/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \file * Buffer management. * * A buffer manager does only one basic thing: it creates buffers. Actually, * "buffer factory" would probably a more accurate description. * * You can chain buffer managers so that you can have a finer grained memory * management and pooling. * * For example, for a simple batch buffer manager you would chain: * - the native buffer manager, which provides DMA memory from the graphics * memory space; * - the pool buffer manager, which keep around a pool of equally sized buffers * to avoid latency associated with the native buffer manager; * - the fenced buffer manager, which will delay buffer destruction until the * the moment the card finishing processing it. * * \author Jose Fonseca <jrfonseca@tungstengraphics.com> */ #ifndef PB_BUFMGR_H_ #define PB_BUFMGR_H_ #include "pb_buffer.h" #ifdef __cplusplus extern "C" { #endif struct pb_desc; /** * Abstract base class for all buffer managers. */ struct pb_manager { void (*destroy)( struct pb_manager *mgr ); struct pb_buffer * (*create_buffer)( struct pb_manager *mgr, pb_size size, const struct pb_desc *desc); /** * Flush all temporary-held buffers. * * Used mostly to aid debugging memory issues or to clean up resources when * the drivers are long lived. */ void (*flush)( struct pb_manager *mgr ); boolean (*is_buffer_busy)( struct pb_manager *mgr, struct pb_buffer *buf ); }; /** * Malloc buffer provider. * * Simple wrapper around pb_malloc_buffer_create for convenience. */ struct pb_manager * pb_malloc_bufmgr_create(void); /** * Static buffer pool sub-allocator. * * Manages the allocation of equally sized buffers. It does so by allocating * a single big buffer and divide it equally sized buffers. * * It is meant to manage the allocation of batch buffer pools. */ struct pb_manager * pool_bufmgr_create(struct pb_manager *provider, pb_size n, pb_size size, const struct pb_desc *desc); /** * Static sub-allocator based the old memory manager. * * It managers buffers of different sizes. It does so by allocating a buffer * with the size of the heap, and then using the old mm memory manager to manage * that heap. */ struct pb_manager * mm_bufmgr_create(struct pb_manager *provider, pb_size size, pb_size align2); /** * Same as mm_bufmgr_create. * * Buffer will be release when the manager is destroyed. */ struct pb_manager * mm_bufmgr_create_from_buffer(struct pb_buffer *buffer, pb_size size, pb_size align2); /** * Slab sub-allocator. */ struct pb_manager * pb_slab_manager_create(struct pb_manager *provider, pb_size bufSize, pb_size slabSize, const struct pb_desc *desc); /** * Allow a range of buffer size, by aggregating multiple slabs sub-allocators * with different bucket sizes. */ struct pb_manager * pb_slab_range_manager_create(struct pb_manager *provider, pb_size minBufSize, pb_size maxBufSize, pb_size slabSize, const struct pb_desc *desc); /** * Time-based buffer cache. * * This manager keeps a cache of destroyed buffers during a time interval. */ struct pb_manager * pb_cache_manager_create(struct pb_manager *provider, unsigned usecs); struct pb_fence_ops; /** * Fenced buffer manager. * * This manager is just meant for convenience. It wraps the buffers returned * by another manager in fenced buffers, so that * * NOTE: the buffer manager that provides the buffers will be destroyed * at the same time. */ struct pb_manager * fenced_bufmgr_create(struct pb_manager *provider, struct pb_fence_ops *ops, pb_size max_buffer_size, pb_size max_cpu_total_size); struct pb_manager * pb_alt_manager_create(struct pb_manager *provider1, struct pb_manager *provider2); /** * Ondemand buffer manager. * * Buffers are created in malloc'ed memory (fast and cached), and the constents * is transfered to a buffer from the provider (typically in slow uncached * memory) when there is an attempt to validate the buffer. * * Ideal for situations where one does not know before hand whether a given * buffer will effectively be used by the hardware or not. */ struct pb_manager * pb_ondemand_manager_create(struct pb_manager *provider); /** * Debug buffer manager to detect buffer under- and overflows. * * Under/overflow sizes should be a multiple of the largest alignment */ struct pb_manager * pb_debug_manager_create(struct pb_manager *provider, pb_size underflow_size, pb_size overflow_size); #ifdef __cplusplus } #endif #endif /*PB_BUFMGR_H_*/