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/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef RSD_PROGRAM_FRAGMENT_H
#define RSD_PROGRAM_FRAGMENT_H

#include <rs_hal.h>


bool rsdProgramFragmentInit(const android::renderscript::Context *rsc,
                            const android::renderscript::ProgramFragment *,
                            const char* shader, size_t shaderLen,
                            const char** textureNames, size_t textureNamesCount,
                            const size_t *textureNamesLength);
void rsdProgramFragmentSetActive(const android::renderscript::Context *rsc,
                                 const android::renderscript::ProgramFragment *);
void rsdProgramFragmentDestroy(const android::renderscript::Context *rsc,
                               const android::renderscript::ProgramFragment *);


#endif //RSD_PROGRAM_Fragment_H