/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_DRM_DISPLAY_COMPOSITOR_H_ #define ANDROID_DRM_DISPLAY_COMPOSITOR_H_ #include "drmhwcomposer.h" #include "drmcomposition.h" #include "drmcompositorworker.h" #include "drmframebuffer.h" #include "separate_rects.h" #include <pthread.h> #include <memory> #include <queue> #include <sstream> #include <tuple> #include <hardware/hardware.h> #include <hardware/hwcomposer.h> // One for the front, one for the back, and one for cases where we need to // squash a frame that the hw can't display with hw overlays. #define DRM_DISPLAY_BUFFERS 3 namespace android { class GLWorkerCompositor; class SquashState { public: static const unsigned kHistoryLength = 6; // TODO: make this number not magic static const unsigned kMaxLayers = 64; struct Region { DrmHwcRect<int> rect; std::bitset<kMaxLayers> layer_refs; std::bitset<kHistoryLength> change_history; bool squashed = false; }; bool is_stable(int region_index) const { return valid_history_ >= kHistoryLength && regions_[region_index].change_history.none(); } const std::vector<Region> ®ions() const { return regions_; } void Init(DrmHwcLayer *layers, size_t num_layers); void GenerateHistory(DrmHwcLayer *layers, size_t num_layers, std::vector<bool> &changed_regions) const; void StableRegionsWithMarginalHistory( const std::vector<bool> &changed_regions, std::vector<bool> &stable_regions) const; void RecordHistory(DrmHwcLayer *layers, size_t num_layers, const std::vector<bool> &changed_regions); bool RecordAndCompareSquashed(const std::vector<bool> &squashed_regions); void Dump(std::ostringstream *out) const; private: size_t generation_number_ = 0; unsigned valid_history_ = 0; std::vector<buffer_handle_t> last_handles_; std::vector<Region> regions_; }; class DrmDisplayCompositor { public: DrmDisplayCompositor(); ~DrmDisplayCompositor(); int Init(DrmResources *drm, int display); std::unique_ptr<DrmDisplayComposition> CreateComposition() const; int QueueComposition(std::unique_ptr<DrmDisplayComposition> composition); int Composite(); int SquashAll(); void Dump(std::ostringstream *out) const; std::tuple<uint32_t, uint32_t, int> GetActiveModeResolution(); bool HaveQueuedComposites() const; SquashState *squash_state() { return &squash_state_; } private: struct FrameState { std::unique_ptr<DrmDisplayComposition> composition; int status = 0; }; class FrameWorker : public Worker { public: FrameWorker(DrmDisplayCompositor *compositor); ~FrameWorker() override; int Init(); void QueueFrame(std::unique_ptr<DrmDisplayComposition> composition, int status); protected: void Routine() override; private: DrmDisplayCompositor *compositor_; std::queue<FrameState> frame_queue_; }; struct ModeState { bool needs_modeset = false; DrmMode mode; uint32_t blob_id = 0; uint32_t old_blob_id = 0; }; DrmDisplayCompositor(const DrmDisplayCompositor &) = delete; // We'll wait for acquire fences to fire for kAcquireWaitTimeoutMs, // kAcquireWaitTries times, logging a warning in between. static const int kAcquireWaitTries = 5; static const int kAcquireWaitTimeoutMs = 100; int PrepareFramebuffer(DrmFramebuffer &fb, DrmDisplayComposition *display_comp); int ApplySquash(DrmDisplayComposition *display_comp); int ApplyPreComposite(DrmDisplayComposition *display_comp); int PrepareFrame(DrmDisplayComposition *display_comp); int CommitFrame(DrmDisplayComposition *display_comp, bool test_only); int SquashFrame(DrmDisplayComposition *src, DrmDisplayComposition *dst); int ApplyDpms(DrmDisplayComposition *display_comp); int DisablePlanes(DrmDisplayComposition *display_comp); void ClearDisplay(); void ApplyFrame(std::unique_ptr<DrmDisplayComposition> composition, int status); std::tuple<int, uint32_t> CreateModeBlob(const DrmMode &mode); DrmResources *drm_; int display_; DrmCompositorWorker worker_; FrameWorker frame_worker_; std::queue<std::unique_ptr<DrmDisplayComposition>> composite_queue_; std::unique_ptr<DrmDisplayComposition> active_composition_; bool initialized_; bool active_; bool use_hw_overlays_; ModeState mode_; int framebuffer_index_; DrmFramebuffer framebuffers_[DRM_DISPLAY_BUFFERS]; std::unique_ptr<GLWorkerCompositor> pre_compositor_; SquashState squash_state_; int squash_framebuffer_index_; DrmFramebuffer squash_framebuffers_[2]; // mutable since we need to acquire in HaveQueuedComposites mutable pthread_mutex_t lock_; // State tracking progress since our last Dump(). These are mutable since // we need to reset them on every Dump() call. mutable uint64_t dump_frames_composited_; mutable uint64_t dump_last_timestamp_ns_; }; } #endif // ANDROID_DRM_DISPLAY_COMPOSITOR_H_