/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_GRAPHICS #define LOG_TAG "hwc-gl-worker" #include <algorithm> #include <string> #include <sstream> #include <unordered_set> #include <sys/resource.h> #include <cutils/properties.h> #include <hardware/hardware.h> #include <hardware/hwcomposer.h> #include <ui/GraphicBuffer.h> #include <ui/PixelFormat.h> #include <utils/Trace.h> #include "drmdisplaycomposition.h" #include "glworker.h" // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A #endif #define MAX_OVERLAPPING_LAYERS 64 namespace android { // clang-format off // Column-major order: // float mat[4] = { 1, 2, 3, 4 } === // [ 1 3 ] // [ 2 4 ] float kTextureTransformMatrices[] = { 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y }; // clang-format on static const char *GetGLError(void) { switch (glGetError()) { case GL_NO_ERROR: return "GL_NO_ERROR"; case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; case GL_INVALID_VALUE: return "GL_INVALID_VALUE"; case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION"; case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; default: return "Unknown error"; } } static const char *GetGLFramebufferError(void) { switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { case GL_FRAMEBUFFER_COMPLETE: return "GL_FRAMEBUFFER_COMPLETE"; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; case GL_FRAMEBUFFER_UNSUPPORTED: return "GL_FRAMEBUFFER_UNSUPPORTED"; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; default: return "Unknown error"; } } static const char *GetEGLError(void) { switch (eglGetError()) { case EGL_SUCCESS: return "EGL_SUCCESS"; case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; default: return "Unknown error"; } } static bool HasExtension(const char *extension, const char *extensions) { const char *start, *where, *terminator; start = extensions; for (;;) { where = (char *)strstr((const char *)start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return true; start = terminator; } return false; } static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count, const GLchar **sources, std::ostringstream *shader_log) { GLint status; AutoGLShader shader(glCreateShader(type)); if (shader.get() == 0) { if (shader_log) *shader_log << "Failed glCreateShader call"; return 0; } glShaderSource(shader.get(), source_count, sources, NULL); glCompileShader(shader.get()); glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status); if (!status) { if (shader_log) { GLint log_length; glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length); std::string info_log(log_length, ' '); glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front()); *shader_log << "Failed to compile shader:\n" << info_log.c_str() << "\nShader Source:\n"; for (unsigned i = 0; i < source_count; i++) { *shader_log << sources[i]; } *shader_log << "\n"; } return 0; } return shader; } static std::string GenerateVertexShader(int layer_count) { std::ostringstream vertex_shader_stream; vertex_shader_stream << "#version 300 es\n" << "#define LAYER_COUNT " << layer_count << "\n" << "precision mediump int;\n" << "uniform vec4 uViewport;\n" << "uniform vec4 uLayerCrop[LAYER_COUNT];\n" << "uniform mat2 uTexMatrix[LAYER_COUNT];\n" << "in vec2 vPosition;\n" << "in vec2 vTexCoords;\n" << "out vec2 fTexCoords[LAYER_COUNT];\n" << "void main() {\n" << " for (int i = 0; i < LAYER_COUNT; i++) {\n" << " vec2 tempCoords = vTexCoords * uTexMatrix[i];\n" << " fTexCoords[i] =\n" << " uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n" << " }\n" << " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n" << " gl_Position =\n" << " vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n" << "}\n"; return vertex_shader_stream.str(); } static std::string GenerateFragmentShader(int layer_count) { std::ostringstream fragment_shader_stream; fragment_shader_stream << "#version 300 es\n" << "#define LAYER_COUNT " << layer_count << "\n" << "#extension GL_OES_EGL_image_external : require\n" << "precision mediump float;\n"; for (int i = 0; i < layer_count; ++i) { fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i << ";\n"; } fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n" << "uniform float uLayerPremult[LAYER_COUNT];\n" << "in vec2 fTexCoords[LAYER_COUNT];\n" << "out vec4 oFragColor;\n" << "void main() {\n" << " vec3 color = vec3(0.0, 0.0, 0.0);\n" << " float alphaCover = 1.0;\n" << " vec4 texSample;\n" << " vec3 multRgb;\n"; for (int i = 0; i < layer_count; ++i) { if (i > 0) fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n"; // clang-format off fragment_shader_stream << " texSample = texture2D(uLayerTexture" << i << ",\n" << " fTexCoords[" << i << "]);\n" << " multRgb = texSample.rgb *\n" << " max(texSample.a, uLayerPremult[" << i << "]);\n" << " color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n" << " alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n"; // clang-format on } for (int i = 0; i < layer_count - 1; ++i) fragment_shader_stream << " }\n"; fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n" << "}\n"; return fragment_shader_stream.str(); } static AutoGLProgram GenerateProgram(unsigned num_textures, std::ostringstream *shader_log) { std::string vertex_shader_string = GenerateVertexShader(num_textures); const GLchar *vertex_shader_source = vertex_shader_string.c_str(); AutoGLShader vertex_shader = CompileAndCheckShader( GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log); if (!vertex_shader.get()) return 0; std::string fragment_shader_string = GenerateFragmentShader(num_textures); const GLchar *fragment_shader_source = fragment_shader_string.c_str(); AutoGLShader fragment_shader = CompileAndCheckShader( GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log); if (!fragment_shader.get()) return 0; AutoGLProgram program(glCreateProgram()); if (!program.get()) { if (shader_log) *shader_log << "Failed to create program: " << GetGLError() << "\n"; return 0; } glAttachShader(program.get(), vertex_shader.get()); glAttachShader(program.get(), fragment_shader.get()); glBindAttribLocation(program.get(), 0, "vPosition"); glBindAttribLocation(program.get(), 1, "vTexCoords"); glLinkProgram(program.get()); glDetachShader(program.get(), vertex_shader.get()); glDetachShader(program.get(), fragment_shader.get()); GLint status; glGetProgramiv(program.get(), GL_LINK_STATUS, &status); if (!status) { if (shader_log) { GLint log_length; glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length); std::string program_log(log_length, ' '); glGetProgramInfoLog(program.get(), log_length, NULL, &program_log.front()); *shader_log << "Failed to link program:\n" << program_log.c_str() << "\n"; } return 0; } return program; } struct RenderingCommand { struct TextureSource { unsigned texture_index; float crop_bounds[4]; float alpha; float premult; float texture_matrix[4]; }; float bounds[4]; unsigned texture_count = 0; TextureSource textures[MAX_OVERLAPPING_LAYERS]; }; static void ConstructCommand(const DrmHwcLayer *layers, const DrmCompositionRegion ®ion, RenderingCommand &cmd) { std::copy_n(region.frame.bounds, 4, cmd.bounds); for (size_t texture_index : region.source_layers) { const DrmHwcLayer &layer = layers[texture_index]; DrmHwcRect<float> display_rect(layer.display_frame); float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0], display_rect.bounds[3] - display_rect.bounds[1]}; float tex_width = layer.buffer->width; float tex_height = layer.buffer->height; DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width, layer.source_crop.top / tex_height, layer.source_crop.right / tex_width, layer.source_crop.bottom / tex_height); float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0], crop_rect.bounds[3] - crop_rect.bounds[1]}; RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count]; cmd.texture_count++; src.texture_index = texture_index; bool swap_xy = false; bool flip_xy[2] = { false, false }; if (layer.transform == DrmHwcTransform::kRotate180) { swap_xy = false; flip_xy[0] = true; flip_xy[1] = true; } else if (layer.transform == DrmHwcTransform::kRotate270) { swap_xy = true; flip_xy[0] = true; flip_xy[1] = false; } else if (layer.transform & DrmHwcTransform::kRotate90) { swap_xy = true; if (layer.transform & DrmHwcTransform::kFlipH) { flip_xy[0] = true; flip_xy[1] = true; } else if (layer.transform & DrmHwcTransform::kFlipV) { flip_xy[0] = false; flip_xy[1] = false; } else { flip_xy[0] = false; flip_xy[1] = true; } } else { if (layer.transform & DrmHwcTransform::kFlipH) flip_xy[0] = true; if (layer.transform & DrmHwcTransform::kFlipV) flip_xy[1] = true; } if (swap_xy) std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix); else std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix); for (int j = 0; j < 4; j++) { int b = j ^ (swap_xy ? 1 : 0); float bound_percent = (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2]; if (flip_xy[j % 2]) { src.crop_bounds[j] = crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2]; } else { src.crop_bounds[j] = crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2]; } } if (layer.blending == DrmHwcBlending::kNone) { src.alpha = src.premult = 1.0f; // This layer is opaque. There is no point in using layers below this one. break; } src.alpha = layer.alpha / 255.0f; src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f; } } static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) { int ret = 0; EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd, EGL_NONE}; EGLSyncKHR egl_sync = eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); if (egl_sync == EGL_NO_SYNC_KHR) { ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError()); close(acquireFenceFd); return 1; } EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0); if (success == EGL_FALSE) { ALOGE("Failed to wait for acquire: %s", GetEGLError()); ret = 1; } eglDestroySyncKHR(egl_display, egl_sync); return ret; } static int CreateTextureFromHandle(EGLDisplay egl_display, buffer_handle_t handle, AutoEGLImageAndGLTexture *out) { EGLImageKHR image = eglCreateImageKHR( egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX, (EGLClientBuffer)handle, NULL /* no attribs */); if (image == EGL_NO_IMAGE_KHR) { ALOGE("Failed to make image %s %p", GetEGLError(), handle); return -EINVAL; } GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); out->image.reset(egl_display, image); out->texture.reset(texture); return 0; } GLWorkerCompositor::GLWorkerCompositor() : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) { } int GLWorkerCompositor::Init() { int ret = 0; const char *egl_extensions; const char *gl_extensions; EGLint num_configs; EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE}; EGLConfig egl_config; // clang-format off const GLfloat verts[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, 0.0f, 2.0f, 2.0f, 0.0f, 2.0f, 0.0f }; // clang-format on const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_NONE}; const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (egl_display_ == EGL_NO_DISPLAY) { ALOGE("Failed to get egl display"); return 1; } if (!eglInitialize(egl_display_, NULL, NULL)) { ALOGE("Failed to initialize egl: %s", GetEGLError()); return 1; } egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS); // These extensions are all technically required but not always reported due // to meta EGL filtering them out. if (!HasExtension("EGL_KHR_image_base", egl_extensions)) ALOGW("EGL_KHR_image_base extension not supported"); if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions)) ALOGW("EGL_ANDROID_image_native_buffer extension not supported"); if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions)) ALOGW("EGL_ANDROID_native_fence_sync extension not supported"); if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1, &num_configs)) { ALOGE("eglChooseConfig() failed with error: %s", GetEGLError()); return 1; } egl_ctx_ = eglCreateContext(egl_display_, egl_config, EGL_NO_CONTEXT /* No shared context */, context_attribs); if (egl_ctx_ == EGL_NO_CONTEXT) { ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError()); return 1; } if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) { ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError()); return 1; } gl_extensions = (const char *)glGetString(GL_EXTENSIONS); if (!HasExtension("GL_OES_EGL_image", gl_extensions)) ALOGW("GL_OES_EGL_image extension not supported"); if (!HasExtension("GL_OES_EGL_image_external", gl_extensions)) ALOGW("GL_OES_EGL_image_external extension not supported"); GLuint vertex_buffer; glGenBuffers(1, &vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); vertex_buffer_.reset(vertex_buffer); std::ostringstream shader_log; blend_programs_.emplace_back(GenerateProgram(1, &shader_log)); if (blend_programs_.back().get() == 0) { ALOGE("%s", shader_log.str().c_str()); return 1; } return 0; } GLWorkerCompositor::~GLWorkerCompositor() { if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT) if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE) ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError()); } int GLWorkerCompositor::Composite(DrmHwcLayer *layers, DrmCompositionRegion *regions, size_t num_regions, const sp<GraphicBuffer> &framebuffer) { ATRACE_CALL(); int ret = 0; std::vector<AutoEGLImageAndGLTexture> layer_textures; std::vector<RenderingCommand> commands; if (num_regions == 0) { return -EALREADY; } GLint frame_width = framebuffer->getWidth(); GLint frame_height = framebuffer->getHeight(); CachedFramebuffer *cached_framebuffer = PrepareAndCacheFramebuffer(framebuffer); if (cached_framebuffer == NULL) { ALOGE("Composite failed because of failed framebuffer"); return -EINVAL; } std::unordered_set<size_t> layers_used_indices; for (size_t region_index = 0; region_index < num_regions; region_index++) { DrmCompositionRegion ®ion = regions[region_index]; layers_used_indices.insert(region.source_layers.begin(), region.source_layers.end()); commands.emplace_back(); ConstructCommand(layers, region, commands.back()); } for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS; layer_index++) { DrmHwcLayer *layer = &layers[layer_index]; layer_textures.emplace_back(); if (layers_used_indices.count(layer_index) == 0) continue; ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(), &layer_textures.back()); if (!ret) { ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release()); } if (ret) { layer_textures.pop_back(); ret = -EINVAL; } } if (ret) return ret; glViewport(0, 0, frame_width, frame_height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get()); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void *)(sizeof(float) * 2)); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnable(GL_SCISSOR_TEST); for (const RenderingCommand &cmd : commands) { if (cmd.texture_count == 0) continue; // TODO(zachr): handle the case of too many overlapping textures for one // area by falling back to rendering as many layers as possible using // multiple blending passes. GLint program = PrepareAndCacheProgram(cmd.texture_count); if (program == 0) { ALOGE("Too many layers to render in one area"); continue; } glUseProgram(program); GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport"); GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop"); GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha"); GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult"); GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix"); glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width, cmd.bounds[1] / (float)frame_height, (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width, (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height); for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { std::ostringstream texture_name_formatter; texture_name_formatter << "uLayerTexture" << src_index; GLint gl_tex_loc = glGetUniformLocation(program, texture_name_formatter.str().c_str()); const RenderingCommand::TextureSource &src = cmd.textures[src_index]; glUniform1f(gl_alpha_loc + src_index, src.alpha); glUniform1f(gl_premult_loc + src_index, src.premult); glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0], src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0], src.crop_bounds[3] - src.crop_bounds[1]); glUniform1i(gl_tex_loc, src_index); glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE, src.texture_matrix); glActiveTexture(GL_TEXTURE0 + src_index); glBindTexture(GL_TEXTURE_EXTERNAL_OES, layer_textures[src.texture_index].texture.get()); } glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0], cmd.bounds[3] - cmd.bounds[1]); glDrawArrays(GL_TRIANGLES, 0, 3); for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { glActiveTexture(GL_TEXTURE0 + src_index); glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); } } glDisable(GL_SCISSOR_TEST); glActiveTexture(GL_TEXTURE0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glBindBuffer(GL_ARRAY_BUFFER, 0); glUseProgram(0); glBindFramebuffer(GL_FRAMEBUFFER, 0); return ret; } void GLWorkerCompositor::Finish() { ATRACE_CALL(); glFinish(); char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX]; property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1"); bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt); if (use_framebuffer_cache) { for (auto &fb : cached_framebuffers_) fb.strong_framebuffer.clear(); } else { cached_framebuffers_.clear(); } } GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer( const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image, AutoGLTexture &&tex, AutoGLFramebuffer &&fb) : strong_framebuffer(gb), weak_framebuffer(gb), egl_fb_image(std::move(image)), gl_fb_tex(std::move(tex)), gl_fb(std::move(fb)) { } bool GLWorkerCompositor::CachedFramebuffer::Promote() { if (strong_framebuffer.get() != NULL) return true; strong_framebuffer = weak_framebuffer.promote(); return strong_framebuffer.get() != NULL; } GLWorkerCompositor::CachedFramebuffer * GLWorkerCompositor::FindCachedFramebuffer( const sp<GraphicBuffer> &framebuffer) { for (auto &fb : cached_framebuffers_) if (fb.weak_framebuffer == framebuffer) return &fb; return NULL; } GLWorkerCompositor::CachedFramebuffer * GLWorkerCompositor::PrepareAndCacheFramebuffer( const sp<GraphicBuffer> &framebuffer) { CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer); if (cached_framebuffer != NULL) { if (cached_framebuffer->Promote()) { glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get()); return cached_framebuffer; } for (auto it = cached_framebuffers_.begin(); it != cached_framebuffers_.end(); ++it) { if (it->weak_framebuffer == framebuffer) { cached_framebuffers_.erase(it); break; } } } AutoEGLDisplayImage egl_fb_image( egl_display_, eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)framebuffer->getNativeBuffer(), NULL /* no attribs */)); if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) { ALOGE("Failed to make image from target buffer: %s", GetEGLError()); return NULL; } GLuint gl_fb_tex; glGenTextures(1, &gl_fb_tex); AutoGLTexture gl_fb_tex_auto(gl_fb_tex); glBindTexture(GL_TEXTURE_2D, gl_fb_tex); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)egl_fb_image.image()); glBindTexture(GL_TEXTURE_2D, 0); GLuint gl_fb; glGenFramebuffers(1, &gl_fb); AutoGLFramebuffer gl_fb_auto(gl_fb); glBindFramebuffer(GL_FRAMEBUFFER, gl_fb); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gl_fb_tex, 0); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { ALOGE("Failed framebuffer check for created target buffer: %s", GetGLFramebufferError()); return NULL; } cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image), std::move(gl_fb_tex_auto), std::move(gl_fb_auto)); return &cached_framebuffers_.back(); } GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) { if (blend_programs_.size() >= texture_count) { GLint program = blend_programs_[texture_count - 1].get(); if (program != 0) return program; } AutoGLProgram program = GenerateProgram(texture_count, NULL); if (program.get() != 0) { if (blend_programs_.size() < texture_count) blend_programs_.resize(texture_count); blend_programs_[texture_count - 1] = std::move(program); return blend_programs_[texture_count - 1].get(); } return 0; } } // namespace android