/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef _INTEL_INIT_H_
#define _INTEL_INIT_H_
#include <stdbool.h>
#include <sys/time.h>
#include "dri_util.h"
#include "intel_bufmgr.h"
#include "i915_drm.h"
#include "xmlconfig.h"
struct intel_screen
{
int deviceID;
int gen;
int logTextureGranularity;
__DRIscreen *driScrnPriv;
bool no_hw;
GLuint relaxed_relocations;
/*
* The hardware hiz and separate stencil fields are needed in intel_screen,
* rather than solely in intel_context, because glXCreatePbuffer and
* glXCreatePixmap are not passed a GLXContext.
*/
bool hw_has_separate_stencil;
bool hw_must_use_separate_stencil;
bool kernel_has_gen7_sol_reset;
bool hw_has_llc;
bool hw_has_swizzling;
bool no_vbo;
dri_bufmgr *bufmgr;
struct _mesa_HashTable *named_regions;
/**
* Configuration cache with default values for all contexts
*/
driOptionCache optionCache;
};
extern bool intelMapScreenRegions(__DRIscreen * sPriv);
extern void intelDestroyContext(__DRIcontext * driContextPriv);
extern GLboolean intelUnbindContext(__DRIcontext * driContextPriv);
extern GLboolean
intelMakeCurrent(__DRIcontext * driContextPriv,
__DRIdrawable * driDrawPriv,
__DRIdrawable * driReadPriv);
double get_time(void);
void aub_dump_bmp(struct gl_context *ctx);
#endif