//===---- ScheduleDAGSDNodes.h - SDNode Scheduling --------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the ScheduleDAGSDNodes class, which implements // scheduling for an SDNode-based dependency graph. // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_SCHEDULEDAGSDNODES_H #define LLVM_LIB_CODEGEN_SELECTIONDAG_SCHEDULEDAGSDNODES_H #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/ScheduleDAG.h" namespace llvm { /// ScheduleDAGSDNodes - A ScheduleDAG for scheduling SDNode-based DAGs. /// /// Edges between SUnits are initially based on edges in the SelectionDAG, /// and additional edges can be added by the schedulers as heuristics. /// SDNodes such as Constants, Registers, and a few others that are not /// interesting to schedulers are not allocated SUnits. /// /// SDNodes with MVT::Glue operands are grouped along with the flagged /// nodes into a single SUnit so that they are scheduled together. /// /// SDNode-based scheduling graphs do not use SDep::Anti or SDep::Output /// edges. Physical register dependence information is not carried in /// the DAG and must be handled explicitly by schedulers. /// class ScheduleDAGSDNodes : public ScheduleDAG { public: MachineBasicBlock *BB; SelectionDAG *DAG; // DAG of the current basic block const InstrItineraryData *InstrItins; /// The schedule. Null SUnit*'s represent noop instructions. std::vector<SUnit*> Sequence; explicit ScheduleDAGSDNodes(MachineFunction &mf); ~ScheduleDAGSDNodes() override {} /// Run - perform scheduling. /// void Run(SelectionDAG *dag, MachineBasicBlock *bb); /// isPassiveNode - Return true if the node is a non-scheduled leaf. /// static bool isPassiveNode(SDNode *Node) { if (isa<ConstantSDNode>(Node)) return true; if (isa<ConstantFPSDNode>(Node)) return true; if (isa<RegisterSDNode>(Node)) return true; if (isa<RegisterMaskSDNode>(Node)) return true; if (isa<GlobalAddressSDNode>(Node)) return true; if (isa<BasicBlockSDNode>(Node)) return true; if (isa<FrameIndexSDNode>(Node)) return true; if (isa<ConstantPoolSDNode>(Node)) return true; if (isa<TargetIndexSDNode>(Node)) return true; if (isa<JumpTableSDNode>(Node)) return true; if (isa<ExternalSymbolSDNode>(Node)) return true; if (isa<MCSymbolSDNode>(Node)) return true; if (isa<BlockAddressSDNode>(Node)) return true; if (Node->getOpcode() == ISD::EntryToken || isa<MDNodeSDNode>(Node)) return true; return false; } /// NewSUnit - Creates a new SUnit and return a ptr to it. /// SUnit *newSUnit(SDNode *N); /// Clone - Creates a clone of the specified SUnit. It does not copy the /// predecessors / successors info nor the temporary scheduling states. /// SUnit *Clone(SUnit *N); /// BuildSchedGraph - Build the SUnit graph from the selection dag that we /// are input. This SUnit graph is similar to the SelectionDAG, but /// excludes nodes that aren't interesting to scheduling, and represents /// flagged together nodes with a single SUnit. void BuildSchedGraph(AliasAnalysis *AA); /// InitNumRegDefsLeft - Determine the # of regs defined by this node. /// void InitNumRegDefsLeft(SUnit *SU); /// computeLatency - Compute node latency. /// virtual void computeLatency(SUnit *SU); virtual void computeOperandLatency(SDNode *Def, SDNode *Use, unsigned OpIdx, SDep& dep) const; /// Schedule - Order nodes according to selected style, filling /// in the Sequence member. /// virtual void Schedule() = 0; /// VerifyScheduledSequence - Verify that all SUnits are scheduled and /// consistent with the Sequence of scheduled instructions. void VerifyScheduledSequence(bool isBottomUp); /// EmitSchedule - Insert MachineInstrs into the MachineBasicBlock /// according to the order specified in Sequence. /// virtual MachineBasicBlock* EmitSchedule(MachineBasicBlock::iterator &InsertPos); void dumpNode(const SUnit *SU) const override; void dumpSchedule() const; std::string getGraphNodeLabel(const SUnit *SU) const override; std::string getDAGName() const override; virtual void getCustomGraphFeatures(GraphWriter<ScheduleDAG*> &GW) const; /// RegDefIter - In place iteration over the values defined by an /// SUnit. This does not need copies of the iterator or any other STLisms. /// The iterator creates itself, rather than being provided by the SchedDAG. class RegDefIter { const ScheduleDAGSDNodes *SchedDAG; const SDNode *Node; unsigned DefIdx; unsigned NodeNumDefs; MVT ValueType; public: RegDefIter(const SUnit *SU, const ScheduleDAGSDNodes *SD); bool IsValid() const { return Node != nullptr; } MVT GetValue() const { assert(IsValid() && "bad iterator"); return ValueType; } const SDNode *GetNode() const { return Node; } unsigned GetIdx() const { return DefIdx-1; } void Advance(); private: void InitNodeNumDefs(); }; protected: /// ForceUnitLatencies - Return true if all scheduling edges should be given /// a latency value of one. The default is to return false; schedulers may /// override this as needed. virtual bool forceUnitLatencies() const { return false; } private: /// ClusterNeighboringLoads - Cluster loads from "near" addresses into /// combined SUnits. void ClusterNeighboringLoads(SDNode *Node); /// ClusterNodes - Cluster certain nodes which should be scheduled together. /// void ClusterNodes(); /// BuildSchedUnits, AddSchedEdges - Helper functions for BuildSchedGraph. void BuildSchedUnits(); void AddSchedEdges(); void EmitPhysRegCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap, MachineBasicBlock::iterator InsertPos); }; } #endif