/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader built-in constant tests.
*//*--------------------------------------------------------------------*/
#include "es31fShaderBuiltinConstantTests.hpp"
#include "glsShaderExecUtil.hpp"
#include "deUniquePtr.hpp"
#include "deStringUtil.hpp"
#include "tcuTestLog.hpp"
#include "gluStrUtil.hpp"
#include "gluContextInfo.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
using std::string;
using std::vector;
using tcu::TestLog;
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace
{
static int getInteger (const glw::Functions& gl, deUint32 pname)
{
int value = -1;
gl.getIntegerv(pname, &value);
GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegerv(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str());
return value;
}
template<deUint32 Pname>
static int getInteger (const glw::Functions& gl)
{
return getInteger(gl, Pname);
}
static int getVectorsFromComps (const glw::Functions& gl, deUint32 pname)
{
int value = -1;
gl.getIntegerv(pname, &value);
GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegerv(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str());
TCU_CHECK_MSG(value%4 == 0, ("Expected " + glu::getGettableStateStr((int)pname).toString() + " to be divisible by 4").c_str());
return value/4;
}
template<deUint32 Pname>
static int getVectorsFromComps (const glw::Functions& gl)
{
return getVectorsFromComps(gl, Pname);
}
static tcu::IVec3 getIVec3 (const glw::Functions& gl, deUint32 pname)
{
tcu::IVec3 value(-1);
for (int ndx = 0; ndx < 3; ndx++)
gl.getIntegeri_v(pname, (glw::GLuint)ndx, &value[ndx]);
GLU_EXPECT_NO_ERROR(gl.getError(), ("glGetIntegeri_v(" + glu::getGettableStateStr((int)pname).toString() + ")").c_str());
return value;
}
template<deUint32 Pname>
static tcu::IVec3 getIVec3 (const glw::Functions& gl)
{
return getIVec3(gl, Pname);
}
static std::string makeCaseName (const std::string& varName)
{
DE_ASSERT(varName.length() > 3);
DE_ASSERT(varName.substr(0,3) == "gl_");
std::ostringstream name;
name << de::toLower(char(varName[3]));
for (size_t ndx = 4; ndx < varName.length(); ndx++)
{
const char c = char(varName[ndx]);
if (de::isUpper(c))
name << '_' << de::toLower(c);
else
name << c;
}
return name.str();
}
enum
{
VS = (1<<glu::SHADERTYPE_VERTEX),
TC = (1<<glu::SHADERTYPE_TESSELLATION_CONTROL),
TE = (1<<glu::SHADERTYPE_TESSELLATION_EVALUATION),
GS = (1<<glu::SHADERTYPE_GEOMETRY),
FS = (1<<glu::SHADERTYPE_FRAGMENT),
CS = (1<<glu::SHADERTYPE_COMPUTE),
SHADER_TYPES = VS|TC|TE|GS|FS|CS
};
template<typename DataType>
class ShaderBuiltinConstantCase : public TestCase
{
public:
typedef DataType (*GetConstantValueFunc) (const glw::Functions& gl);
ShaderBuiltinConstantCase (Context& context, const char* varName, GetConstantValueFunc getValue, const char* requiredExt);
~ShaderBuiltinConstantCase (void);
void init (void);
IterateResult iterate (void);
private:
bool verifyInShaderType (glu::ShaderType shaderType, DataType reference);
const std::string m_varName;
const GetConstantValueFunc m_getValue;
const std::string m_requiredExt;
};
template<typename DataType>
ShaderBuiltinConstantCase<DataType>::ShaderBuiltinConstantCase (Context& context, const char* varName, GetConstantValueFunc getValue, const char* requiredExt)
: TestCase (context, makeCaseName(varName).c_str(), varName)
, m_varName (varName)
, m_getValue (getValue)
, m_requiredExt (requiredExt ? requiredExt : "")
{
DE_ASSERT(!requiredExt == m_requiredExt.empty());
}
template<typename DataType>
ShaderBuiltinConstantCase<DataType>::~ShaderBuiltinConstantCase (void)
{
}
template<typename DataType>
void ShaderBuiltinConstantCase<DataType>::init (void)
{
if (!m_requiredExt.empty() && !m_context.getContextInfo().isExtensionSupported(m_requiredExt.c_str()))
throw tcu::NotSupportedError(m_requiredExt + " not supported");
}
static gls::ShaderExecUtil::ShaderExecutor* createGetConstantExecutor (const glu::RenderContext& renderCtx,
glu::ShaderType shaderType,
glu::DataType dataType,
const std::string& varName,
const std::string& extName)
{
using namespace gls::ShaderExecUtil;
ShaderSpec shaderSpec;
shaderSpec.version = glu::GLSL_VERSION_310_ES;
shaderSpec.source = string("result = ") + varName + ";\n";
shaderSpec.outputs.push_back(Symbol("result", glu::VarType(dataType, glu::PRECISION_HIGHP)));
if (!extName.empty())
shaderSpec.globalDeclarations = "#extension " + extName + " : require\n";
return createExecutor(renderCtx, shaderType, shaderSpec);
}
template<typename DataType>
static void logVarValue (tcu::TestLog& log, const std::string& varName, DataType value)
{
log << TestLog::Message << varName << " = " << value << TestLog::EndMessage;
}
template<>
void logVarValue<int> (tcu::TestLog& log, const std::string& varName, int value)
{
log << TestLog::Integer(varName, varName, "", QP_KEY_TAG_NONE, value);
}
template<typename DataType>
bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference)
{
using namespace gls::ShaderExecUtil;
const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), shaderType, glu::dataTypeOf<DataType>(), m_varName, m_requiredExt));
DataType result = DataType(-1);
void* const outputs = &result;
if (!shaderExecutor->isOk())
{
shaderExecutor->log(m_testCtx.getLog());
TCU_FAIL("Compile failed");
}
shaderExecutor->useProgram();
shaderExecutor->execute(1, DE_NULL, &outputs);
logVarValue(m_testCtx.getLog(), m_varName, result);
if (result != reference)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: Expected " << m_varName << " = " << reference << TestLog::EndMessage
<< TestLog::Message << "Test shader:" << TestLog::EndMessage;
shaderExecutor->log(m_testCtx.getLog());
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid builtin constant value");
return false;
}
else
return true;
}
template<typename DataType>
TestCase::IterateResult ShaderBuiltinConstantCase<DataType>::iterate (void)
{
const DataType reference = m_getValue(m_context.getRenderContext().getFunctions());
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++)
{
if ((SHADER_TYPES & (1<<shaderType)) != 0)
{
const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType));
const tcu::ScopedLogSection section (m_testCtx.getLog(), shaderTypeName, shaderTypeName);
try
{
const bool isOk = verifyInShaderType(glu::ShaderType(shaderType), reference);
DE_ASSERT(isOk || m_testCtx.getTestResult() != QP_TEST_RESULT_PASS);
DE_UNREF(isOk);
}
catch (const tcu::NotSupportedError& e)
{
m_testCtx.getLog() << TestLog::Message << "Not checking " << shaderTypeName << ": " << e.what() << TestLog::EndMessage;
}
catch (const tcu::TestError& e)
{
m_testCtx.getLog() << TestLog::Message << e.what() << TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, e.getMessage());
}
}
}
return STOP;
}
} // anonymous
ShaderBuiltinConstantTests::ShaderBuiltinConstantTests (Context& context)
: TestCaseGroup(context, "builtin_constants", "Built-in Constant Tests")
{
}
ShaderBuiltinConstantTests::~ShaderBuiltinConstantTests (void)
{
}
void ShaderBuiltinConstantTests::init (void)
{
// Core builtin constants
{
static const struct
{
const char* varName;
ShaderBuiltinConstantCase<int>::GetConstantValueFunc getValue;
} intConstants[] =
{
{ "gl_MaxVertexAttribs", getInteger<GL_MAX_VERTEX_ATTRIBS> },
{ "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> },
{ "gl_MaxVertexOutputVectors", getVectorsFromComps<GL_MAX_VERTEX_OUTPUT_COMPONENTS> },
{ "gl_MaxFragmentInputVectors", getVectorsFromComps<GL_MAX_FRAGMENT_INPUT_COMPONENTS> },
{ "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> },
{ "gl_MaxDrawBuffers", getInteger<GL_MAX_DRAW_BUFFERS> },
{ "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> },
{ "gl_MaxCombinedTextureImageUnits", getInteger<GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS> },
{ "gl_MaxTextureImageUnits", getInteger<GL_MAX_TEXTURE_IMAGE_UNITS> },
{ "gl_MinProgramTexelOffset", getInteger<GL_MIN_PROGRAM_TEXEL_OFFSET> },
{ "gl_MaxProgramTexelOffset", getInteger<GL_MAX_PROGRAM_TEXEL_OFFSET> },
{ "gl_MaxImageUnits", getInteger<GL_MAX_IMAGE_UNITS> },
{ "gl_MaxVertexImageUniforms", getInteger<GL_MAX_VERTEX_IMAGE_UNIFORMS> },
{ "gl_MaxFragmentImageUniforms", getInteger<GL_MAX_FRAGMENT_IMAGE_UNIFORMS> },
{ "gl_MaxComputeImageUniforms", getInteger<GL_MAX_COMPUTE_IMAGE_UNIFORMS> },
{ "gl_MaxCombinedImageUniforms", getInteger<GL_MAX_COMBINED_IMAGE_UNIFORMS> },
{ "gl_MaxCombinedShaderOutputResources", getInteger<GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES> },
{ "gl_MaxComputeUniformComponents", getInteger<GL_MAX_COMPUTE_UNIFORM_COMPONENTS> },
{ "gl_MaxComputeTextureImageUnits", getInteger<GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS> },
{ "gl_MaxComputeAtomicCounters", getInteger<GL_MAX_COMPUTE_ATOMIC_COUNTERS> },
{ "gl_MaxComputeAtomicCounterBuffers", getInteger<GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS> },
{ "gl_MaxVertexAtomicCounters", getInteger<GL_MAX_VERTEX_ATOMIC_COUNTERS> },
{ "gl_MaxFragmentAtomicCounters", getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTERS> },
{ "gl_MaxCombinedAtomicCounters", getInteger<GL_MAX_COMBINED_ATOMIC_COUNTERS> },
{ "gl_MaxAtomicCounterBindings", getInteger<GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS> },
{ "gl_MaxVertexAtomicCounterBuffers", getInteger<GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS> },
{ "gl_MaxFragmentAtomicCounterBuffers", getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS> },
{ "gl_MaxCombinedAtomicCounterBuffers", getInteger<GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS> },
{ "gl_MaxAtomicCounterBufferSize", getInteger<GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE> },
};
static const struct
{
const char* varName;
ShaderBuiltinConstantCase<tcu::IVec3>::GetConstantValueFunc getValue;
} ivec3Constants[] =
{
{ "gl_MaxComputeWorkGroupCount", getIVec3<GL_MAX_COMPUTE_WORK_GROUP_COUNT> },
{ "gl_MaxComputeWorkGroupSize", getIVec3<GL_MAX_COMPUTE_WORK_GROUP_SIZE> },
};
tcu::TestCaseGroup* const coreGroup = new tcu::TestCaseGroup(m_testCtx, "core", "Core Specification");
addChild(coreGroup);
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(intConstants); ndx++)
coreGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, intConstants[ndx].varName, intConstants[ndx].getValue, DE_NULL));
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(ivec3Constants); ndx++)
coreGroup->addChild(new ShaderBuiltinConstantCase<tcu::IVec3>(m_context, ivec3Constants[ndx].varName, ivec3Constants[ndx].getValue, DE_NULL));
}
// OES_sample_variables
{
tcu::TestCaseGroup* const sampleVarGroup = new tcu::TestCaseGroup(m_testCtx, "sample_variables", "GL_OES_sample_variables");
addChild(sampleVarGroup);
sampleVarGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, "gl_MaxSamples", getInteger<GL_MAX_SAMPLES>, "GL_OES_sample_variables"));
}
// EXT_geometry_shader
{
static const struct
{
const char* varName;
ShaderBuiltinConstantCase<int>::GetConstantValueFunc getValue;
} intConstants[] =
{
{ "gl_MaxGeometryInputComponents", getInteger<GL_MAX_GEOMETRY_INPUT_COMPONENTS> },
{ "gl_MaxGeometryOutputComponents", getInteger<GL_MAX_GEOMETRY_OUTPUT_COMPONENTS> },
{ "gl_MaxGeometryImageUniforms", getInteger<GL_MAX_GEOMETRY_IMAGE_UNIFORMS> },
{ "gl_MaxGeometryTextureImageUnits", getInteger<GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS> },
{ "gl_MaxGeometryOutputVertices", getInteger<GL_MAX_GEOMETRY_OUTPUT_VERTICES> },
{ "gl_MaxGeometryTotalOutputComponents", getInteger<GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS> },
{ "gl_MaxGeometryUniformComponents", getInteger<GL_MAX_GEOMETRY_UNIFORM_COMPONENTS> },
{ "gl_MaxGeometryAtomicCounters", getInteger<GL_MAX_GEOMETRY_ATOMIC_COUNTERS> },
{ "gl_MaxGeometryAtomicCounterBuffers", getInteger<GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS> },
};
tcu::TestCaseGroup* const geomGroup = new tcu::TestCaseGroup(m_testCtx, "geometry_shader", "GL_EXT_geometry_shader");
addChild(geomGroup);
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(intConstants); ndx++)
geomGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, intConstants[ndx].varName, intConstants[ndx].getValue, "GL_EXT_geometry_shader"));
}
// EXT_tessellation_shader
{
static const struct
{
const char* varName;
ShaderBuiltinConstantCase<int>::GetConstantValueFunc getValue;
} intConstants[] =
{
{ "gl_MaxTessControlInputComponents", getInteger<GL_MAX_TESS_CONTROL_INPUT_COMPONENTS> },
{ "gl_MaxTessControlOutputComponents", getInteger<GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS> },
{ "gl_MaxTessControlTextureImageUnits", getInteger<GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS> },
{ "gl_MaxTessControlUniformComponents", getInteger<GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS> },
{ "gl_MaxTessControlTotalOutputComponents", getInteger<GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS> },
{ "gl_MaxTessEvaluationInputComponents", getInteger<GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS> },
{ "gl_MaxTessEvaluationOutputComponents", getInteger<GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS> },
{ "gl_MaxTessEvaluationTextureImageUnits", getInteger<GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS> },
{ "gl_MaxTessEvaluationUniformComponents", getInteger<GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS> },
{ "gl_MaxTessPatchComponents", getInteger<GL_MAX_TESS_PATCH_COMPONENTS> },
{ "gl_MaxPatchVertices", getInteger<GL_MAX_PATCH_VERTICES> },
{ "gl_MaxTessGenLevel", getInteger<GL_MAX_TESS_GEN_LEVEL> },
};
tcu::TestCaseGroup* const tessGroup = new tcu::TestCaseGroup(m_testCtx, "tessellation_shader", "GL_EXT_tessellation_shader");
addChild(tessGroup);
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(intConstants); ndx++)
tessGroup->addChild(new ShaderBuiltinConstantCase<int>(m_context, intConstants[ndx].varName, intConstants[ndx].getValue, "GL_EXT_tessellation_shader"));
}
}
} // Functional
} // gles31
} // deqp