/*
* Copyright 2007 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBitmapProcState_DEFINED
#define SkBitmapProcState_DEFINED
#include "SkBitmap.h"
#include "SkBitmapFilter.h"
#include "SkMatrix.h"
#include "SkMipMap.h"
#include "SkPaint.h"
typedef SkFixed3232 SkFractionalInt;
#define SkScalarToFractionalInt(x) SkScalarToFixed3232(x)
#define SkFractionalIntToFixed(x) SkFixed3232ToFixed(x)
#define SkFixedToFractionalInt(x) SkFixedToFixed3232(x)
#define SkFractionalIntToInt(x) SkFixed3232ToInt(x)
class SkPaint;
struct SkBitmapProcState {
typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
SkPMColor[], int count);
typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
uint16_t[], int count);
typedef void (*MatrixProc)(const SkBitmapProcState&,
uint32_t bitmapXY[],
int count,
int x, int y);
typedef void (*SampleProc32)(const SkBitmapProcState&,
const uint32_t[],
int count,
SkPMColor colors[]);
typedef void (*SampleProc16)(const SkBitmapProcState&,
const uint32_t[],
int count,
uint16_t colors[]);
typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF
typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF
typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1
const SkBitmap* fBitmap; // chooseProcs - orig or scaled
SkMatrix fInvMatrix; // chooseProcs
SkMatrix::MapXYProc fInvProc; // chooseProcs
SkFractionalInt fInvSxFractionalInt;
SkFractionalInt fInvKyFractionalInt;
FixedTileProc fTileProcX; // chooseProcs
FixedTileProc fTileProcY; // chooseProcs
FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs
FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs
IntTileProc fIntTileProcY; // chooseProcs
SkFixed fFilterOneX;
SkFixed fFilterOneY;
SkPMColor fPaintPMColor; // chooseProcs - A8 config
SkFixed fInvSx; // chooseProcs
SkFixed fInvKy; // chooseProcs
uint16_t fAlphaScale; // chooseProcs
uint8_t fInvType; // chooseProcs
uint8_t fTileModeX; // CONSTRUCTOR
uint8_t fTileModeY; // CONSTRUCTOR
uint8_t fFilterLevel; // chooseProcs
/** Platforms implement this, and can optionally overwrite only the
following fields:
fShaderProc32
fShaderProc16
fMatrixProc
fSampleProc32
fSampleProc32
They will already have valid function pointers, so a platform that does
not have an accelerated version can just leave that field as is. A valid
implementation can do nothing (see SkBitmapProcState_opts_none.cpp)
*/
void platformProcs();
/** Given the byte size of the index buffer to be passed to the matrix proc,
return the maximum number of resulting pixels that can be computed
(i.e. the number of SkPMColor values to be written by the sample proc).
This routine takes into account that filtering and scale-vs-affine
affect the amount of buffer space needed.
Only valid to call after chooseProcs (setContext) has been called. It is
safe to call this inside the shader's shadeSpan() method.
*/
int maxCountForBufferSize(size_t bufferSize) const;
// If a shader proc is present, then the corresponding matrix/sample procs
// are ignored
ShaderProc32 getShaderProc32() const { return fShaderProc32; }
ShaderProc16 getShaderProc16() const { return fShaderProc16; }
#ifdef SK_DEBUG
MatrixProc getMatrixProc() const;
#else
MatrixProc getMatrixProc() const { return fMatrixProc; }
#endif
SampleProc32 getSampleProc32() const { return fSampleProc32; }
SampleProc16 getSampleProc16() const { return fSampleProc16; }
private:
friend class SkBitmapProcShader;
ShaderProc32 fShaderProc32; // chooseProcs
ShaderProc16 fShaderProc16; // chooseProcs
// These are used if the shaderproc is NULL
MatrixProc fMatrixProc; // chooseProcs
SampleProc32 fSampleProc32; // chooseProcs
SampleProc16 fSampleProc16; // chooseProcs
SkBitmap fOrigBitmap; // CONSTRUCTOR
SkBitmap fScaledBitmap; // chooseProcs
SkAutoTUnref<const SkMipMap> fCurrMip;
void processHQRequest();
void processMediumRequest();
MatrixProc chooseMatrixProc(bool trivial_matrix);
bool chooseProcs(const SkMatrix& inv, const SkPaint&);
bool chooseScanlineProcs(bool trivialMatrix, bool clampClamp, const SkPaint& paint);
ShaderProc32 chooseShaderProc32();
// returns false if we failed to "lock" the pixels at all. Typically this
// means we have to abort the shader.
bool lockBaseBitmap();
// Return false if we failed to setup for fast translate (e.g. overflow)
bool setupForTranslate();
#ifdef SK_DEBUG
static void DebugMatrixProc(const SkBitmapProcState&,
uint32_t[], int count, int x, int y);
#endif
};
/* Macros for packing and unpacking pairs of 16bit values in a 32bit uint.
Used to allow access to a stream of uint16_t either one at a time, or
2 at a time by unpacking a uint32_t
*/
#ifdef SK_CPU_BENDIAN
#define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec))
#define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16)
#define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF)
#else
#define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16))
#define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF)
#define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16)
#endif
#ifdef SK_DEBUG
static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) {
SkASSERT((uint16_t)pri == pri);
SkASSERT((uint16_t)sec == sec);
return PACK_TWO_SHORTS(pri, sec);
}
#else
#define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec)
#endif
// These functions are generated via macros, but are exposed here so that
// platformProcs may test for them by name.
void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
int count, SkPMColor colors[]);
void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
int count, SkPMColor colors[]);
void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s,
const uint32_t xy[], int count, SkPMColor colors[]);
void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s,
const uint32_t xy[], int count, SkPMColor colors[]);
void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[],
int count, int x, int y);
void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[],
int count, int x, int y);
void ClampX_ClampY_filter_affine(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y);
void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s,
uint32_t xy[], int count, int x, int y);
void S32_D16_filter_DX(const SkBitmapProcState& s,
const uint32_t* xy, int count, uint16_t* colors);
void S32_D16_filter_DXDY(const SkBitmapProcState& s,
const uint32_t* xy, int count, uint16_t* colors);
#endif