/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (c) 2011-2012, Code Aurora Forum. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AudioPolicyManagerALSA"
//#define LOG_NDEBUG 0
#define LOG_NDDEBUG 0
#include <utils/Log.h>
#include "AudioPolicyManagerALSA.h"
#include <media/mediarecorder.h>
namespace android_audio_legacy {
// ----------------------------------------------------------------------------
// AudioPolicyManagerALSA
// ----------------------------------------------------------------------------
//Compiling error seen if AudioParamer doesn't exist in this file
AudioParameter param;
// --- class factory
extern "C" AudioPolicyInterface* createAudioPolicyManager(AudioPolicyClientInterface *clientInterface)
{
return new AudioPolicyManager(clientInterface);
}
extern "C" void destroyAudioPolicyManager(AudioPolicyInterface *interface)
{
delete interface;
}
void AudioPolicyManager::setPhoneState(int state) {
ALOGV("setPhoneState() state %d", state);
audio_devices_t newDevice = AUDIO_DEVICE_NONE;
if (state < 0 || state >= AudioSystem::NUM_MODES) {
ALOGW("setPhoneState() invalid state %d", state);
return;
}
if (state == mPhoneState) {
ALOGW("setPhoneState() setting same state %d", state);
return;
}
// if leaving call state, handle special case of active streams
// pertaining to sonification strategy see handleIncallSonification()
if (isInCall()) {
ALOGV("setPhoneState() in call state management: new state is %d", state);
for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
handleIncallSonification(stream, false, true);
}
}
// store previous phone state for management of sonification strategy below
int oldState = mPhoneState;
mPhoneState = state;
bool force = false;
// are we entering or starting a call
if (!isStateInCall(oldState) && isStateInCall(state)) {
ALOGV(" Entering call in setPhoneState()");
// force routing command to audio hardware when starting a call
// even if no device change is needed
force = true;
} else if (isStateInCall(oldState) && !isStateInCall(state)) {
ALOGV(" Exiting call in setPhoneState()");
// force routing command to audio hardware when exiting a call
// even if no device change is needed
force = true;
} else if (isStateInCall(state) && (state != oldState)) {
ALOGV(" Switching between telephony and VoIP in setPhoneState()");
// force routing command to audio hardware when switching between telephony and VoIP
// even if no device change is needed
force = true;
}
// check for device and output changes triggered by new phone state
newDevice = getNewDevice(mPrimaryOutput, false /*fromCache*/);
checkA2dpSuspend();
checkOutputForAllStrategies();
updateDevicesAndOutputs();
AudioOutputDescriptor *hwOutputDesc = mOutputs.valueFor(mPrimaryOutput);
// force routing command to audio hardware when ending call
// even if no device change is needed
if (isStateInCall(oldState) && newDevice == AUDIO_DEVICE_NONE) {
newDevice = hwOutputDesc->device();
}
// when changing from ring tone to in call mode, mute the ringing tone
// immediately and delay the route change to avoid sending the ring tone
// tail into the earpiece or headset.
int delayMs = 0;
if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) {
// delay the device change command by twice the output latency to have some margin
// and be sure that audio buffers not yet affected by the mute are out when
// we actually apply the route change
delayMs = hwOutputDesc->mLatency*2;
setStreamMute(AudioSystem::RING, true, mPrimaryOutput);
}
if (isStateInCall(state)) {
for (size_t i = 0; i < mOutputs.size(); i++) {
AudioOutputDescriptor *desc = mOutputs.valueAt(i);
//take the biggest latency for all outputs
if (delayMs < desc->mLatency*2) {
delayMs = desc->mLatency*2;
}
//mute STRATEGY_MEDIA on all outputs
if (desc->strategyRefCount(STRATEGY_MEDIA) != 0) {
setStrategyMute(STRATEGY_MEDIA, true, mOutputs.keyAt(i));
setStrategyMute(STRATEGY_MEDIA, false, mOutputs.keyAt(i), MUTE_TIME_MS,
getDeviceForStrategy(STRATEGY_MEDIA, true /*fromCache*/));
}
}
}
// Ignore the delay to enable voice call on this target as the enabling the
// voice call has enough delay to make sure the ringtone audio completely
// played out
if (state == AudioSystem::MODE_IN_CALL && oldState == AudioSystem::MODE_RINGTONE) {
delayMs = 40;
}
// change routing is necessary
setOutputDevice(mPrimaryOutput, newDevice, force, delayMs);
// if entering in call state, handle special case of active streams
// pertaining to sonification strategy see handleIncallSonification()
if (isStateInCall(state)) {
ALOGV("setPhoneState() in call state management: new state is %d", state);
// unmute the ringing tone after a sufficient delay if it was muted before
// setting output device above
if (oldState == AudioSystem::MODE_RINGTONE) {
setStreamMute(AudioSystem::RING, false, mPrimaryOutput, MUTE_TIME_MS);
}
for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
handleIncallSonification(stream, true, true);
}
}
// Flag that ringtone volume must be limited to music volume until we exit MODE_RINGTONE
if (state == AudioSystem::MODE_RINGTONE &&
isStreamActive(AudioSystem::MUSIC, SONIFICATION_HEADSET_MUSIC_DELAY)) {
mLimitRingtoneVolume = true;
} else {
mLimitRingtoneVolume = false;
}
}
}; // namespace androidi_audio_legacy