/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "hwc-virtual-compositor-worker" #include "virtualcompositorworker.h" #include "worker.h" #include <errno.h> #include <stdlib.h> #include <cutils/log.h> #include <hardware/hardware.h> #include <hardware/hwcomposer.h> #include <sched.h> #include <sw_sync.h> #include <sync/sync.h> namespace android { static const int kMaxQueueDepth = 3; static const int kAcquireWaitTimeoutMs = 3000; VirtualCompositorWorker::VirtualCompositorWorker() : Worker("virtual-compositor", HAL_PRIORITY_URGENT_DISPLAY), timeline_fd_(-1), timeline_(0), timeline_current_(0) { } VirtualCompositorWorker::~VirtualCompositorWorker() { if (timeline_fd_ >= 0) { FinishComposition(timeline_); close(timeline_fd_); timeline_fd_ = -1; } } int VirtualCompositorWorker::Init() { int ret = sw_sync_timeline_create(); if (ret < 0) { ALOGE("Failed to create sw sync timeline %d", ret); return ret; } timeline_fd_ = ret; return InitWorker(); } void VirtualCompositorWorker::QueueComposite(hwc_display_contents_1_t *dc) { std::unique_ptr<VirtualComposition> composition(new VirtualComposition); composition->outbuf_acquire_fence.Set(dc->outbufAcquireFenceFd); dc->outbufAcquireFenceFd = -1; if (dc->retireFenceFd >= 0) close(dc->retireFenceFd); dc->retireFenceFd = CreateNextTimelineFence(); for (size_t i = 0; i < dc->numHwLayers; ++i) { hwc_layer_1_t *layer = &dc->hwLayers[i]; if (layer->flags & HWC_SKIP_LAYER) continue; composition->layer_acquire_fences.emplace_back(layer->acquireFenceFd); layer->acquireFenceFd = -1; if (layer->releaseFenceFd >= 0) close(layer->releaseFenceFd); layer->releaseFenceFd = CreateNextTimelineFence(); } composition->release_timeline = timeline_; Lock(); while (composite_queue_.size() >= kMaxQueueDepth) { Unlock(); sched_yield(); Lock(); } composite_queue_.push(std::move(composition)); SignalLocked(); Unlock(); } void VirtualCompositorWorker::Routine() { int ret = Lock(); if (ret) { ALOGE("Failed to lock worker, %d", ret); return; } int wait_ret = 0; if (composite_queue_.empty()) { wait_ret = WaitForSignalOrExitLocked(); } std::unique_ptr<VirtualComposition> composition; if (!composite_queue_.empty()) { composition = std::move(composite_queue_.front()); composite_queue_.pop(); } ret = Unlock(); if (ret) { ALOGE("Failed to unlock worker, %d", ret); return; } if (wait_ret == -EINTR) { return; } else if (wait_ret) { ALOGE("Failed to wait for signal, %d", wait_ret); return; } Compose(std::move(composition)); } int VirtualCompositorWorker::CreateNextTimelineFence() { ++timeline_; return sw_sync_fence_create(timeline_fd_, "drm_fence", timeline_); } int VirtualCompositorWorker::FinishComposition(int point) { int timeline_increase = point - timeline_current_; if (timeline_increase <= 0) return 0; int ret = sw_sync_timeline_inc(timeline_fd_, timeline_increase); if (ret) ALOGE("Failed to increment sync timeline %d", ret); else timeline_current_ = point; return ret; } void VirtualCompositorWorker::Compose( std::unique_ptr<VirtualComposition> composition) { if (!composition.get()) return; int ret; int outbuf_acquire_fence = composition->outbuf_acquire_fence.get(); if (outbuf_acquire_fence >= 0) { ret = sync_wait(outbuf_acquire_fence, kAcquireWaitTimeoutMs); if (ret) { ALOGE("Failed to wait for outbuf acquire %d/%d", outbuf_acquire_fence, ret); return; } composition->outbuf_acquire_fence.Close(); } for (size_t i = 0; i < composition->layer_acquire_fences.size(); ++i) { int layer_acquire_fence = composition->layer_acquire_fences[i].get(); if (layer_acquire_fence >= 0) { ret = sync_wait(layer_acquire_fence, kAcquireWaitTimeoutMs); if (ret) { ALOGE("Failed to wait for layer acquire %d/%d", layer_acquire_fence, ret); return; } composition->layer_acquire_fences[i].Close(); } } FinishComposition(composition->release_timeline); } }