/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Texture buffer tests
*//*--------------------------------------------------------------------*/
#include "es31fTextureBufferTests.hpp"
#include "glsTextureBufferCase.hpp"
#include "glsStateQueryUtil.hpp"
#include "tcuTestLog.hpp"
#include "gluRenderContext.hpp"
#include "gluContextInfo.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluStrUtil.hpp"
#include "glwEnums.hpp"
#include "deStringUtil.hpp"
#include <string>
using std::string;
using namespace deqp::gls::TextureBufferCaseUtil;
using deqp::gls::TextureBufferCase;
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace
{
string toTestName (RenderBits renderBits)
{
struct
{
RenderBits bit;
const char* str;
} bitInfos[] =
{
{ RENDERBITS_AS_VERTEX_ARRAY, "as_vertex_array" },
{ RENDERBITS_AS_INDEX_ARRAY, "as_index_array" },
{ RENDERBITS_AS_VERTEX_TEXTURE, "as_vertex_texture" },
{ RENDERBITS_AS_FRAGMENT_TEXTURE, "as_fragment_texture" }
};
std::ostringstream stream;
bool first = true;
DE_ASSERT(renderBits != 0);
for (int infoNdx = 0; infoNdx < DE_LENGTH_OF_ARRAY(bitInfos); infoNdx++)
{
if (renderBits & bitInfos[infoNdx].bit)
{
stream << (first ? "" : "_") << bitInfos[infoNdx].str;
first = false;
}
}
return stream.str();
}
string toTestName (ModifyBits modifyBits)
{
struct
{
ModifyBits bit;
const char* str;
} bitInfos[] =
{
{ MODIFYBITS_BUFFERDATA, "bufferdata" },
{ MODIFYBITS_BUFFERSUBDATA, "buffersubdata" },
{ MODIFYBITS_MAPBUFFER_WRITE, "mapbuffer_write" },
{ MODIFYBITS_MAPBUFFER_READWRITE, "mapbuffer_readwrite" }
};
std::ostringstream stream;
bool first = true;
DE_ASSERT(modifyBits != 0);
for (int infoNdx = 0; infoNdx < DE_LENGTH_OF_ARRAY(bitInfos); infoNdx++)
{
if (modifyBits & bitInfos[infoNdx].bit)
{
stream << (first ? "" : "_") << bitInfos[infoNdx].str;
first = false;
}
}
return stream.str();
}
RenderBits operator| (RenderBits a, RenderBits b)
{
return (RenderBits)(deUint32(a) | deUint32(b));
}
} // anonymous
// Queries
namespace
{
using namespace gls::StateQueryUtil;
class LimitQueryCase : public TestCase
{
public:
LimitQueryCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, int minLimit, QueryType type);
private:
IterateResult iterate (void);
const glw::GLenum m_target;
const int m_minValue;
const QueryType m_type;
};
LimitQueryCase::LimitQueryCase (Context& context, const char* name, const char* desc, glw::GLenum target, int minLimit, QueryType type)
: TestCase (context, name, desc)
, m_target (target)
, m_minValue (minLimit)
, m_type (type)
{
}
LimitQueryCase::IterateResult LimitQueryCase::iterate (void)
{
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"), "GL_EXT_texture_buffer is not supported");
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
verifyStateIntegerMin(result, gl, m_target, m_minValue, m_type);
result.setTestContextResult(m_testCtx);
return STOP;
}
class AlignmentQueryCase : public TestCase
{
public:
AlignmentQueryCase (Context& ctx, const char* name, const char* desc, glw::GLenum target, int maxAlign, QueryType type);
private:
IterateResult iterate (void);
const glw::GLenum m_target;
const int m_maxValue;
const QueryType m_type;
};
AlignmentQueryCase::AlignmentQueryCase (Context& context, const char* name, const char* desc, glw::GLenum target, int maxAlign, QueryType type)
: TestCase (context, name, desc)
, m_target (target)
, m_maxValue (maxAlign)
, m_type (type)
{
}
AlignmentQueryCase::IterateResult AlignmentQueryCase::iterate (void)
{
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"), "GL_EXT_texture_buffer is not supported");
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
verifyStateIntegerMax(result, gl, m_target, m_maxValue, m_type);
result.setTestContextResult(m_testCtx);
return STOP;
}
class TextureBufferBindingQueryCase : public TestCase
{
public:
TextureBufferBindingQueryCase (Context& ctx, const char* name, const char* desc, QueryType type);
private:
IterateResult iterate (void);
const QueryType m_type;
};
TextureBufferBindingQueryCase::TextureBufferBindingQueryCase (Context& context, const char* name, const char* desc, QueryType type)
: TestCase (context, name, desc)
, m_type (type)
{
}
TextureBufferBindingQueryCase::IterateResult TextureBufferBindingQueryCase::iterate (void)
{
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"), "GL_EXT_texture_buffer is not supported");
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
// initial
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "initial", "Initial value");
verifyStateInteger(result, gl, GL_TEXTURE_BUFFER_BINDING, 0, m_type);
}
// bind
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "bind", "After bind");
glw::GLuint buffer;
gl.glGenBuffers(1, &buffer);
gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind buffer");
verifyStateInteger(result, gl, GL_TEXTURE_BUFFER_BINDING, buffer, m_type);
gl.glDeleteBuffers(1, &buffer);
}
// after delete
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "bind", "After delete");
verifyStateInteger(result, gl, GL_TEXTURE_BUFFER_BINDING, 0, m_type);
}
result.setTestContextResult(m_testCtx);
return STOP;
}
class TextureBindingBufferQueryCase : public TestCase
{
public:
TextureBindingBufferQueryCase (Context& ctx, const char* name, const char* desc, QueryType type);
private:
IterateResult iterate (void);
const QueryType m_type;
};
TextureBindingBufferQueryCase::TextureBindingBufferQueryCase (Context& context, const char* name, const char* desc, QueryType type)
: TestCase (context, name, desc)
, m_type (type)
{
}
TextureBindingBufferQueryCase::IterateResult TextureBindingBufferQueryCase::iterate (void)
{
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"), "GL_EXT_texture_buffer is not supported");
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
// initial
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "initial", "Initial value");
verifyStateInteger(result, gl, GL_TEXTURE_BINDING_BUFFER, 0, m_type);
}
// bind
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "bind", "After bind");
glw::GLuint texture;
gl.glGenTextures(1, &texture);
gl.glBindTexture(GL_TEXTURE_BUFFER, texture);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind texture");
verifyStateInteger(result, gl, GL_TEXTURE_BINDING_BUFFER, texture, m_type);
gl.glDeleteTextures(1, &texture);
}
// after delete
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "bind", "After delete");
verifyStateInteger(result, gl, GL_TEXTURE_BINDING_BUFFER, 0, m_type);
}
result.setTestContextResult(m_testCtx);
return STOP;
}
class TextureBufferDataStoreQueryCase : public TestCase
{
public:
TextureBufferDataStoreQueryCase (Context& ctx, const char* name, const char* desc, QueryType type);
private:
IterateResult iterate (void);
const QueryType m_type;
};
TextureBufferDataStoreQueryCase::TextureBufferDataStoreQueryCase (Context& context, const char* name, const char* desc, QueryType type)
: TestCase (context, name, desc)
, m_type (type)
{
}
TextureBufferDataStoreQueryCase::IterateResult TextureBufferDataStoreQueryCase::iterate (void)
{
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"), "GL_EXT_texture_buffer is not supported");
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
// non-buffer
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "NonBuffer", "Non-buffer");
glw::GLuint texture;
gl.glGenTextures(1, &texture);
gl.glBindTexture(GL_TEXTURE_2D, texture);
gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "gen texture");
verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_2D, 0, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, 0, m_type);
gl.glDeleteTextures(1, &texture);
}
// buffer
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "Buffer", "Texture buffer");
glw::GLuint texture;
glw::GLuint buffer;
gl.glGenTextures(1, &texture);
gl.glBindTexture(GL_TEXTURE_BUFFER, texture);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind texture");
gl.glGenBuffers(1, &buffer);
gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer);
gl.glBufferData(GL_TEXTURE_BUFFER, 32, DE_NULL, GL_STATIC_DRAW);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind buf");
gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "tex buffer");
verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, buffer, m_type);
gl.glDeleteTextures(1, &texture);
gl.glDeleteBuffers(1, &buffer);
}
result.setTestContextResult(m_testCtx);
return STOP;
}
class TextureBufferOffsetQueryCase : public TestCase
{
public:
TextureBufferOffsetQueryCase (Context& ctx, const char* name, const char* desc, QueryType type);
private:
IterateResult iterate (void);
const QueryType m_type;
};
TextureBufferOffsetQueryCase::TextureBufferOffsetQueryCase (Context& context, const char* name, const char* desc, QueryType type)
: TestCase (context, name, desc)
, m_type (type)
{
}
TextureBufferOffsetQueryCase::IterateResult TextureBufferOffsetQueryCase::iterate (void)
{
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"), "GL_EXT_texture_buffer is not supported");
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
// non-buffer
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "NonBuffer", "Non-buffer");
glw::GLuint texture;
gl.glGenTextures(1, &texture);
gl.glBindTexture(GL_TEXTURE_2D, texture);
gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "gen texture");
verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_2D, 0, GL_TEXTURE_BUFFER_OFFSET, 0, m_type);
gl.glDeleteTextures(1, &texture);
}
// buffer
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "Buffer", "Texture buffer");
glw::GLuint texture;
glw::GLuint buffer;
gl.glGenTextures(1, &texture);
gl.glBindTexture(GL_TEXTURE_BUFFER, texture);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind texture");
gl.glGenBuffers(1, &buffer);
gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer);
gl.glBufferData(GL_TEXTURE_BUFFER, 1024, DE_NULL, GL_STATIC_DRAW);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind buf");
{
const tcu::ScopedLogSection subsection(m_testCtx.getLog(), "Offset0", "Offset 0");
gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "tex buffer");
verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_OFFSET, 0, m_type);
}
{
const tcu::ScopedLogSection subsection(m_testCtx.getLog(), "Offset256", "Offset 256");
gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "tex buffer");
verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_OFFSET, 256, m_type);
}
gl.glDeleteTextures(1, &texture);
gl.glDeleteBuffers(1, &buffer);
}
result.setTestContextResult(m_testCtx);
return STOP;
}
class TextureBufferSizeQueryCase : public TestCase
{
public:
TextureBufferSizeQueryCase (Context& ctx, const char* name, const char* desc, QueryType type);
private:
IterateResult iterate (void);
const QueryType m_type;
};
TextureBufferSizeQueryCase::TextureBufferSizeQueryCase (Context& context, const char* name, const char* desc, QueryType type)
: TestCase (context, name, desc)
, m_type (type)
{
}
TextureBufferSizeQueryCase::IterateResult TextureBufferSizeQueryCase::iterate (void)
{
TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_buffer"), "GL_EXT_texture_buffer is not supported");
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
// non-buffer
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "NonBuffer", "Non-buffer");
glw::GLuint texture;
gl.glGenTextures(1, &texture);
gl.glBindTexture(GL_TEXTURE_2D, texture);
gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "gen texture");
verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_2D, 0, GL_TEXTURE_BUFFER_SIZE, 0, m_type);
gl.glDeleteTextures(1, &texture);
}
// buffer
{
const tcu::ScopedLogSection section(m_testCtx.getLog(), "Buffer", "Texture buffer");
glw::GLuint texture;
glw::GLuint buffer;
gl.glGenTextures(1, &texture);
gl.glBindTexture(GL_TEXTURE_BUFFER, texture);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind texture");
gl.glGenBuffers(1, &buffer);
gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer);
gl.glBufferData(GL_TEXTURE_BUFFER, 1024, DE_NULL, GL_STATIC_DRAW);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind buf");
{
const tcu::ScopedLogSection subsection(m_testCtx.getLog(), "SizeAll", "Bind whole buffer");
gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "tex buffer");
verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_SIZE, 1024, m_type);
}
{
const tcu::ScopedLogSection subsection(m_testCtx.getLog(), "Partial", "Partial buffer");
gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "tex buffer");
verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_SIZE, 512, m_type);
}
gl.glDeleteTextures(1, &texture);
gl.glDeleteBuffers(1, &buffer);
}
result.setTestContextResult(m_testCtx);
return STOP;
}
} // anonymous
TestCaseGroup* createTextureBufferTests (Context& context)
{
TestCaseGroup* const root = new TestCaseGroup(context, "texture_buffer", "Texture buffer syncronization tests");
const size_t bufferSizes[] =
{
512,
513,
65536,
65537,
131071
};
const size_t rangeSizes[] =
{
512,
513,
65537,
98304,
};
const size_t offsets[] =
{
1,
7
};
const RenderBits renderTypeCombinations[] =
{
RENDERBITS_AS_VERTEX_ARRAY,
RENDERBITS_AS_INDEX_ARRAY,
RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_INDEX_ARRAY,
RENDERBITS_AS_VERTEX_TEXTURE,
RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE,
RENDERBITS_AS_INDEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE,
RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_INDEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE,
RENDERBITS_AS_FRAGMENT_TEXTURE,
RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_FRAGMENT_TEXTURE,
RENDERBITS_AS_INDEX_ARRAY | RENDERBITS_AS_FRAGMENT_TEXTURE,
RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_INDEX_ARRAY | RENDERBITS_AS_FRAGMENT_TEXTURE,
RENDERBITS_AS_VERTEX_TEXTURE | RENDERBITS_AS_FRAGMENT_TEXTURE,
RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE | RENDERBITS_AS_FRAGMENT_TEXTURE,
RENDERBITS_AS_INDEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE | RENDERBITS_AS_FRAGMENT_TEXTURE,
RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_INDEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE | RENDERBITS_AS_FRAGMENT_TEXTURE
};
const ModifyBits modifyTypes[] =
{
MODIFYBITS_BUFFERDATA,
MODIFYBITS_BUFFERSUBDATA,
MODIFYBITS_MAPBUFFER_WRITE,
MODIFYBITS_MAPBUFFER_READWRITE
};
// State and limit queries
{
TestCaseGroup* const queryGroup = new TestCaseGroup(context, "state_query", "Query states and limits");
root->addChild(queryGroup);
queryGroup->addChild(new LimitQueryCase (context, "max_texture_buffer_size_getboolean", "Test MAX_TEXTURE_BUFFER_SIZE", GL_MAX_TEXTURE_BUFFER_SIZE, 65536, QUERY_BOOLEAN));
queryGroup->addChild(new LimitQueryCase (context, "max_texture_buffer_size_getinteger", "Test MAX_TEXTURE_BUFFER_SIZE", GL_MAX_TEXTURE_BUFFER_SIZE, 65536, QUERY_INTEGER));
queryGroup->addChild(new LimitQueryCase (context, "max_texture_buffer_size_getinteger64", "Test MAX_TEXTURE_BUFFER_SIZE", GL_MAX_TEXTURE_BUFFER_SIZE, 65536, QUERY_INTEGER64));
queryGroup->addChild(new LimitQueryCase (context, "max_texture_buffer_size_getfloat", "Test MAX_TEXTURE_BUFFER_SIZE", GL_MAX_TEXTURE_BUFFER_SIZE, 65536, QUERY_FLOAT));
queryGroup->addChild(new AlignmentQueryCase (context, "texture_buffer_offset_alignment_getboolean", "Test TEXTURE_BUFFER_OFFSET_ALIGNMENT", GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, 256, QUERY_BOOLEAN));
queryGroup->addChild(new AlignmentQueryCase (context, "texture_buffer_offset_alignment_getinteger", "Test TEXTURE_BUFFER_OFFSET_ALIGNMENT", GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, 256, QUERY_INTEGER));
queryGroup->addChild(new AlignmentQueryCase (context, "texture_buffer_offset_alignment_getinteger64", "Test TEXTURE_BUFFER_OFFSET_ALIGNMENT", GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, 256, QUERY_INTEGER64));
queryGroup->addChild(new AlignmentQueryCase (context, "texture_buffer_offset_alignment_getfloat", "Test TEXTURE_BUFFER_OFFSET_ALIGNMENT", GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, 256, QUERY_FLOAT));
queryGroup->addChild(new TextureBufferBindingQueryCase(context, "texture_buffer_binding_getboolean", "TEXTURE_BUFFER_BINDING", QUERY_BOOLEAN));
queryGroup->addChild(new TextureBufferBindingQueryCase(context, "texture_buffer_binding_getinteger", "TEXTURE_BUFFER_BINDING", QUERY_INTEGER));
queryGroup->addChild(new TextureBufferBindingQueryCase(context, "texture_buffer_binding_getinteger64", "TEXTURE_BUFFER_BINDING", QUERY_INTEGER64));
queryGroup->addChild(new TextureBufferBindingQueryCase(context, "texture_buffer_binding_getfloat", "TEXTURE_BUFFER_BINDING", QUERY_FLOAT));
queryGroup->addChild(new TextureBindingBufferQueryCase(context, "texture_binding_buffer_getboolean", "TEXTURE_BINDING_BUFFER", QUERY_BOOLEAN));
queryGroup->addChild(new TextureBindingBufferQueryCase(context, "texture_binding_buffer_getinteger", "TEXTURE_BINDING_BUFFER", QUERY_INTEGER));
queryGroup->addChild(new TextureBindingBufferQueryCase(context, "texture_binding_buffer_getinteger64", "TEXTURE_BINDING_BUFFER", QUERY_INTEGER64));
queryGroup->addChild(new TextureBindingBufferQueryCase(context, "texture_binding_buffer_getfloat", "TEXTURE_BINDING_BUFFER", QUERY_FLOAT));
queryGroup->addChild(new TextureBufferDataStoreQueryCase(context, "texture_buffer_data_store_binding_integer", "TEXTURE_BUFFER_DATA_STORE_BINDING", QUERY_TEXTURE_LEVEL_INTEGER));
queryGroup->addChild(new TextureBufferDataStoreQueryCase(context, "texture_buffer_data_store_binding_float", "TEXTURE_BUFFER_DATA_STORE_BINDING", QUERY_TEXTURE_LEVEL_FLOAT));
queryGroup->addChild(new TextureBufferOffsetQueryCase(context, "texture_buffer_offset_integer", "TEXTURE_BUFFER_OFFSET", QUERY_TEXTURE_LEVEL_INTEGER));
queryGroup->addChild(new TextureBufferOffsetQueryCase(context, "texture_buffer_offset_float", "TEXTURE_BUFFER_OFFSET", QUERY_TEXTURE_LEVEL_FLOAT));
queryGroup->addChild(new TextureBufferSizeQueryCase(context, "texture_buffer_size_integer", "TEXTURE_BUFFER_SIZE", QUERY_TEXTURE_LEVEL_INTEGER));
queryGroup->addChild(new TextureBufferSizeQueryCase(context, "texture_buffer_size_float", "TEXTURE_BUFFER_SIZE", QUERY_TEXTURE_LEVEL_FLOAT));
}
// Rendering test
{
TestCaseGroup* const renderGroup = new TestCaseGroup(context, "render", "Setup texture buffer with glBufferData and render data in different ways");
root->addChild(renderGroup);
for (int renderTypeNdx = 0; renderTypeNdx < DE_LENGTH_OF_ARRAY(renderTypeCombinations); renderTypeNdx++)
{
const RenderBits renderType = renderTypeCombinations[renderTypeNdx];
TestCaseGroup* const renderTypeGroup = new TestCaseGroup(context, toTestName(renderType).c_str(), toTestName(renderType).c_str());
renderGroup->addChild(renderTypeGroup);
for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(bufferSizes); sizeNdx++)
{
const size_t size = bufferSizes[sizeNdx];
const string name ("buffer_size_" + de::toString(size));
renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
}
for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(rangeSizes); sizeNdx++)
{
const size_t size = rangeSizes[sizeNdx];
const string name ("range_size_" + de::toString(size));
const size_t bufferSize = 131072;
renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
}
for (int offsetNdx = 0; offsetNdx < DE_LENGTH_OF_ARRAY(offsets); offsetNdx++)
{
const size_t offset = offsets[offsetNdx];
const size_t bufferSize = 131072;
const size_t size = 65537;
const string name ("offset_" + de::toString(offset) + "_alignments");
renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, MODIFYBITS_NONE, renderType, name.c_str(), name.c_str()));
}
}
}
// Modify tests
{
TestCaseGroup* const modifyGroup = new TestCaseGroup(context, "modify", "Modify texture buffer content in multiple ways");
root->addChild(modifyGroup);
for (int modifyNdx = 0; modifyNdx < DE_LENGTH_OF_ARRAY(modifyTypes); modifyNdx++)
{
const ModifyBits modifyType = modifyTypes[modifyNdx];
TestCaseGroup* const modifyTypeGroup = new TestCaseGroup(context, toTestName(modifyType).c_str(), toTestName(modifyType).c_str());
modifyGroup->addChild(modifyTypeGroup);
for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(bufferSizes); sizeNdx++)
{
const size_t size = bufferSizes[sizeNdx];
const string name ("buffer_size_" + de::toString(size));
modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
}
for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(rangeSizes); sizeNdx++)
{
const size_t size = rangeSizes[sizeNdx];
const string name ("range_size_" + de::toString(size));
const size_t bufferSize = 131072;
modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, 0, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
}
for (int offsetNdx = 0; offsetNdx < DE_LENGTH_OF_ARRAY(offsets); offsetNdx++)
{
const size_t offset = offsets[offsetNdx];
const size_t bufferSize = 131072;
const size_t size = 65537;
const string name ("offset_" + de::toString(offset) + "_alignments");
modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, bufferSize, offset, size, RENDERBITS_NONE, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
}
}
}
// Modify-Render tests
{
TestCaseGroup* const modifyRenderGroup = new TestCaseGroup(context, "modify_render", "Modify texture buffer content in multiple ways and render in different ways");
root->addChild(modifyRenderGroup);
for (int modifyNdx = 0; modifyNdx < DE_LENGTH_OF_ARRAY(modifyTypes); modifyNdx++)
{
const ModifyBits modifyType = modifyTypes[modifyNdx];
TestCaseGroup* const modifyTypeGroup = new TestCaseGroup(context, toTestName(modifyType).c_str(), toTestName(modifyType).c_str());
modifyRenderGroup->addChild(modifyTypeGroup);
for (int renderTypeNdx = 0; renderTypeNdx < DE_LENGTH_OF_ARRAY(renderTypeCombinations); renderTypeNdx++)
{
const RenderBits renderType = renderTypeCombinations[renderTypeNdx];
const size_t size = 16*1024;
const string name (toTestName(renderType));
modifyTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, RENDERBITS_NONE, modifyType, renderType, name.c_str(), name.c_str()));
}
}
}
// Render-Modify tests
{
TestCaseGroup* const renderModifyGroup = new TestCaseGroup(context, "render_modify", "Render texture buffer and modify.");
root->addChild(renderModifyGroup);
for (int renderTypeNdx = 0; renderTypeNdx < DE_LENGTH_OF_ARRAY(renderTypeCombinations); renderTypeNdx++)
{
const RenderBits renderType = renderTypeCombinations[renderTypeNdx];
TestCaseGroup* const renderTypeGroup = new TestCaseGroup(context, toTestName(renderType).c_str(), toTestName(renderType).c_str());
renderModifyGroup->addChild(renderTypeGroup);
for (int modifyNdx = 0; modifyNdx < DE_LENGTH_OF_ARRAY(modifyTypes); modifyNdx++)
{
const ModifyBits modifyType = modifyTypes[modifyNdx];
const size_t size = 16*1024;
const string name (toTestName(modifyType));
renderTypeGroup->addChild(new TextureBufferCase(context.getTestContext(), context.getRenderContext(), GL_RGBA8, size, 0, 0, renderType, modifyType, RENDERBITS_AS_FRAGMENT_TEXTURE, name.c_str(), name.c_str()));
}
}
}
return root;
}
} // Functional
} // gles31
} // deqp