// Copyright 2015 The Weave Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/states/state_change_queue.h" #include <base/logging.h> namespace weave { StateChangeQueue::StateChangeQueue(size_t max_queue_size) : max_queue_size_(max_queue_size) { CHECK_GT(max_queue_size_, 0U) << "Max queue size must not be zero"; } bool StateChangeQueue::NotifyPropertiesUpdated( base::Time timestamp, const base::DictionaryValue& changed_properties) { auto& stored_changes = state_changes_[timestamp]; // Merge the old property set. if (stored_changes) stored_changes->MergeDictionary(&changed_properties); else stored_changes.reset(changed_properties.DeepCopy()); while (state_changes_.size() > max_queue_size_) { // Queue is full. // Merge the two oldest records into one. The merge strategy is: // - Move non-existent properties from element [old] to [new]. // - If both [old] and [new] specify the same property, // keep the value of [new]. // - Keep the timestamp of [new]. auto element_old = state_changes_.begin(); auto element_new = std::next(element_old); // This will skip elements that exist in both [old] and [new]. element_old->second->MergeDictionary(element_new->second.get()); std::swap(element_old->second, element_new->second); state_changes_.erase(element_old); } return true; } std::vector<StateChange> StateChangeQueue::GetAndClearRecordedStateChanges() { std::vector<StateChange> changes; changes.reserve(state_changes_.size()); for (auto& pair : state_changes_) { changes.push_back(StateChange{pair.first, std::move(pair.second)}); } state_changes_.clear(); return changes; } } // namespace weave