/**
* @fileoverview Sample onDraw script for use with SkV8Example.
*/
var onDraw = function(){
var tick = 0;
function f(canvas) {
tick += 0.1;
canvas.fillStyle = '#0000ff';
canvas.fillRect(100, 100, Math.sin(tick)*100, Math.cos(tick)*100);
inval();
};
function onTimeout() {
print(tick*10, " FPS");
setTimeout(onTimeout, 1000);
tick=0;
}
setTimeout(onTimeout, 1000);
return f;
}();