/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmapDevice.h"
#include "SkConfig8888.h"
#include "SkDeviceProperties.h"
#include "SkDraw.h"
#include "SkRasterClip.h"
#include "SkShader.h"
#include "SkSurface.h"
#define CHECK_FOR_ANNOTATION(paint) \
do { if (paint.getAnnotation()) { return; } } while (0)
static bool valid_for_bitmap_device(const SkImageInfo& info,
SkAlphaType* newAlphaType) {
if (info.width() < 0 || info.height() < 0) {
return false;
}
// TODO: can we stop supporting kUnknown in SkBitmkapDevice?
if (kUnknown_SkColorType == info.colorType()) {
if (newAlphaType) {
*newAlphaType = kUnknown_SkAlphaType;
}
return true;
}
switch (info.alphaType()) {
case kPremul_SkAlphaType:
case kOpaque_SkAlphaType:
break;
default:
return false;
}
SkAlphaType canonicalAlphaType = info.alphaType();
switch (info.colorType()) {
case kAlpha_8_SkColorType:
break;
case kRGB_565_SkColorType:
canonicalAlphaType = kOpaque_SkAlphaType;
break;
case kN32_SkColorType:
break;
default:
return false;
}
if (newAlphaType) {
*newAlphaType = canonicalAlphaType;
}
return true;
}
SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap) : fBitmap(bitmap) {
SkASSERT(valid_for_bitmap_device(bitmap.info(), NULL));
}
SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap, const SkDeviceProperties& deviceProperties)
: SkBaseDevice(deviceProperties)
, fBitmap(bitmap)
{
SkASSERT(valid_for_bitmap_device(bitmap.info(), NULL));
}
SkBitmapDevice* SkBitmapDevice::Create(const SkImageInfo& origInfo,
const SkDeviceProperties* props) {
SkAlphaType newAT = origInfo.alphaType();
if (!valid_for_bitmap_device(origInfo, &newAT)) {
return NULL;
}
const SkImageInfo info = origInfo.makeAlphaType(newAT);
SkBitmap bitmap;
if (kUnknown_SkColorType == info.colorType()) {
if (!bitmap.setInfo(info)) {
return NULL;
}
} else {
if (!bitmap.tryAllocPixels(info)) {
return NULL;
}
if (!bitmap.info().isOpaque()) {
bitmap.eraseColor(SK_ColorTRANSPARENT);
}
}
if (props) {
return SkNEW_ARGS(SkBitmapDevice, (bitmap, *props));
} else {
return SkNEW_ARGS(SkBitmapDevice, (bitmap));
}
}
SkImageInfo SkBitmapDevice::imageInfo() const {
return fBitmap.info();
}
void SkBitmapDevice::setNewSize(const SkISize& size) {
SkASSERT(!fBitmap.pixelRef());
fBitmap.setInfo(fBitmap.info().makeWH(size.fWidth, size.fHeight));
}
void SkBitmapDevice::replaceBitmapBackendForRasterSurface(const SkBitmap& bm) {
SkASSERT(bm.width() == fBitmap.width());
SkASSERT(bm.height() == fBitmap.height());
fBitmap = bm; // intent is to use bm's pixelRef (and rowbytes/config)
fBitmap.lockPixels();
}
SkBaseDevice* SkBitmapDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
SkDeviceProperties leaky(cinfo.fPixelGeometry);
return SkBitmapDevice::Create(cinfo.fInfo, &leaky);
}
void SkBitmapDevice::lockPixels() {
if (fBitmap.lockPixelsAreWritable()) {
fBitmap.lockPixels();
}
}
void SkBitmapDevice::unlockPixels() {
if (fBitmap.lockPixelsAreWritable()) {
fBitmap.unlockPixels();
}
}
const SkBitmap& SkBitmapDevice::onAccessBitmap() {
return fBitmap;
}
void* SkBitmapDevice::onAccessPixels(SkImageInfo* info, size_t* rowBytes) {
if (fBitmap.getPixels()) {
*info = fBitmap.info();
*rowBytes = fBitmap.rowBytes();
return fBitmap.getPixels();
}
return NULL;
}
#include "SkConfig8888.h"
#include "SkPixelRef.h"
bool SkBitmapDevice::onWritePixels(const SkImageInfo& srcInfo, const void* srcPixels,
size_t srcRowBytes, int x, int y) {
// since we don't stop creating un-pixeled devices yet, check for no pixels here
if (NULL == fBitmap.getPixels()) {
return false;
}
const SkImageInfo dstInfo = fBitmap.info().makeWH(srcInfo.width(), srcInfo.height());
void* dstPixels = fBitmap.getAddr(x, y);
size_t dstRowBytes = fBitmap.rowBytes();
if (SkPixelInfo::CopyPixels(dstInfo, dstPixels, dstRowBytes, srcInfo, srcPixels, srcRowBytes)) {
fBitmap.notifyPixelsChanged();
return true;
}
return false;
}
bool SkBitmapDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int x, int y) {
return fBitmap.readPixels(dstInfo, dstPixels, dstRowBytes, x, y);
}
///////////////////////////////////////////////////////////////////////////////
void SkBitmapDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
draw.drawPaint(paint);
}
void SkBitmapDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
CHECK_FOR_ANNOTATION(paint);
draw.drawPoints(mode, count, pts, paint);
}
void SkBitmapDevice::drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) {
CHECK_FOR_ANNOTATION(paint);
draw.drawRect(r, paint);
}
void SkBitmapDevice::drawOval(const SkDraw& draw, const SkRect& oval, const SkPaint& paint) {
CHECK_FOR_ANNOTATION(paint);
SkPath path;
path.addOval(oval);
// call the VIRTUAL version, so any subclasses who do handle drawPath aren't
// required to override drawOval.
this->drawPath(draw, path, paint, NULL, true);
}
void SkBitmapDevice::drawRRect(const SkDraw& draw, const SkRRect& rrect, const SkPaint& paint) {
CHECK_FOR_ANNOTATION(paint);
#ifdef SK_IGNORE_BLURRED_RRECT_OPT
SkPath path;
path.addRRect(rrect);
// call the VIRTUAL version, so any subclasses who do handle drawPath aren't
// required to override drawRRect.
this->drawPath(draw, path, paint, NULL, true);
#else
draw.drawRRect(rrect, paint);
#endif
}
void SkBitmapDevice::drawPath(const SkDraw& draw, const SkPath& path,
const SkPaint& paint, const SkMatrix* prePathMatrix,
bool pathIsMutable) {
CHECK_FOR_ANNOTATION(paint);
draw.drawPath(path, paint, prePathMatrix, pathIsMutable);
}
void SkBitmapDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
const SkMatrix& matrix, const SkPaint& paint) {
draw.drawBitmap(bitmap, matrix, NULL, paint);
}
void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
const SkRect* src, const SkRect& dst,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags) {
SkMatrix matrix;
SkRect bitmapBounds, tmpSrc, tmpDst;
SkBitmap tmpBitmap;
bitmapBounds.isetWH(bitmap.width(), bitmap.height());
// Compute matrix from the two rectangles
if (src) {
tmpSrc = *src;
} else {
tmpSrc = bitmapBounds;
}
matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);
const SkRect* dstPtr = &dst;
const SkBitmap* bitmapPtr = &bitmap;
// clip the tmpSrc to the bounds of the bitmap, and recompute dstRect if
// needed (if the src was clipped). No check needed if src==null.
if (src) {
if (!bitmapBounds.contains(*src)) {
if (!tmpSrc.intersect(bitmapBounds)) {
return; // nothing to draw
}
// recompute dst, based on the smaller tmpSrc
matrix.mapRect(&tmpDst, tmpSrc);
dstPtr = &tmpDst;
}
// since we may need to clamp to the borders of the src rect within
// the bitmap, we extract a subset.
const SkIRect srcIR = tmpSrc.roundOut();
if(bitmap.pixelRef()->getTexture()) {
// Accelerated source canvas, don't use extractSubset but readPixels to get the subset.
// This way, the pixels are copied in CPU memory instead of GPU memory.
bitmap.pixelRef()->readPixels(&tmpBitmap, &srcIR);
} else {
if (!bitmap.extractSubset(&tmpBitmap, srcIR)) {
return;
}
}
bitmapPtr = &tmpBitmap;
// Since we did an extract, we need to adjust the matrix accordingly
SkScalar dx = 0, dy = 0;
if (srcIR.fLeft > 0) {
dx = SkIntToScalar(srcIR.fLeft);
}
if (srcIR.fTop > 0) {
dy = SkIntToScalar(srcIR.fTop);
}
if (dx || dy) {
matrix.preTranslate(dx, dy);
}
SkRect extractedBitmapBounds;
extractedBitmapBounds.isetWH(bitmapPtr->width(), bitmapPtr->height());
if (extractedBitmapBounds == tmpSrc) {
// no fractional part in src, we can just call drawBitmap
goto USE_DRAWBITMAP;
}
} else {
USE_DRAWBITMAP:
// We can go faster by just calling drawBitmap, which will concat the
// matrix with the CTM, and try to call drawSprite if it can. If not,
// it will make a shader and call drawRect, as we do below.
draw.drawBitmap(*bitmapPtr, matrix, dstPtr, paint);
return;
}
// construct a shader, so we can call drawRect with the dst
SkShader* s = SkShader::CreateBitmapShader(*bitmapPtr,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode,
&matrix);
if (NULL == s) {
return;
}
SkPaint paintWithShader(paint);
paintWithShader.setStyle(SkPaint::kFill_Style);
paintWithShader.setShader(s)->unref();
// Call ourself, in case the subclass wanted to share this setup code
// but handle the drawRect code themselves.
this->drawRect(draw, *dstPtr, paintWithShader);
}
void SkBitmapDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
int x, int y, const SkPaint& paint) {
draw.drawSprite(bitmap, x, y, paint);
}
void SkBitmapDevice::drawText(const SkDraw& draw, const void* text, size_t len,
SkScalar x, SkScalar y, const SkPaint& paint) {
draw.drawText((const char*)text, len, x, y, paint);
}
void SkBitmapDevice::drawPosText(const SkDraw& draw, const void* text, size_t len,
const SkScalar xpos[], int scalarsPerPos,
const SkPoint& offset, const SkPaint& paint) {
draw.drawPosText((const char*)text, len, xpos, scalarsPerPos, offset, paint);
}
void SkBitmapDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
int vertexCount,
const SkPoint verts[], const SkPoint textures[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
indices, indexCount, paint);
}
void SkBitmapDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
int x, int y, const SkPaint& paint) {
const SkBitmap& src = device->accessBitmap(false);
draw.drawSprite(src, x, y, paint);
}
SkSurface* SkBitmapDevice::newSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
return SkSurface::NewRaster(info, &props);
}
const void* SkBitmapDevice::peekPixels(SkImageInfo* info, size_t* rowBytes) {
const SkImageInfo bmInfo = fBitmap.info();
if (fBitmap.getPixels() && (kUnknown_SkColorType != bmInfo.colorType())) {
if (info) {
*info = bmInfo;
}
if (rowBytes) {
*rowBytes = fBitmap.rowBytes();
}
return fBitmap.getPixels();
}
return NULL;
}
SkImageFilter::Cache* SkBitmapDevice::getImageFilterCache() {
SkImageFilter::Cache* cache = SkImageFilter::Cache::Get();
cache->ref();
return cache;
}
///////////////////////////////////////////////////////////////////////////////
bool SkBitmapDevice::onShouldDisableLCD(const SkPaint& paint) const {
if (kN32_SkColorType != fBitmap.colorType() ||
paint.getRasterizer() ||
paint.getPathEffect() ||
paint.isFakeBoldText() ||
paint.getStyle() != SkPaint::kFill_Style ||
!SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode))
{
return true;
}
return false;
}