/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RSD_PROGRAM_FRAGMENT_H
#define RSD_PROGRAM_FRAGMENT_H
#include <rs_hal.h>
bool rsdProgramFragmentInit(const android::renderscript::Context *rsc,
const android::renderscript::ProgramFragment *,
const char* shader, size_t shaderLen,
const char** textureNames, size_t textureNamesCount,
const size_t *textureNamesLength);
void rsdProgramFragmentSetActive(const android::renderscript::Context *rsc,
const android::renderscript::ProgramFragment *);
void rsdProgramFragmentDestroy(const android::renderscript::Context *rsc,
const android::renderscript::ProgramFragment *);
#endif //RSD_PROGRAM_Fragment_H