// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_BASE_PLATFORM_MUTEX_H_
#define V8_BASE_PLATFORM_MUTEX_H_
#include "src/base/lazy-instance.h"
#if V8_OS_WIN
#include "src/base/win32-headers.h"
#endif
#include "src/base/logging.h"
#if V8_OS_POSIX
#include <pthread.h> // NOLINT
#endif
namespace v8 {
namespace base {
// ----------------------------------------------------------------------------
// Mutex
//
// This class is a synchronization primitive that can be used to protect shared
// data from being simultaneously accessed by multiple threads. A mutex offers
// exclusive, non-recursive ownership semantics:
// - A calling thread owns a mutex from the time that it successfully calls
// either |Lock()| or |TryLock()| until it calls |Unlock()|.
// - When a thread owns a mutex, all other threads will block (for calls to
// |Lock()|) or receive a |false| return value (for |TryLock()|) if they
// attempt to claim ownership of the mutex.
// A calling thread must not own the mutex prior to calling |Lock()| or
// |TryLock()|. The behavior of a program is undefined if a mutex is destroyed
// while still owned by some thread. The Mutex class is non-copyable.
class Mutex FINAL {
public:
Mutex();
~Mutex();
// Locks the given mutex. If the mutex is currently unlocked, it becomes
// locked and owned by the calling thread, and immediately. If the mutex
// is already locked by another thread, suspends the calling thread until
// the mutex is unlocked.
void Lock();
// Unlocks the given mutex. The mutex is assumed to be locked and owned by
// the calling thread on entrance.
void Unlock();
// Tries to lock the given mutex. Returns whether the mutex was
// successfully locked.
bool TryLock() WARN_UNUSED_RESULT;
// The implementation-defined native handle type.
#if V8_OS_POSIX
typedef pthread_mutex_t NativeHandle;
#elif V8_OS_WIN
typedef CRITICAL_SECTION NativeHandle;
#endif
NativeHandle& native_handle() {
return native_handle_;
}
const NativeHandle& native_handle() const {
return native_handle_;
}
private:
NativeHandle native_handle_;
#ifdef DEBUG
int level_;
#endif
V8_INLINE void AssertHeldAndUnmark() {
#ifdef DEBUG
DCHECK_EQ(1, level_);
level_--;
#endif
}
V8_INLINE void AssertUnheldAndMark() {
#ifdef DEBUG
DCHECK_EQ(0, level_);
level_++;
#endif
}
friend class ConditionVariable;
DISALLOW_COPY_AND_ASSIGN(Mutex);
};
// POD Mutex initialized lazily (i.e. the first time Pointer() is called).
// Usage:
// static LazyMutex my_mutex = LAZY_MUTEX_INITIALIZER;
//
// void my_function() {
// LockGuard<Mutex> guard(my_mutex.Pointer());
// // Do something.
// }
//
typedef LazyStaticInstance<Mutex, DefaultConstructTrait<Mutex>,
ThreadSafeInitOnceTrait>::type LazyMutex;
#define LAZY_MUTEX_INITIALIZER LAZY_STATIC_INSTANCE_INITIALIZER
// -----------------------------------------------------------------------------
// RecursiveMutex
//
// This class is a synchronization primitive that can be used to protect shared
// data from being simultaneously accessed by multiple threads. A recursive
// mutex offers exclusive, recursive ownership semantics:
// - A calling thread owns a recursive mutex for a period of time that starts
// when it successfully calls either |Lock()| or |TryLock()|. During this
// period, the thread may make additional calls to |Lock()| or |TryLock()|.
// The period of ownership ends when the thread makes a matching number of
// calls to |Unlock()|.
// - When a thread owns a recursive mutex, all other threads will block (for
// calls to |Lock()|) or receive a |false| return value (for |TryLock()|) if
// they attempt to claim ownership of the recursive mutex.
// - The maximum number of times that a recursive mutex may be locked is
// unspecified, but after that number is reached, calls to |Lock()| will
// probably abort the process and calls to |TryLock()| return false.
// The behavior of a program is undefined if a recursive mutex is destroyed
// while still owned by some thread. The RecursiveMutex class is non-copyable.
class RecursiveMutex FINAL {
public:
RecursiveMutex();
~RecursiveMutex();
// Locks the mutex. If another thread has already locked the mutex, a call to
// |Lock()| will block execution until the lock is acquired. A thread may call
// |Lock()| on a recursive mutex repeatedly. Ownership will only be released
// after the thread makes a matching number of calls to |Unlock()|.
// The behavior is undefined if the mutex is not unlocked before being
// destroyed, i.e. some thread still owns it.
void Lock();
// Unlocks the mutex if its level of ownership is 1 (there was exactly one
// more call to |Lock()| than there were calls to unlock() made by this
// thread), reduces the level of ownership by 1 otherwise. The mutex must be
// locked by the current thread of execution, otherwise, the behavior is
// undefined.
void Unlock();
// Tries to lock the given mutex. Returns whether the mutex was
// successfully locked.
bool TryLock() WARN_UNUSED_RESULT;
// The implementation-defined native handle type.
typedef Mutex::NativeHandle NativeHandle;
NativeHandle& native_handle() {
return native_handle_;
}
const NativeHandle& native_handle() const {
return native_handle_;
}
private:
NativeHandle native_handle_;
#ifdef DEBUG
int level_;
#endif
DISALLOW_COPY_AND_ASSIGN(RecursiveMutex);
};
// POD RecursiveMutex initialized lazily (i.e. the first time Pointer() is
// called).
// Usage:
// static LazyRecursiveMutex my_mutex = LAZY_RECURSIVE_MUTEX_INITIALIZER;
//
// void my_function() {
// LockGuard<RecursiveMutex> guard(my_mutex.Pointer());
// // Do something.
// }
//
typedef LazyStaticInstance<RecursiveMutex,
DefaultConstructTrait<RecursiveMutex>,
ThreadSafeInitOnceTrait>::type LazyRecursiveMutex;
#define LAZY_RECURSIVE_MUTEX_INITIALIZER LAZY_STATIC_INSTANCE_INITIALIZER
// -----------------------------------------------------------------------------
// LockGuard
//
// This class is a mutex wrapper that provides a convenient RAII-style mechanism
// for owning a mutex for the duration of a scoped block.
// When a LockGuard object is created, it attempts to take ownership of the
// mutex it is given. When control leaves the scope in which the LockGuard
// object was created, the LockGuard is destructed and the mutex is released.
// The LockGuard class is non-copyable.
template <typename Mutex>
class LockGuard FINAL {
public:
explicit LockGuard(Mutex* mutex) : mutex_(mutex) { mutex_->Lock(); }
~LockGuard() { mutex_->Unlock(); }
private:
Mutex* mutex_;
DISALLOW_COPY_AND_ASSIGN(LockGuard);
};
} } // namespace v8::base
#endif // V8_BASE_PLATFORM_MUTEX_H_