/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef RBUG_CONTEXT_H #define RBUG_CONTEXT_H #include "pipe/p_state.h" #include "pipe/p_context.h" #include "rbug_screen.h" struct rbug_context { struct pipe_context base; /**< base class */ struct pipe_context *pipe; struct rbug_list list; /* call locking */ pipe_mutex call_mutex; /* current state */ struct { struct rbug_shader *shader[PIPE_SHADER_TYPES]; struct rbug_sampler_view *views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; struct rbug_resource *texs[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; unsigned num_views[PIPE_SHADER_TYPES]; unsigned nr_cbufs; struct rbug_resource *cbufs[PIPE_MAX_COLOR_BUFS]; struct rbug_resource *zsbuf; } curr; /* draw locking */ pipe_mutex draw_mutex; pipe_condvar draw_cond; unsigned draw_num_rules; int draw_blocker; int draw_blocked; struct { struct rbug_shader *shader[PIPE_SHADER_TYPES]; struct rbug_resource *texture; struct rbug_resource *surf; int blocker; } draw_rule; /* list of state objects */ pipe_mutex list_mutex; unsigned num_shaders; struct rbug_list shaders; }; static INLINE struct rbug_context * rbug_context(struct pipe_context *pipe) { return (struct rbug_context *)pipe; } /********************************************************** * rbug_context.c */ struct pipe_context * rbug_context_create(struct pipe_screen *screen, struct pipe_context *pipe); /********************************************************** * rbug_core.c */ void rbug_notify_draw_blocked(struct rbug_context *rb_context); #endif /* RBUG_CONTEXT_H */