// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/message_loop/incoming_task_queue.h" #include <limits> #include "base/location.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram.h" #include "base/synchronization/waitable_event.h" #include "base/time/time.h" #include "build/build_config.h" namespace base { namespace internal { namespace { #ifndef NDEBUG // Delays larger than this are often bogus, and a warning should be emitted in // debug builds to warn developers. http://crbug.com/450045 const int kTaskDelayWarningThresholdInSeconds = 14 * 24 * 60 * 60; // 14 days. #endif // Returns true if MessagePump::ScheduleWork() must be called one // time for every task that is added to the MessageLoop incoming queue. #if defined(OS_ANDROID) bool AlwaysNotifyPump(MessageLoop::Type type) { // The Android UI message loop needs to get notified each time a task is // added to the incoming queue. return type == MessageLoop::TYPE_UI || type == MessageLoop::TYPE_JAVA; } #else bool AlwaysNotifyPump(MessageLoop::Type /* type */) { return false; } #endif } // namespace IncomingTaskQueue::IncomingTaskQueue(MessageLoop* message_loop) : high_res_task_count_(0), message_loop_(message_loop), next_sequence_num_(0), message_loop_scheduled_(false), always_schedule_work_(AlwaysNotifyPump(message_loop_->type())), is_ready_for_scheduling_(false) { } bool IncomingTaskQueue::AddToIncomingQueue( const tracked_objects::Location& from_here, const Closure& task, TimeDelta delay, bool nestable) { DLOG_IF(WARNING, delay.InSeconds() > kTaskDelayWarningThresholdInSeconds) << "Requesting super-long task delay period of " << delay.InSeconds() << " seconds from here: " << from_here.ToString(); AutoLock locked(incoming_queue_lock_); PendingTask pending_task( from_here, task, CalculateDelayedRuntime(delay), nestable); #if defined(OS_WIN) // We consider the task needs a high resolution timer if the delay is // more than 0 and less than 32ms. This caps the relative error to // less than 50% : a 33ms wait can wake at 48ms since the default // resolution on Windows is between 10 and 15ms. if (delay > TimeDelta() && delay.InMilliseconds() < (2 * Time::kMinLowResolutionThresholdMs)) { ++high_res_task_count_; pending_task.is_high_res = true; } #endif return PostPendingTask(&pending_task); } bool IncomingTaskQueue::HasHighResolutionTasks() { AutoLock lock(incoming_queue_lock_); return high_res_task_count_ > 0; } bool IncomingTaskQueue::IsIdleForTesting() { AutoLock lock(incoming_queue_lock_); return incoming_queue_.empty(); } int IncomingTaskQueue::ReloadWorkQueue(TaskQueue* work_queue) { // Make sure no tasks are lost. DCHECK(work_queue->empty()); // Acquire all we can from the inter-thread queue with one lock acquisition. AutoLock lock(incoming_queue_lock_); if (incoming_queue_.empty()) { // If the loop attempts to reload but there are no tasks in the incoming // queue, that means it will go to sleep waiting for more work. If the // incoming queue becomes nonempty we need to schedule it again. message_loop_scheduled_ = false; } else { incoming_queue_.Swap(work_queue); } // Reset the count of high resolution tasks since our queue is now empty. int high_res_tasks = high_res_task_count_; high_res_task_count_ = 0; return high_res_tasks; } void IncomingTaskQueue::WillDestroyCurrentMessageLoop() { AutoLock lock(incoming_queue_lock_); message_loop_ = NULL; } void IncomingTaskQueue::StartScheduling() { AutoLock lock(incoming_queue_lock_); DCHECK(!is_ready_for_scheduling_); DCHECK(!message_loop_scheduled_); is_ready_for_scheduling_ = true; if (!incoming_queue_.empty()) ScheduleWork(); } IncomingTaskQueue::~IncomingTaskQueue() { // Verify that WillDestroyCurrentMessageLoop() has been called. DCHECK(!message_loop_); } TimeTicks IncomingTaskQueue::CalculateDelayedRuntime(TimeDelta delay) { TimeTicks delayed_run_time; if (delay > TimeDelta()) delayed_run_time = TimeTicks::Now() + delay; else DCHECK_EQ(delay.InMilliseconds(), 0) << "delay should not be negative"; return delayed_run_time; } bool IncomingTaskQueue::PostPendingTask(PendingTask* pending_task) { // Warning: Don't try to short-circuit, and handle this thread's tasks more // directly, as it could starve handling of foreign threads. Put every task // into this queue. // This should only be called while the lock is taken. incoming_queue_lock_.AssertAcquired(); if (!message_loop_) { pending_task->task.Reset(); return false; } // Initialize the sequence number. The sequence number is used for delayed // tasks (to facilitate FIFO sorting when two tasks have the same // delayed_run_time value) and for identifying the task in about:tracing. pending_task->sequence_num = next_sequence_num_++; message_loop_->task_annotator()->DidQueueTask("MessageLoop::PostTask", *pending_task); bool was_empty = incoming_queue_.empty(); incoming_queue_.push(*pending_task); pending_task->task.Reset(); if (is_ready_for_scheduling_ && (always_schedule_work_ || (!message_loop_scheduled_ && was_empty))) { ScheduleWork(); } return true; } void IncomingTaskQueue::ScheduleWork() { DCHECK(is_ready_for_scheduling_); // Wake up the message loop. message_loop_->ScheduleWork(); // After we've scheduled the message loop, we do not need to do so again // until we know it has processed all of the work in our queue and is // waiting for more work again. The message loop will always attempt to // reload from the incoming queue before waiting again so we clear this flag // in ReloadWorkQueue(). message_loop_scheduled_ = true; } } // namespace internal } // namespace base