// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/bind.h" #include "base/callback.h" #include "base/callback_helpers.h" #include "base/callback_internal.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "testing/gtest/include/gtest/gtest.h" namespace base { namespace { struct FakeInvoker { // MSVC 2013 doesn't support Type Alias of function types. // Revisit this after we update it to newer version. typedef void RunType(internal::BindStateBase*); static void Run(internal::BindStateBase*) { } }; } // namespace namespace internal { // White-box testpoints to inject into a Callback<> object for checking // comparators and emptiness APIs. Use a BindState that is specialized // based on a type we declared in the anonymous namespace above to remove any // chance of colliding with another instantiation and breaking the // one-definition-rule. template <> struct BindState<void(), void(), FakeInvoker> : public BindStateBase { public: BindState() : BindStateBase(&Destroy) {} using InvokerType = FakeInvoker; private: ~BindState() {} static void Destroy(BindStateBase* self) { delete static_cast<BindState*>(self); } }; template <> struct BindState<void(), void(), FakeInvoker, FakeInvoker> : public BindStateBase { public: BindState() : BindStateBase(&Destroy) {} using InvokerType = FakeInvoker; private: ~BindState() {} static void Destroy(BindStateBase* self) { delete static_cast<BindState*>(self); } }; } // namespace internal namespace { using FakeBindState1 = internal::BindState<void(), void(), FakeInvoker>; using FakeBindState2 = internal::BindState<void(), void(), FakeInvoker, FakeInvoker>; class CallbackTest : public ::testing::Test { public: CallbackTest() : callback_a_(new FakeBindState1()), callback_b_(new FakeBindState2()) { } ~CallbackTest() override {} protected: Callback<void()> callback_a_; const Callback<void()> callback_b_; // Ensure APIs work with const. Callback<void()> null_callback_; }; // Ensure we can create unbound callbacks. We need this to be able to store // them in class members that can be initialized later. TEST_F(CallbackTest, DefaultConstruction) { Callback<void()> c0; Callback<void(int)> c1; Callback<void(int,int)> c2; Callback<void(int,int,int)> c3; Callback<void(int,int,int,int)> c4; Callback<void(int,int,int,int,int)> c5; Callback<void(int,int,int,int,int,int)> c6; EXPECT_TRUE(c0.is_null()); EXPECT_TRUE(c1.is_null()); EXPECT_TRUE(c2.is_null()); EXPECT_TRUE(c3.is_null()); EXPECT_TRUE(c4.is_null()); EXPECT_TRUE(c5.is_null()); EXPECT_TRUE(c6.is_null()); } TEST_F(CallbackTest, IsNull) { EXPECT_TRUE(null_callback_.is_null()); EXPECT_FALSE(callback_a_.is_null()); EXPECT_FALSE(callback_b_.is_null()); } TEST_F(CallbackTest, Equals) { EXPECT_TRUE(callback_a_.Equals(callback_a_)); EXPECT_FALSE(callback_a_.Equals(callback_b_)); EXPECT_FALSE(callback_b_.Equals(callback_a_)); // We should compare based on instance, not type. Callback<void()> callback_c(new FakeBindState1()); Callback<void()> callback_a2 = callback_a_; EXPECT_TRUE(callback_a_.Equals(callback_a2)); EXPECT_FALSE(callback_a_.Equals(callback_c)); // Empty, however, is always equal to empty. Callback<void()> empty2; EXPECT_TRUE(null_callback_.Equals(empty2)); } TEST_F(CallbackTest, Reset) { // Resetting should bring us back to empty. ASSERT_FALSE(callback_a_.is_null()); ASSERT_FALSE(callback_a_.Equals(null_callback_)); callback_a_.Reset(); EXPECT_TRUE(callback_a_.is_null()); EXPECT_TRUE(callback_a_.Equals(null_callback_)); } struct TestForReentrancy { TestForReentrancy() : cb_already_run(false), cb(Bind(&TestForReentrancy::AssertCBIsNull, Unretained(this))) { } void AssertCBIsNull() { ASSERT_TRUE(cb.is_null()); cb_already_run = true; } bool cb_already_run; Closure cb; }; TEST_F(CallbackTest, ResetAndReturn) { TestForReentrancy tfr; ASSERT_FALSE(tfr.cb.is_null()); ASSERT_FALSE(tfr.cb_already_run); ResetAndReturn(&tfr.cb).Run(); ASSERT_TRUE(tfr.cb.is_null()); ASSERT_TRUE(tfr.cb_already_run); } class CallbackOwner : public base::RefCounted<CallbackOwner> { public: explicit CallbackOwner(bool* deleted) { callback_ = Bind(&CallbackOwner::Unused, this); deleted_ = deleted; } void Reset() { callback_.Reset(); // We are deleted here if no-one else had a ref to us. } private: friend class base::RefCounted<CallbackOwner>; virtual ~CallbackOwner() { *deleted_ = true; } void Unused() { FAIL() << "Should never be called"; } Closure callback_; bool* deleted_; }; TEST_F(CallbackTest, CallbackHasLastRefOnContainingObject) { bool deleted = false; CallbackOwner* owner = new CallbackOwner(&deleted); owner->Reset(); ASSERT_TRUE(deleted); } } // namespace } // namespace base