/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBitmap_DEFINED
#define SkBitmap_DEFINED
#include "SkColor.h"
#include "SkColorTable.h"
#include "SkImageInfo.h"
#include "SkPoint.h"
#include "SkRefCnt.h"
struct SkMask;
struct SkIRect;
struct SkRect;
class SkPaint;
class SkPixelRef;
class SkPixelRefFactory;
class SkRegion;
class SkString;
class GrTexture;
/** \class SkBitmap
The SkBitmap class specifies a raster bitmap. A bitmap has an integer width
and height, and a format (colortype), and a pointer to the actual pixels.
Bitmaps can be drawn into a SkCanvas, but they are also used to specify the
target of a SkCanvas' drawing operations.
A const SkBitmap exposes getAddr(), which lets a caller write its pixels;
the constness is considered to apply to the bitmap's configuration, not
its contents.
*/
class SK_API SkBitmap {
public:
class SK_API Allocator;
/**
* Default construct creates a bitmap with zero width and height, and no pixels.
* Its colortype is set to kUnknown_SkColorType.
*/
SkBitmap();
/**
* Copy the settings from the src into this bitmap. If the src has pixels
* allocated, they will be shared, not copied, so that the two bitmaps will
* reference the same memory for the pixels. If a deep copy is needed,
* where the new bitmap has its own separate copy of the pixels, use
* deepCopyTo().
*/
SkBitmap(const SkBitmap& src);
~SkBitmap();
/** Copies the src bitmap into this bitmap. Ownership of the src bitmap's pixels remains
with the src bitmap.
*/
SkBitmap& operator=(const SkBitmap& src);
/** Swap the fields of the two bitmaps. This routine is guaranteed to never fail or throw.
*/
// This method is not exported to java.
void swap(SkBitmap& other);
///////////////////////////////////////////////////////////////////////////
const SkImageInfo& info() const { return fInfo; }
int width() const { return fInfo.width(); }
int height() const { return fInfo.height(); }
SkColorType colorType() const { return fInfo.colorType(); }
SkAlphaType alphaType() const { return fInfo.alphaType(); }
SkColorProfileType profileType() const { return fInfo.profileType(); }
/**
* Return the number of bytes per pixel based on the colortype. If the colortype is
* kUnknown_SkColorType, then 0 is returned.
*/
int bytesPerPixel() const { return fInfo.bytesPerPixel(); }
/**
* Return the rowbytes expressed as a number of pixels (like width and height).
* If the colortype is kUnknown_SkColorType, then 0 is returned.
*/
int rowBytesAsPixels() const {
return fRowBytes >> this->shiftPerPixel();
}
/**
* Return the shift amount per pixel (i.e. 0 for 1-byte per pixel, 1 for 2-bytes per pixel
* colortypes, 2 for 4-bytes per pixel colortypes). Return 0 for kUnknown_SkColorType.
*/
int shiftPerPixel() const { return this->bytesPerPixel() >> 1; }
///////////////////////////////////////////////////////////////////////////
/** Return true iff the bitmap has empty dimensions.
* Hey! Before you use this, see if you really want to know drawsNothing() instead.
*/
bool empty() const { return fInfo.isEmpty(); }
/** Return true iff the bitmap has no pixelref. Note: this can return true even if the
* dimensions of the bitmap are > 0 (see empty()).
* Hey! Before you use this, see if you really want to know drawsNothing() instead.
*/
bool isNull() const { return NULL == fPixelRef; }
/** Return true iff drawing this bitmap has no effect.
*/
bool drawsNothing() const { return this->empty() || this->isNull(); }
/** Return the number of bytes between subsequent rows of the bitmap. */
size_t rowBytes() const { return fRowBytes; }
/**
* Set the bitmap's alphaType, returning true on success. If false is
* returned, then the specified new alphaType is incompatible with the
* colortype, and the current alphaType is unchanged.
*
* Note: this changes the alphatype for the underlying pixels, which means
* that all bitmaps that might be sharing (subsets of) the pixels will
* be affected.
*/
bool setAlphaType(SkAlphaType);
/** Return the address of the pixels for this SkBitmap.
*/
void* getPixels() const { return fPixels; }
/** Return the byte size of the pixels, based on the height and rowBytes.
Note this truncates the result to 32bits. Call getSize64() to detect
if the real size exceeds 32bits.
*/
size_t getSize() const { return fInfo.height() * fRowBytes; }
/** Return the number of bytes from the pointer returned by getPixels()
to the end of the allocated space in the buffer. Required in
cases where extractSubset has been called.
*/
size_t getSafeSize() const { return fInfo.getSafeSize(fRowBytes); }
/**
* Return the full size of the bitmap, in bytes.
*/
int64_t computeSize64() const {
return sk_64_mul(fInfo.height(), fRowBytes);
}
/**
* Return the number of bytes from the pointer returned by getPixels()
* to the end of the allocated space in the buffer. This may be smaller
* than computeSize64() if there is any rowbytes padding beyond the width.
*/
int64_t computeSafeSize64() const {
return fInfo.getSafeSize64(fRowBytes);
}
/** Returns true if this bitmap is marked as immutable, meaning that the
contents of its pixels will not change for the lifetime of the bitmap.
*/
bool isImmutable() const;
/** Marks this bitmap as immutable, meaning that the contents of its
pixels will not change for the lifetime of the bitmap and of the
underlying pixelref. This state can be set, but it cannot be
cleared once it is set. This state propagates to all other bitmaps
that share the same pixelref.
*/
void setImmutable();
/** Returns true if the bitmap is opaque (has no translucent/transparent pixels).
*/
bool isOpaque() const {
return SkAlphaTypeIsOpaque(this->alphaType());
}
/** Returns true if the bitmap is volatile (i.e. should not be cached by devices.)
*/
bool isVolatile() const;
/** Specify whether this bitmap is volatile. Bitmaps are not volatile by
default. Temporary bitmaps that are discarded after use should be
marked as volatile. This provides a hint to the device that the bitmap
should not be cached. Providing this hint when appropriate can
improve performance by avoiding unnecessary overhead and resource
consumption on the device.
*/
void setIsVolatile(bool);
/** Reset the bitmap to its initial state (see default constructor). If we are a (shared)
owner of the pixels, that ownership is decremented.
*/
void reset();
/**
* This will brute-force return true if all of the pixels in the bitmap
* are opaque. If it fails to read the pixels, or encounters an error,
* it will return false.
*
* Since this can be an expensive operation, the bitmap stores a flag for
* this (isOpaque). Only call this if you need to compute this value from
* "unknown" pixels.
*/
static bool ComputeIsOpaque(const SkBitmap&);
/**
* Return the bitmap's bounds [0, 0, width, height] as an SkRect
*/
void getBounds(SkRect* bounds) const;
void getBounds(SkIRect* bounds) const;
SkIRect bounds() const { return fInfo.bounds(); }
SkISize dimensions() const { return fInfo.dimensions(); }
bool setInfo(const SkImageInfo&, size_t rowBytes = 0);
/**
* Allocate the bitmap's pixels to match the requested image info. If the Factory
* is non-null, call it to allcoate the pixelref. If the ImageInfo requires
* a colortable, then ColorTable must be non-null, and will be ref'd.
* On failure, the bitmap will be set to empty and return false.
*/
bool SK_WARN_UNUSED_RESULT tryAllocPixels(const SkImageInfo&, SkPixelRefFactory*, SkColorTable*);
void allocPixels(const SkImageInfo& info, SkPixelRefFactory* factory, SkColorTable* ctable) {
if (!this->tryAllocPixels(info, factory, ctable)) {
sk_throw();
}
}
/**
* Allocate the bitmap's pixels to match the requested image info and
* rowBytes. If the request cannot be met (e.g. the info is invalid or
* the requested rowBytes are not compatible with the info
* (e.g. rowBytes < info.minRowBytes() or rowBytes is not aligned with
* the pixel size specified by info.colorType()) then false is returned
* and the bitmap is set to empty.
*/
bool SK_WARN_UNUSED_RESULT tryAllocPixels(const SkImageInfo& info, size_t rowBytes);
void allocPixels(const SkImageInfo& info, size_t rowBytes) {
if (!this->tryAllocPixels(info, rowBytes)) {
sk_throw();
}
}
bool SK_WARN_UNUSED_RESULT tryAllocPixels(const SkImageInfo& info) {
return this->tryAllocPixels(info, info.minRowBytes());
}
void allocPixels(const SkImageInfo& info) {
this->allocPixels(info, info.minRowBytes());
}
bool SK_WARN_UNUSED_RESULT tryAllocN32Pixels(int width, int height, bool isOpaque = false) {
SkImageInfo info = SkImageInfo::MakeN32(width, height,
isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
return this->tryAllocPixels(info);
}
void allocN32Pixels(int width, int height, bool isOpaque = false) {
SkImageInfo info = SkImageInfo::MakeN32(width, height,
isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
this->allocPixels(info);
}
/**
* Install a pixelref that wraps the specified pixels and rowBytes, and
* optional ReleaseProc and context. When the pixels are no longer
* referenced, if releaseProc is not null, it will be called with the
* pixels and context as parameters.
* On failure, the bitmap will be set to empty and return false.
*/
bool installPixels(const SkImageInfo&, void* pixels, size_t rowBytes, SkColorTable*,
void (*releaseProc)(void* addr, void* context), void* context);
/**
* Call installPixels with no ReleaseProc specified. This means that the
* caller must ensure that the specified pixels are valid for the lifetime
* of the created bitmap (and its pixelRef).
*/
bool installPixels(const SkImageInfo& info, void* pixels, size_t rowBytes) {
return this->installPixels(info, pixels, rowBytes, NULL, NULL, NULL);
}
/**
* Calls installPixels() with the value in the SkMask. The caller must
* ensure that the specified mask pixels are valid for the lifetime
* of the created bitmap (and its pixelRef).
*/
bool installMaskPixels(const SkMask&);
/** Use this to assign a new pixel address for an existing bitmap. This
will automatically release any pixelref previously installed. Only call
this if you are handling ownership/lifetime of the pixel memory.
If the bitmap retains a reference to the colortable (assuming it is
not null) it will take care of incrementing the reference count.
@param pixels Address for the pixels, managed by the caller.
@param ctable ColorTable (or null) that matches the specified pixels
*/
void setPixels(void* p, SkColorTable* ctable = NULL);
/** Copies the bitmap's pixels to the location pointed at by dst and returns
true if possible, returns false otherwise.
In the case when the dstRowBytes matches the bitmap's rowBytes, the copy
may be made faster by copying over the dst's per-row padding (for all
rows but the last). By setting preserveDstPad to true the caller can
disable this optimization and ensure that pixels in the padding are not
overwritten.
Always returns false for RLE formats.
@param dst Location of destination buffer.
@param dstSize Size of destination buffer. Must be large enough to hold
pixels using indicated stride.
@param dstRowBytes Width of each line in the buffer. If 0, uses
bitmap's internal stride.
@param preserveDstPad Must we preserve padding in the dst
*/
bool copyPixelsTo(void* const dst, size_t dstSize, size_t dstRowBytes = 0,
bool preserveDstPad = false) const;
/** Use the standard HeapAllocator to create the pixelref that manages the
pixel memory. It will be sized based on the current ImageInfo.
If this is called multiple times, a new pixelref object will be created
each time.
If the bitmap retains a reference to the colortable (assuming it is
not null) it will take care of incrementing the reference count.
@param ctable ColorTable (or null) to use with the pixels that will
be allocated. Only used if colortype == kIndex_8_SkColorType
@return true if the allocation succeeds. If not the pixelref field of
the bitmap will be unchanged.
*/
bool SK_WARN_UNUSED_RESULT tryAllocPixels(SkColorTable* ctable = NULL) {
return this->tryAllocPixels(NULL, ctable);
}
void allocPixels(SkColorTable* ctable = NULL) {
this->allocPixels(NULL, ctable);
}
/** Use the specified Allocator to create the pixelref that manages the
pixel memory. It will be sized based on the current ImageInfo.
If this is called multiple times, a new pixelref object will be created
each time.
If the bitmap retains a reference to the colortable (assuming it is
not null) it will take care of incrementing the reference count.
@param allocator The Allocator to use to create a pixelref that can
manage the pixel memory for the current ImageInfo.
If allocator is NULL, the standard HeapAllocator will be used.
@param ctable ColorTable (or null) to use with the pixels that will
be allocated. Only used if colortype == kIndex_8_SkColorType.
If it is non-null and the colortype is not indexed, it will
be ignored.
@return true if the allocation succeeds. If not the pixelref field of
the bitmap will be unchanged.
*/
bool SK_WARN_UNUSED_RESULT tryAllocPixels(Allocator* allocator, SkColorTable* ctable);
void allocPixels(Allocator* allocator, SkColorTable* ctable) {
if (!this->tryAllocPixels(allocator, ctable)) {
sk_throw();
}
}
/**
* Return the current pixelref object or NULL if there is none. This does
* not affect the refcount of the pixelref.
*/
SkPixelRef* pixelRef() const { return fPixelRef; }
/**
* A bitmap can reference a subset of a pixelref's pixels. That means the
* bitmap's width/height can be <= the dimensions of the pixelref. The
* pixelref origin is the x,y location within the pixelref's pixels for
* the bitmap's top/left corner. To be valid the following must be true:
*
* origin_x + bitmap_width <= pixelref_width
* origin_y + bitmap_height <= pixelref_height
*
* pixelRefOrigin() returns this origin, or (0,0) if there is no pixelRef.
*/
SkIPoint pixelRefOrigin() const { return fPixelRefOrigin; }
/**
* Assign a pixelref and origin to the bitmap. Pixelrefs are reference,
* so the existing one (if any) will be unref'd and the new one will be
* ref'd. (x,y) specify the offset within the pixelref's pixels for the
* top/left corner of the bitmap. For a bitmap that encompases the entire
* pixels of the pixelref, these will be (0,0).
*/
SkPixelRef* setPixelRef(SkPixelRef* pr, int dx, int dy);
SkPixelRef* setPixelRef(SkPixelRef* pr, const SkIPoint& origin) {
return this->setPixelRef(pr, origin.fX, origin.fY);
}
SkPixelRef* setPixelRef(SkPixelRef* pr) {
return this->setPixelRef(pr, 0, 0);
}
/** Call this to ensure that the bitmap points to the current pixel address
in the pixelref. Balance it with a call to unlockPixels(). These calls
are harmless if there is no pixelref.
*/
void lockPixels() const;
/** When you are finished access the pixel memory, call this to balance a
previous call to lockPixels(). This allows pixelrefs that implement
cached/deferred image decoding to know when there are active clients of
a given image.
*/
void unlockPixels() const;
/**
* Some bitmaps can return a copy of their pixels for lockPixels(), but
* that copy, if modified, will not be pushed back. These bitmaps should
* not be used as targets for a raster device/canvas (since all pixels
* modifications will be lost when unlockPixels() is called.)
*/
bool lockPixelsAreWritable() const;
/** Call this to be sure that the bitmap is valid enough to be drawn (i.e.
it has non-null pixels, and if required by its colortype, it has a
non-null colortable. Returns true if all of the above are met.
*/
bool readyToDraw() const {
return this->getPixels() != NULL &&
(this->colorType() != kIndex_8_SkColorType || fColorTable);
}
/** Returns the pixelRef's texture, or NULL
*/
GrTexture* getTexture() const;
/** Return the bitmap's colortable, if it uses one (i.e. colorType is
Index_8) and the pixels are locked.
Otherwise returns NULL. Does not affect the colortable's
reference count.
*/
SkColorTable* getColorTable() const { return fColorTable; }
/** Returns a non-zero, unique value corresponding to the pixels in our
pixelref. Each time the pixels are changed (and notifyPixelsChanged
is called), a different generation ID will be returned. Finally, if
there is no pixelRef then zero is returned.
*/
uint32_t getGenerationID() const;
/** Call this if you have changed the contents of the pixels. This will in-
turn cause a different generation ID value to be returned from
getGenerationID().
*/
void notifyPixelsChanged() const;
/**
* Fill the entire bitmap with the specified color.
* If the bitmap's colortype does not support alpha (e.g. 565) then the alpha
* of the color is ignored (treated as opaque). If the colortype only supports
* alpha (e.g. A1 or A8) then the color's r,g,b components are ignored.
*/
void eraseColor(SkColor c) const {
this->eraseARGB(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c),
SkColorGetB(c));
}
/**
* Fill the entire bitmap with the specified color.
* If the bitmap's colortype does not support alpha (e.g. 565) then the alpha
* of the color is ignored (treated as opaque). If the colortype only supports
* alpha (e.g. A1 or A8) then the color's r,g,b components are ignored.
*/
void eraseARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) const;
SK_ATTR_DEPRECATED("use eraseARGB or eraseColor")
void eraseRGB(U8CPU r, U8CPU g, U8CPU b) const {
this->eraseARGB(0xFF, r, g, b);
}
/**
* Fill the specified area of this bitmap with the specified color.
* If the bitmap's colortype does not support alpha (e.g. 565) then the alpha
* of the color is ignored (treated as opaque). If the colortype only supports
* alpha (e.g. A1 or A8) then the color's r,g,b components are ignored.
*/
void eraseArea(const SkIRect& area, SkColor c) const;
/** Scroll (a subset of) the contents of this bitmap by dx/dy. If there are
no pixels allocated (i.e. getPixels() returns null) the method will
still update the inval region (if present). If the bitmap is immutable,
do nothing and return false.
@param subset The subset of the bitmap to scroll/move. To scroll the
entire contents, specify [0, 0, width, height] or just
pass null.
@param dx The amount to scroll in X
@param dy The amount to scroll in Y
@param inval Optional (may be null). Returns the area of the bitmap that
was scrolled away. E.g. if dx = dy = 0, then inval would
be set to empty. If dx >= width or dy >= height, then
inval would be set to the entire bounds of the bitmap.
@return true if the scroll was doable. Will return false if the colortype is kUnkown or
if the bitmap is immutable.
If no pixels are present (i.e. getPixels() returns false)
inval will still be updated, and true will be returned.
*/
bool scrollRect(const SkIRect* subset, int dx, int dy,
SkRegion* inval = NULL) const;
/**
* Return the SkColor of the specified pixel. In most cases this will
* require un-premultiplying the color. Alpha only colortypes (e.g. kAlpha_8_SkColorType)
* return black with the appropriate alpha set. The value is undefined
* for kUnknown_SkColorType or if x or y are out of bounds, or if the bitmap
* does not have any pixels (or has not be locked with lockPixels()).
*/
SkColor getColor(int x, int y) const;
/** Returns the address of the specified pixel. This performs a runtime
check to know the size of the pixels, and will return the same answer
as the corresponding size-specific method (e.g. getAddr16). Since the
check happens at runtime, it is much slower than using a size-specific
version. Unlike the size-specific methods, this routine also checks if
getPixels() returns null, and returns that. The size-specific routines
perform a debugging assert that getPixels() is not null, but they do
not do any runtime checks.
*/
void* getAddr(int x, int y) const;
/** Returns the address of the pixel specified by x,y for 32bit pixels.
* In debug build, this asserts that the pixels are allocated and locked,
* and that the colortype is 32-bit, however none of these checks are performed
* in the release build.
*/
inline uint32_t* getAddr32(int x, int y) const;
/** Returns the address of the pixel specified by x,y for 16bit pixels.
* In debug build, this asserts that the pixels are allocated and locked,
* and that the colortype is 16-bit, however none of these checks are performed
* in the release build.
*/
inline uint16_t* getAddr16(int x, int y) const;
/** Returns the address of the pixel specified by x,y for 8bit pixels.
* In debug build, this asserts that the pixels are allocated and locked,
* and that the colortype is 8-bit, however none of these checks are performed
* in the release build.
*/
inline uint8_t* getAddr8(int x, int y) const;
/** Returns the color corresponding to the pixel specified by x,y for
* colortable based bitmaps.
* In debug build, this asserts that the pixels are allocated and locked,
* that the colortype is indexed, and that the colortable is allocated,
* however none of these checks are performed in the release build.
*/
inline SkPMColor getIndex8Color(int x, int y) const;
/** Set dst to be a setset of this bitmap. If possible, it will share the
pixel memory, and just point into a subset of it. However, if the colortype
does not support this, a local copy will be made and associated with
the dst bitmap. If the subset rectangle, intersected with the bitmap's
dimensions is empty, or if there is an unsupported colortype, false will be
returned and dst will be untouched.
@param dst The bitmap that will be set to a subset of this bitmap
@param subset The rectangle of pixels in this bitmap that dst will
reference.
@return true if the subset copy was successfully made.
*/
bool extractSubset(SkBitmap* dst, const SkIRect& subset) const;
/** Makes a deep copy of this bitmap, respecting the requested colorType,
* and allocating the dst pixels on the cpu.
* Returns false if either there is an error (i.e. the src does not have
* pixels) or the request cannot be satisfied (e.g. the src has per-pixel
* alpha, and the requested colortype does not support alpha).
* @param dst The bitmap to be sized and allocated
* @param ct The desired colorType for dst
* @param allocator Allocator used to allocate the pixelref for the dst
* bitmap. If this is null, the standard HeapAllocator
* will be used.
* @return true if the copy was made.
*/
bool copyTo(SkBitmap* dst, SkColorType ct, Allocator* = NULL) const;
bool copyTo(SkBitmap* dst, Allocator* allocator = NULL) const {
return this->copyTo(dst, this->colorType(), allocator);
}
/**
* Copy the bitmap's pixels into the specified buffer (pixels + rowBytes),
* converting them into the requested format (SkImageInfo). The src pixels are read
* starting at the specified (srcX,srcY) offset, relative to the top-left corner.
*
* The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle
*
* srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height());
*
* srcR is intersected with the bounds of the bitmap. If this intersection is not empty,
* then we have two sets of pixels (of equal size). Replace the dst pixels with the
* corresponding src pixels, performing any colortype/alphatype transformations needed
* (in the case where the src and dst have different colortypes or alphatypes).
*
* This call can fail, returning false, for several reasons:
* - If srcR does not intersect the bitmap bounds.
* - If the requested colortype/alphatype cannot be converted from the src's types.
* - If the src pixels are not available.
*/
bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY) const;
/**
* Returns true if this bitmap's pixels can be converted into the requested
* colorType, such that copyTo() could succeed.
*/
bool canCopyTo(SkColorType colorType) const;
/** Makes a deep copy of this bitmap, keeping the copied pixels
* in the same domain as the source: If the src pixels are allocated for
* the cpu, then so will the dst. If the src pixels are allocated on the
* gpu (typically as a texture), the it will do the same for the dst.
* If the request cannot be fulfilled, returns false and dst is unmodified.
*/
bool deepCopyTo(SkBitmap* dst) const;
#ifdef SK_BUILD_FOR_ANDROID
bool hasHardwareMipMap() const {
return (fFlags & kHasHardwareMipMap_Flag) != 0;
}
void setHasHardwareMipMap(bool hasHardwareMipMap) {
if (hasHardwareMipMap) {
fFlags |= kHasHardwareMipMap_Flag;
} else {
fFlags &= ~kHasHardwareMipMap_Flag;
}
}
#endif
bool extractAlpha(SkBitmap* dst) const {
return this->extractAlpha(dst, NULL, NULL, NULL);
}
bool extractAlpha(SkBitmap* dst, const SkPaint* paint,
SkIPoint* offset) const {
return this->extractAlpha(dst, paint, NULL, offset);
}
/** Set dst to contain alpha layer of this bitmap. If destination bitmap
fails to be initialized, e.g. because allocator can't allocate pixels
for it, dst will not be modified and false will be returned.
@param dst The bitmap to be filled with alpha layer
@param paint The paint to draw with
@param allocator Allocator used to allocate the pixelref for the dst
bitmap. If this is null, the standard HeapAllocator
will be used.
@param offset If not null, it is set to top-left coordinate to position
the returned bitmap so that it visually lines up with the
original
*/
bool extractAlpha(SkBitmap* dst, const SkPaint* paint, Allocator* allocator,
SkIPoint* offset) const;
SkDEBUGCODE(void validate() const;)
class Allocator : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(Allocator)
/** Allocate the pixel memory for the bitmap, given its dimensions and
colortype. Return true on success, where success means either setPixels
or setPixelRef was called. The pixels need not be locked when this
returns. If the colortype requires a colortable, it also must be
installed via setColorTable. If false is returned, the bitmap and
colortable should be left unchanged.
*/
virtual bool allocPixelRef(SkBitmap*, SkColorTable*) = 0;
private:
typedef SkRefCnt INHERITED;
};
/** Subclass of Allocator that returns a pixelref that allocates its pixel
memory from the heap. This is the default Allocator invoked by
allocPixels().
*/
class HeapAllocator : public Allocator {
public:
bool allocPixelRef(SkBitmap*, SkColorTable*) override;
};
class RLEPixels {
public:
RLEPixels(int width, int height);
virtual ~RLEPixels();
uint8_t* packedAtY(int y) const {
SkASSERT((unsigned)y < (unsigned)fHeight);
return fYPtrs[y];
}
// called by subclasses during creation
void setPackedAtY(int y, uint8_t* addr) {
SkASSERT((unsigned)y < (unsigned)fHeight);
fYPtrs[y] = addr;
}
private:
uint8_t** fYPtrs;
int fHeight;
};
SK_TO_STRING_NONVIRT()
private:
mutable SkPixelRef* fPixelRef;
mutable int fPixelLockCount;
// These are just caches from the locked pixelref
mutable void* fPixels;
mutable SkColorTable* fColorTable; // only meaningful for kIndex8
SkIPoint fPixelRefOrigin;
enum Flags {
kImageIsVolatile_Flag = 0x02,
#ifdef SK_BUILD_FOR_ANDROID
/* A hint for the renderer responsible for drawing this bitmap
* indicating that it should attempt to use mipmaps when this bitmap
* is drawn scaled down.
*/
kHasHardwareMipMap_Flag = 0x08,
#endif
};
SkImageInfo fInfo;
uint32_t fRowBytes;
uint8_t fFlags;
void internalErase(const SkIRect&, U8CPU a, U8CPU r, U8CPU g, U8CPU b)const;
/* Unreference any pixelrefs or colortables
*/
void freePixels();
void updatePixelsFromRef() const;
static void WriteRawPixels(SkWriteBuffer*, const SkBitmap&);
static bool ReadRawPixels(SkReadBuffer*, SkBitmap*);
friend class SkBitmapSource; // unflatten
friend class SkReadBuffer; // unflatten, rawpixels
friend class SkWriteBuffer; // rawpixels
friend struct SkBitmapProcState;
};
class SkAutoLockPixels : SkNoncopyable {
public:
SkAutoLockPixels(const SkBitmap& bm, bool doLock = true) : fBitmap(bm) {
fDidLock = doLock;
if (doLock) {
bm.lockPixels();
}
}
~SkAutoLockPixels() {
if (fDidLock) {
fBitmap.unlockPixels();
}
}
private:
const SkBitmap& fBitmap;
bool fDidLock;
};
//TODO(mtklein): uncomment when 71713004 lands and Chromium's fixed.
//#define SkAutoLockPixels(...) SK_REQUIRE_LOCAL_VAR(SkAutoLockPixels)
///////////////////////////////////////////////////////////////////////////////
inline uint32_t* SkBitmap::getAddr32(int x, int y) const {
SkASSERT(fPixels);
SkASSERT(4 == this->bytesPerPixel());
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
return (uint32_t*)((char*)fPixels + y * fRowBytes + (x << 2));
}
inline uint16_t* SkBitmap::getAddr16(int x, int y) const {
SkASSERT(fPixels);
SkASSERT(2 == this->bytesPerPixel());
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
return (uint16_t*)((char*)fPixels + y * fRowBytes + (x << 1));
}
inline uint8_t* SkBitmap::getAddr8(int x, int y) const {
SkASSERT(fPixels);
SkASSERT(1 == this->bytesPerPixel());
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
return (uint8_t*)fPixels + y * fRowBytes + x;
}
inline SkPMColor SkBitmap::getIndex8Color(int x, int y) const {
SkASSERT(fPixels);
SkASSERT(kIndex_8_SkColorType == this->colorType());
SkASSERT((unsigned)x < (unsigned)this->width() && (unsigned)y < (unsigned)this->height());
SkASSERT(fColorTable);
return (*fColorTable)[*((const uint8_t*)fPixels + y * fRowBytes + x)];
}
#endif