/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ #include "i915_state_inlines.h" #include "i915_context.h" #include "i915_state.h" #include "i915_reg.h" #include "util/u_memory.h" /* Convinience function to check immediate state. */ static INLINE void set_immediate(struct i915_context *i915, unsigned offset, const unsigned state) { if (i915->current.immediate[offset] == state) return; i915->current.immediate[offset] = state; i915->immediate_dirty |= 1 << offset; i915->hardware_dirty |= I915_HW_IMMEDIATE; } /*********************************************************************** * S0,S1: Vertex buffer state. */ static void upload_S0S1(struct i915_context *i915) { unsigned LIS0, LIS1; /* I915_NEW_VBO */ LIS0 = i915->vbo_offset; /* Need to force this */ if (i915->dirty & I915_NEW_VBO) { i915->immediate_dirty |= 1 << I915_IMMEDIATE_S0; i915->hardware_dirty |= I915_HW_IMMEDIATE; } /* I915_NEW_VERTEX_SIZE */ { unsigned vertex_size = i915->current.vertex_info.size; LIS1 = ((vertex_size << 24) | (vertex_size << 16)); } set_immediate(i915, I915_IMMEDIATE_S0, LIS0); set_immediate(i915, I915_IMMEDIATE_S1, LIS1); } const struct i915_tracked_state i915_upload_S0S1 = { "imm S0 S1", upload_S0S1, I915_NEW_VBO | I915_NEW_VERTEX_FORMAT }; /*********************************************************************** * S4: Vertex format, rasterization state */ static void upload_S2S4(struct i915_context *i915) { unsigned LIS2, LIS4; /* I915_NEW_VERTEX_FORMAT */ { LIS2 = i915->current.vertex_info.hwfmt[1]; LIS4 = i915->current.vertex_info.hwfmt[0]; assert(LIS4); /* should never be zero? */ } LIS4 |= i915->rasterizer->LIS4; set_immediate(i915, I915_IMMEDIATE_S2, LIS2); set_immediate(i915, I915_IMMEDIATE_S4, LIS4); } const struct i915_tracked_state i915_upload_S2S4 = { "imm S2 S4", upload_S2S4, I915_NEW_RASTERIZER | I915_NEW_VERTEX_FORMAT }; /*********************************************************************** */ static void upload_S5(struct i915_context *i915) { unsigned LIS5 = 0; /* I915_NEW_DEPTH_STENCIL */ LIS5 |= i915->depth_stencil->stencil_LIS5; /* hope it's safe to set stencil ref value even if stencil test is disabled? */ LIS5 |= i915->stencil_ref.ref_value[0] << S5_STENCIL_REF_SHIFT; /* I915_NEW_BLEND */ LIS5 |= i915->blend->LIS5; #if 0 /* I915_NEW_RASTERIZER */ if (i915->rasterizer->LIS7) { LIS5 |= S5_GLOBAL_DEPTH_OFFSET_ENABLE; } #endif set_immediate(i915, I915_IMMEDIATE_S5, LIS5); } const struct i915_tracked_state i915_upload_S5 = { "imm S5", upload_S5, I915_NEW_DEPTH_STENCIL | I915_NEW_BLEND | I915_NEW_RASTERIZER }; /*********************************************************************** */ static void upload_S6(struct i915_context *i915) { unsigned LIS6 = (2 << S6_TRISTRIP_PV_SHIFT); /* I915_NEW_FRAMEBUFFER */ if (i915->framebuffer.cbufs[0]) LIS6 |= S6_COLOR_WRITE_ENABLE; /* I915_NEW_BLEND */ LIS6 |= i915->blend->LIS6; /* I915_NEW_DEPTH */ LIS6 |= i915->depth_stencil->depth_LIS6; set_immediate(i915, I915_IMMEDIATE_S6, LIS6); } const struct i915_tracked_state i915_upload_S6 = { "imm S6", upload_S6, I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL | I915_NEW_FRAMEBUFFER }; /*********************************************************************** */ static void upload_S7(struct i915_context *i915) { #if 0 unsigned LIS7; /* I915_NEW_RASTERIZER */ LIS7 = i915->rasterizer->LIS7; set_immediate(i915, I915_IMMEDIATE_S7, LIS7); #endif } const struct i915_tracked_state i915_upload_S7 = { "imm S7", upload_S7, I915_NEW_RASTERIZER }; /*********************************************************************** */ static const struct i915_tracked_state *atoms[] = { &i915_upload_S0S1, &i915_upload_S2S4, &i915_upload_S5, &i915_upload_S6, &i915_upload_S7 }; static void update_immediate(struct i915_context *i915) { int i; for (i = 0; i < Elements(atoms); i++) if (i915->dirty & atoms[i]->dirty) atoms[i]->update(i915); } struct i915_tracked_state i915_hw_immediate = { "immediate", update_immediate, ~0 /* all state atoms, becuase we do internal checking */ };