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/*
 * Copyright 2006 The Android Open Source Project
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef SkPostConfig_DEFINED
#define SkPostConfig_DEFINED

#if defined(SK_BUILD_FOR_WIN32) || defined(SK_BUILD_FOR_WINCE)
#  define SK_BUILD_FOR_WIN
#endif

#if defined(SK_DEBUG) && defined(SK_RELEASE)
#  error "cannot define both SK_DEBUG and SK_RELEASE"
#elif !defined(SK_DEBUG) && !defined(SK_RELEASE)
#  error "must define either SK_DEBUG or SK_RELEASE"
#endif

#if defined(SK_SUPPORT_UNITTEST) && !defined(SK_DEBUG)
#  error "can't have unittests without debug"
#endif

/**
 * Matrix calculations may be float or double.
 * The default is double, as that is faster given our impl uses doubles
 * for intermediate calculations.
 */
#if defined(SK_MSCALAR_IS_DOUBLE) && defined(SK_MSCALAR_IS_FLOAT)
#  error "cannot define both SK_MSCALAR_IS_DOUBLE and SK_MSCALAR_IS_FLOAT"
#elif !defined(SK_MSCALAR_IS_DOUBLE) && !defined(SK_MSCALAR_IS_FLOAT)
#  define SK_MSCALAR_IS_DOUBLE
#endif

#if defined(SK_CPU_LENDIAN) && defined(SK_CPU_BENDIAN)
#  error "cannot define both SK_CPU_LENDIAN and SK_CPU_BENDIAN"
#elif !defined(SK_CPU_LENDIAN) && !defined(SK_CPU_BENDIAN)
#  error "must define either SK_CPU_LENDIAN or SK_CPU_BENDIAN"
#endif

/**
 * Ensure the port has defined all of SK_X32_SHIFT, or none of them.
 */
#ifdef SK_A32_SHIFT
#  if !defined(SK_R32_SHIFT) || !defined(SK_G32_SHIFT) || !defined(SK_B32_SHIFT)
#    error "all or none of the 32bit SHIFT amounts must be defined"
#  endif
#else
#  if defined(SK_R32_SHIFT) || defined(SK_G32_SHIFT) || defined(SK_B32_SHIFT)
#    error "all or none of the 32bit SHIFT amounts must be defined"
#  endif
#endif

#if !defined(SK_HAS_COMPILER_FEATURE)
#  if defined(__has_feature)
#    define SK_HAS_COMPILER_FEATURE(x) __has_feature(x)
#  else
#    define SK_HAS_COMPILER_FEATURE(x) 0
#  endif
#endif

#if !defined(SK_ATTRIBUTE)
#  if defined(__clang__) || defined(__GNUC__)
#    define SK_ATTRIBUTE(attr) __attribute__((attr))
#  else
#    define SK_ATTRIBUTE(attr)
#  endif
#endif

// As usual, there are two ways to increase alignment... the MSVC way and the everyone-else way.
#ifndef SK_STRUCT_ALIGN
    #ifdef _MSC_VER
        #define SK_STRUCT_ALIGN(N) __declspec(align(N))
    #else
        #define SK_STRUCT_ALIGN(N) __attribute__((aligned(N)))
    #endif
#endif

#if !defined(SK_SUPPORT_GPU)
#  define SK_SUPPORT_GPU 1
#endif

/**
 * The clang static analyzer likes to know that when the program is not
 * expected to continue (crash, assertion failure, etc). It will notice that
 * some combination of parameters lead to a function call that does not return.
 * It can then make appropriate assumptions about the parameters in code
 * executed only if the non-returning function was *not* called.
 */
#if !defined(SkNO_RETURN_HINT)
#  if SK_HAS_COMPILER_FEATURE(attribute_analyzer_noreturn)
     static inline void SkNO_RETURN_HINT() __attribute__((analyzer_noreturn));
     static inline void SkNO_RETURN_HINT() {}
#  else
#    define SkNO_RETURN_HINT() do {} while (false)
#  endif
#endif

///////////////////////////////////////////////////////////////////////////////

#ifndef SkNEW
#  define SkNEW(type_name)                           (new type_name)
#  define SkNEW_ARGS(type_name, args)                (new type_name args)
#  define SkNEW_ARRAY(type_name, count)              (new type_name[(count)])
#  define SkNEW_PLACEMENT(buf, type_name)            (new (buf) type_name)
#  define SkNEW_PLACEMENT_ARGS(buf, type_name, args) (new (buf) type_name args)
#  define SkDELETE(obj)                              (delete (obj))
#  define SkDELETE_ARRAY(array)                      (delete[] (array))
#endif

#ifndef SK_CRASH
#  ifdef SK_BUILD_FOR_WIN
#    define SK_CRASH() __debugbreak()
#  else
#    if 1   // set to 0 for infinite loop, which can help connecting gdb
#      define SK_CRASH() do { SkNO_RETURN_HINT(); *(int *)(uintptr_t)0xbbadbeef = 0; } while (false)
#    else
#      define SK_CRASH() do { SkNO_RETURN_HINT(); } while (true)
#    endif
#  endif
#endif

///////////////////////////////////////////////////////////////////////////////

/**
 * SK_ENABLE_INST_COUNT controlls printing how many reference counted objects
 * are still held on exit.
 * Defaults to 1 in DEBUG and 0 in RELEASE.
 */
#ifndef SK_ENABLE_INST_COUNT
// Only enabled for static builds, because instance counting relies on static
// variables in functions defined in header files.
#  if SK_DEVELOPER && !defined(SKIA_DLL)
#    define SK_ENABLE_INST_COUNT 1
#  else
#    define SK_ENABLE_INST_COUNT 0
#  endif
#endif

///////////////////////////////////////////////////////////////////////////////

#ifdef SK_BUILD_FOR_WIN
#  ifndef WIN32_LEAN_AND_MEAN
#    define WIN32_LEAN_AND_MEAN
#    define WIN32_IS_MEAN_WAS_LOCALLY_DEFINED
#  endif
#  ifndef NOMINMAX
#    define NOMINMAX
#    define NOMINMAX_WAS_LOCALLY_DEFINED
#  endif
#
#  include <windows.h>
#
#  ifdef WIN32_IS_MEAN_WAS_LOCALLY_DEFINED
#    undef WIN32_IS_MEAN_WAS_LOCALLY_DEFINED
#    undef WIN32_LEAN_AND_MEAN
#  endif
#  ifdef NOMINMAX_WAS_LOCALLY_DEFINED
#    undef NOMINMAX_WAS_LOCALLY_DEFINED
#    undef NOMINMAX
#  endif
#
#  ifndef SK_A32_SHIFT
#    define SK_A32_SHIFT 24
#    define SK_R32_SHIFT 16
#    define SK_G32_SHIFT 8
#    define SK_B32_SHIFT 0
#  endif
#
#endif

#ifndef SK_ALWAYSBREAK
#  ifdef SK_DEBUG
#    define SK_ALWAYSBREAK(cond) do { \
              if (cond) break; \
              SkNO_RETURN_HINT(); \
              SkDebugf("%s:%d: failed assertion \"%s\"\n", __FILE__, __LINE__, #cond); \
              SK_CRASH(); \
        } while (false)
#  else
#    define SK_ALWAYSBREAK(cond) do { if (cond) break; SK_CRASH(); } while (false)
#  endif
#endif

/**
 *  We check to see if the SHIFT value has already been defined.
 *  if not, we define it ourself to some default values. We default to OpenGL
 *  order (in memory: r,g,b,a)
 */
#ifndef SK_A32_SHIFT
#  ifdef SK_CPU_BENDIAN
#    define SK_R32_SHIFT    24
#    define SK_G32_SHIFT    16
#    define SK_B32_SHIFT    8
#    define SK_A32_SHIFT    0
#  else
#    define SK_R32_SHIFT    0
#    define SK_G32_SHIFT    8
#    define SK_B32_SHIFT    16
#    define SK_A32_SHIFT    24
#  endif
#endif

/**
 * SkColor has well defined shift values, but SkPMColor is configurable. This
 * macro is a convenience that returns true if the shift values are equal while
 * ignoring the machine's endianness.
 */
#define SK_COLOR_MATCHES_PMCOLOR_BYTE_ORDER \
    (SK_A32_SHIFT == 24 && SK_R32_SHIFT == 16 && SK_G32_SHIFT == 8 && SK_B32_SHIFT == 0)

/**
 * SK_PMCOLOR_BYTE_ORDER can be used to query the byte order of SkPMColor at compile time. The
 * relationship between the byte order and shift values depends on machine endianness. If the shift
 * order is R=0, G=8, B=16, A=24 then ((char*)&pmcolor)[0] will produce the R channel on a little
 * endian machine and the A channel on a big endian machine. Thus, given those shifts values,
 * SK_PMCOLOR_BYTE_ORDER(R,G,B,A) will be true on a little endian machine and
 * SK_PMCOLOR_BYTE_ORDER(A,B,G,R) will be true on a big endian machine.
 */
#ifdef SK_CPU_BENDIAN
#  define SK_PMCOLOR_BYTE_ORDER(C0, C1, C2, C3)     \
        (SK_ ## C3 ## 32_SHIFT == 0  &&             \
         SK_ ## C2 ## 32_SHIFT == 8  &&             \
         SK_ ## C1 ## 32_SHIFT == 16 &&             \
         SK_ ## C0 ## 32_SHIFT == 24)
#else
#  define SK_PMCOLOR_BYTE_ORDER(C0, C1, C2, C3)     \
        (SK_ ## C0 ## 32_SHIFT == 0  &&             \
         SK_ ## C1 ## 32_SHIFT == 8  &&             \
         SK_ ## C2 ## 32_SHIFT == 16 &&             \
         SK_ ## C3 ## 32_SHIFT == 24)
#endif

//////////////////////////////////////////////////////////////////////////////////////////////
#ifndef SK_BUILD_FOR_WINCE
#  include <string.h>
#  include <stdlib.h>
#else
#  define _CMNINTRIN_DECLARE_ONLY
#  include "cmnintrin.h"
#endif

#if defined SK_DEBUG && defined SK_BUILD_FOR_WIN32
#  ifdef free
#    undef free
#  endif
#  include <crtdbg.h>
#  undef free
#
#  ifdef SK_DEBUGx
#    if defined(SK_SIMULATE_FAILED_MALLOC) && defined(__cplusplus)
       void * operator new(
           size_t cb,
           int nBlockUse,
           const char * szFileName,
           int nLine,
           int foo
           );
       void * operator new[](
           size_t cb,
           int nBlockUse,
           const char * szFileName,
           int nLine,
           int foo
           );
       void operator delete(
           void *pUserData,
           int, const char*, int, int
           );
       void operator delete(
           void *pUserData
           );
       void operator delete[]( void * p );
#      define DEBUG_CLIENTBLOCK   new( _CLIENT_BLOCK, __FILE__, __LINE__, 0)
#    else
#      define DEBUG_CLIENTBLOCK   new( _CLIENT_BLOCK, __FILE__, __LINE__)
#    endif
#    define new DEBUG_CLIENTBLOCK
#  else
#    define DEBUG_CLIENTBLOCK
#  endif
#endif

//////////////////////////////////////////////////////////////////////

#if !defined(SK_UNUSED)
#  define SK_UNUSED SK_ATTRIBUTE(unused)
#endif

#if !defined(SK_ATTR_DEPRECATED)
   // FIXME: we ignore msg for now...
#  define SK_ATTR_DEPRECATED(msg) SK_ATTRIBUTE(deprecated)
#endif

#if !defined(SK_ATTR_EXTERNALLY_DEPRECATED)
#  if !defined(SK_INTERNAL)
#    define SK_ATTR_EXTERNALLY_DEPRECATED(msg) SK_ATTR_DEPRECATED(msg)
#  else
#    define SK_ATTR_EXTERNALLY_DEPRECATED(msg)
#  endif
#endif

/**
 * If your judgment is better than the compiler's (i.e. you've profiled it),
 * you can use SK_ALWAYS_INLINE to force inlining. E.g.
 *     inline void someMethod() { ... }             // may not be inlined
 *     SK_ALWAYS_INLINE void someMethod() { ... }   // should always be inlined
 */
#if !defined(SK_ALWAYS_INLINE)
#  if defined(SK_BUILD_FOR_WIN)
#    define SK_ALWAYS_INLINE __forceinline
#  else
#    define SK_ALWAYS_INLINE SK_ATTRIBUTE(always_inline) inline
#  endif
#endif

//////////////////////////////////////////////////////////////////////

#if defined(__clang__) || defined(__GNUC__)
#  define SK_PREFETCH(ptr) __builtin_prefetch(ptr)
#  define SK_WRITE_PREFETCH(ptr) __builtin_prefetch(ptr, 1)
#else
#  define SK_PREFETCH(ptr)
#  define SK_WRITE_PREFETCH(ptr)
#endif

//////////////////////////////////////////////////////////////////////

#ifndef SK_PRINTF_LIKE
#  if defined(__clang__) || defined(__GNUC__)
#    define SK_PRINTF_LIKE(A, B) __attribute__((format(printf, (A), (B))))
#  else
#    define SK_PRINTF_LIKE(A, B)
#  endif
#endif

//////////////////////////////////////////////////////////////////////

#ifndef SK_SIZE_T_SPECIFIER
#  if defined(_MSC_VER)
#    define SK_SIZE_T_SPECIFIER "%Iu"
#  else
#    define SK_SIZE_T_SPECIFIER "%zu"
#  endif
#endif

//////////////////////////////////////////////////////////////////////

#ifndef SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
#  define SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 1
#endif

//////////////////////////////////////////////////////////////////////

#ifndef SK_EGL
#  if defined(SK_BUILD_FOR_ANDROID)
#    define SK_EGL 1
#  else
#    define SK_EGL 0
#  endif
#endif

//////////////////////////////////////////////////////////////////////

#if defined(SK_GAMMA_EXPONENT) && defined(SK_GAMMA_SRGB)
#  error "cannot define both SK_GAMMA_EXPONENT and SK_GAMMA_SRGB"
#elif defined(SK_GAMMA_SRGB)
#  define SK_GAMMA_EXPONENT (0.0f)
#elif !defined(SK_GAMMA_EXPONENT)
#  define SK_GAMMA_EXPONENT (2.2f)
#endif

//////////////////////////////////////////////////////////////////////

#ifndef GR_TEST_UTILS
#  define GR_TEST_UTILS 1
#endif

#endif // SkPostConfig_DEFINED