/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Multisample shader render case
*//*--------------------------------------------------------------------*/
#include "es31fMultisampleShaderRenderCase.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuSurface.hpp"
#include "tcuTestLog.hpp"
#include "gluShaderProgram.hpp"
#include "gluRenderContext.hpp"
#include "gluPixelTransfer.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "deStringUtil.hpp"
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace MultisampleShaderRenderUtil
{
namespace
{
static const char* const s_vertexSource = "#version 310 es\n"
"in highp vec4 a_position;\n"
"out highp vec4 v_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
" v_position = a_position;\n"
"}";
} // anonymous
QualityWarning::QualityWarning (const std::string& message)
: tcu::Exception(message)
{
}
MultisampleRenderCase::MultisampleRenderCase (Context& context, const char* name, const char* desc, int numSamples, RenderTarget target, int renderSize, int flags)
: TestCase (context, name, desc)
, m_numRequestedSamples (numSamples)
, m_renderTarget (target)
, m_renderSize (renderSize)
, m_perIterationShader ((flags & FLAG_PER_ITERATION_SHADER) != 0)
, m_verifyTextureSampleBuffers ((flags & FLAG_VERIFY_MSAA_TEXTURE_SAMPLE_BUFFERS) != 0 && target == TARGET_TEXTURE)
, m_numTargetSamples (-1)
, m_buffer (0)
, m_resolveBuffer (0)
, m_program (DE_NULL)
, m_fbo (0)
, m_fboTexture (0)
, m_textureSamplerProgram (DE_NULL)
, m_fboRbo (0)
, m_resolveFbo (0)
, m_resolveFboTexture (0)
, m_iteration (0)
, m_numIterations (1)
, m_renderMode (0)
, m_renderCount (0)
, m_renderVao (0)
, m_resolveVao (0)
{
DE_ASSERT(target < TARGET_LAST);
}
MultisampleRenderCase::~MultisampleRenderCase (void)
{
MultisampleRenderCase::deinit();
}
void MultisampleRenderCase::init (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
deInt32 queriedSampleCount = -1;
// requirements
switch (m_renderTarget)
{
case TARGET_DEFAULT:
{
if (m_context.getRenderTarget().getWidth() < m_renderSize || m_context.getRenderTarget().getHeight() < m_renderSize)
throw tcu::NotSupportedError("Test requires render target with size " + de::toString(m_renderSize) + "x" + de::toString(m_renderSize) + " or greater");
break;
}
case TARGET_TEXTURE:
{
deInt32 maxTextureSamples = 0;
gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples);
if (m_numRequestedSamples > maxTextureSamples)
throw tcu::NotSupportedError("Sample count not supported");
break;
}
case TARGET_RENDERBUFFER:
{
deInt32 maxRboSamples = 0;
gl.getInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxRboSamples);
if (m_numRequestedSamples > maxRboSamples)
throw tcu::NotSupportedError("Sample count not supported");
break;
}
default:
DE_ASSERT(false);
}
// resources
{
gl.genBuffers(1, &m_buffer);
GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf");
setupRenderData();
GLU_EXPECT_NO_ERROR(gl.getError(), "setup data");
gl.genVertexArrays(1, &m_renderVao);
GLU_EXPECT_NO_ERROR(gl.getError(), "gen vao");
// buffer for MSAA texture resolving
{
static const tcu::Vec4 fullscreenQuad[] =
{
tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
};
gl.genBuffers(1, &m_resolveBuffer);
gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer);
gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "setup data");
}
}
// msaa targets
if (m_renderTarget == TARGET_TEXTURE)
{
const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
gl.genVertexArrays(1, &m_resolveVao);
GLU_EXPECT_NO_ERROR(gl.getError(), "gen vao");
gl.genTextures(1, &m_fboTexture);
gl.bindTexture(textureTarget, m_fboTexture);
if (m_numRequestedSamples == 0)
{
gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize);
gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else
gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize, GL_FALSE);
GLU_EXPECT_NO_ERROR(gl.getError(), "gen tex");
gl.genFramebuffers(1, &m_fbo);
gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0);
GLU_EXPECT_NO_ERROR(gl.getError(), "gen fbo");
if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
throw tcu::TestError("fbo not complete");
if (m_numRequestedSamples != 0)
{
// for shader
gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount);
// logging
m_testCtx.getLog() << tcu::TestLog::Message << "Asked for " << m_numRequestedSamples << " samples, got " << queriedSampleCount << " samples." << tcu::TestLog::EndMessage;
// sanity
if (queriedSampleCount < m_numRequestedSamples)
throw tcu::TestError("Got less texture samples than asked for");
}
// texture sampler shader
m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
if (!m_textureSamplerProgram->isOk())
{
m_testCtx.getLog() << tcu::TestLog::Section("SamplerShader", "Sampler shader") << *m_textureSamplerProgram << tcu::TestLog::EndSection;
throw tcu::TestError("could not build program");
}
}
else if (m_renderTarget == TARGET_RENDERBUFFER)
{
gl.genRenderbuffers(1, &m_fboRbo);
gl.bindRenderbuffer(GL_RENDERBUFFER, m_fboRbo);
gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize);
GLU_EXPECT_NO_ERROR(gl.getError(), "gen rbo");
gl.genFramebuffers(1, &m_fbo);
gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_fboRbo);
GLU_EXPECT_NO_ERROR(gl.getError(), "gen fbo");
if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
throw tcu::TestError("fbo not complete");
// logging
gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &queriedSampleCount);
m_testCtx.getLog() << tcu::TestLog::Message << "Asked for " << m_numRequestedSamples << " samples, got " << queriedSampleCount << " samples." << tcu::TestLog::EndMessage;
// sanity
if (queriedSampleCount < m_numRequestedSamples)
throw tcu::TestError("Got less renderbuffer samples samples than asked for");
}
// fbo for resolving the multisample fbo
if (m_renderTarget != TARGET_DEFAULT)
{
gl.genTextures(1, &m_resolveFboTexture);
gl.bindTexture(GL_TEXTURE_2D, m_resolveFboTexture);
gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, m_renderSize, m_renderSize);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLU_EXPECT_NO_ERROR(gl.getError(), "gen tex");
gl.genFramebuffers(1, &m_resolveFbo);
gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo);
gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_resolveFboTexture, 0);
GLU_EXPECT_NO_ERROR(gl.getError(), "gen fbo");
if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
throw tcu::TestError("resolve fbo not complete");
}
// create verifier shader and set targetSampleCount
{
int realSampleCount = -1;
if (m_renderTarget == TARGET_TEXTURE)
{
if (m_numRequestedSamples == 0)
realSampleCount = 1; // non msaa texture
else
realSampleCount = de::max(1, queriedSampleCount); // msaa texture
}
else if (m_renderTarget == TARGET_RENDERBUFFER)
{
realSampleCount = de::max(1, queriedSampleCount); // msaa rbo
}
else if (m_renderTarget == TARGET_DEFAULT)
{
realSampleCount = de::max(1, m_context.getRenderTarget().getNumSamples());
}
else
DE_ASSERT(DE_FALSE);
// is set and is valid
DE_ASSERT(realSampleCount != -1);
DE_ASSERT(realSampleCount != 0);
m_numTargetSamples = realSampleCount;
}
if (!m_perIterationShader)
{
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
m_testCtx.getLog() << tcu::TestLog::Section("RenderShader", "Render shader") << *m_program << tcu::TestLog::EndSection;
if (!m_program->isOk())
throw tcu::TestError("could not build program");
}
}
void MultisampleRenderCase::deinit (void)
{
if (m_buffer)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_buffer);
m_buffer = 0;
}
if (m_resolveBuffer)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_resolveBuffer);
m_resolveBuffer = 0;
}
delete m_program;
m_program = DE_NULL;
if (m_fbo)
{
m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fbo);
m_fbo = 0;
}
if (m_fboTexture)
{
m_context.getRenderContext().getFunctions().deleteTextures(1, &m_fboTexture);
m_fboTexture = 0;
}
delete m_textureSamplerProgram;
m_textureSamplerProgram = DE_NULL;
if (m_fboRbo)
{
m_context.getRenderContext().getFunctions().deleteRenderbuffers(1, &m_fboRbo);
m_fboRbo = 0;
}
if (m_resolveFbo)
{
m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_resolveFbo);
m_resolveFbo = 0;
}
if (m_resolveFboTexture)
{
m_context.getRenderContext().getFunctions().deleteTextures(1, &m_resolveFboTexture);
m_resolveFboTexture = 0;
}
if (m_renderVao)
{
m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_renderVao);
m_renderVao = 0;
}
if (m_resolveVao)
{
m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_resolveVao);
m_resolveVao = 0;
}
}
MultisampleRenderCase::IterateResult MultisampleRenderCase::iterate (void)
{
// default value
if (m_iteration == 0)
{
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
preTest();
}
drawOneIteration();
// next iteration
++m_iteration;
if (m_iteration < m_numIterations)
return CONTINUE;
else
{
postTest();
return STOP;
}
}
void MultisampleRenderCase::preDraw (void)
{
}
void MultisampleRenderCase::postDraw (void)
{
}
void MultisampleRenderCase::preTest (void)
{
}
void MultisampleRenderCase::postTest (void)
{
}
void MultisampleRenderCase::verifyResultImageAndSetResult (const tcu::Surface& resultImage)
{
// verify using case-specific verification
try
{
if (!verifyImage(resultImage))
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
}
catch (const QualityWarning& ex)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Quality warning, error = " << ex.what() << tcu::TestLog::EndMessage;
// Failures are more important than warnings
if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, ex.what());
}
}
void MultisampleRenderCase::verifyResultBuffersAndSetResult (const std::vector<tcu::Surface>& resultBuffers)
{
// verify using case-specific verification
try
{
if (!verifySampleBuffers(resultBuffers))
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
}
catch (const QualityWarning& ex)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Quality warning, error = " << ex.what() << tcu::TestLog::EndMessage;
// Failures are more important than warnings
if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, ex.what());
}
}
std::string MultisampleRenderCase::getIterationDescription (int iteration) const
{
DE_UNREF(iteration);
DE_ASSERT(false);
return "";
}
void MultisampleRenderCase::drawOneIteration (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const std::string sectionDescription = (m_numIterations > 1) ? ("Iteration " + de::toString(m_iteration+1) + "/" + de::toString(m_numIterations) + ": " + getIterationDescription(m_iteration)) : ("Test");
const tcu::ScopedLogSection section (m_testCtx.getLog(), "Iteration" + de::toString(m_iteration), sectionDescription);
// Per iteration shader?
if (m_perIterationShader)
{
delete m_program;
m_program = DE_NULL;
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
m_testCtx.getLog() << tcu::TestLog::Section("RenderShader", "Render shader") << *m_program << tcu::TestLog::EndSection;
if (!m_program->isOk())
throw tcu::TestError("could not build program");
}
// render
{
if (m_renderTarget == TARGET_TEXTURE || m_renderTarget == TARGET_RENDERBUFFER)
{
gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
GLU_EXPECT_NO_ERROR(gl.getError(), "bind fbo");
m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << m_renderSceneDescription << " with render shader to fbo." << tcu::TestLog::EndMessage;
}
else
m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << m_renderSceneDescription << " with render shader to default framebuffer." << tcu::TestLog::EndMessage;
gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.clear(GL_COLOR_BUFFER_BIT);
gl.viewport(0, 0, m_renderSize, m_renderSize);
GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
gl.bindVertexArray(m_renderVao);
gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer);
// set attribs
DE_ASSERT(!m_renderAttribs.empty());
for (std::map<std::string, Attrib>::const_iterator it = m_renderAttribs.begin(); it != m_renderAttribs.end(); ++it)
{
const deInt32 location = gl.getAttribLocation(m_program->getProgram(), it->first.c_str());
if (location != -1)
{
gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, it->second.stride, (deUint8*)DE_NULL + it->second.offset);
gl.enableVertexAttribArray(location);
}
}
GLU_EXPECT_NO_ERROR(gl.getError(), "set attrib");
gl.useProgram(m_program->getProgram());
preDraw();
gl.drawArrays(m_renderMode, 0, m_renderCount);
postDraw();
gl.useProgram(0);
gl.bindVertexArray(0);
GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
if (m_renderTarget == TARGET_TEXTURE || m_renderTarget == TARGET_RENDERBUFFER)
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
}
// read
{
if (m_renderTarget == TARGET_DEFAULT)
{
tcu::Surface resultImage(m_renderSize, m_renderSize);
m_testCtx.getLog() << tcu::TestLog::Message << "Reading pixels from default framebuffer." << tcu::TestLog::EndMessage;
// default directly
glu::readPixels(m_context.getRenderContext(), 0, 0, resultImage.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels");
// set test result
verifyResultImageAndSetResult(resultImage);
}
else if (m_renderTarget == TARGET_RENDERBUFFER)
{
tcu::Surface resultImage(m_renderSize, m_renderSize);
// rbo by blitting to non-multisample fbo
m_testCtx.getLog() << tcu::TestLog::Message << "Blitting result from fbo to single sample fbo. (Resolve multisample)" << tcu::TestLog::EndMessage;
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo);
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo);
gl.blitFramebuffer(0, 0, m_renderSize, m_renderSize, 0, 0, m_renderSize, m_renderSize, GL_COLOR_BUFFER_BIT, GL_NEAREST);
GLU_EXPECT_NO_ERROR(gl.getError(), "blit resolve");
m_testCtx.getLog() << tcu::TestLog::Message << "Reading pixels from single sample framebuffer." << tcu::TestLog::EndMessage;
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo);
glu::readPixels(m_context.getRenderContext(), 0, 0, resultImage.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels");
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
// set test result
verifyResultImageAndSetResult(resultImage);
}
else if (m_renderTarget == TARGET_TEXTURE && !m_verifyTextureSampleBuffers)
{
const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler");
const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
tcu::Surface resultImage (m_renderSize, m_renderSize);
if (m_numRequestedSamples)
m_testCtx.getLog() << tcu::TestLog::Message << "Using sampler shader to sample the multisample texture to single sample framebuffer." << tcu::TestLog::EndMessage;
else
m_testCtx.getLog() << tcu::TestLog::Message << "Drawing texture to single sample framebuffer. Using sampler shader." << tcu::TestLog::EndMessage;
if (samplerLocation == -1)
throw tcu::TestError("Location u_sampler was -1.");
// resolve multisample texture by averaging
gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.clear(GL_COLOR_BUFFER_BIT);
gl.viewport(0, 0, m_renderSize, m_renderSize);
GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
gl.bindVertexArray(m_resolveVao);
gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer);
gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.enableVertexAttribArray(posLocation);
GLU_EXPECT_NO_ERROR(gl.getError(), "set attrib");
gl.activeTexture(GL_TEXTURE0);
gl.bindTexture(textureTarget, m_fboTexture);
GLU_EXPECT_NO_ERROR(gl.getError(), "bind tex");
gl.useProgram(m_textureSamplerProgram->getProgram());
gl.uniform1i(samplerLocation, 0);
gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo);
gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
gl.useProgram(0);
gl.bindVertexArray(0);
GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
m_testCtx.getLog() << tcu::TestLog::Message << "Reading pixels from single sample framebuffer." << tcu::TestLog::EndMessage;
glu::readPixels(m_context.getRenderContext(), 0, 0, resultImage.getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels");
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
// set test result
verifyResultImageAndSetResult(resultImage);
}
else if (m_renderTarget == TARGET_TEXTURE && m_verifyTextureSampleBuffers)
{
const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler");
const deInt32 sampleLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampleNdx");
const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
std::vector<tcu::Surface> resultBuffers (m_numTargetSamples);
if (m_numRequestedSamples)
m_testCtx.getLog() << tcu::TestLog::Message << "Reading multisample texture sample buffers." << tcu::TestLog::EndMessage;
else
m_testCtx.getLog() << tcu::TestLog::Message << "Reading texture." << tcu::TestLog::EndMessage;
if (samplerLocation == -1)
throw tcu::TestError("Location u_sampler was -1.");
if (sampleLocation == -1)
throw tcu::TestError("Location u_sampleNdx was -1.");
for (int sampleNdx = 0; sampleNdx < m_numTargetSamples; ++sampleNdx)
resultBuffers[sampleNdx].setSize(m_renderSize, m_renderSize);
// read sample buffers to different surfaces
gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.clear(GL_COLOR_BUFFER_BIT);
gl.viewport(0, 0, m_renderSize, m_renderSize);
GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
gl.bindVertexArray(m_resolveVao);
gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer);
gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
gl.enableVertexAttribArray(posLocation);
GLU_EXPECT_NO_ERROR(gl.getError(), "set attrib");
gl.activeTexture(GL_TEXTURE0);
gl.bindTexture(textureTarget, m_fboTexture);
GLU_EXPECT_NO_ERROR(gl.getError(), "bind tex");
gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo);
gl.useProgram(m_textureSamplerProgram->getProgram());
gl.uniform1i(samplerLocation, 0);
m_testCtx.getLog() << tcu::TestLog::Message << "Reading sample buffers" << tcu::TestLog::EndMessage;
for (int sampleNdx = 0; sampleNdx < m_numTargetSamples; ++sampleNdx)
{
gl.uniform1i(sampleLocation, sampleNdx);
gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
glu::readPixels(m_context.getRenderContext(), 0, 0, resultBuffers[sampleNdx].getAccess());
GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels");
}
gl.useProgram(0);
gl.bindVertexArray(0);
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
// verify sample buffers
verifyResultBuffersAndSetResult(resultBuffers);
}
else
DE_ASSERT(false);
}
}
std::string MultisampleRenderCase::genVertexSource (int numTargetSamples) const
{
DE_UNREF(numTargetSamples);
return std::string(s_vertexSource);
}
std::string MultisampleRenderCase::genMSSamplerSource (int numTargetSamples) const
{
if (m_verifyTextureSampleBuffers)
return genMSTextureLayerFetchSource(numTargetSamples);
else
return genMSTextureResolverSource(numTargetSamples);
}
std::string MultisampleRenderCase::genMSTextureResolverSource (int numTargetSamples) const
{
// default behavior: average
const bool isSingleSampleTarget = (m_numRequestedSamples == 0);
std::ostringstream buf;
buf << "#version 310 es\n"
"in mediump vec4 v_position;\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"uniform mediump " << ((isSingleSampleTarget) ? ("sampler2D") : ("sampler2DMS")) << " u_sampler;\n"
"void main (void)\n"
"{\n"
" mediump vec2 relPosition = (v_position.xy + vec2(1.0, 1.0)) / 2.0;\n"
" mediump ivec2 fetchPos = ivec2(floor(relPosition * " << m_renderSize << ".0));\n"
" mediump vec4 colorSum = vec4(0.0, 0.0, 0.0, 0.0);\n"
"\n";
if (isSingleSampleTarget)
buf << " colorSum = texelFetch(u_sampler, fetchPos, 0);\n"
"\n";
else
buf << " for (int sampleNdx = 0; sampleNdx < " << numTargetSamples << "; ++sampleNdx)\n"
" colorSum += texelFetch(u_sampler, fetchPos, sampleNdx);\n"
" colorSum /= " << numTargetSamples << ".0;\n"
"\n";
buf << " fragColor = vec4(colorSum.xyz, 1.0);\n"
"}\n";
return buf.str();
}
std::string MultisampleRenderCase::genMSTextureLayerFetchSource (int numTargetSamples) const
{
DE_UNREF(numTargetSamples);
const bool isSingleSampleTarget = (m_numRequestedSamples == 0);
std::ostringstream buf;
buf << "#version 310 es\n"
"in mediump vec4 v_position;\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"uniform mediump " << ((isSingleSampleTarget) ? ("sampler2D") : ("sampler2DMS")) << " u_sampler;\n"
"uniform mediump int u_sampleNdx;\n"
"void main (void)\n"
"{\n"
" mediump vec2 relPosition = (v_position.xy + vec2(1.0, 1.0)) / 2.0;\n"
" mediump ivec2 fetchPos = ivec2(floor(relPosition * " << m_renderSize << ".0));\n"
"\n"
" mediump vec4 color = texelFetch(u_sampler, fetchPos, u_sampleNdx);\n"
" fragColor = vec4(color.rgb, 1.0);\n"
"}\n";
return buf.str();
}
bool MultisampleRenderCase::verifySampleBuffers (const std::vector<tcu::Surface>& resultBuffers)
{
DE_UNREF(resultBuffers);
DE_ASSERT(false);
return false;
}
void MultisampleRenderCase::setupRenderData (void)
{
static const tcu::Vec4 fullscreenQuad[] =
{
tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
};
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
m_renderMode = GL_TRIANGLE_STRIP;
m_renderCount = 4;
m_renderSceneDescription = "quad";
m_renderAttribs["a_position"].offset = 0;
m_renderAttribs["a_position"].stride = sizeof(float[4]);
gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer);
gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
}
} // MultisampleShaderRenderUtil
} // Functional
} // gles31
} // deqp