#include "main/glheader.h"
#include "main/compiler.h"
#include "glapi/glapi.h"
/* This is just supposed to make sure we get a reference to
the driver entry symbol that the compiler doesn't optimize away */
extern char __driDriverExtensions[];
/* provide glapi symbols */
#if defined(GLX_USE_TLS)
PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch
__attribute__((tls_model("initial-exec")));
PUBLIC __thread void * _glapi_tls_Context
__attribute__((tls_model("initial-exec")));
PUBLIC const struct _glapi_table *_glapi_Dispatch;
PUBLIC const void *_glapi_Context;
#else
PUBLIC struct _glapi_table *_glapi_Dispatch;
PUBLIC void *_glapi_Context;
#endif
PUBLIC void
_glapi_check_multithread(void)
{}
PUBLIC void
_glapi_set_context(void *context)
{}
PUBLIC void *
_glapi_get_context(void)
{
return 0;
}
PUBLIC void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{}
PUBLIC struct _glapi_table *
_glapi_get_dispatch(void)
{
return 0;
}
PUBLIC int
_glapi_add_dispatch( const char * const * function_names,
const char * parameter_signature )
{
return 0;
}
PUBLIC GLint
_glapi_get_proc_offset(const char *funcName)
{
return 0;
}
PUBLIC _glapi_proc
_glapi_get_proc_address(const char *funcName)
{
return 0;
}
PUBLIC GLuint
_glapi_get_dispatch_table_size(void)
{
return 0;
}
PUBLIC unsigned long
_glthread_GetID(void)
{
return 0;
}
int main(int argc, char** argv)
{
void* p = __driDriverExtensions;
return (int)(unsigned long)p;
}