//===- PruneEH.cpp - Pass which deletes unused exception handlers ---------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements a simple interprocedural pass which walks the // call-graph, turning invoke instructions into calls, iff the callee cannot // throw an exception, and marking functions 'nounwind' if they cannot throw. // It implements this as a bottom-up traversal of the call-graph. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/IPO.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/Statistic.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Analysis/CallGraph.h" #include "llvm/Analysis/CallGraphSCCPass.h" #include "llvm/Analysis/EHPersonalities.h" #include "llvm/IR/CFG.h" #include "llvm/IR/Constants.h" #include "llvm/IR/Function.h" #include "llvm/IR/InlineAsm.h" #include "llvm/IR/Instructions.h" #include "llvm/IR/IntrinsicInst.h" #include "llvm/IR/LLVMContext.h" #include <algorithm> using namespace llvm; #define DEBUG_TYPE "prune-eh" STATISTIC(NumRemoved, "Number of invokes removed"); STATISTIC(NumUnreach, "Number of noreturn calls optimized"); namespace { struct PruneEH : public CallGraphSCCPass { static char ID; // Pass identification, replacement for typeid PruneEH() : CallGraphSCCPass(ID) { initializePruneEHPass(*PassRegistry::getPassRegistry()); } // runOnSCC - Analyze the SCC, performing the transformation if possible. bool runOnSCC(CallGraphSCC &SCC) override; bool SimplifyFunction(Function *F); void DeleteBasicBlock(BasicBlock *BB); }; } char PruneEH::ID = 0; INITIALIZE_PASS_BEGIN(PruneEH, "prune-eh", "Remove unused exception handling info", false, false) INITIALIZE_PASS_DEPENDENCY(CallGraphWrapperPass) INITIALIZE_PASS_END(PruneEH, "prune-eh", "Remove unused exception handling info", false, false) Pass *llvm::createPruneEHPass() { return new PruneEH(); } bool PruneEH::runOnSCC(CallGraphSCC &SCC) { SmallPtrSet<CallGraphNode *, 8> SCCNodes; CallGraph &CG = getAnalysis<CallGraphWrapperPass>().getCallGraph(); bool MadeChange = false; // Fill SCCNodes with the elements of the SCC. Used for quickly // looking up whether a given CallGraphNode is in this SCC. for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end(); I != E; ++I) SCCNodes.insert(*I); // First pass, scan all of the functions in the SCC, simplifying them // according to what we know. for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end(); I != E; ++I) if (Function *F = (*I)->getFunction()) MadeChange |= SimplifyFunction(F); // Next, check to see if any callees might throw or if there are any external // functions in this SCC: if so, we cannot prune any functions in this SCC. // Definitions that are weak and not declared non-throwing might be // overridden at linktime with something that throws, so assume that. // If this SCC includes the unwind instruction, we KNOW it throws, so // obviously the SCC might throw. // bool SCCMightUnwind = false, SCCMightReturn = false; for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end(); (!SCCMightUnwind || !SCCMightReturn) && I != E; ++I) { Function *F = (*I)->getFunction(); if (!F) { SCCMightUnwind = true; SCCMightReturn = true; } else if (F->isDeclaration() || F->mayBeOverridden()) { SCCMightUnwind |= !F->doesNotThrow(); SCCMightReturn |= !F->doesNotReturn(); } else { bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow(); bool CheckReturn = !SCCMightReturn && !F->doesNotReturn(); // Determine if we should scan for InlineAsm in a naked function as it // is the only way to return without a ReturnInst. Only do this for // no-inline functions as functions which may be inlined cannot // meaningfully return via assembly. bool CheckReturnViaAsm = CheckReturn && F->hasFnAttribute(Attribute::Naked) && F->hasFnAttribute(Attribute::NoInline); if (!CheckUnwind && !CheckReturn) continue; for (const BasicBlock &BB : *F) { const TerminatorInst *TI = BB.getTerminator(); if (CheckUnwind && TI->mayThrow()) { SCCMightUnwind = true; } else if (CheckReturn && isa<ReturnInst>(TI)) { SCCMightReturn = true; } for (const Instruction &I : BB) { if ((!CheckUnwind || SCCMightUnwind) && (!CheckReturnViaAsm || SCCMightReturn)) break; // Check to see if this function performs an unwind or calls an // unwinding function. if (CheckUnwind && !SCCMightUnwind && I.mayThrow()) { bool InstMightUnwind = true; if (const auto *CI = dyn_cast<CallInst>(&I)) { if (Function *Callee = CI->getCalledFunction()) { CallGraphNode *CalleeNode = CG[Callee]; // If the callee is outside our current SCC then we may throw // because it might. If it is inside, do nothing. if (SCCNodes.count(CalleeNode) > 0) InstMightUnwind = false; } } SCCMightUnwind |= InstMightUnwind; } if (CheckReturnViaAsm && !SCCMightReturn) if (auto ICS = ImmutableCallSite(&I)) if (const auto *IA = dyn_cast<InlineAsm>(ICS.getCalledValue())) if (IA->hasSideEffects()) SCCMightReturn = true; } if (SCCMightUnwind && SCCMightReturn) break; } } } // If the SCC doesn't unwind or doesn't throw, note this fact. if (!SCCMightUnwind || !SCCMightReturn) for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end(); I != E; ++I) { Function *F = (*I)->getFunction(); if (!SCCMightUnwind && !F->hasFnAttribute(Attribute::NoUnwind)) { F->addFnAttr(Attribute::NoUnwind); MadeChange = true; } if (!SCCMightReturn && !F->hasFnAttribute(Attribute::NoReturn)) { F->addFnAttr(Attribute::NoReturn); MadeChange = true; } } for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end(); I != E; ++I) { // Convert any invoke instructions to non-throwing functions in this node // into call instructions with a branch. This makes the exception blocks // dead. if (Function *F = (*I)->getFunction()) MadeChange |= SimplifyFunction(F); } return MadeChange; } // SimplifyFunction - Given information about callees, simplify the specified // function if we have invokes to non-unwinding functions or code after calls to // no-return functions. bool PruneEH::SimplifyFunction(Function *F) { bool MadeChange = false; for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) { if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator())) if (II->doesNotThrow() && canSimplifyInvokeNoUnwind(F)) { SmallVector<Value*, 8> Args(II->arg_begin(), II->arg_end()); SmallVector<OperandBundleDef, 1> OpBundles; II->getOperandBundlesAsDefs(OpBundles); // Insert a call instruction before the invoke. CallInst *Call = CallInst::Create(II->getCalledValue(), Args, OpBundles, "", II); Call->takeName(II); Call->setCallingConv(II->getCallingConv()); Call->setAttributes(II->getAttributes()); Call->setDebugLoc(II->getDebugLoc()); // Anything that used the value produced by the invoke instruction // now uses the value produced by the call instruction. Note that we // do this even for void functions and calls with no uses so that the // callgraph edge is updated. II->replaceAllUsesWith(Call); BasicBlock *UnwindBlock = II->getUnwindDest(); UnwindBlock->removePredecessor(II->getParent()); // Insert a branch to the normal destination right before the // invoke. BranchInst::Create(II->getNormalDest(), II); // Finally, delete the invoke instruction! BB->getInstList().pop_back(); // If the unwind block is now dead, nuke it. if (pred_empty(UnwindBlock)) DeleteBasicBlock(UnwindBlock); // Delete the new BB. ++NumRemoved; MadeChange = true; } for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ) if (CallInst *CI = dyn_cast<CallInst>(I++)) if (CI->doesNotReturn() && !isa<UnreachableInst>(I)) { // This call calls a function that cannot return. Insert an // unreachable instruction after it and simplify the code. Do this // by splitting the BB, adding the unreachable, then deleting the // new BB. BasicBlock *New = BB->splitBasicBlock(I); // Remove the uncond branch and add an unreachable. BB->getInstList().pop_back(); new UnreachableInst(BB->getContext(), &*BB); DeleteBasicBlock(New); // Delete the new BB. MadeChange = true; ++NumUnreach; break; } } return MadeChange; } /// DeleteBasicBlock - remove the specified basic block from the program, /// updating the callgraph to reflect any now-obsolete edges due to calls that /// exist in the BB. void PruneEH::DeleteBasicBlock(BasicBlock *BB) { assert(pred_empty(BB) && "BB is not dead!"); CallGraph &CG = getAnalysis<CallGraphWrapperPass>().getCallGraph(); CallGraphNode *CGN = CG[BB->getParent()]; for (BasicBlock::iterator I = BB->end(), E = BB->begin(); I != E; ) { --I; if (CallInst *CI = dyn_cast<CallInst>(I)) { if (!isa<IntrinsicInst>(I)) CGN->removeCallEdgeFor(CI); } else if (InvokeInst *II = dyn_cast<InvokeInst>(I)) CGN->removeCallEdgeFor(II); if (!I->use_empty()) I->replaceAllUsesWith(UndefValue::get(I->getType())); } // Get the list of successors of this block. std::vector<BasicBlock*> Succs(succ_begin(BB), succ_end(BB)); for (unsigned i = 0, e = Succs.size(); i != e; ++i) Succs[i]->removePredecessor(BB); BB->eraseFromParent(); }