// Copyright 2015 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // bit_depth.h: defines the BitDepthSetting enum #ifndef GEMMLOWP_PUBLIC_BIT_DEPTH_H_ #define GEMMLOWP_PUBLIC_BIT_DEPTH_H_ namespace gemmlowp { // A specific bit depth to requantize an operand (Lhs or Rhs) to. // The case tBits==8 means no requantization, since at the moment // we only accept 8-bit input data. template <int tBits> struct BitDepth { static const int kBits = tBits; static_assert(kBits >= 1 && kBits <= 8, "bad bit depth"); }; // A rounding mode to use when requantizing an operand. // The requantizing operation is: // dst = (src * maxval + rounding_offset) / 255; // Where dst and src are uint8, maxval is 2^(dstbits)-1, // and the intermediate values are computed as uint16s // so no overflow occurs. // The rounding_offset in the above formula is a value // in [0..254] determined by the RoundingMode as follows: enum class RoundingMode { Exact, // No rounding, do nothing. Use with bit_depth == 8. Nearest, // rounding_offset = 127 ProbabilisticXorshift, // rounding_offset given by 8-bit Xorshift PRNG ProbabilisticAddmod // rounding_offset given by 8-bit add/mod LDSG }; // A rounding strategy is a heuristic for choosing a rounding mode. // When the bit depth is 8 bit like the source, there is no // quantization to be done, so this is moot. In this case, we use // the following "no-op" "strategy", struct ExactRoundingStrategyFor8Bit { static const RoundingMode kRoundingModeForSmallSizes = RoundingMode::Exact; static const RoundingMode kRoundingModeForLargeSizes = RoundingMode::Exact; static const int kRoundingModeSizeThreshold = 0; }; // Default rounding strategy when actually requantizing to less than 8 bit. // Round-to-nearest tends to give the best results for small enough // accumulation sizes (i.e. accumulation depth, but we refrain from using // the word "depth" here as it gets confusing with "bit depth"). // Some flavor of probabilistic tends to perform better for larger sizes. // See doc/less-than-8-bit.txt for details. struct DefaultRoundingStrategyForLessThan8Bit { static const RoundingMode kRoundingModeForSmallSizes = RoundingMode::Nearest; static const RoundingMode kRoundingModeForLargeSizes = RoundingMode::ProbabilisticAddmod; // The threshold on the depth dimension at which we switch to // probabilistic rounding instead of rounding-to-nearest when // requantizing input data. Indeed, both statistical theory and // empirical measurements show that for given input data and bit depth, // probabilistic rounding gives more accurate results for large enough // depth, while rounding-to-nearest does for smaller depth. This threshold // is naively determined from some experiments with Inception at 7bit/5bit // on a set of 10,000 images with 8-bit Xorshift probabilistic rounding: // // 7 bit weights, 5 bit activations, switch at 64: 59.82% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 128: 59.58% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 192: 63.37% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 256: 63.47% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 320: 63.71% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 384: 63.71% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 448: 63.58% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 512: 64.10% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 640: 62.49% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 768: 62.49% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 1024: 58.96% top-1 accuracy // // So here, 384 looks comfortably in the middle of a plateau of good values, // and it's a roundish number (3/2 * 256) so let's stick with that for now. // It would be nice to work out the theory of this, and understand how this // should depend on the distribution of inputs and the bit depth. // // Repeating the same evaluation with AddMod: // 7 bit weights, 5 bit activations, switch at 64: 62.65% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 128: 62.65% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 192: 63.81% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 256: 64.23% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 320: 64.16% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 384: 64.16% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 448: 64.16% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 512: 64.52% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 640: 62.74% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 768: 62.74% top-1 accuracy // 7 bit weights, 5 bit activations, switch at 1024: 59.74% top-1 accuracy // // The behavior is similar, so 384 remains a good choice. static const int kRoundingModeSizeThreshold = 384; }; struct DefaultL8R8BitDepthParams { typedef BitDepth<8> LhsBitDepth; typedef BitDepth<8> RhsBitDepth; typedef ExactRoundingStrategyFor8Bit RoundingStrategy; }; struct DefaultL7R5BitDepthParams { typedef BitDepth<7> LhsBitDepth; typedef BitDepth<5> RhsBitDepth; typedef DefaultRoundingStrategyForLessThan8Bit RoundingStrategy; }; } // namespace gemmlowp #endif // GEMMLOWP_PUBLIC_BIT_DEPTH_H_