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/*
 * Copyright 2010 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */



#ifndef GrConfig_DEFINED
#define GrConfig_DEFINED

#include "SkTypes.h"

///////////////////////////////////////////////////////////////////////////////
// preconfig section:
//
// All the work before including GrUserConfig.h should center around guessing
// what platform we're on, and defining low-level symbols based on that.
//
// A build environment may have already defined symbols, so we first check
// for that
//

// hack to ensure we know what sort of Apple platform we're on
#if defined(__APPLE_CPP__) || defined(__APPLE_CC__)
    #include <TargetConditionals.h>
#endif

/**
 *  Gr defines are set to 0 or 1, rather than being undefined or defined
 */

#if !defined(GR_CACHE_STATS)
  #ifdef SK_DEVELOPER
      #define GR_CACHE_STATS  1
  #else
      #define GR_CACHE_STATS  0
  #endif
#endif

#if !defined(GR_GPU_STATS)
  #ifdef SK_DEVELOPER
      #define GR_GPU_STATS    1
  #else
      #define GR_GPU_STATS    0
  #endif
#endif

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

#if defined(SK_BUILD_FOR_WIN32)
// VC8 doesn't support stdint.h, so we define those types here.
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef short int16_t;
typedef unsigned short uint16_t;
typedef int int32_t;
typedef unsigned uint32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/*
 *  Include stdint.h with defines that trigger declaration of C99 limit/const
 *  macros here before anyone else has a chance to include stdint.h without
 *  these.
 */
#ifndef __STDC_LIMIT_MACROS
#define __STDC_LIMIT_MACROS
#endif
#ifndef __STDC_CONSTANT_MACROS
#define __STDC_CONSTANT_MACROS
#endif
#include <stdint.h>
#endif

/*
 *  The "user config" file can be empty, and everything should work. It is
 *  meant to store a given platform/client's overrides of our guess-work.
 *
 *  A alternate user config file can be specified by defining
 *  GR_USER_CONFIG_FILE. It should be defined relative to GrConfig.h
 *
 *  e.g. it can change the BUILD target or supply its own defines for anything
 *  else (e.g. GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT)
 */
#if !defined(GR_USER_CONFIG_FILE)
    #include "GrUserConfig.h"
#else
    #include GR_USER_CONFIG_FILE
#endif


///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// postconfig section:
//

/**
 *  GR_STRING makes a string of X where X is expanded before conversion to a string
 *  if X itself contains macros.
 */
#define GR_STRING(X) GR_STRING_IMPL(X)
#define GR_STRING_IMPL(X) #X

/**
 *  GR_CONCAT concatenates X and Y  where each is expanded before
 *  contanenation if either contains macros.
 */
#define GR_CONCAT(X,Y) GR_CONCAT_IMPL(X,Y)
#define GR_CONCAT_IMPL(X,Y) X##Y

/**
 *  Creates a string of the form "<filename>(<linenumber>) : "
 */
#define GR_FILE_AND_LINE_STR __FILE__ "(" GR_STRING(__LINE__) ") : "

/**
 *  Compilers have different ways of issuing warnings. This macro
 *  attempts to abstract them, but may need to be specialized for your
 *  particular compiler.
 *  To insert compiler warnings use "#pragma message GR_WARN(<string>)"
 */
#if defined(_MSC_VER) && _MSC_VER
    #define GR_WARN(MSG) (GR_FILE_AND_LINE_STR "WARNING: " MSG)
#else//__GNUC__ - may need other defines for different compilers
    #define GR_WARN(MSG) ("WARNING: " MSG)
#endif

/**
 *  GR_ALWAYSBREAK is an unconditional break in all builds.
 */
#if !defined(GR_ALWAYSBREAK)
    #if     defined(SK_BUILD_FOR_WIN32)
        #define GR_ALWAYSBREAK SkNO_RETURN_HINT(); __debugbreak()
    #else
        // TODO: do other platforms really not have continuable breakpoints?
        // sign extend for 64bit architectures to be sure this is
        // in the high address range
        #define GR_ALWAYSBREAK SkNO_RETURN_HINT(); *((int*)(int64_t)(int32_t)0xbeefcafe) = 0;
    #endif
#endif

/**
 *  GR_DEBUGBREAK is an unconditional break in debug builds.
 */
#if !defined(GR_DEBUGBREAK)
    #ifdef SK_DEBUG
        #define GR_DEBUGBREAK GR_ALWAYSBREAK
    #else
        #define GR_DEBUGBREAK
    #endif
#endif

/**
 *  GR_ALWAYSASSERT is an assertion in all builds.
 */
#if !defined(GR_ALWAYSASSERT)
    #define GR_ALWAYSASSERT(COND)                                        \
        do {                                                             \
            if (!(COND)) {                                               \
                SkDebugf("%s %s failed\n", GR_FILE_AND_LINE_STR, #COND); \
                GR_ALWAYSBREAK;                                          \
            }                                                            \
        } while (false)
#endif

/**
 *  GR_DEBUGASSERT is an assertion in debug builds only.
 */
#if !defined(GR_DEBUGASSERT)
    #ifdef SK_DEBUG
        #define GR_DEBUGASSERT(COND) GR_ALWAYSASSERT(COND)
    #else
        #define GR_DEBUGASSERT(COND)
    #endif
#endif

/**
 *  Prettier forms of the above macros.
 */
#define GrAlwaysAssert(COND) GR_ALWAYSASSERT(COND)

/**
 *  GR_STATIC_ASSERT is a compile time assertion. Depending on the platform
 *  it may print the message in the compiler log. Obviously, the condition must
 *  be evaluatable at compile time.
 */
// VS 2010 and GCC compiled with c++0x or gnu++0x support the new
// static_assert.
#if !defined(GR_STATIC_ASSERT)
    #if (defined(_MSC_VER) && _MSC_VER >= 1600) || (defined(__GXX_EXPERIMENTAL_CXX0X__) && __GXX_EXPERIMENTAL_CXX0X__)
        #define GR_STATIC_ASSERT(CONDITION) static_assert(CONDITION, "bug")
    #else
        template <bool> class GR_STATIC_ASSERT_FAILURE;
        template <> class GR_STATIC_ASSERT_FAILURE<true> {};
        #define GR_STATIC_ASSERT(CONDITION) \
            enum {GR_CONCAT(X,__LINE__) = \
            sizeof(GR_STATIC_ASSERT_FAILURE<CONDITION>)}
    #endif
#endif

/**
 * GR_GEOM_BUFFER_MAP_THRESHOLD gives a threshold (in bytes) for when Gr should
 * map a GrGeometryBuffer to update its contents. It will use map() if the
 * size of the updated region is greater than the threshold. Otherwise it will
 * use updateData().
 */
#if !defined(GR_GEOM_BUFFER_MAP_THRESHOLD)
    #define GR_GEOM_BUFFER_MAP_THRESHOLD (1 << 15)
#endif

/**
 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can be selected
 * as a path renderer. GrStrokePathRenderer is currently an experimental path renderer.
 */
#if !defined(GR_STROKE_PATH_RENDERING)
    #define GR_STROKE_PATH_RENDERING                 0
#endif

/**
 * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers created
 * in the GPU backend are always allocated on the heap or are allowed to be
 * allocated on the stack for smaller memory requests.
 *
 * This is only used for memory buffers that are created and then passed through to the
 * 3D API (e.g. as texture or geometry data)
 */
#if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP)
    #define GR_ALWAYS_ALLOCATE_ON_HEAP 0
#endif

/**
 * GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turned on. The trace
 * markers will be printed out instead of making the backend calls to push and pop them.
 */
#if !defined(GR_FORCE_GPU_TRACE_DEBUGGING)
    #define GR_FORCE_GPU_TRACE_DEBUGGING 0
#endif

#endif