#include "util/u_math.h" #include "nvc0_context.h" static void nvc0_validate_zcull(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct pipe_framebuffer_state *fb = &nvc0->framebuffer; struct nv50_surface *sf = nv50_surface(fb->zsbuf); struct nv50_miptree *mt = nv50_miptree(sf->base.texture); struct nouveau_bo *bo = mt->base.bo; uint32_t size; uint32_t offset = align(mt->total_size, 1 << 17); unsigned width, height; assert(mt->base.base.depth0 == 1 && mt->base.base.array_size < 2); size = mt->total_size * 2; height = align(fb->height, 32); width = fb->width % 224; if (width) width = fb->width + (224 - width); else width = fb->width; BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(ZCULL_ADDRESS_HIGH), 2); PUSH_DATAh(push, bo->offset + offset); PUSH_DATA (push, bo->offset + offset); offset += 1 << 17; BEGIN_NVC0(push, NVC0_3D(ZCULL_LIMIT_HIGH), 2); PUSH_DATAh(push, bo->offset + offset); PUSH_DATA (push, bo->offset + offset); BEGIN_NVC0(push, SUBC_3D(0x07e0), 2); PUSH_DATA (push, size); PUSH_DATA (push, size >> 16); BEGIN_NVC0(push, SUBC_3D(0x15c8), 1); /* bits 0x3 */ PUSH_DATA (push, 2); BEGIN_NVC0(push, NVC0_3D(ZCULL_WIDTH), 4); PUSH_DATA (push, width); PUSH_DATA (push, height); PUSH_DATA (push, 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(ZCULL_WINDOW_OFFSET_X), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_3D(ZCULL_INVALIDATE), 1); PUSH_DATA (push, 0); } static void nvc0_validate_fb(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct pipe_framebuffer_state *fb = &nvc0->framebuffer; unsigned i; unsigned ms_mode = NVC0_3D_MULTISAMPLE_MODE_MS1; boolean serialize = FALSE; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1); PUSH_DATA (push, (076543210 << 4) | fb->nr_cbufs); BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); PUSH_DATA (push, fb->width << 16); PUSH_DATA (push, fb->height << 16); for (i = 0; i < fb->nr_cbufs; ++i) { struct nv50_surface *sf = nv50_surface(fb->cbufs[i]); struct nv04_resource *res = nv04_resource(sf->base.texture); struct nouveau_bo *bo = res->bo; BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(i)), 9); PUSH_DATAh(push, res->address + sf->offset); PUSH_DATA (push, res->address + sf->offset); if (likely(nouveau_bo_memtype(bo))) { struct nv50_miptree *mt = nv50_miptree(sf->base.texture); assert(sf->base.texture->target != PIPE_BUFFER); PUSH_DATA(push, sf->width); PUSH_DATA(push, sf->height); PUSH_DATA(push, nvc0_format_table[sf->base.format].rt); PUSH_DATA(push, (mt->layout_3d << 16) | mt->level[sf->base.u.tex.level].tile_mode); PUSH_DATA(push, sf->base.u.tex.first_layer + sf->depth); PUSH_DATA(push, mt->layer_stride >> 2); PUSH_DATA(push, sf->base.u.tex.first_layer); ms_mode = mt->ms_mode; } else { if (res->base.target == PIPE_BUFFER) { PUSH_DATA(push, 262144); PUSH_DATA(push, 1); } else { PUSH_DATA(push, nv50_miptree(sf->base.texture)->level[0].pitch); PUSH_DATA(push, sf->height); } PUSH_DATA(push, nvc0_format_table[sf->base.format].rt); PUSH_DATA(push, 1 << 12); PUSH_DATA(push, 1); PUSH_DATA(push, 0); PUSH_DATA(push, 0); nvc0_resource_fence(res, NOUVEAU_BO_WR); assert(!fb->zsbuf); } if (res->status & NOUVEAU_BUFFER_STATUS_GPU_READING) serialize = TRUE; res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING; /* only register for writing, otherwise we'd always serialize here */ BCTX_REFN(nvc0->bufctx_3d, FB, res, WR); } if (fb->zsbuf) { struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture); struct nv50_surface *sf = nv50_surface(fb->zsbuf); int unk = mt->base.base.target == PIPE_TEXTURE_2D; BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5); PUSH_DATAh(push, mt->base.address + sf->offset); PUSH_DATA (push, mt->base.address + sf->offset); PUSH_DATA (push, nvc0_format_table[fb->zsbuf->format].rt); PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); PUSH_DATA (push, mt->layer_stride >> 2); BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3); PUSH_DATA (push, sf->width); PUSH_DATA (push, sf->height); PUSH_DATA (push, (unk << 16) | (sf->base.u.tex.first_layer + sf->depth)); BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1); PUSH_DATA (push, sf->base.u.tex.first_layer); ms_mode = mt->ms_mode; if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING) serialize = TRUE; mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING; BCTX_REFN(nvc0->bufctx_3d, FB, &mt->base, WR); } else { BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1); PUSH_DATA (push, 0); } IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), ms_mode); if (serialize) IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0); } static void nvc0_validate_blend_colour(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; BEGIN_NVC0(push, NVC0_3D(BLEND_COLOR(0)), 4); PUSH_DATAf(push, nvc0->blend_colour.color[0]); PUSH_DATAf(push, nvc0->blend_colour.color[1]); PUSH_DATAf(push, nvc0->blend_colour.color[2]); PUSH_DATAf(push, nvc0->blend_colour.color[3]); } static void nvc0_validate_stencil_ref(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; const ubyte *ref = &nvc0->stencil_ref.ref_value[0]; IMMED_NVC0(push, NVC0_3D(STENCIL_FRONT_FUNC_REF), ref[0]); IMMED_NVC0(push, NVC0_3D(STENCIL_BACK_FUNC_REF), ref[1]); } static void nvc0_validate_stipple(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; unsigned i; BEGIN_NVC0(push, NVC0_3D(POLYGON_STIPPLE_PATTERN(0)), 32); for (i = 0; i < 32; ++i) PUSH_DATA(push, util_bswap32(nvc0->stipple.stipple[i])); } static void nvc0_validate_scissor(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct pipe_scissor_state *s = &nvc0->scissor; if (!(nvc0->dirty & NVC0_NEW_SCISSOR) && nvc0->rast->pipe.scissor == nvc0->state.scissor) return; nvc0->state.scissor = nvc0->rast->pipe.scissor; BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2); if (nvc0->rast->pipe.scissor) { PUSH_DATA(push, (s->maxx << 16) | s->minx); PUSH_DATA(push, (s->maxy << 16) | s->miny); } else { PUSH_DATA(push, (0xffff << 16) | 0); PUSH_DATA(push, (0xffff << 16) | 0); } } static void nvc0_validate_viewport(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct pipe_viewport_state *vp = &nvc0->viewport; int x, y, w, h; float zmin, zmax; BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSLATE_X(0)), 3); PUSH_DATAf(push, vp->translate[0]); PUSH_DATAf(push, vp->translate[1]); PUSH_DATAf(push, vp->translate[2]); BEGIN_NVC0(push, NVC0_3D(VIEWPORT_SCALE_X(0)), 3); PUSH_DATAf(push, vp->scale[0]); PUSH_DATAf(push, vp->scale[1]); PUSH_DATAf(push, vp->scale[2]); /* now set the viewport rectangle to viewport dimensions for clipping */ x = util_iround(MAX2(0.0f, vp->translate[0] - fabsf(vp->scale[0]))); y = util_iround(MAX2(0.0f, vp->translate[1] - fabsf(vp->scale[1]))); w = util_iround(vp->translate[0] + fabsf(vp->scale[0])) - x; h = util_iround(vp->translate[1] + fabsf(vp->scale[1])) - y; zmin = vp->translate[2] - fabsf(vp->scale[2]); zmax = vp->translate[2] + fabsf(vp->scale[2]); BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2); PUSH_DATA (push, (w << 16) | x); PUSH_DATA (push, (h << 16) | y); BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(0)), 2); PUSH_DATAf(push, zmin); PUSH_DATAf(push, zmax); } static INLINE void nvc0_upload_uclip_planes(struct nvc0_context *nvc0, unsigned s) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct nouveau_bo *bo = nvc0->screen->uniform_bo; BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); PUSH_DATA (push, 512); PUSH_DATAh(push, bo->offset + (5 << 16) + (s << 9)); PUSH_DATA (push, bo->offset + (5 << 16) + (s << 9)); BEGIN_1IC0(push, NVC0_3D(CB_POS), PIPE_MAX_CLIP_PLANES * 4 + 1); PUSH_DATA (push, 256); PUSH_DATAp(push, &nvc0->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4); } static INLINE void nvc0_check_program_ucps(struct nvc0_context *nvc0, struct nvc0_program *vp, uint8_t mask) { const unsigned n = util_logbase2(mask) + 1; if (vp->vp.num_ucps >= n) return; nvc0_program_destroy(nvc0, vp); vp->vp.num_ucps = n; if (likely(vp == nvc0->vertprog)) nvc0_vertprog_validate(nvc0); else if (likely(vp == nvc0->gmtyprog)) nvc0_vertprog_validate(nvc0); else nvc0_tevlprog_validate(nvc0); } static void nvc0_validate_clip(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct nvc0_program *vp; unsigned stage; uint8_t clip_enable = nvc0->rast->pipe.clip_plane_enable; if (nvc0->gmtyprog) { stage = 3; vp = nvc0->gmtyprog; } else if (nvc0->tevlprog) { stage = 2; vp = nvc0->tevlprog; } else { stage = 0; vp = nvc0->vertprog; } if (clip_enable && vp->vp.num_ucps < PIPE_MAX_CLIP_PLANES) nvc0_check_program_ucps(nvc0, vp, clip_enable); if (nvc0->dirty & (NVC0_NEW_CLIP | (NVC0_NEW_VERTPROG << stage))) if (vp->vp.num_ucps > 0 && vp->vp.num_ucps <= PIPE_MAX_CLIP_PLANES) nvc0_upload_uclip_planes(nvc0, stage); clip_enable &= vp->vp.clip_enable; if (nvc0->state.clip_enable != clip_enable) { nvc0->state.clip_enable = clip_enable; IMMED_NVC0(push, NVC0_3D(CLIP_DISTANCE_ENABLE), clip_enable); } if (nvc0->state.clip_mode != vp->vp.clip_mode) { nvc0->state.clip_mode = vp->vp.clip_mode; BEGIN_NVC0(push, NVC0_3D(CLIP_DISTANCE_MODE), 1); PUSH_DATA (push, vp->vp.clip_mode); } } static void nvc0_validate_blend(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; PUSH_SPACE(push, nvc0->blend->size); PUSH_DATAp(push, nvc0->blend->state, nvc0->blend->size); } static void nvc0_validate_zsa(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; PUSH_SPACE(push, nvc0->zsa->size); PUSH_DATAp(push, nvc0->zsa->state, nvc0->zsa->size); } static void nvc0_validate_rasterizer(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; PUSH_SPACE(push, nvc0->rast->size); PUSH_DATAp(push, nvc0->rast->state, nvc0->rast->size); } static void nvc0_constbufs_validate(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; unsigned s; for (s = 0; s < 5; ++s) { while (nvc0->constbuf_dirty[s]) { int i = ffs(nvc0->constbuf_dirty[s]) - 1; nvc0->constbuf_dirty[s] &= ~(1 << i); if (nvc0->constbuf[s][i].user) { struct nouveau_bo *bo = nvc0->screen->uniform_bo; const unsigned base = s << 16; const unsigned size = nvc0->constbuf[s][0].size; assert(i == 0); /* we really only want OpenGL uniforms here */ assert(nvc0->constbuf[s][0].u.data); if (nvc0->state.uniform_buffer_bound[s] < size) { nvc0->state.uniform_buffer_bound[s] = align(size, 0x100); BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); PUSH_DATA (push, nvc0->state.uniform_buffer_bound[s]); PUSH_DATAh(push, bo->offset + base); PUSH_DATA (push, bo->offset + base); BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1); PUSH_DATA (push, (0 << 4) | 1); } nvc0_cb_push(&nvc0->base, bo, NOUVEAU_BO_VRAM, base, nvc0->state.uniform_buffer_bound[s], 0, (size + 3) / 4, nvc0->constbuf[s][0].u.data); } else { struct nv04_resource *res = nv04_resource(nvc0->constbuf[s][i].u.buf); if (res) { BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); PUSH_DATA (push, nvc0->constbuf[s][i].size); PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset); PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset); BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1); PUSH_DATA (push, (i << 4) | 1); BCTX_REFN(nvc0->bufctx_3d, CB(s, i), res, RD); } else { BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1); PUSH_DATA (push, (i << 4) | 0); } if (i == 0) nvc0->state.uniform_buffer_bound[s] = 0; } } } } static void nvc0_validate_sample_mask(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; unsigned mask[4] = { nvc0->sample_mask & 0xffff, nvc0->sample_mask & 0xffff, nvc0->sample_mask & 0xffff, nvc0->sample_mask & 0xffff }; BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4); PUSH_DATA (push, mask[0]); PUSH_DATA (push, mask[1]); PUSH_DATA (push, mask[2]); PUSH_DATA (push, mask[3]); BEGIN_NVC0(push, NVC0_3D(SAMPLE_SHADING), 1); PUSH_DATA (push, 0x01); } static void nvc0_validate_derived_1(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; boolean rasterizer_discard; rasterizer_discard = (!nvc0->fragprog || !nvc0->fragprog->hdr[18]) && !nvc0->zsa->pipe.depth.enabled && !nvc0->zsa->pipe.stencil[0].enabled; rasterizer_discard = rasterizer_discard || nvc0->rast->pipe.rasterizer_discard; if (rasterizer_discard != nvc0->state.rasterizer_discard) { nvc0->state.rasterizer_discard = rasterizer_discard; IMMED_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), !rasterizer_discard); } } static void nvc0_switch_pipe_context(struct nvc0_context *ctx_to) { struct nvc0_context *ctx_from = ctx_to->screen->cur_ctx; unsigned s; if (ctx_from) ctx_to->state = ctx_from->state; ctx_to->dirty = ~0; for (s = 0; s < 5; ++s) { ctx_to->samplers_dirty[s] = ~0; ctx_to->textures_dirty[s] = ~0; } if (!ctx_to->vertex) ctx_to->dirty &= ~(NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS); if (!ctx_to->idxbuf.buffer) ctx_to->dirty &= ~NVC0_NEW_IDXBUF; if (!ctx_to->vertprog) ctx_to->dirty &= ~NVC0_NEW_VERTPROG; if (!ctx_to->fragprog) ctx_to->dirty &= ~NVC0_NEW_FRAGPROG; if (!ctx_to->blend) ctx_to->dirty &= ~NVC0_NEW_BLEND; if (!ctx_to->rast) ctx_to->dirty &= ~(NVC0_NEW_RASTERIZER | NVC0_NEW_SCISSOR); if (!ctx_to->zsa) ctx_to->dirty &= ~NVC0_NEW_ZSA; ctx_to->screen->cur_ctx = ctx_to; } static struct state_validate { void (*func)(struct nvc0_context *); uint32_t states; } validate_list[] = { { nvc0_validate_fb, NVC0_NEW_FRAMEBUFFER }, { nvc0_validate_blend, NVC0_NEW_BLEND }, { nvc0_validate_zsa, NVC0_NEW_ZSA }, { nvc0_validate_sample_mask, NVC0_NEW_SAMPLE_MASK }, { nvc0_validate_rasterizer, NVC0_NEW_RASTERIZER }, { nvc0_validate_blend_colour, NVC0_NEW_BLEND_COLOUR }, { nvc0_validate_stencil_ref, NVC0_NEW_STENCIL_REF }, { nvc0_validate_stipple, NVC0_NEW_STIPPLE }, { nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_RASTERIZER }, { nvc0_validate_viewport, NVC0_NEW_VIEWPORT }, { nvc0_vertprog_validate, NVC0_NEW_VERTPROG }, { nvc0_tctlprog_validate, NVC0_NEW_TCTLPROG }, { nvc0_tevlprog_validate, NVC0_NEW_TEVLPROG }, { nvc0_gmtyprog_validate, NVC0_NEW_GMTYPROG }, { nvc0_fragprog_validate, NVC0_NEW_FRAGPROG }, { nvc0_validate_derived_1, NVC0_NEW_FRAGPROG | NVC0_NEW_ZSA | NVC0_NEW_RASTERIZER }, { nvc0_validate_clip, NVC0_NEW_CLIP | NVC0_NEW_RASTERIZER | NVC0_NEW_VERTPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG }, { nvc0_constbufs_validate, NVC0_NEW_CONSTBUF }, { nvc0_validate_textures, NVC0_NEW_TEXTURES }, { nvc0_validate_samplers, NVC0_NEW_SAMPLERS }, { nve4_set_tex_handles, NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS }, { nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS }, { nvc0_idxbuf_validate, NVC0_NEW_IDXBUF }, { nvc0_tfb_validate, NVC0_NEW_TFB_TARGETS | NVC0_NEW_GMTYPROG } }; #define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0])) boolean nvc0_state_validate(struct nvc0_context *nvc0, uint32_t mask, unsigned words) { uint32_t state_mask; int ret; unsigned i; if (nvc0->screen->cur_ctx != nvc0) nvc0_switch_pipe_context(nvc0); state_mask = nvc0->dirty & mask; if (state_mask) { for (i = 0; i < validate_list_len; ++i) { struct state_validate *validate = &validate_list[i]; if (state_mask & validate->states) validate->func(nvc0); } nvc0->dirty &= ~state_mask; nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, FALSE); } nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx_3d); ret = nouveau_pushbuf_validate(nvc0->base.pushbuf); if (unlikely(ret)) return FALSE; if (unlikely(nvc0->state.flushed)) nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, TRUE); return TRUE; }