#ifndef __NVC0_PROGRAM_H__ #define __NVC0_PROGRAM_H__ #include "pipe/p_state.h" #define NVC0_CAP_MAX_PROGRAM_TEMPS 128 struct nvc0_transform_feedback_state { uint32_t stride[4]; uint8_t varying_count[4]; uint8_t varying_index[4][128]; }; #define NVC0_SHADER_HEADER_SIZE (20 * 4) struct nvc0_program { struct pipe_shader_state pipe; ubyte type; boolean translated; boolean need_tls; uint8_t max_gpr; uint32_t *code; uint32_t *immd_data; unsigned code_base; unsigned code_size; unsigned immd_base; unsigned immd_size; /* size of immediate array data */ unsigned parm_size; /* size of non-bindable uniforms (c0[]) */ uint32_t hdr[20]; uint32_t flags[2]; struct { uint32_t clip_mode; /* clip/cull selection */ uint8_t clip_enable; /* mask of defined clip planes */ uint8_t num_ucps; /* also set to max if ClipDistance is used */ uint8_t edgeflag; /* attribute index of edgeflag input */ boolean need_vertex_id; } vp; struct { uint8_t early_z; uint8_t in_pos[PIPE_MAX_SHADER_INPUTS]; } fp; struct { uint32_t tess_mode; /* ~0 if defined by the other stage */ uint32_t input_patch_size; } tp; void *relocs; struct nvc0_transform_feedback_state *tfb; struct nouveau_heap *mem; }; #endif