// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef DBUS_OBJECT_PROXY_H_ #define DBUS_OBJECT_PROXY_H_ #include <dbus/dbus.h> #include <map> #include <set> #include <string> #include <vector> #include "base/callback.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/strings/string_piece.h" #include "base/time/time.h" #include "dbus/dbus_export.h" #include "dbus/object_path.h" namespace dbus { class Bus; class ErrorResponse; class MethodCall; class Response; class ScopedDBusError; class Signal; // ObjectProxy is used to communicate with remote objects, mainly for // calling methods of these objects. // // ObjectProxy is a ref counted object, to ensure that |this| of the // object is alive when callbacks referencing |this| are called; the // bus always holds at least one of those references so object proxies // always last as long as the bus that created them. class CHROME_DBUS_EXPORT ObjectProxy : public base::RefCountedThreadSafe<ObjectProxy> { public: // Client code should use Bus::GetObjectProxy() or // Bus::GetObjectProxyWithOptions() instead of this constructor. ObjectProxy(Bus* bus, const std::string& service_name, const ObjectPath& object_path, int options); // Options to be OR-ed together when calling Bus::GetObjectProxyWithOptions(). // Set the IGNORE_SERVICE_UNKNOWN_ERRORS option to silence logging of // org.freedesktop.DBus.Error.ServiceUnknown errors and // org.freedesktop.DBus.Error.ObjectUnknown errors. enum Options { DEFAULT_OPTIONS = 0, IGNORE_SERVICE_UNKNOWN_ERRORS = 1 << 0 }; // Special timeout constants. // // The constants correspond to DBUS_TIMEOUT_USE_DEFAULT and // DBUS_TIMEOUT_INFINITE. Here we use literal numbers instead of these // macros as these aren't defined with D-Bus earlier than 1.4.12. enum { TIMEOUT_USE_DEFAULT = -1, TIMEOUT_INFINITE = 0x7fffffff, }; // Called when an error response is returned or no response is returned. // Used for CallMethodWithErrorCallback(). typedef base::Callback<void(ErrorResponse*)> ErrorCallback; // Called when the response is returned. Used for CallMethod(). typedef base::Callback<void(Response*)> ResponseCallback; // Called when a signal is received. Signal* is the incoming signal. typedef base::Callback<void (Signal*)> SignalCallback; // Called when NameOwnerChanged signal is received. typedef base::Callback<void( const std::string& old_owner, const std::string& new_owner)> NameOwnerChangedCallback; // Called when the service becomes available. typedef base::Callback<void( bool service_is_available)> WaitForServiceToBeAvailableCallback; // Called when the object proxy is connected to the signal. // Parameters: // - the interface name. // - the signal name. // - whether it was successful or not. typedef base::Callback<void (const std::string&, const std::string&, bool)> OnConnectedCallback; // Calls the method of the remote object and blocks until the response // is returned. Returns NULL on error with the error details specified // in the |error| object. // // BLOCKING CALL. virtual scoped_ptr<Response> CallMethodAndBlockWithErrorDetails( MethodCall* method_call, int timeout_ms, ScopedDBusError* error); // Calls the method of the remote object and blocks until the response // is returned. Returns NULL on error. // // BLOCKING CALL. virtual scoped_ptr<Response> CallMethodAndBlock(MethodCall* method_call, int timeout_ms); // Requests to call the method of the remote object. // // |callback| will be called in the origin thread, once the method call // is complete. As it's called in the origin thread, |callback| can // safely reference objects in the origin thread (i.e. UI thread in most // cases). If the caller is not interested in the response from the // method (i.e. calling a method that does not return a value), // EmptyResponseCallback() can be passed to the |callback| parameter. // // If the method call is successful, a pointer to Response object will // be passed to the callback. If unsuccessful, NULL will be passed to // the callback. // // Must be called in the origin thread. virtual void CallMethod(MethodCall* method_call, int timeout_ms, ResponseCallback callback); // Requests to call the method of the remote object. // // |callback| and |error_callback| will be called in the origin thread, once // the method call is complete. As it's called in the origin thread, // |callback| can safely reference objects in the origin thread (i.e. // UI thread in most cases). If the caller is not interested in the response // from the method (i.e. calling a method that does not return a value), // EmptyResponseCallback() can be passed to the |callback| parameter. // // If the method call is successful, a pointer to Response object will // be passed to the callback. If unsuccessful, the error callback will be // called and a pointer to ErrorResponse object will be passed to the error // callback if available, otherwise NULL will be passed. // // Must be called in the origin thread. virtual void CallMethodWithErrorCallback(MethodCall* method_call, int timeout_ms, ResponseCallback callback, ErrorCallback error_callback); // Requests to connect to the signal from the remote object. // // |signal_callback| will be called in the origin thread, when the // signal is received from the remote object. As it's called in the // origin thread, |signal_callback| can safely reference objects in the // origin thread (i.e. UI thread in most cases). // // |on_connected_callback| is called when the object proxy is connected // to the signal, or failed to be connected, in the origin thread. // // If a SignalCallback has already been registered for the given // |interface_name| and |signal_name|, |signal_callback| will be // added to the list of callbacks for |interface_name| and // |signal_name|. // // Must be called in the origin thread. virtual void ConnectToSignal(const std::string& interface_name, const std::string& signal_name, SignalCallback signal_callback, OnConnectedCallback on_connected_callback); // Sets a callback for "NameOwnerChanged" signal. The callback is called on // the origin thread when D-Bus system sends "NameOwnerChanged" for the name // represented by |service_name_|. virtual void SetNameOwnerChangedCallback(NameOwnerChangedCallback callback); // Runs the callback as soon as the service becomes available. virtual void WaitForServiceToBeAvailable( WaitForServiceToBeAvailableCallback callback); // Detaches from the remote object. The Bus object will take care of // detaching so you don't have to do this manually. // // BLOCKING CALL. virtual void Detach(); const ObjectPath& object_path() const { return object_path_; } // Returns an empty callback that does nothing. Can be used for // CallMethod(). static ResponseCallback EmptyResponseCallback(); protected: // This is protected, so we can define sub classes. virtual ~ObjectProxy(); private: friend class base::RefCountedThreadSafe<ObjectProxy>; // Struct of data we'll be passing from StartAsyncMethodCall() to // OnPendingCallIsCompleteThunk(). struct OnPendingCallIsCompleteData { OnPendingCallIsCompleteData(ObjectProxy* in_object_proxy, ResponseCallback in_response_callback, ErrorCallback error_callback, base::TimeTicks start_time); ~OnPendingCallIsCompleteData(); ObjectProxy* object_proxy; ResponseCallback response_callback; ErrorCallback error_callback; base::TimeTicks start_time; }; // Starts the async method call. This is a helper function to implement // CallMethod(). void StartAsyncMethodCall(int timeout_ms, DBusMessage* request_message, ResponseCallback response_callback, ErrorCallback error_callback, base::TimeTicks start_time); // Called when the pending call is complete. void OnPendingCallIsComplete(DBusPendingCall* pending_call, ResponseCallback response_callback, ErrorCallback error_callback, base::TimeTicks start_time); // Runs the response callback with the given response object. void RunResponseCallback(ResponseCallback response_callback, ErrorCallback error_callback, base::TimeTicks start_time, DBusMessage* response_message); // Redirects the function call to OnPendingCallIsComplete(). static void OnPendingCallIsCompleteThunk(DBusPendingCall* pending_call, void* user_data); // Connects to NameOwnerChanged signal. bool ConnectToNameOwnerChangedSignal(); // Helper function for ConnectToSignal(). bool ConnectToSignalInternal(const std::string& interface_name, const std::string& signal_name, SignalCallback signal_callback); // Helper function for WaitForServiceToBeAvailable(). void WaitForServiceToBeAvailableInternal(); // Handles the incoming request messages and dispatches to the signal // callbacks. DBusHandlerResult HandleMessage(DBusConnection* connection, DBusMessage* raw_message); // Runs the method. Helper function for HandleMessage(). void RunMethod(base::TimeTicks start_time, std::vector<SignalCallback> signal_callbacks, Signal* signal); // Redirects the function call to HandleMessage(). static DBusHandlerResult HandleMessageThunk(DBusConnection* connection, DBusMessage* raw_message, void* user_data); // Helper method for logging response errors appropriately. void LogMethodCallFailure(const base::StringPiece& interface_name, const base::StringPiece& method_name, const base::StringPiece& error_name, const base::StringPiece& error_message) const; // Used as ErrorCallback by CallMethod(). void OnCallMethodError(const std::string& interface_name, const std::string& method_name, ResponseCallback response_callback, ErrorResponse* error_response); // Adds the match rule to the bus and associate the callback with the signal. bool AddMatchRuleWithCallback(const std::string& match_rule, const std::string& absolute_signal_name, SignalCallback signal_callback); // Adds the match rule to the bus so that HandleMessage can see the signal. bool AddMatchRuleWithoutCallback(const std::string& match_rule, const std::string& absolute_signal_name); // Calls D-Bus's GetNameOwner method synchronously to update // |service_name_owner_| with the current owner of |service_name_|. // // BLOCKING CALL. void UpdateNameOwnerAndBlock(); // Handles NameOwnerChanged signal from D-Bus's special message bus. DBusHandlerResult HandleNameOwnerChanged(scoped_ptr<dbus::Signal> signal); // Runs |name_owner_changed_callback_|. void RunNameOwnerChangedCallback(const std::string& old_owner, const std::string& new_owner); // Runs |wait_for_service_to_be_available_callbacks_|. void RunWaitForServiceToBeAvailableCallbacks(bool service_is_available); scoped_refptr<Bus> bus_; std::string service_name_; ObjectPath object_path_; // The method table where keys are absolute signal names (i.e. interface // name + signal name), and values are lists of the corresponding callbacks. typedef std::map<std::string, std::vector<SignalCallback> > MethodTable; MethodTable method_table_; // The callback called when NameOwnerChanged signal is received. NameOwnerChangedCallback name_owner_changed_callback_; // Called when the service becomes available. std::vector<WaitForServiceToBeAvailableCallback> wait_for_service_to_be_available_callbacks_; std::set<std::string> match_rules_; const bool ignore_service_unknown_errors_; // Known name owner of the well-known bus name represented by |service_name_|. std::string service_name_owner_; std::set<DBusPendingCall*> pending_calls_; DISALLOW_COPY_AND_ASSIGN(ObjectProxy); }; } // namespace dbus #endif // DBUS_OBJECT_PROXY_H_