/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkAddIntersections.h"
#include "SkOpCoincidence.h"
#include "SkOpEdgeBuilder.h"
#include "SkPathOpsCommon.h"
#include "SkPathWriter.h"
#include "SkTSort.h"
const SkOpAngle* AngleWinding(SkOpSpanBase* start, SkOpSpanBase* end, int* windingPtr,
bool* sortablePtr) {
// find first angle, initialize winding to computed fWindSum
SkOpSegment* segment = start->segment();
const SkOpAngle* angle = segment->spanToAngle(start, end);
if (!angle) {
*windingPtr = SK_MinS32;
return NULL;
}
bool computeWinding = false;
const SkOpAngle* firstAngle = angle;
bool loop = false;
bool unorderable = false;
int winding = SK_MinS32;
do {
angle = angle->next();
unorderable |= angle->unorderable();
if ((computeWinding = unorderable || (angle == firstAngle && loop))) {
break; // if we get here, there's no winding, loop is unorderable
}
loop |= angle == firstAngle;
segment = angle->segment();
winding = segment->windSum(angle);
} while (winding == SK_MinS32);
// if the angle loop contains an unorderable span, the angle order may be useless
// directly compute the winding in this case for each span
if (computeWinding) {
firstAngle = angle;
winding = SK_MinS32;
do {
SkOpSpanBase* startSpan = angle->start();
SkOpSpanBase* endSpan = angle->end();
SkOpSpan* lesser = startSpan->starter(endSpan);
int testWinding = lesser->windSum();
if (testWinding == SK_MinS32) {
testWinding = lesser->computeWindSum();
}
if (testWinding != SK_MinS32) {
segment = angle->segment();
winding = testWinding;
}
angle = angle->next();
} while (angle != firstAngle);
}
*sortablePtr = !unorderable;
*windingPtr = winding;
return angle;
}
SkOpSegment* FindUndone(SkOpContourHead* contourList, SkOpSpanBase** startPtr,
SkOpSpanBase** endPtr) {
SkOpSegment* result;
SkOpContour* contour = contourList;
do {
result = contour->undoneSegment(startPtr, endPtr);
if (result) {
return result;
}
} while ((contour = contour->next()));
return NULL;
}
SkOpSegment* FindChase(SkTDArray<SkOpSpanBase*>* chase, SkOpSpanBase** startPtr,
SkOpSpanBase** endPtr) {
while (chase->count()) {
SkOpSpanBase* span;
chase->pop(&span);
SkOpSegment* segment = span->segment();
*startPtr = span->ptT()->next()->span();
bool done = true;
*endPtr = NULL;
if (SkOpAngle* last = segment->activeAngle(*startPtr, startPtr, endPtr, &done)) {
*startPtr = last->start();
*endPtr = last->end();
#if TRY_ROTATE
*chase->insert(0) = span;
#else
*chase->append() = span;
#endif
return last->segment();
}
if (done) {
continue;
}
// find first angle, initialize winding to computed wind sum
int winding;
bool sortable;
const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable);
if (winding == SK_MinS32) {
continue;
}
int sumWinding SK_INIT_TO_AVOID_WARNING;
if (sortable) {
segment = angle->segment();
sumWinding = segment->updateWindingReverse(angle);
}
SkOpSegment* first = NULL;
const SkOpAngle* firstAngle = angle;
while ((angle = angle->next()) != firstAngle) {
segment = angle->segment();
SkOpSpanBase* start = angle->start();
SkOpSpanBase* end = angle->end();
int maxWinding;
if (sortable) {
segment->setUpWinding(start, end, &maxWinding, &sumWinding);
}
if (!segment->done(angle)) {
if (!first && (sortable || start->starter(end)->windSum() != SK_MinS32)) {
first = segment;
*startPtr = start;
*endPtr = end;
}
// OPTIMIZATION: should this also add to the chase?
if (sortable) {
(void) segment->markAngle(maxWinding, sumWinding, angle);
}
}
}
if (first) {
#if TRY_ROTATE
*chase->insert(0) = span;
#else
*chase->append() = span;
#endif
return first;
}
}
return NULL;
}
#if DEBUG_ACTIVE_SPANS
void DebugShowActiveSpans(SkOpContourHead* contourList) {
SkOpContour* contour = contourList;
do {
contour->debugShowActiveSpans();
} while ((contour = contour->next()));
}
#endif
bool SortContourList(SkOpContourHead** contourList, bool evenOdd, bool oppEvenOdd) {
SkTDArray<SkOpContour* > list;
SkOpContour* contour = *contourList;
do {
if (contour->count()) {
contour->setOppXor(contour->operand() ? evenOdd : oppEvenOdd);
*list.append() = contour;
}
} while ((contour = contour->next()));
int count = list.count();
if (!count) {
return false;
}
if (count > 1) {
SkTQSort<SkOpContour>(list.begin(), list.end() - 1);
}
contour = list[0];
SkOpContourHead* contourHead = static_cast<SkOpContourHead*>(contour);
contour->globalState()->setContourHead(contourHead);
*contourList = contourHead;
for (int index = 1; index < count; ++index) {
SkOpContour* next = list[index];
contour->setNext(next);
contour = next;
}
contour->setNext(NULL);
return true;
}
class DistanceLessThan {
public:
DistanceLessThan(double* distances) : fDistances(distances) { }
double* fDistances;
bool operator()(const int one, const int two) {
return fDistances[one] < fDistances[two];
}
};
/*
check start and end of each contour
if not the same, record them
match them up
connect closest
reassemble contour pieces into new path
*/
void Assemble(const SkPathWriter& path, SkPathWriter* simple) {
SkChunkAlloc allocator(4096); // FIXME: constant-ize, tune
SkOpContourHead contour;
SkOpGlobalState globalState(NULL, &contour);
#if DEBUG_SHOW_TEST_NAME
SkDebugf("</div>\n");
#endif
#if DEBUG_PATH_CONSTRUCTION
SkDebugf("%s\n", __FUNCTION__);
#endif
SkOpEdgeBuilder builder(path, &contour, &allocator, &globalState);
builder.finish(&allocator);
SkTDArray<const SkOpContour* > runs; // indices of partial contours
const SkOpContour* eContour = builder.head();
do {
if (!eContour->count()) {
continue;
}
const SkPoint& eStart = eContour->start();
const SkPoint& eEnd = eContour->end();
#if DEBUG_ASSEMBLE
SkDebugf("%s contour", __FUNCTION__);
if (!SkDPoint::ApproximatelyEqual(eStart, eEnd)) {
SkDebugf("[%d]", runs.count());
} else {
SkDebugf(" ");
}
SkDebugf(" start=(%1.9g,%1.9g) end=(%1.9g,%1.9g)\n",
eStart.fX, eStart.fY, eEnd.fX, eEnd.fY);
#endif
if (SkDPoint::ApproximatelyEqual(eStart, eEnd)) {
eContour->toPath(simple);
continue;
}
*runs.append() = eContour;
} while ((eContour = eContour->next()));
int count = runs.count();
if (count == 0) {
return;
}
SkTDArray<int> sLink, eLink;
sLink.append(count);
eLink.append(count);
int rIndex, iIndex;
for (rIndex = 0; rIndex < count; ++rIndex) {
sLink[rIndex] = eLink[rIndex] = SK_MaxS32;
}
const int ends = count * 2; // all starts and ends
const int entries = (ends - 1) * count; // folded triangle : n * (n - 1) / 2
SkTDArray<double> distances;
distances.append(entries);
for (rIndex = 0; rIndex < ends - 1; ++rIndex) {
const SkOpContour* oContour = runs[rIndex >> 1];
const SkPoint& oPt = rIndex & 1 ? oContour->end() : oContour->start();
const int row = rIndex < count - 1 ? rIndex * ends : (ends - rIndex - 2)
* ends - rIndex - 1;
for (iIndex = rIndex + 1; iIndex < ends; ++iIndex) {
const SkOpContour* iContour = runs[iIndex >> 1];
const SkPoint& iPt = iIndex & 1 ? iContour->end() : iContour->start();
double dx = iPt.fX - oPt.fX;
double dy = iPt.fY - oPt.fY;
double dist = dx * dx + dy * dy;
distances[row + iIndex] = dist; // oStart distance from iStart
}
}
SkTDArray<int> sortedDist;
sortedDist.append(entries);
for (rIndex = 0; rIndex < entries; ++rIndex) {
sortedDist[rIndex] = rIndex;
}
SkTQSort<int>(sortedDist.begin(), sortedDist.end() - 1, DistanceLessThan(distances.begin()));
int remaining = count; // number of start/end pairs
for (rIndex = 0; rIndex < entries; ++rIndex) {
int pair = sortedDist[rIndex];
int row = pair / ends;
int col = pair - row * ends;
int thingOne = row < col ? row : ends - row - 2;
int ndxOne = thingOne >> 1;
bool endOne = thingOne & 1;
int* linkOne = endOne ? eLink.begin() : sLink.begin();
if (linkOne[ndxOne] != SK_MaxS32) {
continue;
}
int thingTwo = row < col ? col : ends - row + col - 1;
int ndxTwo = thingTwo >> 1;
bool endTwo = thingTwo & 1;
int* linkTwo = endTwo ? eLink.begin() : sLink.begin();
if (linkTwo[ndxTwo] != SK_MaxS32) {
continue;
}
SkASSERT(&linkOne[ndxOne] != &linkTwo[ndxTwo]);
bool flip = endOne == endTwo;
linkOne[ndxOne] = flip ? ~ndxTwo : ndxTwo;
linkTwo[ndxTwo] = flip ? ~ndxOne : ndxOne;
if (!--remaining) {
break;
}
}
SkASSERT(!remaining);
#if DEBUG_ASSEMBLE
for (rIndex = 0; rIndex < count; ++rIndex) {
int s = sLink[rIndex];
int e = eLink[rIndex];
SkDebugf("%s %c%d <- s%d - e%d -> %c%d\n", __FUNCTION__, s < 0 ? 's' : 'e',
s < 0 ? ~s : s, rIndex, rIndex, e < 0 ? 'e' : 's', e < 0 ? ~e : e);
}
#endif
rIndex = 0;
do {
bool forward = true;
bool first = true;
int sIndex = sLink[rIndex];
SkASSERT(sIndex != SK_MaxS32);
sLink[rIndex] = SK_MaxS32;
int eIndex;
if (sIndex < 0) {
eIndex = sLink[~sIndex];
sLink[~sIndex] = SK_MaxS32;
} else {
eIndex = eLink[sIndex];
eLink[sIndex] = SK_MaxS32;
}
SkASSERT(eIndex != SK_MaxS32);
#if DEBUG_ASSEMBLE
SkDebugf("%s sIndex=%c%d eIndex=%c%d\n", __FUNCTION__, sIndex < 0 ? 's' : 'e',
sIndex < 0 ? ~sIndex : sIndex, eIndex < 0 ? 's' : 'e',
eIndex < 0 ? ~eIndex : eIndex);
#endif
do {
const SkOpContour* contour = runs[rIndex];
if (first) {
first = false;
const SkPoint* startPtr = &contour->start();
simple->deferredMove(startPtr[0]);
}
if (forward) {
contour->toPartialForward(simple);
} else {
contour->toPartialBackward(simple);
}
#if DEBUG_ASSEMBLE
SkDebugf("%s rIndex=%d eIndex=%s%d close=%d\n", __FUNCTION__, rIndex,
eIndex < 0 ? "~" : "", eIndex < 0 ? ~eIndex : eIndex,
sIndex == ((rIndex != eIndex) ^ forward ? eIndex : ~eIndex));
#endif
if (sIndex == ((rIndex != eIndex) ^ forward ? eIndex : ~eIndex)) {
simple->close();
break;
}
if (forward) {
eIndex = eLink[rIndex];
SkASSERT(eIndex != SK_MaxS32);
eLink[rIndex] = SK_MaxS32;
if (eIndex >= 0) {
SkASSERT(sLink[eIndex] == rIndex);
sLink[eIndex] = SK_MaxS32;
} else {
SkASSERT(eLink[~eIndex] == ~rIndex);
eLink[~eIndex] = SK_MaxS32;
}
} else {
eIndex = sLink[rIndex];
SkASSERT(eIndex != SK_MaxS32);
sLink[rIndex] = SK_MaxS32;
if (eIndex >= 0) {
SkASSERT(eLink[eIndex] == rIndex);
eLink[eIndex] = SK_MaxS32;
} else {
SkASSERT(sLink[~eIndex] == ~rIndex);
sLink[~eIndex] = SK_MaxS32;
}
}
rIndex = eIndex;
if (rIndex < 0) {
forward ^= 1;
rIndex = ~rIndex;
}
} while (true);
for (rIndex = 0; rIndex < count; ++rIndex) {
if (sLink[rIndex] != SK_MaxS32) {
break;
}
}
} while (rIndex < count);
#if DEBUG_ASSEMBLE
for (rIndex = 0; rIndex < count; ++rIndex) {
SkASSERT(sLink[rIndex] == SK_MaxS32);
SkASSERT(eLink[rIndex] == SK_MaxS32);
}
#endif
}
static void align(SkOpContourHead* contourList) {
SkOpContour* contour = contourList;
do {
contour->align();
} while ((contour = contour->next()));
}
static void calcAngles(SkOpContourHead* contourList, SkChunkAlloc* allocator) {
SkOpContour* contour = contourList;
do {
contour->calcAngles(allocator);
} while ((contour = contour->next()));
}
static void missingCoincidence(SkOpContourHead* contourList,
SkOpCoincidence* coincidence, SkChunkAlloc* allocator) {
SkOpContour* contour = contourList;
do {
contour->missingCoincidence(coincidence, allocator);
} while ((contour = contour->next()));
}
static void moveMultiples(SkOpContourHead* contourList) {
SkOpContour* contour = contourList;
do {
contour->moveMultiples();
} while ((contour = contour->next()));
}
static void moveNearby(SkOpContourHead* contourList) {
SkOpContour* contour = contourList;
do {
contour->moveNearby();
} while ((contour = contour->next()));
}
static void sortAngles(SkOpContourHead* contourList) {
SkOpContour* contour = contourList;
do {
contour->sortAngles();
} while ((contour = contour->next()));
}
bool HandleCoincidence(SkOpContourHead* contourList, SkOpCoincidence* coincidence,
SkChunkAlloc* allocator) {
SkOpGlobalState* globalState = contourList->globalState();
// combine t values when multiple intersections occur on some segments but not others
moveMultiples(contourList);
// move t values and points together to eliminate small/tiny gaps
moveNearby(contourList);
align(contourList); // give all span members common values
#if DEBUG_VALIDATE
globalState->setPhase(SkOpGlobalState::kIntersecting);
#endif
coincidence->addMissing(allocator);
#if DEBUG_VALIDATE
globalState->setPhase(SkOpGlobalState::kWalking);
#endif
coincidence->expand(); // check to see if, loosely, coincident ranges may be expanded
coincidence->mark(); // mark spans of coincident segments as coincident
missingCoincidence(contourList, coincidence, allocator); // look for coincidence missed earlier
if (!coincidence->apply()) { // adjust the winding value to account for coincident edges
return false;
}
calcAngles(contourList, allocator);
sortAngles(contourList);
if (globalState->angleCoincidence()) {
missingCoincidence(contourList, coincidence, allocator);
if (!coincidence->apply()) {
return false;
}
}
#if DEBUG_ACTIVE_SPANS
coincidence->debugShowCoincidence();
DebugShowActiveSpans(contourList);
#endif
return true;
}