/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Multisample texture test
*//*--------------------------------------------------------------------*/
#include "es31fTextureMultisampleTests.hpp"
#include "tcuTestLog.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuSurface.hpp"
#include "tcuStringTemplate.hpp"
#include "tcuTextureUtil.hpp"
#include "glsStateQueryUtil.hpp"
#include "glsRasterizationTestUtil.hpp"
#include "gluRenderContext.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluObjectWrapper.hpp"
#include "gluShaderProgram.hpp"
#include "gluPixelTransfer.hpp"
#include "gluStrUtil.hpp"
#include "gluContextInfo.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "deStringUtil.hpp"
#include "deRandom.hpp"
using namespace glw;
using deqp::gls::RasterizationTestUtil::RasterizationArguments;
using deqp::gls::RasterizationTestUtil::TriangleSceneSpec;
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace
{
static std::string sampleMaskToString (const std::vector<deUint32>& bitfield, int numBits)
{
std::string result(numBits, '0');
// move from back to front and set chars to 1
for (int wordNdx = 0; wordNdx < (int)bitfield.size(); ++wordNdx)
{
for (int bit = 0; bit < 32; ++bit)
{
const int targetCharNdx = numBits - (wordNdx*32+bit) - 1;
// beginning of the string reached
if (targetCharNdx < 0)
return result;
if ((bitfield[wordNdx] >> bit) & 0x01)
result[targetCharNdx] = '1';
}
}
return result;
}
/*--------------------------------------------------------------------*//*!
* \brief Returns the number of words needed to represent mask of given length
*//*--------------------------------------------------------------------*/
static int getEffectiveSampleMaskWordCount (int highestBitNdx)
{
const int wordSize = 32;
const int maskLen = highestBitNdx + 1;
return ((maskLen - 1) / wordSize) + 1; // round_up(mask_len / wordSize)
}
/*--------------------------------------------------------------------*//*!
* \brief Creates sample mask with all less significant bits than nthBit set
*//*--------------------------------------------------------------------*/
static std::vector<deUint32> genAllSetToNthBitSampleMask (int nthBit)
{
const int wordSize = 32;
const int numWords = getEffectiveSampleMaskWordCount(nthBit - 1);
const deUint32 topWordBits = (deUint32)(nthBit - (numWords - 1) * wordSize);
std::vector<deUint32> mask (numWords);
for (int ndx = 0; ndx < numWords - 1; ++ndx)
mask[ndx] = 0xFFFFFFFF;
mask[numWords - 1] = (deUint32)((1ULL << topWordBits) - (deUint32)1);
return mask;
}
/*--------------------------------------------------------------------*//*!
* \brief Creates sample mask with nthBit set
*//*--------------------------------------------------------------------*/
static std::vector<deUint32> genSetNthBitSampleMask (int nthBit)
{
const int wordSize = 32;
const int numWords = getEffectiveSampleMaskWordCount(nthBit);
const deUint32 topWordBits = (deUint32)(nthBit - (numWords - 1) * wordSize);
std::vector<deUint32> mask (numWords);
for (int ndx = 0; ndx < numWords - 1; ++ndx)
mask[ndx] = 0;
mask[numWords - 1] = (deUint32)(1ULL << topWordBits);
return mask;
}
class SamplePosRasterizationTest : public TestCase
{
public:
SamplePosRasterizationTest (Context& context, const char* name, const char* desc, int samples);
~SamplePosRasterizationTest (void);
private:
void init (void);
void deinit (void);
IterateResult iterate (void);
void genMultisampleTexture (void);
void genSamplerProgram (void);
bool testMultisampleTexture (int sampleNdx);
void drawSample (tcu::Surface& dst, int sampleNdx);
void convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& samplePos) const;
struct Triangle
{
tcu::Vec4 p1;
tcu::Vec4 p2;
tcu::Vec4 p3;
};
const int m_samples;
const int m_canvasSize;
std::vector<Triangle> m_testTriangles;
int m_iteration;
bool m_allIterationsOk;
GLuint m_texID;
GLuint m_vaoID;
GLuint m_vboID;
std::vector<tcu::Vec2> m_samplePositions;
int m_subpixelBits;
const glu::ShaderProgram* m_samplerProgram;
GLint m_samplerProgramPosLoc;
GLint m_samplerProgramSamplerLoc;
GLint m_samplerProgramSampleNdxLoc;
};
SamplePosRasterizationTest::SamplePosRasterizationTest (Context& context, const char* name, const char* desc, int samples)
: TestCase (context, name, desc)
, m_samples (samples)
, m_canvasSize (256)
, m_iteration (0)
, m_allIterationsOk (true)
, m_texID (0)
, m_vaoID (0)
, m_vboID (0)
, m_subpixelBits (0)
, m_samplerProgram (DE_NULL)
, m_samplerProgramPosLoc (-1)
, m_samplerProgramSamplerLoc (-1)
, m_samplerProgramSampleNdxLoc (-1)
{
}
SamplePosRasterizationTest::~SamplePosRasterizationTest (void)
{
deinit();
}
void SamplePosRasterizationTest::init (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
GLint maxSamples = 0;
// requirements
if (m_context.getRenderTarget().getWidth() < m_canvasSize || m_context.getRenderTarget().getHeight() < m_canvasSize)
throw tcu::NotSupportedError("render target size must be at least " + de::toString(m_canvasSize) + "x" + de::toString(m_canvasSize));
gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxSamples);
if (m_samples > maxSamples)
throw tcu::NotSupportedError("Requested sample count is greater than GL_MAX_COLOR_TEXTURE_SAMPLES");
m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_COLOR_TEXTURE_SAMPLES = " << maxSamples << tcu::TestLog::EndMessage;
gl.getIntegerv(GL_SUBPIXEL_BITS, &m_subpixelBits);
m_testCtx.getLog() << tcu::TestLog::Message << "GL_SUBPIXEL_BITS = " << m_subpixelBits << tcu::TestLog::EndMessage;
// generate textures & other gl stuff
m_testCtx.getLog() << tcu::TestLog::Message << "Creating multisample texture" << tcu::TestLog::EndMessage;
gl.genTextures (1, &m_texID);
gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_TRUE);
GLU_EXPECT_NO_ERROR (gl.getError(), "texStorage2DMultisample");
gl.genVertexArrays (1, &m_vaoID);
gl.bindVertexArray (m_vaoID);
GLU_EXPECT_NO_ERROR (gl.getError(), "bindVertexArray");
gl.genBuffers (1, &m_vboID);
gl.bindBuffer (GL_ARRAY_BUFFER, m_vboID);
GLU_EXPECT_NO_ERROR (gl.getError(), "bindBuffer");
// generate test scene
for (int i = 0; i < 20; ++i)
{
// vertical spikes
Triangle tri;
tri.p1 = tcu::Vec4(((float)i + 1.0f / (float)(i + 1)) / 20.0f, 0.0f, 0.0f, 1.0f);
tri.p2 = tcu::Vec4(((float)i + 0.3f + 1.0f / (float)(i + 1)) / 20.0f, 0.0f, 0.0f, 1.0f);
tri.p3 = tcu::Vec4(((float)i + 1.0f / (float)(i + 1)) / 20.0f, -1.0f, 0.0f, 1.0f);
m_testTriangles.push_back(tri);
}
for (int i = 0; i < 20; ++i)
{
// horisontal spikes
Triangle tri;
tri.p1 = tcu::Vec4(-1.0f, ((float)i + 1.0f / (float)(i + 1)) / 20.0f, 0.0f, 1.0f);
tri.p2 = tcu::Vec4(-1.0f, ((float)i + 0.3f + 1.0f / (float)(i + 1)) / 20.0f, 0.0f, 1.0f);
tri.p3 = tcu::Vec4( 0.0f, ((float)i + 1.0f / (float)(i + 1)) / 20.0f, 0.0f, 1.0f);
m_testTriangles.push_back(tri);
}
for (int i = 0; i < 20; ++i)
{
// fan
const tcu::Vec2 p = tcu::Vec2(deFloatCos(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f, deFloatSin(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f);
const tcu::Vec2 d = tcu::Vec2(0.1f, 0.02f);
Triangle tri;
tri.p1 = tcu::Vec4(0.4f, 0.4f, 0.0f, 1.0f);
tri.p2 = tcu::Vec4(p.x(), p.y(), 0.0f, 1.0f);
tri.p3 = tcu::Vec4(p.x() + d.x(), p.y() + d.y(), 0.0f, 1.0f);
m_testTriangles.push_back(tri);
}
{
Triangle tri;
tri.p1 = tcu::Vec4(-0.202f, -0.202f, 0.0f, 1.0f);
tri.p2 = tcu::Vec4(-0.802f, -0.202f, 0.0f, 1.0f);
tri.p3 = tcu::Vec4(-0.802f, -0.802f, 0.0f, 1.0f);
m_testTriangles.push_back(tri);
}
// generate multisample texture (and query the sample positions in it)
genMultisampleTexture();
// verify queried samples are in a valid range
for (int sampleNdx = 0; sampleNdx < m_samples; ++sampleNdx)
{
if (m_samplePositions[sampleNdx].x() < 0.0f || m_samplePositions[sampleNdx].x() > 1.0f ||
m_samplePositions[sampleNdx].y() < 0.0f || m_samplePositions[sampleNdx].y() > 1.0f)
{
m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Sample position of sample " << sampleNdx << " should be in range ([0, 1], [0, 1]). Got " << m_samplePositions[sampleNdx] << tcu::TestLog::EndMessage;
throw tcu::TestError("invalid sample position");
}
}
// generate sampler program
genSamplerProgram();
}
void SamplePosRasterizationTest::deinit (void)
{
if (m_vboID)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_vboID);
m_vboID = 0;
}
if (m_vaoID)
{
m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vaoID);
m_vaoID = 0;
}
if (m_texID)
{
m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texID);
m_texID = 0;
}
if (m_samplerProgram)
{
delete m_samplerProgram;
m_samplerProgram = DE_NULL;
}
}
SamplePosRasterizationTest::IterateResult SamplePosRasterizationTest::iterate (void)
{
m_allIterationsOk &= testMultisampleTexture(m_iteration);
m_iteration++;
if (m_iteration < m_samples)
return CONTINUE;
// End result
if (m_allIterationsOk)
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
else
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Pixel comparison failed");
return STOP;
}
void SamplePosRasterizationTest::genMultisampleTexture (void)
{
const char* const vertexShaderSource = "#version 310 es\n"
"in highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n";
const char* const fragmentShaderSource = "#version 310 es\n"
"layout(location = 0) out highp vec4 fragColor;\n"
"void main (void)\n"
"{\n"
" fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
"}\n";
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
<< glu::VertexSource(vertexShaderSource)
<< glu::FragmentSource(fragmentShaderSource));
const GLuint posLoc = gl.getAttribLocation(program.getProgram(), "a_position");
GLuint fboID = 0;
if (!program.isOk())
{
m_testCtx.getLog() << program;
throw tcu::TestError("Failed to build shader.");
}
gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
gl.bindVertexArray (m_vaoID);
gl.bindBuffer (GL_ARRAY_BUFFER, m_vboID);
// Setup fbo for drawing and for sample position query
m_testCtx.getLog() << tcu::TestLog::Message << "Attaching texture to FBO" << tcu::TestLog::EndMessage;
gl.genFramebuffers (1, &fboID);
gl.bindFramebuffer (GL_FRAMEBUFFER, fboID);
gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0);
GLU_EXPECT_NO_ERROR (gl.getError(), "framebufferTexture2D");
// Query sample positions of the multisample texture by querying the sample positions
// from an fbo which has the multisample texture as attachment.
m_testCtx.getLog() << tcu::TestLog::Message << "Sample locations:" << tcu::TestLog::EndMessage;
for (int sampleNdx = 0; sampleNdx < m_samples; ++sampleNdx)
{
gls::StateQueryUtil::StateQueryMemoryWriteGuard<float[2]> position;
gl.getMultisamplefv(GL_SAMPLE_POSITION, (deUint32)sampleNdx, position);
if (!position.verifyValidity(m_testCtx))
throw tcu::TestError("Error while querying sample positions");
m_testCtx.getLog() << tcu::TestLog::Message << "\t" << sampleNdx << ": (" << position[0] << ", " << position[1] << ")" << tcu::TestLog::EndMessage;
m_samplePositions.push_back(tcu::Vec2(position[0], position[1]));
}
// Draw test pattern to texture
m_testCtx.getLog() << tcu::TestLog::Message << "Drawing test pattern to the texture" << tcu::TestLog::EndMessage;
gl.bufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(m_testTriangles.size() * sizeof(Triangle)), &m_testTriangles[0], GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR (gl.getError(), "bufferData");
gl.viewport (0, 0, m_canvasSize, m_canvasSize);
gl.clearColor (0, 0, 0, 1);
gl.clear (GL_COLOR_BUFFER_BIT);
gl.vertexAttribPointer (posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.enableVertexAttribArray (posLoc);
GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer");
gl.useProgram (program.getProgram());
gl.drawArrays (GL_TRIANGLES, 0, (glw::GLsizei)(m_testTriangles.size() * 3));
GLU_EXPECT_NO_ERROR (gl.getError(), "drawArrays");
gl.disableVertexAttribArray (posLoc);
gl.useProgram (0);
gl.deleteFramebuffers (1, &fboID);
GLU_EXPECT_NO_ERROR (gl.getError(), "cleanup");
}
void SamplePosRasterizationTest::genSamplerProgram (void)
{
const char* const vertexShaderSource = "#version 310 es\n"
"in highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n";
const char* const fragShaderSource = "#version 310 es\n"
"layout(location = 0) out highp vec4 fragColor;\n"
"uniform highp sampler2DMS u_sampler;\n"
"uniform highp int u_sample;\n"
"void main (void)\n"
"{\n"
" fragColor = texelFetch(u_sampler, ivec2(int(floor(gl_FragCoord.x)), int(floor(gl_FragCoord.y))), u_sample);\n"
"}\n";
const tcu::ScopedLogSection section (m_testCtx.getLog(), "Generate sampler shader", "Generate sampler shader");
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
m_testCtx.getLog() << *m_samplerProgram;
if (!m_samplerProgram->isOk())
throw tcu::TestError("Could not create sampler program.");
m_samplerProgramPosLoc = gl.getAttribLocation(m_samplerProgram->getProgram(), "a_position");
m_samplerProgramSamplerLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sampler");
m_samplerProgramSampleNdxLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sample");
}
bool SamplePosRasterizationTest::testMultisampleTexture (int sampleNdx)
{
tcu::Surface glSurface(m_canvasSize, m_canvasSize);
TriangleSceneSpec scene;
// Draw sample
drawSample(glSurface, sampleNdx);
// Draw reference(s)
convertToSceneSpec(scene, m_samplePositions[sampleNdx]);
// Compare
{
RasterizationArguments args;
args.redBits = m_context.getRenderTarget().getPixelFormat().redBits;
args.greenBits = m_context.getRenderTarget().getPixelFormat().greenBits;
args.blueBits = m_context.getRenderTarget().getPixelFormat().blueBits;
args.numSamples = 0;
args.subpixelBits = m_subpixelBits;
return gls::RasterizationTestUtil::verifyTriangleGroupRasterization(glSurface, scene, args, m_testCtx.getLog(), deqp::gls::RasterizationTestUtil::VERIFICATIONMODE_STRICT);
}
}
void SamplePosRasterizationTest::drawSample (tcu::Surface& dst, int sampleNdx)
{
// Downsample using only one sample
static const tcu::Vec4 fullscreenQuad[] =
{
tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f)
};
const tcu::ScopedLogSection section (m_testCtx.getLog(), "Test sample position " + de::toString(sampleNdx+1) + "/" + de::toString(m_samples), "Test sample position " + de::toString(sampleNdx+1) + "/" + de::toString(m_samples));
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
gl.bindVertexArray (m_vaoID);
gl.bindBuffer (GL_ARRAY_BUFFER, m_vboID);
gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR (gl.getError(), "bufferData");
gl.viewport (0, 0, m_canvasSize, m_canvasSize);
gl.clearColor (0, 0, 0, 1);
gl.clear (GL_COLOR_BUFFER_BIT);
gl.vertexAttribPointer (m_samplerProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.enableVertexAttribArray (m_samplerProgramPosLoc);
GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer");
gl.useProgram (m_samplerProgram->getProgram());
gl.uniform1i (m_samplerProgramSamplerLoc, 0);
gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sampleNdx);
GLU_EXPECT_NO_ERROR (gl.getError(), "useprogram");
m_testCtx.getLog() << tcu::TestLog::Message << "Reading from texture with sample index " << sampleNdx << tcu::TestLog::EndMessage;
gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4);
GLU_EXPECT_NO_ERROR (gl.getError(), "drawArrays");
gl.disableVertexAttribArray (m_samplerProgramPosLoc);
gl.useProgram (0);
GLU_EXPECT_NO_ERROR (gl.getError(), "cleanup");
gl.finish ();
glu::readPixels (m_context.getRenderContext(), 0, 0, dst.getAccess());
GLU_EXPECT_NO_ERROR (gl.getError(), "readPixels");
}
void SamplePosRasterizationTest::convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& samplePos) const
{
// Triangles are offset from the pixel center by "offset". Move the triangles back to take this into account.
const tcu::Vec4 offset = tcu::Vec4(samplePos.x() - 0.5f, samplePos.y() - 0.5f, 0.0f, 0.0f) / tcu::Vec4((float)m_canvasSize, (float)m_canvasSize, 1.0f, 1.0f) * 2.0f;
for (int triangleNdx = 0; triangleNdx < (int)m_testTriangles.size(); ++triangleNdx)
{
TriangleSceneSpec::SceneTriangle triangle;
triangle.positions[0] = m_testTriangles[triangleNdx].p1 - offset;
triangle.positions[1] = m_testTriangles[triangleNdx].p2 - offset;
triangle.positions[2] = m_testTriangles[triangleNdx].p3 - offset;
triangle.sharedEdge[0] = false;
triangle.sharedEdge[1] = false;
triangle.sharedEdge[2] = false;
scene.triangles.push_back(triangle);
}
}
class SampleMaskCase : public TestCase
{
public:
enum CaseFlags
{
FLAGS_NONE = 0,
FLAGS_ALPHA_TO_COVERAGE = (1ULL << 0),
FLAGS_SAMPLE_COVERAGE = (1ULL << 1),
FLAGS_HIGH_BITS = (1ULL << 2),
};
SampleMaskCase (Context& context, const char* name, const char* desc, int samples, int flags);
~SampleMaskCase (void);
private:
void init (void);
void deinit (void);
IterateResult iterate (void);
void genSamplerProgram (void);
void genAlphaProgram (void);
void updateTexture (int sample);
bool verifyTexture (int sample);
void drawSample (tcu::Surface& dst, int sample);
const int m_samples;
const int m_canvasSize;
const int m_gridsize;
const int m_effectiveSampleMaskWordCount;
int m_flags;
int m_currentSample;
int m_allIterationsOk;
glw::GLuint m_texID;
glw::GLuint m_vaoID;
glw::GLuint m_vboID;
glw::GLuint m_fboID;
const glu::ShaderProgram* m_samplerProgram;
glw::GLint m_samplerProgramPosLoc;
glw::GLint m_samplerProgramSamplerLoc;
glw::GLint m_samplerProgramSampleNdxLoc;
const glu::ShaderProgram* m_alphaProgram;
glw::GLint m_alphaProgramPosLoc;
};
SampleMaskCase::SampleMaskCase (Context& context, const char* name, const char* desc, int samples, int flags)
: TestCase (context, name, desc)
, m_samples (samples)
, m_canvasSize (256)
, m_gridsize (16)
, m_effectiveSampleMaskWordCount(getEffectiveSampleMaskWordCount(samples - 1))
, m_flags (flags)
, m_currentSample (-1)
, m_allIterationsOk (true)
, m_texID (0)
, m_vaoID (0)
, m_vboID (0)
, m_fboID (0)
, m_samplerProgram (DE_NULL)
, m_samplerProgramPosLoc (-1)
, m_samplerProgramSamplerLoc (-1)
, m_samplerProgramSampleNdxLoc (-1)
, m_alphaProgram (DE_NULL)
, m_alphaProgramPosLoc (-1)
{
}
SampleMaskCase::~SampleMaskCase (void)
{
deinit();
}
void SampleMaskCase::init (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
glw::GLint maxSamples = 0;
glw::GLint maxSampleMaskWords = 0;
// requirements
if (m_context.getRenderTarget().getWidth() < m_canvasSize || m_context.getRenderTarget().getHeight() < m_canvasSize)
throw tcu::NotSupportedError("render target size must be at least " + de::toString(m_canvasSize) + "x" + de::toString(m_canvasSize));
gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
if (m_effectiveSampleMaskWordCount > maxSampleMaskWords)
throw tcu::NotSupportedError("Test requires larger GL_MAX_SAMPLE_MASK_WORDS");
gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxSamples);
if (m_samples > maxSamples)
throw tcu::NotSupportedError("Requested sample count is greater than GL_MAX_COLOR_TEXTURE_SAMPLES");
m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_COLOR_TEXTURE_SAMPLES = " << maxSamples << tcu::TestLog::EndMessage;
// Don't even try to test high bits if there are none
if ((m_flags & FLAGS_HIGH_BITS) && (m_samples % 32 == 0))
{
m_testCtx.getLog() << tcu::TestLog::Message << "Sample count is multiple of word size. No unused high bits in sample mask.\nSkipping." << tcu::TestLog::EndMessage;
throw tcu::NotSupportedError("Test requires unused high bits (sample count not multiple of 32)");
}
// generate textures
m_testCtx.getLog() << tcu::TestLog::Message << "Creating multisample texture with sample count " << m_samples << tcu::TestLog::EndMessage;
gl.genTextures (1, &m_texID);
gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_FALSE);
GLU_EXPECT_NO_ERROR (gl.getError(), "texStorage2DMultisample");
// attach texture to fbo
m_testCtx.getLog() << tcu::TestLog::Message << "Attaching texture to FBO" << tcu::TestLog::EndMessage;
gl.genFramebuffers (1, &m_fboID);
gl.bindFramebuffer (GL_FRAMEBUFFER, m_fboID);
gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0);
GLU_EXPECT_NO_ERROR (gl.getError(), "framebufferTexture2D");
// buffers
gl.genVertexArrays (1, &m_vaoID);
GLU_EXPECT_NO_ERROR (gl.getError(), "genVertexArrays");
gl.genBuffers (1, &m_vboID);
gl.bindBuffer (GL_ARRAY_BUFFER, m_vboID);
GLU_EXPECT_NO_ERROR (gl.getError(), "genBuffers");
// generate grid pattern
{
std::vector<tcu::Vec4> gridData(m_gridsize*m_gridsize*6);
for (int y = 0; y < m_gridsize; ++y)
for (int x = 0; x < m_gridsize; ++x)
{
gridData[(y * m_gridsize + x)*6 + 0] = tcu::Vec4(((float)(x+0) / m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
gridData[(y * m_gridsize + x)*6 + 1] = tcu::Vec4(((float)(x+0) / m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
gridData[(y * m_gridsize + x)*6 + 2] = tcu::Vec4(((float)(x+1) / m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
gridData[(y * m_gridsize + x)*6 + 3] = tcu::Vec4(((float)(x+0) / m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
gridData[(y * m_gridsize + x)*6 + 4] = tcu::Vec4(((float)(x+1) / m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
gridData[(y * m_gridsize + x)*6 + 5] = tcu::Vec4(((float)(x+1) / m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
}
gl.bufferData (GL_ARRAY_BUFFER, (int)(gridData.size() * sizeof(tcu::Vec4)), gridData[0].getPtr(), GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR (gl.getError(), "bufferData");
}
// generate programs
genSamplerProgram();
genAlphaProgram();
}
void SampleMaskCase::deinit (void)
{
if (m_texID)
{
m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texID);
m_texID = 0;
}
if (m_vaoID)
{
m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vaoID);
m_vaoID = 0;
}
if (m_vboID)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_vboID);
m_vboID = 0;
}
if (m_fboID)
{
m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fboID);
m_fboID = 0;
}
if (m_samplerProgram)
{
delete m_samplerProgram;
m_samplerProgram = DE_NULL;
}
if (m_alphaProgram)
{
delete m_alphaProgram;
m_alphaProgram = DE_NULL;
}
}
SampleMaskCase::IterateResult SampleMaskCase::iterate (void)
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "Iteration", (m_currentSample == -1) ? ("Verifying with zero mask") : (std::string() + "Verifying sample " + de::toString(m_currentSample + 1) + "/" + de::toString(m_samples)));
bool iterationOk;
// Mask only one sample, clear rest
updateTexture(m_currentSample);
// Verify only one sample set is in the texture
iterationOk = verifyTexture(m_currentSample);
if (!iterationOk)
m_allIterationsOk = false;
m_currentSample++;
if (m_currentSample < m_samples)
return CONTINUE;
// End result
if (m_allIterationsOk)
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
else if (m_flags & FLAGS_HIGH_BITS)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Unused mask bits have effect");
else
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Sample test failed");
return STOP;
}
void SampleMaskCase::genSamplerProgram (void)
{
const char* const vertexShaderSource = "#version 310 es\n"
"in highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n";
const char* const fragShaderSource = "#version 310 es\n"
"layout(location = 0) out highp vec4 fragColor;\n"
"uniform highp sampler2DMS u_sampler;\n"
"uniform highp int u_sample;\n"
"void main (void)\n"
"{\n"
" highp float correctCoverage = 0.0;\n"
" highp float incorrectCoverage = 0.0;\n"
" highp ivec2 texelPos = ivec2(int(floor(gl_FragCoord.x)), int(floor(gl_FragCoord.y)));\n"
"\n"
" for (int sampleNdx = 0; sampleNdx < ${NUMSAMPLES}; ++sampleNdx)\n"
" {\n"
" highp float sampleColor = texelFetch(u_sampler, texelPos, sampleNdx).r;\n"
" if (sampleNdx == u_sample)\n"
" correctCoverage += sampleColor;\n"
" else\n"
" incorrectCoverage += sampleColor;\n"
" }\n"
" fragColor = vec4(correctCoverage, incorrectCoverage, 0.0, 1.0);\n"
"}\n";
const tcu::ScopedLogSection section (m_testCtx.getLog(), "GenerateSamplerShader", "Generate sampler shader");
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
std::map<std::string, std::string> args;
args["NUMSAMPLES"] = de::toString(m_samples);
m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
m_testCtx.getLog() << *m_samplerProgram;
if (!m_samplerProgram->isOk())
throw tcu::TestError("Could not create sampler program.");
m_samplerProgramPosLoc = gl.getAttribLocation(m_samplerProgram->getProgram(), "a_position");
m_samplerProgramSamplerLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sampler");
m_samplerProgramSampleNdxLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sample");
}
void SampleMaskCase::genAlphaProgram (void)
{
const char* const vertexShaderSource = "#version 310 es\n"
"in highp vec4 a_position;\n"
"out highp float v_alpha;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
" v_alpha = (a_position.x * 0.5 + 0.5)*(a_position.y * 0.5 + 0.5);\n"
"}\n";
const char* const fragShaderSource = "#version 310 es\n"
"layout(location = 0) out highp vec4 fragColor;\n"
"in mediump float v_alpha;\n"
"void main (void)\n"
"{\n"
" fragColor = vec4(1.0, 1.0, 1.0, v_alpha);\n"
"}\n";
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
if (!m_alphaProgram->isOk())
{
m_testCtx.getLog() << *m_alphaProgram;
throw tcu::TestError("Could not create aplha program.");
}
m_alphaProgramPosLoc = gl.getAttribLocation(m_alphaProgram->getProgram(), "a_position");
}
void SampleMaskCase::updateTexture (int sample)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
// prepare draw
gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID);
gl.viewport(0, 0, m_canvasSize, m_canvasSize);
gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
// clear all samples
m_testCtx.getLog() << tcu::TestLog::Message << "Clearing image" << tcu::TestLog::EndMessage;
gl.clear(GL_COLOR_BUFFER_BIT);
// set mask state
if (m_flags & FLAGS_HIGH_BITS)
{
const std::vector<deUint32> bitmask = genSetNthBitSampleMask(sample);
const std::vector<deUint32> effectiveMask = genAllSetToNthBitSampleMask(m_samples);
std::vector<deUint32> totalBitmask (effectiveMask.size());
DE_ASSERT((int)totalBitmask.size() == m_effectiveSampleMaskWordCount);
// set some arbitrary high bits to non-effective bits
for (int wordNdx = 0; wordNdx < (int)effectiveMask.size(); ++wordNdx)
{
const deUint32 randomMask = (deUint32)deUint32Hash(wordNdx << 2 ^ sample);
const deUint32 sampleMask = (wordNdx < (int)bitmask.size()) ? (bitmask[wordNdx]) : (0);
const deUint32 maskMask = effectiveMask[wordNdx];
totalBitmask[wordNdx] = (sampleMask & maskMask) | (randomMask & ~maskMask);
}
m_testCtx.getLog() << tcu::TestLog::Message << "Setting sample mask to 0b" << sampleMaskToString(totalBitmask, (int)totalBitmask.size() * 32) << tcu::TestLog::EndMessage;
gl.enable(GL_SAMPLE_MASK);
for (int wordNdx = 0; wordNdx < m_effectiveSampleMaskWordCount; ++wordNdx)
{
const GLbitfield wordmask = (wordNdx < (int)totalBitmask.size()) ? ((GLbitfield)(totalBitmask[wordNdx])) : (0);
gl.sampleMaski((deUint32)wordNdx, wordmask);
}
}
else
{
const std::vector<deUint32> bitmask = genSetNthBitSampleMask(sample);
DE_ASSERT((int)bitmask.size() <= m_effectiveSampleMaskWordCount);
m_testCtx.getLog() << tcu::TestLog::Message << "Setting sample mask to 0b" << sampleMaskToString(bitmask, m_samples) << tcu::TestLog::EndMessage;
gl.enable(GL_SAMPLE_MASK);
for (int wordNdx = 0; wordNdx < m_effectiveSampleMaskWordCount; ++wordNdx)
{
const GLbitfield wordmask = (wordNdx < (int)bitmask.size()) ? ((GLbitfield)(bitmask[wordNdx])) : (0);
gl.sampleMaski((deUint32)wordNdx, wordmask);
}
}
if (m_flags & FLAGS_ALPHA_TO_COVERAGE)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Enabling alpha to coverage." << tcu::TestLog::EndMessage;
gl.enable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
if (m_flags & FLAGS_SAMPLE_COVERAGE)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Enabling sample coverage. Varying sample coverage for grid cells." << tcu::TestLog::EndMessage;
gl.enable(GL_SAMPLE_COVERAGE);
}
// draw test pattern
m_testCtx.getLog() << tcu::TestLog::Message << "Drawing test grid" << tcu::TestLog::EndMessage;
gl.bindVertexArray (m_vaoID);
gl.bindBuffer (GL_ARRAY_BUFFER, m_vboID);
gl.vertexAttribPointer (m_alphaProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.enableVertexAttribArray (m_alphaProgramPosLoc);
GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer");
gl.useProgram (m_alphaProgram->getProgram());
for (int y = 0; y < m_gridsize; ++y)
for (int x = 0; x < m_gridsize; ++x)
{
if (m_flags & FLAGS_SAMPLE_COVERAGE)
gl.sampleCoverage((y*m_gridsize + x) / float(m_gridsize*m_gridsize), GL_FALSE);
gl.drawArrays (GL_TRIANGLES, (y*m_gridsize + x) * 6, 6);
GLU_EXPECT_NO_ERROR (gl.getError(), "drawArrays");
}
// clean state
gl.disableVertexAttribArray (m_alphaProgramPosLoc);
gl.useProgram (0);
gl.bindFramebuffer (GL_FRAMEBUFFER, 0);
gl.disable (GL_SAMPLE_MASK);
gl.disable (GL_SAMPLE_ALPHA_TO_COVERAGE);
gl.disable (GL_SAMPLE_COVERAGE);
GLU_EXPECT_NO_ERROR (gl.getError(), "clean");
}
bool SampleMaskCase::verifyTexture (int sample)
{
tcu::Surface result (m_canvasSize, m_canvasSize);
tcu::Surface errorMask (m_canvasSize, m_canvasSize);
bool error = false;
tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec());
// Draw sample:
// Sample sampleNdx is set to red channel
// Other samples are set to green channel
drawSample(result, sample);
// Check surface contains only sampleNdx
for (int y = 0; y < m_canvasSize; ++y)
for (int x = 0; x < m_canvasSize; ++x)
{
const tcu::RGBA color = result.getPixel(x, y);
// Allow missing coverage with FLAGS_ALPHA_TO_COVERAGE and FLAGS_SAMPLE_COVERAGE, or if there are no samples enabled
const bool allowMissingCoverage = ((m_flags & (FLAGS_ALPHA_TO_COVERAGE | FLAGS_SAMPLE_COVERAGE)) != 0) || (sample == -1);
// disabled sample was written to
if (color.getGreen() != 0)
{
error = true;
errorMask.setPixel(x, y, tcu::RGBA::red);
}
// enabled sample was not written to
else if (color.getRed() != 255 && !allowMissingCoverage)
{
error = true;
errorMask.setPixel(x, y, tcu::RGBA::red);
}
}
if (error)
{
m_testCtx.getLog()
<< tcu::TestLog::Message << "Image verification failed, disabled samples found." << tcu::TestLog::EndMessage
<< tcu::TestLog::ImageSet("VerificationResult", "Result of rendering")
<< tcu::TestLog::Image("Result", "Result", result)
<< tcu::TestLog::Image("ErrorMask", "Error Mask", errorMask)
<< tcu::TestLog::EndImageSet;
return false;
}
else
{
m_testCtx.getLog() << tcu::TestLog::Message << "Image verification ok, no disabled samples found." << tcu::TestLog::EndMessage;
return true;
}
}
void SampleMaskCase::drawSample (tcu::Surface& dst, int sample)
{
// Downsample using only one sample
static const tcu::Vec4 fullscreenQuad[] =
{
tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f)
};
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
glu::Buffer vertexBuffer (m_context.getRenderContext());
gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
gl.bindVertexArray (m_vaoID);
gl.bindBuffer (GL_ARRAY_BUFFER, *vertexBuffer);
gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR (gl.getError(), "bufferData");
gl.viewport (0, 0, m_canvasSize, m_canvasSize);
gl.clearColor (0, 0, 0, 1);
gl.clear (GL_COLOR_BUFFER_BIT);
gl.vertexAttribPointer (m_samplerProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.enableVertexAttribArray (m_samplerProgramPosLoc);
GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer");
gl.useProgram (m_samplerProgram->getProgram());
gl.uniform1i (m_samplerProgramSamplerLoc, 0);
gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sample);
GLU_EXPECT_NO_ERROR (gl.getError(), "useprogram");
m_testCtx.getLog() << tcu::TestLog::Message << "Reading from texture with sampler shader, u_sample = " << sample << tcu::TestLog::EndMessage;
gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4);
GLU_EXPECT_NO_ERROR (gl.getError(), "drawArrays");
gl.disableVertexAttribArray (m_samplerProgramPosLoc);
gl.useProgram (0);
GLU_EXPECT_NO_ERROR (gl.getError(), "cleanup");
gl.finish ();
glu::readPixels (m_context.getRenderContext(), 0, 0, dst.getAccess());
GLU_EXPECT_NO_ERROR (gl.getError(), "readPixels");
}
class MultisampleTextureUsageCase : public TestCase
{
public:
enum TextureType
{
TEXTURE_COLOR_2D = 0,
TEXTURE_COLOR_2D_ARRAY,
TEXTURE_INT_2D,
TEXTURE_INT_2D_ARRAY,
TEXTURE_UINT_2D,
TEXTURE_UINT_2D_ARRAY,
TEXTURE_DEPTH_2D,
TEXTURE_DEPTH_2D_ARRAY,
TEXTURE_LAST
};
MultisampleTextureUsageCase (Context& ctx, const char* name, const char* desc, int samples, TextureType type);
~MultisampleTextureUsageCase (void);
private:
void init (void);
void deinit (void);
IterateResult iterate (void);
void genDrawShader (void);
void genSamplerShader (void);
void renderToTexture (float value);
void sampleTexture (tcu::Surface& dst, float value);
bool verifyImage (const tcu::Surface& dst);
static const int s_textureSize = 256;
static const int s_textureArraySize = 8;
static const int s_textureLayer = 3;
const TextureType m_type;
const int m_numSamples;
glw::GLuint m_fboID;
glw::GLuint m_textureID;
glu::ShaderProgram* m_drawShader;
glu::ShaderProgram* m_samplerShader;
const bool m_isColorFormat;
const bool m_isSignedFormat;
const bool m_isUnsignedFormat;
const bool m_isDepthFormat;
const bool m_isArrayType;
};
MultisampleTextureUsageCase::MultisampleTextureUsageCase (Context& ctx, const char* name, const char* desc, int samples, TextureType type)
: TestCase (ctx, name, desc)
, m_type (type)
, m_numSamples (samples)
, m_fboID (0)
, m_textureID (0)
, m_drawShader (DE_NULL)
, m_samplerShader (DE_NULL)
, m_isColorFormat (m_type == TEXTURE_COLOR_2D || m_type == TEXTURE_COLOR_2D_ARRAY)
, m_isSignedFormat (m_type == TEXTURE_INT_2D || m_type == TEXTURE_INT_2D_ARRAY)
, m_isUnsignedFormat(m_type == TEXTURE_UINT_2D || m_type == TEXTURE_UINT_2D_ARRAY)
, m_isDepthFormat (m_type == TEXTURE_DEPTH_2D || m_type == TEXTURE_DEPTH_2D_ARRAY)
, m_isArrayType (m_type == TEXTURE_COLOR_2D_ARRAY || m_type == TEXTURE_INT_2D_ARRAY || m_type == TEXTURE_UINT_2D_ARRAY || m_type == TEXTURE_DEPTH_2D_ARRAY)
{
DE_ASSERT(m_type < TEXTURE_LAST);
}
MultisampleTextureUsageCase::~MultisampleTextureUsageCase (void)
{
deinit();
}
void MultisampleTextureUsageCase::init (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const glw::GLenum internalFormat = (m_isColorFormat) ? (GL_R8) : (m_isSignedFormat) ? (GL_R8I) : (m_isUnsignedFormat) ? (GL_R8UI) : (m_isDepthFormat) ? (GL_DEPTH_COMPONENT32F) : (0);
const glw::GLenum textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE);
const glw::GLenum fboAttachment = (m_isDepthFormat) ? (GL_DEPTH_ATTACHMENT) : (GL_COLOR_ATTACHMENT0);
DE_ASSERT(internalFormat);
// requirements
if (m_isArrayType && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
throw tcu::NotSupportedError("Test requires OES_texture_storage_multisample_2d_array extension");
if (m_context.getRenderTarget().getWidth() < s_textureSize || m_context.getRenderTarget().getHeight() < s_textureSize)
throw tcu::NotSupportedError("render target size must be at least " + de::toString(static_cast<int>(s_textureSize)) + "x" + de::toString(static_cast<int>(s_textureSize)));
{
glw::GLint maxSamples = 0;
gl.getInternalformativ(textureTarget, internalFormat, GL_SAMPLES, 1, &maxSamples);
if (m_numSamples > maxSamples)
throw tcu::NotSupportedError("Requested sample count is greater than supported");
m_testCtx.getLog() << tcu::TestLog::Message << "Max sample count for " << glu::getPixelFormatStr(internalFormat) << ": " << maxSamples << tcu::TestLog::EndMessage;
}
{
GLint maxTextureSize = 0;
gl.getIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
if (s_textureSize > maxTextureSize)
throw tcu::NotSupportedError("Larger GL_MAX_TEXTURE_SIZE is required");
}
if (m_isArrayType)
{
GLint maxTextureLayers = 0;
gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers);
if (s_textureArraySize > maxTextureLayers)
throw tcu::NotSupportedError("Larger GL_MAX_ARRAY_TEXTURE_LAYERS is required");
}
// create texture
m_testCtx.getLog() << tcu::TestLog::Message << "Creating multisample " << ((m_isDepthFormat) ? ("depth") : ("")) << " texture" << ((m_isArrayType) ? (" array") : ("")) << tcu::TestLog::EndMessage;
gl.genTextures(1, &m_textureID);
gl.bindTexture(textureTarget, m_textureID);
GLU_EXPECT_NO_ERROR(gl.getError(), "bind texture");
if (m_isArrayType)
gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, m_numSamples, internalFormat, s_textureSize, s_textureSize, s_textureArraySize, GL_FALSE);
else
gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_numSamples, internalFormat, s_textureSize, s_textureSize, GL_FALSE);
GLU_EXPECT_NO_ERROR(gl.getError(), "texstorage");
// create fbo for drawing
gl.genFramebuffers(1, &m_fboID);
gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID);
if (m_isArrayType)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Attaching multisample texture array layer " << static_cast<int>(s_textureLayer) << " to fbo" << tcu::TestLog::EndMessage;
gl.framebufferTextureLayer(GL_FRAMEBUFFER, fboAttachment, m_textureID, 0, s_textureLayer);
}
else
{
m_testCtx.getLog() << tcu::TestLog::Message << "Attaching multisample texture to fbo" << tcu::TestLog::EndMessage;
gl.framebufferTexture2D(GL_FRAMEBUFFER, fboAttachment, textureTarget, m_textureID, 0);
}
GLU_EXPECT_NO_ERROR(gl.getError(), "gen fbo");
// create shader for rendering to fbo
genDrawShader();
// create shader for sampling the texture rendered to
genSamplerShader();
}
void MultisampleTextureUsageCase::deinit (void)
{
if (m_textureID)
{
m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textureID);
m_textureID = 0;
}
if (m_fboID)
{
m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fboID);
m_fboID = 0;
}
if (m_drawShader)
{
delete m_drawShader;
m_drawShader = DE_NULL;
}
if (m_samplerShader)
{
delete m_samplerShader;
m_samplerShader = DE_NULL;
}
}
MultisampleTextureUsageCase::IterateResult MultisampleTextureUsageCase::iterate (void)
{
const tcu::ScopedLogSection section (m_testCtx.getLog(), "Sample", "Render to texture and sample texture");
tcu::Surface result (s_textureSize, s_textureSize);
const float minValue = (m_isColorFormat || m_isDepthFormat) ? (0.0f) : (m_isSignedFormat) ? (-100.0f) : (m_isUnsignedFormat) ? (0.0f) : ( 1.0f);
const float maxValue = (m_isColorFormat || m_isDepthFormat) ? (1.0f) : (m_isSignedFormat) ? ( 100.0f) : (m_isUnsignedFormat) ? (200.0f) : (-1.0f);
de::Random rnd (deUint32Hash((deUint32)m_type));
const float rawValue = rnd.getFloat(minValue, maxValue);
const float preparedValue = (m_isSignedFormat || m_isUnsignedFormat) ? (deFloatFloor(rawValue)) : (rawValue);
// draw to fbo with a random value
renderToTexture(preparedValue);
// draw from texture to front buffer
sampleTexture(result, preparedValue);
// result is ok?
if (verifyImage(result))
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
else
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
return STOP;
}
void MultisampleTextureUsageCase::genDrawShader (void)
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderShader", "Generate render-to-texture shader");
static const char* const vertexShaderSource = "#version 310 es\n"
"in highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n";
static const char* const fragmentShaderSourceColor = "#version 310 es\n"
"layout(location = 0) out highp ${OUTTYPE} fragColor;\n"
"uniform highp float u_writeValue;\n"
"void main (void)\n"
"{\n"
" fragColor = ${OUTTYPE}(vec4(u_writeValue, 1.0, 1.0, 1.0));\n"
"}\n";
static const char* const fragmentShaderSourceDepth = "#version 310 es\n"
"layout(location = 0) out highp vec4 fragColor;\n"
"uniform highp float u_writeValue;\n"
"void main (void)\n"
"{\n"
" fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n"
" gl_FragDepth = u_writeValue;\n"
"}\n";
const char* const fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragmentShaderSourceColor);
std::map<std::string, std::string> fragmentArguments;
if (m_isColorFormat || m_isDepthFormat)
fragmentArguments["OUTTYPE"] = "vec4";
else if (m_isSignedFormat)
fragmentArguments["OUTTYPE"] = "ivec4";
else if (m_isUnsignedFormat)
fragmentArguments["OUTTYPE"] = "uvec4";
else
DE_ASSERT(DE_FALSE);
m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments)));
m_testCtx.getLog() << *m_drawShader;
if (!m_drawShader->isOk())
throw tcu::TestError("could not build shader");
}
void MultisampleTextureUsageCase::genSamplerShader (void)
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "SamplerShader", "Generate texture sampler shader");
static const char* const vertexShaderSource = "#version 310 es\n"
"in highp vec4 a_position;\n"
"out highp float v_gradient;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
" v_gradient = a_position.x * 0.5 + 0.5;\n"
"}\n";
static const char* const fragmentShaderSource = "#version 310 es\n"
"${EXTENSION_STATEMENT}"
"layout(location = 0) out highp vec4 fragColor;\n"
"uniform highp ${SAMPLERTYPE} u_sampler;\n"
"uniform highp int u_maxSamples;\n"
"uniform highp int u_layer;\n"
"uniform highp float u_cmpValue;\n"
"in highp float v_gradient;\n"
"void main (void)\n"
"{\n"
" const highp vec4 okColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
" const highp vec4 failColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
" const highp float epsilon = ${EPSILON};\n"
"\n"
" highp int sampleNdx = clamp(int(floor(v_gradient * float(u_maxSamples))), 0, u_maxSamples-1);\n"
" highp float value = float(texelFetch(u_sampler, ${FETCHPOS}, sampleNdx).r);\n"
" fragColor = (abs(u_cmpValue - value) < epsilon) ? (okColor) : (failColor);\n"
"}\n";
std::map<std::string, std::string> fragmentArguments;
if (m_isArrayType)
fragmentArguments["FETCHPOS"] = "ivec3(floor(gl_FragCoord.xy), u_layer)";
else
fragmentArguments["FETCHPOS"] = "ivec2(floor(gl_FragCoord.xy))";
if (m_isColorFormat || m_isDepthFormat)
fragmentArguments["EPSILON"] = "0.1";
else
fragmentArguments["EPSILON"] = "1.0";
if (m_isArrayType)
fragmentArguments["EXTENSION_STATEMENT"] = "#extension GL_OES_texture_storage_multisample_2d_array : require\n";
else
fragmentArguments["EXTENSION_STATEMENT"] = "";
switch (m_type)
{
case TEXTURE_COLOR_2D: fragmentArguments["SAMPLERTYPE"] = "sampler2DMS"; break;
case TEXTURE_COLOR_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "sampler2DMSArray"; break;
case TEXTURE_INT_2D: fragmentArguments["SAMPLERTYPE"] = "isampler2DMS"; break;
case TEXTURE_INT_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "isampler2DMSArray"; break;
case TEXTURE_UINT_2D: fragmentArguments["SAMPLERTYPE"] = "usampler2DMS"; break;
case TEXTURE_UINT_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "usampler2DMSArray"; break;
case TEXTURE_DEPTH_2D: fragmentArguments["SAMPLERTYPE"] = "sampler2DMS"; break;
case TEXTURE_DEPTH_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "sampler2DMSArray"; break;
default:
DE_ASSERT(DE_FALSE);
}
m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(fragmentArguments)));
m_testCtx.getLog() << *m_samplerShader;
if (!m_samplerShader->isOk())
throw tcu::TestError("could not build shader");
}
void MultisampleTextureUsageCase::renderToTexture (float value)
{
static const tcu::Vec4 fullscreenQuad[] =
{
tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f),
};
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const int posLocation = gl.getAttribLocation(m_drawShader->getProgram(), "a_position");
const int valueLocation = gl.getUniformLocation(m_drawShader->getProgram(), "u_writeValue");
glu::Buffer vertexAttibBuffer (m_context.getRenderContext());
m_testCtx.getLog() << tcu::TestLog::Message << "Filling multisample texture with value " << value << tcu::TestLog::EndMessage;
// upload data
gl.bindBuffer(GL_ARRAY_BUFFER, *vertexAttibBuffer);
gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "bufferdata");
// clear buffer
gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID);
gl.viewport(0, 0, s_textureSize, s_textureSize);
if (m_isColorFormat)
{
const float clearColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
gl.clearBufferfv(GL_COLOR, 0, clearColor);
}
else if (m_isSignedFormat)
{
const deInt32 clearColor[4] = { 0, 0, 0, 0 };
gl.clearBufferiv(GL_COLOR, 0, clearColor);
}
else if (m_isUnsignedFormat)
{
const deUint32 clearColor[4] = { 0, 0, 0, 0 };
gl.clearBufferuiv(GL_COLOR, 0, clearColor);
}
else if (m_isDepthFormat)
{
const float clearDepth = 0.5f;
gl.clearBufferfv(GL_DEPTH, 0, &clearDepth);
}
GLU_EXPECT_NO_ERROR(gl.getError(), "clear buffer");
// setup shader and draw
gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.enableVertexAttribArray(posLocation);
gl.useProgram(m_drawShader->getProgram());
gl.uniform1f(valueLocation, value);
GLU_EXPECT_NO_ERROR(gl.getError(), "setup draw");
if (m_isDepthFormat)
{
gl.enable(GL_DEPTH_TEST);
gl.depthFunc(GL_ALWAYS);
}
gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
// clean state
if (m_isDepthFormat)
gl.disable(GL_DEPTH_TEST);
gl.disableVertexAttribArray(posLocation);
gl.useProgram(0);
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
GLU_EXPECT_NO_ERROR(gl.getError(), "clean");
}
void MultisampleTextureUsageCase::sampleTexture (tcu::Surface& dst, float value)
{
static const tcu::Vec4 fullscreenQuad[] =
{
tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f),
};
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const int posLocation = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position");
const int samplerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler");
const int maxSamplesLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_maxSamples");
const int layerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_layer");
const int valueLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_cmpValue");
const glw::GLenum textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE);
glu::Buffer vertexAttibBuffer (m_context.getRenderContext());
m_testCtx.getLog() << tcu::TestLog::Message << "Sampling from texture." << tcu::TestLog::EndMessage;
// upload data
gl.bindBuffer(GL_ARRAY_BUFFER, *vertexAttibBuffer);
gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "bufferdata");
// clear
gl.viewport(0, 0, s_textureSize, s_textureSize);
gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.clear(GL_COLOR_BUFFER_BIT);
// setup shader and draw
gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.enableVertexAttribArray(posLocation);
gl.useProgram(m_samplerShader->getProgram());
gl.uniform1i(samplerLocation, 0);
gl.uniform1i(maxSamplesLocation, m_numSamples);
if (m_isArrayType)
gl.uniform1i(layerLocation, s_textureLayer);
gl.uniform1f(valueLocation, value);
gl.bindTexture(textureTarget, m_textureID);
GLU_EXPECT_NO_ERROR(gl.getError(), "setup draw");
gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
// clean state
gl.disableVertexAttribArray(posLocation);
gl.useProgram(0);
GLU_EXPECT_NO_ERROR(gl.getError(), "clean");
// read results
gl.finish();
glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
}
bool MultisampleTextureUsageCase::verifyImage (const tcu::Surface& dst)
{
bool error = false;
m_testCtx.getLog() << tcu::TestLog::Message << "Verifying image." << tcu::TestLog::EndMessage;
for (int y = 0; y < dst.getHeight(); ++y)
for (int x = 0; x < dst.getWidth(); ++x)
{
const tcu::RGBA color = dst.getPixel(x, y);
const int colorThresholdRed = 1 << (8 - m_context.getRenderTarget().getPixelFormat().redBits);
const int colorThresholdGreen = 1 << (8 - m_context.getRenderTarget().getPixelFormat().greenBits);
const int colorThresholdBlue = 1 << (8 - m_context.getRenderTarget().getPixelFormat().blueBits);
// only green is accepted
if (color.getRed() > colorThresholdRed || color.getGreen() < 255 - colorThresholdGreen || color.getBlue() > colorThresholdBlue)
error = true;
}
if (error)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Invalid pixels found." << tcu::TestLog::EndMessage;
m_testCtx.getLog()
<< tcu::TestLog::ImageSet("Verification result", "Result of rendering")
<< tcu::TestLog::Image("Result", "Result", dst)
<< tcu::TestLog::EndImageSet;
return false;
}
else
{
m_testCtx.getLog() << tcu::TestLog::Message << "No invalid pixels found." << tcu::TestLog::EndMessage;
return true;
}
}
class NegativeFramebufferCase : public TestCase
{
public:
enum CaseType
{
CASE_DIFFERENT_N_SAMPLES_TEX = 0,
CASE_DIFFERENT_N_SAMPLES_RBO,
CASE_DIFFERENT_FIXED_TEX,
CASE_DIFFERENT_FIXED_RBO,
CASE_NON_ZERO_LEVEL,
CASE_LAST
};
NegativeFramebufferCase (Context& context, const char* name, const char* desc, CaseType caseType);
~NegativeFramebufferCase (void);
private:
void init (void);
void deinit (void);
IterateResult iterate (void);
void getFormatSamples (glw::GLenum target, std::vector<int>& samples);
const CaseType m_caseType;
const int m_fboSize;
const glw::GLenum m_internalFormat;
int m_numSamples0; // !< samples for attachment 0
int m_numSamples1; // !< samples for attachment 1
};
NegativeFramebufferCase::NegativeFramebufferCase (Context& context, const char* name, const char* desc, CaseType caseType)
: TestCase (context, name, desc)
, m_caseType (caseType)
, m_fboSize (64)
, m_internalFormat (GL_RGBA8)
, m_numSamples0 (-1)
, m_numSamples1 (-1)
{
}
NegativeFramebufferCase::~NegativeFramebufferCase (void)
{
deinit();
}
void NegativeFramebufferCase::init (void)
{
const bool colorAttachmentTexture = (m_caseType == CASE_DIFFERENT_N_SAMPLES_TEX) || (m_caseType == CASE_DIFFERENT_FIXED_TEX);
const bool colorAttachmentRbo = (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) || (m_caseType == CASE_DIFFERENT_FIXED_RBO);
const bool useDifferentSampleCounts= (m_caseType == CASE_DIFFERENT_N_SAMPLES_TEX) || (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO);
std::vector<int> textureSamples;
std::vector<int> rboSamples;
getFormatSamples(GL_TEXTURE_2D_MULTISAMPLE, textureSamples);
getFormatSamples(GL_RENDERBUFFER, rboSamples);
TCU_CHECK(!textureSamples.empty());
TCU_CHECK(!rboSamples.empty());
// select sample counts
if (useDifferentSampleCounts)
{
if (colorAttachmentTexture)
{
m_numSamples0 = textureSamples[0];
if (textureSamples.size() >= 2)
m_numSamples1 = textureSamples[1];
else
throw tcu::NotSupportedError("Test requires multiple supported sample counts");
}
else if (colorAttachmentRbo)
{
for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx)
for (int rboNdx = 0; rboNdx < (int)rboSamples.size(); ++rboNdx)
{
if (textureSamples[texNdx] != rboSamples[rboNdx])
{
m_numSamples0 = textureSamples[texNdx];
m_numSamples1 = rboSamples[rboNdx];
return;
}
}
throw tcu::NotSupportedError("Test requires multiple supported sample counts");
}
else
DE_ASSERT(DE_FALSE);
}
else
{
if (colorAttachmentTexture)
{
m_numSamples0 = textureSamples[0];
m_numSamples1 = textureSamples[0];
}
else if (colorAttachmentRbo)
{
for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx)
for (int rboNdx = 0; rboNdx < (int)rboSamples.size(); ++rboNdx)
{
if (textureSamples[texNdx] == rboSamples[rboNdx])
{
m_numSamples0 = textureSamples[texNdx];
m_numSamples1 = rboSamples[rboNdx];
return;
}
}
throw tcu::NotSupportedError("Test requires a sample count supported in both rbo and texture");
}
else
{
m_numSamples0 = textureSamples[0];
}
}
}
void NegativeFramebufferCase::deinit (void)
{
}
NegativeFramebufferCase::IterateResult NegativeFramebufferCase::iterate (void)
{
const bool colorAttachmentTexture = (m_caseType == CASE_DIFFERENT_N_SAMPLES_TEX) || (m_caseType == CASE_DIFFERENT_FIXED_TEX);
const bool colorAttachmentRbo = (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) || (m_caseType == CASE_DIFFERENT_FIXED_RBO);
const glw::GLenum fixedSampleLocations0 = (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) ? (GL_TRUE) : (GL_FALSE);
const glw::GLenum fixedSampleLocations1 = ((m_caseType == CASE_DIFFERENT_FIXED_TEX) || (m_caseType == CASE_DIFFERENT_FIXED_RBO)) ? (GL_TRUE) : (GL_FALSE);
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
glw::GLuint fboId = 0;
glw::GLuint rboId = 0;
glw::GLuint tex0Id = 0;
glw::GLuint tex1Id = 0;
bool testFailed = false;
gl.enableLogging(true);
try
{
gl.glGenFramebuffers(1, &fboId);
gl.glBindFramebuffer(GL_FRAMEBUFFER, fboId);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen fbo");
gl.glGenTextures(1, &tex0Id);
gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex0Id);
gl.glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_numSamples0, m_internalFormat, m_fboSize, m_fboSize, fixedSampleLocations0);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen texture 0");
if (m_caseType == CASE_NON_ZERO_LEVEL)
{
glw::GLenum error;
// attaching non-zero level generates invalid value
gl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex0Id, 5);
error = gl.glGetError();
if (error != GL_INVALID_VALUE)
{
m_testCtx.getLog() << tcu::TestLog::Message << "ERROR! Expected GL_INVALID_VALUE, got " << glu::getErrorStr(error) << tcu::TestLog::EndMessage;
testFailed = true;
}
}
else
{
gl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex0Id, 0);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "attach to c0");
if (colorAttachmentTexture)
{
gl.glGenTextures(1, &tex1Id);
gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex1Id);
gl.glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_numSamples1, m_internalFormat, m_fboSize, m_fboSize, fixedSampleLocations1);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen texture 1");
gl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, tex1Id, 0);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "attach to c1");
}
else if (colorAttachmentRbo)
{
gl.glGenRenderbuffers(1, &rboId);
gl.glBindRenderbuffer(GL_RENDERBUFFER, rboId);
gl.glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples1, m_internalFormat, m_fboSize, m_fboSize);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen rb");
gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, rboId);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "attach to c1");
}
else
DE_ASSERT(DE_FALSE);
// should not be complete
{
glw::GLenum status = gl.glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
{
m_testCtx.getLog() << tcu::TestLog::Message << "ERROR! Expected GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, got " << glu::getFramebufferStatusName(status) << tcu::TestLog::EndMessage;
testFailed = true;
}
}
}
}
catch (...)
{
gl.glDeleteFramebuffers(1, &fboId);
gl.glDeleteRenderbuffers(1, &rboId);
gl.glDeleteTextures(1, &tex0Id);
gl.glDeleteTextures(1, &tex1Id);
throw;
}
gl.glDeleteFramebuffers(1, &fboId);
gl.glDeleteRenderbuffers(1, &rboId);
gl.glDeleteTextures(1, &tex0Id);
gl.glDeleteTextures(1, &tex1Id);
if (testFailed)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code");
else
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
void NegativeFramebufferCase::getFormatSamples (glw::GLenum target, std::vector<int>& samples)
{
const glw::Functions gl = m_context.getRenderContext().getFunctions();
int sampleCount = 0;
gl.getInternalformativ(target, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCount);
samples.resize(sampleCount);
if (sampleCount > 0)
{
gl.getInternalformativ(target, m_internalFormat, GL_SAMPLES, sampleCount, &samples[0]);
GLU_EXPECT_NO_ERROR(gl.getError(), "get max samples");
}
}
class NegativeTexParameterCase : public TestCase
{
public:
enum TexParam
{
TEXTURE_MIN_FILTER = 0,
TEXTURE_MAG_FILTER,
TEXTURE_WRAP_S,
TEXTURE_WRAP_T,
TEXTURE_WRAP_R,
TEXTURE_MIN_LOD,
TEXTURE_MAX_LOD,
TEXTURE_COMPARE_MODE,
TEXTURE_COMPARE_FUNC,
TEXTURE_BASE_LEVEL,
TEXTURE_LAST
};
NegativeTexParameterCase (Context& context, const char* name, const char* desc, TexParam param);
~NegativeTexParameterCase (void);
private:
void init (void);
void deinit (void);
IterateResult iterate (void);
glw::GLenum getParamGLEnum (void) const;
glw::GLint getParamValue (void) const;
glw::GLenum getExpectedError (void) const;
const TexParam m_texParam;
int m_iteration;
};
NegativeTexParameterCase::NegativeTexParameterCase (Context& context, const char* name, const char* desc, TexParam param)
: TestCase (context, name, desc)
, m_texParam (param)
, m_iteration (0)
{
DE_ASSERT(param < TEXTURE_LAST);
}
NegativeTexParameterCase::~NegativeTexParameterCase (void)
{
deinit();
}
void NegativeTexParameterCase::init (void)
{
// default value
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
}
void NegativeTexParameterCase::deinit (void)
{
}
NegativeTexParameterCase::IterateResult NegativeTexParameterCase::iterate (void)
{
static const struct TextureType
{
const char* name;
glw::GLenum target;
glw::GLenum internalFormat;
bool isArrayType;
} types[] =
{
{ "color", GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, false },
{ "color array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_RGBA8, true },
{ "signed integer", GL_TEXTURE_2D_MULTISAMPLE, GL_R8I, false },
{ "signed integer array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_R8I, true },
{ "unsigned integer", GL_TEXTURE_2D_MULTISAMPLE, GL_R8UI, false },
{ "unsigned integer array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_R8UI, true },
};
const tcu::ScopedLogSection scope(m_testCtx.getLog(), "Iteration", std::string() + "Testing parameter with " + types[m_iteration].name + " texture");
if (types[m_iteration].isArrayType && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
m_testCtx.getLog() << tcu::TestLog::Message << "GL_OES_texture_storage_multisample_2d_array not supported, skipping target" << tcu::TestLog::EndMessage;
else
{
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
glu::Texture texture (m_context.getRenderContext());
glw::GLenum error;
gl.enableLogging(true);
// gen texture
gl.glBindTexture(types[m_iteration].target, *texture);
if (types[m_iteration].isArrayType)
gl.glTexStorage3DMultisample(types[m_iteration].target, 1, types[m_iteration].internalFormat, 16, 16, 16, GL_FALSE);
else
gl.glTexStorage2DMultisample(types[m_iteration].target, 1, types[m_iteration].internalFormat, 16, 16, GL_FALSE);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup texture");
// set param
gl.glTexParameteri(types[m_iteration].target, getParamGLEnum(), getParamValue());
error = gl.glGetError();
// expect failure
if (error != getExpectedError())
{
m_testCtx.getLog() << tcu::TestLog::Message << "Got unexpected error: " << glu::getErrorStr(error) << ", expected: " << glu::getErrorStr(getExpectedError()) << tcu::TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code");
}
}
if (++m_iteration < DE_LENGTH_OF_ARRAY(types))
return CONTINUE;
return STOP;
}
glw::GLenum NegativeTexParameterCase::getParamGLEnum (void) const
{
switch (m_texParam)
{
case TEXTURE_MIN_FILTER: return GL_TEXTURE_MIN_FILTER;
case TEXTURE_MAG_FILTER: return GL_TEXTURE_MAG_FILTER;
case TEXTURE_WRAP_S: return GL_TEXTURE_WRAP_S;
case TEXTURE_WRAP_T: return GL_TEXTURE_WRAP_T;
case TEXTURE_WRAP_R: return GL_TEXTURE_WRAP_R;
case TEXTURE_MIN_LOD: return GL_TEXTURE_MIN_LOD;
case TEXTURE_MAX_LOD: return GL_TEXTURE_MAX_LOD;
case TEXTURE_COMPARE_MODE: return GL_TEXTURE_COMPARE_MODE;
case TEXTURE_COMPARE_FUNC: return GL_TEXTURE_COMPARE_FUNC;
case TEXTURE_BASE_LEVEL: return GL_TEXTURE_BASE_LEVEL;
default:
DE_ASSERT(DE_FALSE);
return 0;
}
}
glw::GLint NegativeTexParameterCase::getParamValue (void) const
{
switch (m_texParam)
{
case TEXTURE_MIN_FILTER: return GL_LINEAR;
case TEXTURE_MAG_FILTER: return GL_LINEAR;
case TEXTURE_WRAP_S: return GL_CLAMP_TO_EDGE;
case TEXTURE_WRAP_T: return GL_CLAMP_TO_EDGE;
case TEXTURE_WRAP_R: return GL_CLAMP_TO_EDGE;
case TEXTURE_MIN_LOD: return 1;
case TEXTURE_MAX_LOD: return 5;
case TEXTURE_COMPARE_MODE: return GL_NONE;
case TEXTURE_COMPARE_FUNC: return GL_NOTEQUAL;
case TEXTURE_BASE_LEVEL: return 2;
default:
DE_ASSERT(DE_FALSE);
return 0;
}
}
glw::GLenum NegativeTexParameterCase::getExpectedError (void) const
{
switch (m_texParam)
{
case TEXTURE_MIN_FILTER: return GL_INVALID_ENUM;
case TEXTURE_MAG_FILTER: return GL_INVALID_ENUM;
case TEXTURE_WRAP_S: return GL_INVALID_ENUM;
case TEXTURE_WRAP_T: return GL_INVALID_ENUM;
case TEXTURE_WRAP_R: return GL_INVALID_ENUM;
case TEXTURE_MIN_LOD: return GL_INVALID_ENUM;
case TEXTURE_MAX_LOD: return GL_INVALID_ENUM;
case TEXTURE_COMPARE_MODE: return GL_INVALID_ENUM;
case TEXTURE_COMPARE_FUNC: return GL_INVALID_ENUM;
case TEXTURE_BASE_LEVEL: return GL_INVALID_OPERATION;
default:
DE_ASSERT(DE_FALSE);
return 0;
}
}
class NegativeTexureSampleCase : public TestCase
{
public:
enum SampleCountParam
{
SAMPLECOUNT_HIGH = 0,
SAMPLECOUNT_ZERO,
SAMPLECOUNT_LAST
};
NegativeTexureSampleCase (Context& context, const char* name, const char* desc, SampleCountParam param);
private:
IterateResult iterate (void);
const SampleCountParam m_sampleParam;
};
NegativeTexureSampleCase::NegativeTexureSampleCase (Context& context, const char* name, const char* desc, SampleCountParam param)
: TestCase (context, name, desc)
, m_sampleParam (param)
{
DE_ASSERT(param < SAMPLECOUNT_LAST);
}
NegativeTexureSampleCase::IterateResult NegativeTexureSampleCase::iterate (void)
{
const glw::GLenum expectedError = (m_sampleParam == SAMPLECOUNT_HIGH) ? (GL_INVALID_OPERATION) : (GL_INVALID_VALUE);
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
glu::Texture texture (m_context.getRenderContext());
glw::GLenum error;
int samples = -1;
gl.enableLogging(true);
// calc samples
if (m_sampleParam == SAMPLECOUNT_HIGH)
{
int maxSamples = 0;
gl.glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxSamples);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "glGetInternalformativ");
samples = maxSamples + 1;
}
else if (m_sampleParam == SAMPLECOUNT_ZERO)
samples = 0;
else
DE_ASSERT(DE_FALSE);
// create texture with bad values
gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, *texture);
gl.glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE);
error = gl.glGetError();
// expect failure
if (error == expectedError)
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
else
{
m_testCtx.getLog() << tcu::TestLog::Message << "Got unexpected error: " << glu::getErrorStr(error) << ", expected: " << glu::getErrorStr(expectedError) << tcu::TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code");
}
return STOP;
}
} // anonymous
TextureMultisampleTests::TextureMultisampleTests (Context& context)
: TestCaseGroup(context, "multisample", "Multisample texture tests")
{
}
TextureMultisampleTests::~TextureMultisampleTests (void)
{
}
void TextureMultisampleTests::init (void)
{
static const int sampleCounts[] = { 1, 2, 3, 4, 8, 10, 12, 13, 16, 64 };
static const struct TextureType
{
const char* name;
MultisampleTextureUsageCase::TextureType type;
} textureTypes[] =
{
{ "texture_color_2d", MultisampleTextureUsageCase::TEXTURE_COLOR_2D },
{ "texture_color_2d_array", MultisampleTextureUsageCase::TEXTURE_COLOR_2D_ARRAY },
{ "texture_int_2d", MultisampleTextureUsageCase::TEXTURE_INT_2D },
{ "texture_int_2d_array", MultisampleTextureUsageCase::TEXTURE_INT_2D_ARRAY },
{ "texture_uint_2d", MultisampleTextureUsageCase::TEXTURE_UINT_2D },
{ "texture_uint_2d_array", MultisampleTextureUsageCase::TEXTURE_UINT_2D_ARRAY },
{ "texture_depth_2d", MultisampleTextureUsageCase::TEXTURE_DEPTH_2D },
{ "texture_depth_2d_array", MultisampleTextureUsageCase::TEXTURE_DEPTH_2D_ARRAY },
};
// .samples_x
for (int sampleNdx = 0; sampleNdx < DE_LENGTH_OF_ARRAY(sampleCounts); ++sampleNdx)
{
tcu::TestCaseGroup* const sampleGroup = new tcu::TestCaseGroup(m_testCtx, (std::string("samples_") + de::toString(sampleCounts[sampleNdx])).c_str(), "Test with N samples");
addChild(sampleGroup);
// position query works
sampleGroup->addChild(new SamplePosRasterizationTest(m_context, "sample_position", "test SAMPLE_POSITION", sampleCounts[sampleNdx]));
// sample mask is ANDed properly
sampleGroup->addChild(new SampleMaskCase(m_context, "sample_mask_only", "Test with SampleMask only", sampleCounts[sampleNdx], SampleMaskCase::FLAGS_NONE));
sampleGroup->addChild(new SampleMaskCase(m_context, "sample_mask_and_alpha_to_coverage", "Test with SampleMask and alpha to coverage", sampleCounts[sampleNdx], SampleMaskCase::FLAGS_ALPHA_TO_COVERAGE));
sampleGroup->addChild(new SampleMaskCase(m_context, "sample_mask_and_sample_coverage", "Test with SampleMask and sample coverage", sampleCounts[sampleNdx], SampleMaskCase::FLAGS_SAMPLE_COVERAGE));
sampleGroup->addChild(new SampleMaskCase(m_context, "sample_mask_and_sample_coverage_and_alpha_to_coverage", "Test with SampleMask, sample coverage, and alpha to coverage", sampleCounts[sampleNdx], SampleMaskCase::FLAGS_ALPHA_TO_COVERAGE | SampleMaskCase::FLAGS_SAMPLE_COVERAGE));
// high bits cause no unexpected behavior
sampleGroup->addChild(new SampleMaskCase(m_context, "sample_mask_non_effective_bits", "Test with SampleMask, set higher bits than sample count", sampleCounts[sampleNdx], SampleMaskCase::FLAGS_HIGH_BITS));
// usage
for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(textureTypes); ++typeNdx)
sampleGroup->addChild(new MultisampleTextureUsageCase(m_context, (std::string("use_") + textureTypes[typeNdx].name).c_str(), textureTypes[typeNdx].name, sampleCounts[sampleNdx], textureTypes[typeNdx].type));
}
// .negative
{
tcu::TestCaseGroup* const negativeGroup = new tcu::TestCaseGroup(m_testCtx, "negative", "Negative tests");
addChild(negativeGroup);
negativeGroup->addChild(new NegativeFramebufferCase (m_context, "fbo_attach_different_sample_count_tex_tex", "Attach different sample counts", NegativeFramebufferCase::CASE_DIFFERENT_N_SAMPLES_TEX));
negativeGroup->addChild(new NegativeFramebufferCase (m_context, "fbo_attach_different_sample_count_tex_rbo", "Attach different sample counts", NegativeFramebufferCase::CASE_DIFFERENT_N_SAMPLES_RBO));
negativeGroup->addChild(new NegativeFramebufferCase (m_context, "fbo_attach_different_fixed_state_tex_tex", "Attach fixed and non fixed", NegativeFramebufferCase::CASE_DIFFERENT_FIXED_TEX));
negativeGroup->addChild(new NegativeFramebufferCase (m_context, "fbo_attach_different_fixed_state_tex_rbo", "Attach fixed and non fixed", NegativeFramebufferCase::CASE_DIFFERENT_FIXED_RBO));
negativeGroup->addChild(new NegativeFramebufferCase (m_context, "fbo_attach_non_zero_level", "Attach non-zero level", NegativeFramebufferCase::CASE_NON_ZERO_LEVEL));
negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_min_filter", "set TEXTURE_MIN_FILTER", NegativeTexParameterCase::TEXTURE_MIN_FILTER));
negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_mag_filter", "set TEXTURE_MAG_FILTER", NegativeTexParameterCase::TEXTURE_MAG_FILTER));
negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_wrap_s", "set TEXTURE_WRAP_S", NegativeTexParameterCase::TEXTURE_WRAP_S));
negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_wrap_t", "set TEXTURE_WRAP_T", NegativeTexParameterCase::TEXTURE_WRAP_T));
negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_wrap_r", "set TEXTURE_WRAP_R", NegativeTexParameterCase::TEXTURE_WRAP_R));
negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_min_lod", "set TEXTURE_MIN_LOD", NegativeTexParameterCase::TEXTURE_MIN_LOD));
negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_max_lod", "set TEXTURE_MAX_LOD", NegativeTexParameterCase::TEXTURE_MAX_LOD));
negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_compare_mode", "set TEXTURE_COMPARE_MODE", NegativeTexParameterCase::TEXTURE_COMPARE_MODE));
negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_compare_func", "set TEXTURE_COMPARE_FUNC", NegativeTexParameterCase::TEXTURE_COMPARE_FUNC));
negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_base_level", "set TEXTURE_BASE_LEVEL", NegativeTexParameterCase::TEXTURE_BASE_LEVEL));
negativeGroup->addChild(new NegativeTexureSampleCase(m_context, "texture_high_sample_count", "TexStorage with high numSamples", NegativeTexureSampleCase::SAMPLECOUNT_HIGH));
negativeGroup->addChild(new NegativeTexureSampleCase(m_context, "texture_zero_sample_count", "TexStorage with zero numSamples", NegativeTexureSampleCase::SAMPLECOUNT_ZERO));
}
}
} // Functional
} // gles31
} // deqp