/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPictureShader_DEFINED
#define SkPictureShader_DEFINED
#include "SkShader.h"
class SkBitmap;
class SkPicture;
/*
* An SkPictureShader can be used to draw SkPicture-based patterns.
*
* The SkPicture is first rendered into a tile, which is then used to shade the area according
* to specified tiling rules.
*/
class SkPictureShader : public SkShader {
public:
static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const SkMatrix*,
const SkRect*);
virtual ~SkPictureShader();
size_t contextSize() const override;
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*,
GrColor*, GrFragmentProcessor**) const override;
protected:
SkPictureShader(SkReadBuffer&);
void flatten(SkWriteBuffer&) const override;
Context* onCreateContext(const ContextRec&, void* storage) const override;
private:
SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const SkRect*);
SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix, const int maxTextureSize = 0) const;
const SkPicture* fPicture;
SkRect fTile;
TileMode fTmx, fTmy;
class PictureShaderContext : public SkShader::Context {
public:
static Context* Create(void* storage, const SkPictureShader&, const ContextRec&,
SkShader* bitmapShader);
virtual ~PictureShaderContext();
uint32_t getFlags() const override;
ShadeProc asAShadeProc(void** ctx) override;
void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
void shadeSpan16(int x, int y, uint16_t dstC[], int count) override;
private:
PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader* bitmapShader);
SkAutoTUnref<SkShader> fBitmapShader;
SkShader::Context* fBitmapShaderContext;
void* fBitmapShaderContextStorage;
typedef SkShader::Context INHERITED;
};
typedef SkShader INHERITED;
};
#endif // SkPictureShader_DEFINED