/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBitmapHeap_DEFINED
#define SkBitmapHeap_DEFINED
#include "SkBitmap.h"
#include "SkFlattenable.h"
#include "SkRefCnt.h"
#include "SkTDArray.h"
#include "SkThread.h"
/**
* SkBitmapHeapEntry provides users of SkBitmapHeap (using internal storage) with a means to...
* (1) get access a bitmap in the heap
* (2) indicate they are done with bitmap by releasing their reference (if they were an owner).
*/
class SkBitmapHeapEntry : SkNoncopyable {
public:
~SkBitmapHeapEntry();
int32_t getSlot() { return fSlot; }
SkBitmap* getBitmap() { return &fBitmap; }
void releaseRef() {
sk_atomic_dec(&fRefCount);
}
private:
SkBitmapHeapEntry();
void addReferences(int count);
int32_t fSlot;
int32_t fRefCount;
SkBitmap fBitmap;
// Keep track of the bytes allocated for this bitmap. When replacing the
// bitmap or removing this HeapEntry we know how much memory has been
// reclaimed.
size_t fBytesAllocated;
friend class SkBitmapHeap;
friend class SkBitmapHeapTester;
};
class SkBitmapHeapReader : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(SkBitmapHeapReader)
SkBitmapHeapReader() : INHERITED() {}
virtual SkBitmap* getBitmap(int32_t slot) const = 0;
virtual void releaseRef(int32_t slot) = 0;
private:
typedef SkRefCnt INHERITED;
};
/**
* TODO: stores immutable bitmaps into a heap
*/
class SkBitmapHeap : public SkBitmapHeapReader {
public:
class ExternalStorage : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(ExternalStorage)
virtual bool insert(const SkBitmap& bitmap, int32_t slot) = 0;
private:
typedef SkRefCnt INHERITED;
};
static const int32_t UNLIMITED_SIZE = -1;
static const int32_t IGNORE_OWNERS = -1;
static const int32_t INVALID_SLOT = -1;
/**
* Constructs a heap that is responsible for allocating and managing its own storage. In the
* case where we choose to allow the heap to grow indefinitely (i.e. UNLIMITED_SIZE) we
* guarantee that once allocated in the heap a bitmap's index in the heap is immutable.
* Otherwise we guarantee the bitmaps placement in the heap until its owner count goes to zero.
*
* @param preferredSize Specifies the preferred maximum number of bitmaps to store. This is
* not a hard limit as it can grow larger if the number of bitmaps in the heap with active
* owners exceeds this limit.
* @param ownerCount The number of owners to assign to each inserted bitmap. NOTE: while a
* bitmap in the heap has a least one owner it can't be removed.
*/
SkBitmapHeap(int32_t preferredSize = UNLIMITED_SIZE, int32_t ownerCount = IGNORE_OWNERS);
/**
* Constructs a heap that defers the responsibility of storing the bitmaps to an external
* function. This is especially useful if the bitmaps will be used in a separate process as the
* external storage can ensure the data is properly shuttled to the appropriate processes.
*
* Our LRU implementation assumes that inserts into the external storage are consumed in the
* order that they are inserted (i.e. SkPipe). This ensures that we don't need to query the
* external storage to see if a slot in the heap is eligible to be overwritten.
*
* @param externalStorage The class responsible for storing the bitmaps inserted into the heap
* @param heapSize The maximum size of the heap. Because of the sequential limitation imposed
* by our LRU implementation we can guarantee that the heap will never grow beyond this size.
*/
SkBitmapHeap(ExternalStorage* externalStorage, int32_t heapSize = UNLIMITED_SIZE);
virtual ~SkBitmapHeap();
/**
* Retrieves the bitmap from the specified slot in the heap
*
* @return The bitmap located at that slot or NULL if external storage is being used.
*/
SkBitmap* getBitmap(int32_t slot) const override {
SkASSERT(fExternalStorage == NULL);
SkBitmapHeapEntry* entry = getEntry(slot);
if (entry) {
return &entry->fBitmap;
}
return NULL;
}
/**
* Retrieves the bitmap from the specified slot in the heap
*
* @return The bitmap located at that slot or NULL if external storage is being used.
*/
void releaseRef(int32_t slot) override {
SkASSERT(fExternalStorage == NULL);
if (fOwnerCount != IGNORE_OWNERS) {
SkBitmapHeapEntry* entry = getEntry(slot);
if (entry) {
entry->releaseRef();
}
}
}
/**
* Inserts a bitmap into the heap. The stored version of bitmap is guaranteed to be immutable
* and is not dependent on the lifecycle of the provided bitmap.
*
* @param bitmap the bitmap to be inserted into the heap
* @return the slot in the heap where the bitmap is stored or INVALID_SLOT if the bitmap could
* not be added to the heap. If it was added the slot will remain valid...
* (1) indefinitely if no owner count has been specified.
* (2) until all owners have called releaseRef on the appropriate SkBitmapHeapEntry*
*/
int32_t insert(const SkBitmap& bitmap);
/**
* Retrieves an entry from the heap at a given slot.
*
* @param slot the slot in the heap where a bitmap was stored.
* @return a SkBitmapHeapEntry that wraps the bitmap or NULL if external storage is used.
*/
SkBitmapHeapEntry* getEntry(int32_t slot) const {
SkASSERT(slot <= fStorage.count());
if (fExternalStorage != NULL) {
return NULL;
}
return fStorage[slot];
}
/**
* Returns a count of the number of items currently in the heap
*/
int count() const {
SkASSERT(fExternalStorage != NULL ||
fStorage.count() - fUnusedSlots.count() == fLookupTable.count());
return fLookupTable.count();
}
/**
* Returns the total number of bytes allocated by the bitmaps in the heap
*/
size_t bytesAllocated() const {
return fBytesAllocated;
}
/**
* Attempt to reduce the storage allocated.
* @param bytesToFree minimum number of bytes that should be attempted to
* be freed.
* @return number of bytes actually freed.
*/
size_t freeMemoryIfPossible(size_t bytesToFree);
/**
* Defer any increments of owner counts until endAddingOwnersDeferral is called. So if an
* existing SkBitmap is inserted into the SkBitmapHeap, its corresponding SkBitmapHeapEntry will
* not have addReferences called on it, and the client does not need to make a corresponding
* call to releaseRef. Only meaningful if this SkBitmapHeap was created with an owner count not
* equal to IGNORE_OWNERS.
*/
void deferAddingOwners();
/**
* Resume adding references when duplicate SkBitmaps are inserted.
* @param add If true, add references to the SkBitmapHeapEntrys whose SkBitmaps were re-inserted
* while deferring.
*/
void endAddingOwnersDeferral(bool add);
private:
struct LookupEntry {
LookupEntry(const SkBitmap& bm)
: fGenerationId(bm.getGenerationID())
, fPixelOrigin(bm.pixelRefOrigin())
, fWidth(bm.width())
, fHeight(bm.height())
, fMoreRecentlyUsed(NULL)
, fLessRecentlyUsed(NULL){}
const uint32_t fGenerationId; // SkPixelRef GenerationID.
const SkIPoint fPixelOrigin;
const uint32_t fWidth;
const uint32_t fHeight;
// TODO: Generalize the LRU caching mechanism
LookupEntry* fMoreRecentlyUsed;
LookupEntry* fLessRecentlyUsed;
uint32_t fStorageSlot; // slot of corresponding bitmap in fStorage.
/**
* Compare two LookupEntry pointers for sorting and searching.
*/
static bool Less(const LookupEntry& a, const LookupEntry& b);
};
/**
* Remove the entry from the lookup table. Also deletes the entry pointed
* to by the table. Therefore, if a pointer to that one was passed in, the
* pointer should no longer be used, since the object to which it points has
* been deleted.
* @return The index in the lookup table of the entry before removal.
*/
int removeEntryFromLookupTable(LookupEntry*);
/**
* Searches for the bitmap in the lookup table and returns the bitmaps index within the table.
* If the bitmap was not already in the table it is added.
*
* @param key The key to search the lookup table, created from a bitmap.
* @param entry A pointer to a SkBitmapHeapEntry* that if non-null AND the bitmap is found
* in the lookup table is populated with the entry from the heap storage.
*/
int findInLookupTable(const LookupEntry& key, SkBitmapHeapEntry** entry);
LookupEntry* findEntryToReplace(const SkBitmap& replacement);
bool copyBitmap(const SkBitmap& originalBitmap, SkBitmap& copiedBitmap);
/**
* Remove a LookupEntry from the LRU, in preparation for either deleting or appending as most
* recent. Points the LookupEntry's old neighbors at each other, and sets fLeastRecentlyUsed
* (if there is still an entry left). Sets LookupEntry's fMoreRecentlyUsed to NULL and leaves
* its fLessRecentlyUsed unmodified.
*/
void removeFromLRU(LookupEntry* entry);
/**
* Append a LookupEntry to the end of the LRU cache, marking it as the most
* recently used. Assumes that the LookupEntry is already in fLookupTable,
* but is not in the LRU cache. If it is in the cache, removeFromLRU should
* be called first.
*/
void appendToLRU(LookupEntry*);
// searchable index that maps to entries in the heap
SkTDArray<LookupEntry*> fLookupTable;
// heap storage
SkTDArray<SkBitmapHeapEntry*> fStorage;
// Used to mark slots in fStorage as deleted without actually deleting
// the slot so as not to mess up the numbering.
SkTDArray<int> fUnusedSlots;
ExternalStorage* fExternalStorage;
LookupEntry* fMostRecentlyUsed;
LookupEntry* fLeastRecentlyUsed;
const int32_t fPreferredCount;
const int32_t fOwnerCount;
size_t fBytesAllocated;
bool fDeferAddingOwners;
SkTDArray<int> fDeferredEntries;
typedef SkBitmapHeapReader INHERITED;
};
#endif // SkBitmapHeap_DEFINED