/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_ENTRYPOINTS_QUICK_QUICK_ALLOC_ENTRYPOINTS_H_ #define ART_RUNTIME_ENTRYPOINTS_QUICK_QUICK_ALLOC_ENTRYPOINTS_H_ #include "base/mutex.h" #include "gc/allocator_type.h" #include "quick_entrypoints.h" namespace art { void ResetQuickAllocEntryPoints(QuickEntryPoints* qpoints); // Runtime shutdown lock is necessary to prevent races in thread initialization. When the thread is // starting it doesn't hold the mutator lock until after it has been added to the thread list. // However, Thread::Init is guarded by the runtime shutdown lock, so we can prevent these races by // holding the runtime shutdown lock and the mutator lock when we update the entrypoints. void SetQuickAllocEntryPointsAllocator(gc::AllocatorType allocator) REQUIRES(Locks::mutator_lock_, Locks::runtime_shutdown_lock_); void SetQuickAllocEntryPointsInstrumented(bool instrumented) REQUIRES(Locks::mutator_lock_, Locks::runtime_shutdown_lock_); } // namespace art #endif // ART_RUNTIME_ENTRYPOINTS_QUICK_QUICK_ALLOC_ENTRYPOINTS_H_