/**************************************************************************
*
* Copyright 2008 Red Hat Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"
#include "radeon_common.h"
#include "radeon_mipmap_tree.h"
#define FILE_DEBUG_FLAG RADEON_TEXTURE
#define DBG(...) do { \
if (RADEON_DEBUG & FILE_DEBUG_FLAG) \
printf(__VA_ARGS__); \
} while(0)
static struct gl_framebuffer *
radeon_new_framebuffer(struct gl_context *ctx, GLuint name)
{
return _mesa_new_framebuffer(ctx, name);
}
static void
radeon_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(rb %p, rrb %p) \n",
__func__, rb, rrb);
ASSERT(rrb);
if (rrb && rrb->bo) {
radeon_bo_unref(rrb->bo);
}
_mesa_delete_renderbuffer(ctx, rb);
}
#if defined(RADEON_R100)
static GLuint get_depth_z32(const struct radeon_renderbuffer * rrb,
GLint x, GLint y)
{
GLuint ba, address = 0;
ba = (y >> 4) * (rrb->pitch >> 6) + (x >> 4);
address |= (x & 0x7) << 2;
address |= (y & 0x3) << 5;
address |= (((x & 0x10) >> 2) ^ (y & 0x4)) << 5;
address |= (ba & 3) << 8;
address |= (y & 0x8) << 7;
address |= (((x & 0x8) << 1) ^ (y & 0x10)) << 7;
address |= (ba & ~0x3) << 10;
return address;
}
static GLuint get_depth_z16(const struct radeon_renderbuffer * rrb,
GLint x, GLint y)
{
GLuint ba, address = 0; /* a[0] = 0 */
ba = (y / 16) * (rrb->pitch >> 6) + (x / 32);
address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
address |= (x & 0x8) << 4; /* a[7] = x[3] */
address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
address |= (y & 0x8) << 7; /* a[10] = y[3] */
address |= ((x & 0x10) ^ (y & 0x10)) << 7;/* a[11] = x[4] ^ y[4] */
address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
return address;
}
#endif
#if defined(RADEON_R200)
static GLuint get_depth_z32(const struct radeon_renderbuffer * rrb,
GLint x, GLint y)
{
GLuint offset;
GLuint b;
offset = 0;
b = (((y & 0x7ff) >> 4) * (rrb->pitch >> 7) + (x >> 5));
offset += (b >> 1) << 12;
offset += (((rrb->pitch >> 7) & 0x1) ? (b & 0x1) : ((b & 0x1) ^ ((y >> 4) & 0x1))) << 11;
offset += ((y >> 2) & 0x3) << 9;
offset += ((x >> 2) & 0x1) << 8;
offset += ((x >> 3) & 0x3) << 6;
offset += ((y >> 1) & 0x1) << 5;
offset += ((x >> 1) & 0x1) << 4;
offset += (y & 0x1) << 3;
offset += (x & 0x1) << 2;
return offset;
}
static GLuint get_depth_z16(const struct radeon_renderbuffer *rrb,
GLint x, GLint y)
{
GLuint offset;
GLuint b;
offset = 0;
b = (((y >> 4) * (rrb->pitch >> 7) + (x >> 6)));
offset += (b >> 1) << 12;
offset += (((rrb->pitch >> 7) & 0x1) ? (b & 0x1) : ((b & 0x1) ^ ((y >> 4) & 0x1))) << 11;
offset += ((y >> 2) & 0x3) << 9;
offset += ((x >> 3) & 0x1) << 8;
offset += ((x >> 4) & 0x3) << 6;
offset += ((x >> 2) & 0x1) << 5;
offset += ((y >> 1) & 0x1) << 4;
offset += ((x >> 1) & 0x1) << 3;
offset += (y & 0x1) << 2;
offset += (x & 0x1) << 1;
return offset;
}
#endif
static void
radeon_map_renderbuffer_s8z24(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride)
{
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
uint32_t *untiled_s8z24_map, *tiled_s8z24_map;
int ret;
int y_flip = (rb->Name == 0) ? -1 : 1;
int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
uint32_t pitch = w * rrb->cpp;
rrb->map_pitch = pitch;
rrb->map_buffer = malloc(w * h * 4);
ret = radeon_bo_map(rrb->bo, !!(mode & GL_MAP_WRITE_BIT));
assert(!ret);
untiled_s8z24_map = rrb->map_buffer;
tiled_s8z24_map = rrb->bo->ptr;
for (uint32_t pix_y = 0; pix_y < h; ++ pix_y) {
for (uint32_t pix_x = 0; pix_x < w; ++pix_x) {
uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
uint32_t src_offset = get_depth_z32(rrb, x + pix_x, flipped_y);
uint32_t dst_offset = pix_y * rrb->map_pitch + pix_x * rrb->cpp;
untiled_s8z24_map[dst_offset/4] = tiled_s8z24_map[src_offset/4];
}
}
radeon_bo_unmap(rrb->bo);
*out_map = rrb->map_buffer;
*out_stride = rrb->map_pitch;
}
static void
radeon_map_renderbuffer_z16(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride)
{
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
uint16_t *untiled_z16_map, *tiled_z16_map;
int ret;
int y_flip = (rb->Name == 0) ? -1 : 1;
int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
uint32_t pitch = w * rrb->cpp;
rrb->map_pitch = pitch;
rrb->map_buffer = malloc(w * h * 2);
ret = radeon_bo_map(rrb->bo, !!(mode & GL_MAP_WRITE_BIT));
assert(!ret);
untiled_z16_map = rrb->map_buffer;
tiled_z16_map = rrb->bo->ptr;
for (uint32_t pix_y = 0; pix_y < h; ++ pix_y) {
for (uint32_t pix_x = 0; pix_x < w; ++pix_x) {
uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
uint32_t src_offset = get_depth_z16(rrb, x + pix_x, flipped_y);
uint32_t dst_offset = pix_y * rrb->map_pitch + pix_x * rrb->cpp;
untiled_z16_map[dst_offset/2] = tiled_z16_map[src_offset/2];
}
}
radeon_bo_unmap(rrb->bo);
*out_map = rrb->map_buffer;
*out_stride = rrb->map_pitch;
}
static void
radeon_map_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride)
{
struct radeon_context *const rmesa = RADEON_CONTEXT(ctx);
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
GLubyte *map;
GLboolean ok;
int stride, flip_stride;
int ret;
int src_x, src_y;
if (!rrb || !rrb->bo) {
*out_map = NULL;
*out_stride = 0;
return;
}
rrb->map_mode = mode;
rrb->map_x = x;
rrb->map_y = y;
rrb->map_w = w;
rrb->map_h = h;
rrb->map_pitch = rrb->pitch;
ok = rmesa->vtbl.check_blit(rb->Format, rrb->pitch / rrb->cpp);
if (ok) {
if (rb->Name) {
src_x = x;
src_y = y;
} else {
src_x = x;
src_y = rrb->base.Base.Height - y - h;
}
/* Make a temporary buffer and blit the current contents of the renderbuffer
* out to it. This gives us linear access to the buffer, instead of having
* to do detiling in software.
*/
rrb->map_pitch = rrb->pitch;
assert(!rrb->map_bo);
rrb->map_bo = radeon_bo_open(rmesa->radeonScreen->bom, 0,
rrb->map_pitch * h, 4,
RADEON_GEM_DOMAIN_GTT, 0);
ok = rmesa->vtbl.blit(ctx, rrb->bo, rrb->draw_offset,
rb->Format, rrb->pitch / rrb->cpp,
rb->Width, rb->Height,
src_x, src_y,
rrb->map_bo, 0,
rb->Format, rrb->map_pitch / rrb->cpp,
w, h,
0, 0,
w, h,
GL_FALSE);
assert(ok);
ret = radeon_bo_map(rrb->map_bo, !!(mode & GL_MAP_WRITE_BIT));
assert(!ret);
map = rrb->map_bo->ptr;
if (rb->Name) {
*out_map = map;
*out_stride = rrb->map_pitch;
} else {
*out_map = map + (h - 1) * rrb->map_pitch;
*out_stride = -rrb->map_pitch;
}
return;
}
/* sw fallback flush stuff */
if (radeon_bo_is_referenced_by_cs(rrb->bo, rmesa->cmdbuf.cs)) {
radeon_firevertices(rmesa);
}
if ((rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_DEPTH_ALWAYS_TILED) && !rrb->has_surface) {
if (rb->Format == MESA_FORMAT_S8_Z24 || rb->Format == MESA_FORMAT_X8_Z24) {
radeon_map_renderbuffer_s8z24(ctx, rb, x, y, w, h,
mode, out_map, out_stride);
return;
}
if (rb->Format == MESA_FORMAT_Z16) {
radeon_map_renderbuffer_z16(ctx, rb, x, y, w, h,
mode, out_map, out_stride);
return;
}
}
ret = radeon_bo_map(rrb->bo, !!(mode & GL_MAP_WRITE_BIT));
assert(!ret);
map = rrb->bo->ptr;
stride = rrb->map_pitch;
if (rb->Name == 0) {
y = rb->Height - 1 - y;
flip_stride = -stride;
} else {
flip_stride = stride;
map += rrb->draw_offset;
}
map += x * rrb->cpp;
map += (int)y * stride;
*out_map = map;
*out_stride = flip_stride;
}
static void
radeon_unmap_renderbuffer_s8z24(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
if (!rrb->map_buffer)
return;
if (rrb->map_mode & GL_MAP_WRITE_BIT) {
uint32_t *untiled_s8z24_map = rrb->map_buffer;
uint32_t *tiled_s8z24_map;
int y_flip = (rb->Name == 0) ? -1 : 1;
int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
radeon_bo_map(rrb->bo, 1);
tiled_s8z24_map = rrb->bo->ptr;
for (uint32_t pix_y = 0; pix_y < rrb->map_h; pix_y++) {
for (uint32_t pix_x = 0; pix_x < rrb->map_w; pix_x++) {
uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
uint32_t dst_offset = get_depth_z32(rrb, rrb->map_x + pix_x, flipped_y);
uint32_t src_offset = pix_y * rrb->map_pitch + pix_x * rrb->cpp;
tiled_s8z24_map[dst_offset/4] = untiled_s8z24_map[src_offset/4];
}
}
radeon_bo_unmap(rrb->bo);
}
free(rrb->map_buffer);
rrb->map_buffer = NULL;
}
static void
radeon_unmap_renderbuffer_z16(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
if (!rrb->map_buffer)
return;
if (rrb->map_mode & GL_MAP_WRITE_BIT) {
uint16_t *untiled_z16_map = rrb->map_buffer;
uint16_t *tiled_z16_map;
int y_flip = (rb->Name == 0) ? -1 : 1;
int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
radeon_bo_map(rrb->bo, 1);
tiled_z16_map = rrb->bo->ptr;
for (uint32_t pix_y = 0; pix_y < rrb->map_h; pix_y++) {
for (uint32_t pix_x = 0; pix_x < rrb->map_w; pix_x++) {
uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
uint32_t dst_offset = get_depth_z16(rrb, rrb->map_x + pix_x, flipped_y);
uint32_t src_offset = pix_y * rrb->map_pitch + pix_x * rrb->cpp;
tiled_z16_map[dst_offset/2] = untiled_z16_map[src_offset/2];
}
}
radeon_bo_unmap(rrb->bo);
}
free(rrb->map_buffer);
rrb->map_buffer = NULL;
}
static void
radeon_unmap_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
struct radeon_context *const rmesa = RADEON_CONTEXT(ctx);
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
GLboolean ok;
if ((rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_DEPTH_ALWAYS_TILED) && !rrb->has_surface) {
if (rb->Format == MESA_FORMAT_S8_Z24 || rb->Format == MESA_FORMAT_X8_Z24) {
radeon_unmap_renderbuffer_s8z24(ctx, rb);
return;
}
if (rb->Format == MESA_FORMAT_Z16) {
radeon_unmap_renderbuffer_z16(ctx, rb);
return;
}
}
if (!rrb->map_bo) {
if (rrb->bo)
radeon_bo_unmap(rrb->bo);
return;
}
radeon_bo_unmap(rrb->map_bo);
if (rrb->map_mode & GL_MAP_WRITE_BIT) {
ok = rmesa->vtbl.blit(ctx, rrb->map_bo, 0,
rb->Format, rrb->map_pitch / rrb->cpp,
rrb->map_w, rrb->map_h,
0, 0,
rrb->bo, rrb->draw_offset,
rb->Format, rrb->pitch / rrb->cpp,
rb->Width, rb->Height,
rrb->map_x, rrb->map_y,
rrb->map_w, rrb->map_h,
GL_FALSE);
assert(ok);
}
radeon_bo_unref(rrb->map_bo);
rrb->map_bo = NULL;
}
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
*/
static GLboolean
radeon_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct radeon_context *radeon = RADEON_CONTEXT(ctx);
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
uint32_t size, pitch;
int cpp;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, rb %p) \n",
__func__, ctx, rb);
ASSERT(rb->Name != 0);
switch (internalFormat) {
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
rb->Format = _radeon_texformat_rgb565;
cpp = 2;
break;
case GL_RGB:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
rb->Format = _radeon_texformat_argb8888;
cpp = 4;
break;
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
rb->Format = _radeon_texformat_argb8888;
cpp = 4;
break;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* alloc a depth+stencil buffer */
rb->Format = MESA_FORMAT_S8_Z24;
cpp = 4;
break;
case GL_DEPTH_COMPONENT16:
rb->Format = MESA_FORMAT_Z16;
cpp = 2;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
rb->Format = MESA_FORMAT_X8_Z24;
cpp = 4;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->Format = MESA_FORMAT_S8_Z24;
cpp = 4;
break;
default:
_mesa_problem(ctx,
"Unexpected format in radeon_alloc_renderbuffer_storage");
return GL_FALSE;
}
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx); /* +r6/r7 */
if (rrb->bo)
radeon_bo_unref(rrb->bo);
pitch = ((cpp * width + 63) & ~63) / cpp;
if (RADEON_DEBUG & RADEON_MEMORY)
fprintf(stderr,"Allocating %d x %d radeon RBO (pitch %d)\n", width,
height, pitch);
size = pitch * height * cpp;
rrb->pitch = pitch * cpp;
rrb->cpp = cpp;
rrb->bo = radeon_bo_open(radeon->radeonScreen->bom,
0,
size,
0,
RADEON_GEM_DOMAIN_VRAM,
0);
rb->Width = width;
rb->Height = height;
return GL_TRUE;
}
#if FEATURE_OES_EGL_image
static void
radeon_image_target_renderbuffer_storage(struct gl_context *ctx,
struct gl_renderbuffer *rb,
void *image_handle)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
struct radeon_renderbuffer *rrb;
__DRIscreen *screen;
__DRIimage *image;
screen = radeon->radeonScreen->driScreen;
image = screen->dri2.image->lookupEGLImage(screen, image_handle,
screen->loaderPrivate);
if (image == NULL)
return;
rrb = radeon_renderbuffer(rb);
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx); /* +r6/r7 */
if (rrb->bo)
radeon_bo_unref(rrb->bo);
rrb->bo = image->bo;
radeon_bo_ref(rrb->bo);
fprintf(stderr, "image->bo: %p, name: %d, rbs: w %d -> p %d\n", image->bo, image->bo->handle,
image->width, image->pitch);
rrb->cpp = image->cpp;
rrb->pitch = image->pitch * image->cpp;
rb->Format = image->format;
rb->InternalFormat = image->internal_format;
rb->Width = image->width;
rb->Height = image->height;
rb->Format = image->format;
rb->_BaseFormat = _mesa_base_fbo_format(radeon->glCtx,
image->internal_format);
}
#endif
/**
* Called for each hardware renderbuffer when a _window_ is resized.
* Just update fields.
* Not used for user-created renderbuffers!
*/
static GLboolean
radeon_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(rb->Name == 0);
rb->Width = width;
rb->Height = height;
rb->InternalFormat = internalFormat;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, rb %p) \n",
__func__, ctx, rb);
return GL_TRUE;
}
static void
radeon_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
struct radeon_framebuffer *radeon_fb = (struct radeon_framebuffer*)fb;
int i;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, fb %p) \n",
__func__, ctx, fb);
_mesa_resize_framebuffer(ctx, fb, width, height);
fb->Initialized = GL_TRUE; /* XXX remove someday */
if (fb->Name != 0) {
return;
}
/* Make sure all window system renderbuffers are up to date */
for (i = 0; i < 2; i++) {
struct gl_renderbuffer *rb = &radeon_fb->color_rb[i]->base.Base;
/* only resize if size is changing */
if (rb && (rb->Width != width || rb->Height != height)) {
rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
}
}
}
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
radeon_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
_mesa_problem(ctx, "radeon_op_alloc_storage should never be called.");
return GL_FALSE;
}
/**
* Create a renderbuffer for a window's color, depth and/or stencil buffer.
* Not used for user-created renderbuffers.
*/
struct radeon_renderbuffer *
radeon_create_renderbuffer(gl_format format, __DRIdrawable *driDrawPriv)
{
struct radeon_renderbuffer *rrb;
struct gl_renderbuffer *rb;
rrb = CALLOC_STRUCT(radeon_renderbuffer);
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s( rrb %p ) \n",
__func__, rrb);
if (!rrb)
return NULL;
rb = &rrb->base.Base;
_mesa_init_renderbuffer(rb, 0);
rb->ClassID = RADEON_RB_CLASS;
rb->Format = format;
rb->_BaseFormat = _mesa_get_format_base_format(format);
rb->InternalFormat = _mesa_get_format_base_format(format);
rrb->dPriv = driDrawPriv;
rb->Delete = radeon_delete_renderbuffer;
rb->AllocStorage = radeon_alloc_window_storage;
rrb->bo = NULL;
return rrb;
}
static struct gl_renderbuffer *
radeon_new_renderbuffer(struct gl_context * ctx, GLuint name)
{
struct radeon_renderbuffer *rrb;
struct gl_renderbuffer *rb;
rrb = CALLOC_STRUCT(radeon_renderbuffer);
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, rrb %p) \n",
__func__, ctx, rrb);
if (!rrb)
return NULL;
rb = &rrb->base.Base;
_mesa_init_renderbuffer(rb, name);
rb->ClassID = RADEON_RB_CLASS;
rb->Delete = radeon_delete_renderbuffer;
rb->AllocStorage = radeon_alloc_renderbuffer_storage;
return rb;
}
static void
radeon_bind_framebuffer(struct gl_context * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, fb %p, target %s) \n",
__func__, ctx, fb,
_mesa_lookup_enum_by_nr(target));
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
radeon_draw_buffer(ctx, fb);
}
else {
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
}
}
static void
radeon_framebuffer_renderbuffer(struct gl_context * ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx); /* +r6/r7 */
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, fb %p, rb %p) \n",
__func__, ctx, fb, rb);
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
radeon_draw_buffer(ctx, fb);
}
static GLboolean
radeon_update_wrapper(struct gl_context *ctx, struct radeon_renderbuffer *rrb,
struct gl_texture_image *texImage)
{
struct gl_renderbuffer *rb = &rrb->base.Base;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, rrb %p, texImage %p, texFormat %s) \n",
__func__, ctx, rrb, texImage, _mesa_get_format_name(texImage->TexFormat));
rrb->cpp = _mesa_get_format_bytes(texImage->TexFormat);
rrb->pitch = texImage->Width * rrb->cpp;
rb->Format = texImage->TexFormat;
rb->InternalFormat = texImage->InternalFormat;
rb->_BaseFormat = _mesa_base_fbo_format(ctx, rb->InternalFormat);
rb->Width = texImage->Width;
rb->Height = texImage->Height;
rb->Delete = radeon_delete_renderbuffer;
rb->AllocStorage = radeon_nop_alloc_storage;
return GL_TRUE;
}
static struct radeon_renderbuffer *
radeon_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct radeon_renderbuffer *rrb;
/* make an radeon_renderbuffer to wrap the texture image */
rrb = CALLOC_STRUCT(radeon_renderbuffer);
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, rrb %p, texImage %p) \n",
__func__, ctx, rrb, texImage);
if (!rrb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
return NULL;
}
_mesa_init_renderbuffer(&rrb->base.Base, name);
rrb->base.Base.ClassID = RADEON_RB_CLASS;
if (!radeon_update_wrapper(ctx, rrb, texImage)) {
free(rrb);
return NULL;
}
return rrb;
}
static void
radeon_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct gl_texture_image *newImage
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
struct radeon_renderbuffer *rrb = radeon_renderbuffer(att->Renderbuffer);
radeon_texture_image *radeon_image;
GLuint imageOffset;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, fb %p, rrb %p, att %p)\n",
__func__, ctx, fb, rrb, att);
(void) fb;
ASSERT(newImage);
radeon_image = (radeon_texture_image *)newImage;
if (!radeon_image->mt) {
/* Fallback on drawing to a texture without a miptree.
*/
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_swrast_render_texture(ctx, fb, att);
return;
}
else if (!rrb) {
rrb = radeon_wrap_texture(ctx, newImage);
if (rrb) {
/* bind the wrapper to the attachment point */
_mesa_reference_renderbuffer(&att->Renderbuffer, &rrb->base.Base);
}
else {
/* fallback to software rendering */
_swrast_render_texture(ctx, fb, att);
return;
}
}
if (!radeon_update_wrapper(ctx, rrb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_swrast_render_texture(ctx, fb, att);
return;
}
DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
_glthread_GetID(),
att->Texture->Name, newImage->Width, newImage->Height,
rrb->base.Base.RefCount);
/* point the renderbufer's region to the texture image region */
if (rrb->bo != radeon_image->mt->bo) {
if (rrb->bo)
radeon_bo_unref(rrb->bo);
rrb->bo = radeon_image->mt->bo;
radeon_bo_ref(rrb->bo);
}
/* compute offset of the particular 2D image within the texture region */
imageOffset = radeon_miptree_image_offset(radeon_image->mt,
att->CubeMapFace,
att->TextureLevel);
if (att->Texture->Target == GL_TEXTURE_3D) {
imageOffset += radeon_image->mt->levels[att->TextureLevel].rowstride *
radeon_image->mt->levels[att->TextureLevel].height *
att->Zoffset;
}
/* store that offset in the region, along with the correct pitch for
* the image we are rendering to */
rrb->draw_offset = imageOffset;
rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride;
radeon_image->used_as_render_target = GL_TRUE;
/* update drawing region, etc */
radeon_draw_buffer(ctx, fb);
}
static void
radeon_finish_render_texture(struct gl_context * ctx,
struct gl_renderbuffer_attachment *att)
{
struct gl_texture_object *tex_obj = att->Texture;
struct gl_texture_image *image =
tex_obj->Image[att->CubeMapFace][att->TextureLevel];
radeon_texture_image *radeon_image = (radeon_texture_image *)image;
if (radeon_image)
radeon_image->used_as_render_target = GL_FALSE;
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx); /* +r6/r7 */
}
static void
radeon_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
gl_format mesa_format;
int i;
for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
struct gl_renderbuffer_attachment *att;
if (i == -2) {
att = &fb->Attachment[BUFFER_DEPTH];
} else if (i == -1) {
att = &fb->Attachment[BUFFER_STENCIL];
} else {
att = &fb->Attachment[BUFFER_COLOR0 + i];
}
if (att->Type == GL_TEXTURE) {
mesa_format = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->TexFormat;
} else {
/* All renderbuffer formats are renderable, but not sampable */
continue;
}
if (!radeon->vtbl.is_format_renderable(mesa_format)){
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s: HW doesn't support format %s as output format of attachment %d\n",
__FUNCTION__, _mesa_get_format_name(mesa_format), i);
return;
}
}
}
void radeon_fbo_init(struct radeon_context *radeon)
{
#if FEATURE_EXT_framebuffer_object
radeon->glCtx->Driver.NewFramebuffer = radeon_new_framebuffer;
radeon->glCtx->Driver.NewRenderbuffer = radeon_new_renderbuffer;
radeon->glCtx->Driver.MapRenderbuffer = radeon_map_renderbuffer;
radeon->glCtx->Driver.UnmapRenderbuffer = radeon_unmap_renderbuffer;
radeon->glCtx->Driver.BindFramebuffer = radeon_bind_framebuffer;
radeon->glCtx->Driver.FramebufferRenderbuffer = radeon_framebuffer_renderbuffer;
radeon->glCtx->Driver.RenderTexture = radeon_render_texture;
radeon->glCtx->Driver.FinishRenderTexture = radeon_finish_render_texture;
radeon->glCtx->Driver.ResizeBuffers = radeon_resize_buffers;
radeon->glCtx->Driver.ValidateFramebuffer = radeon_validate_framebuffer;
#endif
#if FEATURE_EXT_framebuffer_blit
radeon->glCtx->Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
#endif
#if FEATURE_OES_EGL_image
radeon->glCtx->Driver.EGLImageTargetRenderbufferStorage =
radeon_image_target_renderbuffer_storage;
#endif
}
void radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb,
struct radeon_bo *bo)
{
struct radeon_bo *old;
old = rb->bo;
rb->bo = bo;
radeon_bo_ref(bo);
if (old)
radeon_bo_unref(old);
}