ps->format = surf_tmpl->format; ps->width = u_minify(pt->width0, level); ps->height = u_minify(pt->height0, level); ps->usage = surf_tmpl->usage; ps->u.tex.level = level; ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer; ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer; } return ps; } /** * Free a pipe_surface which was created with softpipe_create_surface(). */ static void softpipe_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surf) { /* Effectively do the texture_update work here - if texture images * needed post-processing to put them into hardware layout, this is * where it would happen. For softpipe, nothing to do. */ assert(surf->texture); pipe_resource_reference(&surf->texture, NULL); FREE(surf); } /** * Geta pipe_transfer object which is used for moving data in/out of * a resource object. * \param pipe rendering context * \param resource the resource to transfer in/out of * \param level which mipmap level * \param usage bitmask of PIPE_TRANSFER_x flags * \param box the 1D/2D/3D region of interest */ static struct pipe_transfer * softpipe_get_transfer(struct pipe_context *pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box) { struct softpipe_resource *spr = softpipe_resource(resource); struct softpipe_transfer *spt; assert(resource); assert(level <= resource->last_level); /* make sure the requested region is in the image bounds */ assert(box->x + box->width <= u_minify(resource->width0, level)); if (resource->target == PIPE_TEXTURE_1D_ARRAY) { assert(box->y + box->height <= resource->array_size); } else { assert(box->y + box->height <= u_minify(resource->height0, level)); if (resource->target == PIPE_TEXTURE_2D_ARRAY) { assert(box->z + box->depth <= resource->array_size); } else if (resource->target == PIPE_TEXTURE_CUBE) { assert(box->z < 6); } else { assert(box->z + box->depth <= (u_minify(resource->depth0, level))); } } /* * Transfers, like other pipe operations, must happen in order, so flush the * context if necessary. */ if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { boolean read_only = !(usage & PIPE_TRANSFER_WRITE); boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK); if (!softpipe_flush_resource(pipe, resource, level, box->depth > 1 ? -1 : box->z, 0, /* flush_flags */ read_only, TRUE, /* cpu_access */ do_not_block)) { /* * It would have blocked, but state tracker requested no to. */ assert(do_not_block); return NULL; } } spt = CALLOC_STRUCT(softpipe_transfer); if (spt) { struct pipe_transfer *pt = &spt->base; enum pipe_format format = resource->format; const unsigned hgt = u_minify(spr->base.height0, level); const unsigned nblocksy = util_format_get_nblocksy(format, hgt); pipe_resource_reference(&pt->resource, resource); pt->level = level; pt->usage = usage; pt->box = *box; pt->stride = spr->stride[level]; pt->layer_stride = pt->stride * nblocksy; spt->offset = sp_get_tex_image_offset(spr, level, box->z); spt->offset += box->y / util_format_get_blockheight(format) * spt->base.stride + box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); return pt; } return NULL; } /** * Free a pipe_transfer object which was created with * softpipe_get_transfer(). */ static void softpipe_transfer_destroy(struct pipe_context *pipe, struct pipe_transfer *transfer) { pipe_resource_reference(&transfer->resource, NULL); FREE(transfer); } /** * Create memory mapping for given pipe_transfer object. */ static void * softpipe_transfer_map(struct pipe_context *pipe, struct pipe_transfer *transfer) { struct softpipe_transfer *spt = softpipe_transfer(transfer); struct softpipe_resource *spr = softpipe_resource(transfer->resource); struct sw_winsys *winsys = softpipe_screen(pipe->screen)->winsys; uint8_t *map; /* resources backed by display target treated specially: */ if (spr->dt) { map = winsys->displaytarget_map(winsys, spr->dt, transfer->usage); } else { map = spr->data; } if (map == NULL) return NULL; else return map + spt->offset; } /** * Unmap memory mapping for given pipe_transfer object. */ static void softpipe_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer) { struct softpipe_resource *spr; assert(transfer->resource); spr = softpipe_resource(transfer->resource); if (spr->dt) { /* display target */ struct sw_winsys *winsys = softpipe_screen(pipe->screen)->winsys; winsys->displaytarget_unmap(winsys, spr->dt); } if (transfer->usage & PIPE_TRANSFER_WRITE) { /* Mark the texture as dirty to expire the tile caches. */ spr->timestamp++; } } /** * Create buffer which wraps user-space data. */ struct pipe_resource * softpipe_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, unsigned bind_flags) { struct softpipe_resource *spr; spr = CALLOC_STRUCT(softpipe_resource); if (!spr) return NULL; pipe_reference_init(&spr->base.reference, 1); spr->base.screen = screen; spr->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */ spr->base.bind = bind_flags; spr->base.usage = PIPE_USAGE_IMMUTABLE; spr->base.flags = 0; spr->base.width0 = bytes; spr->base.height0 = 1; spr->base.depth0 = 1; spr->base.array_size = 1; spr->userBuffer = TRUE; spr->data = ptr; return &spr->base; } void softpipe_init_texture_funcs(struct pipe_context *pipe) { pipe->get_transfer = softpipe_get_transfer; pipe->transfer_destroy = softpipe_transfer_destroy; pipe->transfer_map = softpipe_transfer_map; pipe->transfer_unmap = softpipe_transfer_unmap; pipe->transfer_flush_region = u_default_transfer_flush_region; pipe->transfer_inline_write = u_default_transfer_inline_write; pipe->create_surface = softpipe_create_surface; pipe->surface_destroy = softpipe_surface_destroy; } void softpipe_init_screen_texture_funcs(struct pipe_screen *screen) { screen->resource_create = softpipe_resource_create; screen->resource_destroy = softpipe_resource_destroy; screen->resource_from_handle = softpipe_resource_from_handle; screen->resource_get_handle = softpipe_resource_get_handle; }