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/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 3.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Functional Test Group.
 *//*--------------------------------------------------------------------*/

#include "es3fFunctionalTests.hpp"

#include "es3fColorClearTest.hpp"
#include "es3fDepthTests.hpp"
#include "es3fPrerequisiteTests.hpp"
#include "es3fStencilTests.hpp"
#include "es3fDepthStencilTests.hpp"
#include "es3fVertexArrayTest.hpp"
#include "es3fUniformBlockTests.hpp"
#include "es3fUniformApiTests.hpp"
#include "es3fFragmentOutputTests.hpp"
#include "es3fOcclusionQueryTests.hpp"
#include "es3fDepthStencilClearTests.hpp"
#include "es3fSamplerObjectTests.hpp"
#include "es3fAttribLocationTests.hpp"
#include "es3fPixelBufferObjectTests.hpp"
#include "es3fRasterizationTests.hpp"
#include "es3fRasterizerDiscardTests.hpp"
#include "es3fTransformFeedbackTests.hpp"
#include "es3fVertexArrayObjectTests.hpp"
#include "es3fPrimitiveRestartTests.hpp"
#include "es3fInstancedRenderingTests.hpp"
#include "es3fSyncTests.hpp"
#include "es3fBlendTests.hpp"
#include "es3fRandomFragmentOpTests.hpp"
#include "es3fMultisampleTests.hpp"
#include "es3fImplementationLimitTests.hpp"
#include "es3fDitheringTests.hpp"
#include "es3fClippingTests.hpp"
#include "es3fPolygonOffsetTests.hpp"
#include "es3fDrawTests.hpp"
#include "es3fFragOpInteractionTests.hpp"
#include "es3fFlushFinishTests.hpp"
#include "es3fFlushFinishTests.hpp"
#include "es3fDefaultVertexAttributeTests.hpp"
#include "es3fScissorTests.hpp"
#include "es3fLifetimeTests.hpp"
#include "es3fDefaultVertexArrayObjectTests.hpp"

// Shader tests
#include "es3fShaderApiTests.hpp"
#include "es3fShaderConstExprTests.hpp"
#include "es3fShaderDiscardTests.hpp"
#include "es3fShaderIndexingTests.hpp"
#include "es3fShaderLoopTests.hpp"
#include "es3fShaderMatrixTests.hpp"
#include "es3fShaderOperatorTests.hpp"
#include "es3fShaderReturnTests.hpp"
#include "es3fShaderStructTests.hpp"
#include "es3fShaderSwitchTests.hpp"
#include "es3fRandomShaderTests.hpp"
#include "es3fFragDepthTests.hpp"
#include "es3fShaderPrecisionTests.hpp"
#include "es3fShaderBuiltinVarTests.hpp"
#include "es3fShaderTextureFunctionTests.hpp"
#include "es3fShaderDerivateTests.hpp"
#include "es3fShaderPackingFunctionTests.hpp"
#include "es3fShaderCommonFunctionTests.hpp"
#include "es3fShaderInvarianceTests.hpp"
#include "es3fShaderFragDataTests.hpp"
#include "es3fBuiltinPrecisionTests.hpp"

// Texture tests
#include "es3fTextureFormatTests.hpp"
#include "es3fTextureWrapTests.hpp"
#include "es3fTextureFilteringTests.hpp"
#include "es3fTextureMipmapTests.hpp"
#include "es3fTextureSizeTests.hpp"
#include "es3fTextureSwizzleTests.hpp"
#include "es3fTextureShadowTests.hpp"
#include "es3fTextureSpecificationTests.hpp"
#include "es3fVertexTextureTests.hpp"
#include "es3fTextureUnitTests.hpp"
#include "es3fCompressedTextureTests.hpp"

// Fbo tests
#include "es3fFboApiTests.hpp"
#include "es3fFboCompletenessTests.hpp"
#include "es3fFboColorbufferTests.hpp"
#include "es3fFboDepthbufferTests.hpp"
#include "es3fFboStencilbufferTests.hpp"
#include "es3fFramebufferBlitTests.hpp"
#include "es3fFboMultisampleTests.hpp"
#include "es3fFboRenderTest.hpp"
#include "es3fFboInvalidateTests.hpp"

// Buffer tests
#include "es3fBufferWriteTests.hpp"
#include "es3fBufferMapTests.hpp"
#include "es3fBufferCopyTests.hpp"

// Negative API tests
#include "es3fNegativeBufferApiTests.hpp"
#include "es3fNegativeTextureApiTests.hpp"
#include "es3fNegativeShaderApiTests.hpp"
#include "es3fNegativeFragmentApiTests.hpp"
#include "es3fNegativeVertexArrayApiTests.hpp"
#include "es3fNegativeStateApiTests.hpp"

// State query tests
#include "es3fBooleanStateQueryTests.hpp"
#include "es3fIntegerStateQueryTests.hpp"
#include "es3fInteger64StateQueryTests.hpp"
#include "es3fFloatStateQueryTests.hpp"
#include "es3fTextureStateQueryTests.hpp"
#include "es3fStringQueryTests.hpp"
#include "es3fSamplerStateQueryTests.hpp"
#include "es3fBufferObjectQueryTests.hpp"
#include "es3fFboStateQueryTests.hpp"
#include "es3fRboStateQueryTests.hpp"
#include "es3fShaderStateQueryTests.hpp"
#include "es3fInternalFormatQueryTests.hpp"
#include "es3fIndexedStateQueryTests.hpp"

#include "es3fReadPixelsTests.hpp"

#include "glsShaderLibrary.hpp"

namespace deqp
{
namespace gles3
{
namespace Functional
{

class ShaderLibraryTest : public TestCaseGroup
{
public:
	ShaderLibraryTest (Context& context, const char* name, const char* description)
		: TestCaseGroup(context, name, description)
	{
	}

	void init (void)
	{
		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
		std::string					fileName	= std::string("shaders/") + getName() + ".test";
		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());

		for (int i = 0; i < (int)children.size(); i++)
			addChild(children[i]);
	}
};

class ShaderBuiltinFunctionTests : public TestCaseGroup
{
public:
	ShaderBuiltinFunctionTests (Context& context)
		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
	{
	}

	void init (void)
	{
		addChild(new ShaderCommonFunctionTests	(m_context));
		addChild(new ShaderPackingFunctionTests	(m_context));
		addChild(createBuiltinPrecisionTests	(m_context));
	}
};

class ShaderTests : public TestCaseGroup
{
public:
	ShaderTests (Context& context)
		: TestCaseGroup(context, "shaders", "Shading Language Tests")
	{
	}

	void init (void)
	{
		addChild(new ShaderLibraryTest			(m_context, "preprocessor",			"Preprocessor Tests"));
		addChild(new ShaderLibraryTest			(m_context, "constants",			"Constant Literal Tests"));
		addChild(new ShaderLibraryTest			(m_context, "linkage",				"Linkage Tests"));
		addChild(new ShaderLibraryTest			(m_context, "conversions",			"Type Conversion Tests"));
		addChild(new ShaderLibraryTest			(m_context, "conditionals",			"Conditionals Tests"));
		addChild(new ShaderLibraryTest			(m_context, "declarations",			"Declarations Tests"));
		addChild(new ShaderLibraryTest			(m_context, "swizzles",				"Swizzle Tests"));
		addChild(new ShaderLibraryTest			(m_context, "functions",			"Function Tests"));
		addChild(new ShaderLibraryTest			(m_context, "arrays",				"Array Tests"));
		addChild(new ShaderLibraryTest			(m_context, "keywords",				"Keyword Tests"));
		addChild(new ShaderLibraryTest			(m_context, "qualification_order",	"Order Of Qualification Tests"));
		addChild(new ShaderLibraryTest			(m_context, "scoping",				"Scoping of Declarations"));
		addChild(new ShaderLibraryTest			(m_context, "negative",				"Miscellaneous Negative Shader Compilation Tests"));
		addChild(new ShaderLibraryTest			(m_context, "uniform_block",		"Uniform block tests"));

		addChild(new ShaderDiscardTests			(m_context));
		addChild(new ShaderIndexingTests		(m_context));
		addChild(new ShaderLoopTests			(m_context));
		addChild(new ShaderOperatorTests		(m_context));
		addChild(new ShaderMatrixTests			(m_context));
		addChild(new ShaderReturnTests			(m_context));
		addChild(new ShaderStructTests			(m_context));
		addChild(new ShaderSwitchTests			(m_context));
		addChild(new FragDepthTests				(m_context));
		addChild(new ShaderPrecisionTests		(m_context));
		addChild(new ShaderBuiltinVarTests		(m_context));
		addChild(new ShaderTextureFunctionTests	(m_context)); // \todo [pyry] Move to builtin?
		addChild(new ShaderDerivateTests		(m_context)); // \todo [pyry] Move to builtin?
		addChild(new ShaderBuiltinFunctionTests	(m_context));
		addChild(new ShaderInvarianceTests		(m_context));
		addChild(new ShaderFragDataTests		(m_context));
		addChild(new ShaderConstExprTests		(m_context));

		addChild(new RandomShaderTests			(m_context));
	}
};

class TextureTests : public TestCaseGroup
{
public:
	TextureTests (Context& context)
		: TestCaseGroup(context, "texture", "Texture Tests")
	{
	}

	void init (void)
	{
		addChild(new TextureFormatTests			(m_context));
		addChild(new TextureSizeTests			(m_context));
		addChild(new TextureWrapTests			(m_context));
		addChild(new TextureFilteringTests		(m_context));
		addChild(new TextureMipmapTests			(m_context));
		addChild(new TextureSwizzleTests		(m_context));
		addChild(new TextureShadowTests			(m_context));
		addChild(new TextureSpecificationTests	(m_context));
		addChild(new VertexTextureTests			(m_context));
		addChild(new TextureUnitTests			(m_context));
		addChild(new CompressedTextureTests		(m_context));
	}
};

class FboTests : public TestCaseGroup
{
public:
	FboTests (Context& context)
		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
	{
	}

	void init (void)
	{
		addChild(new FboApiTests			(m_context));
		addChild(createFboCompletenessTests	(m_context));
		addChild(new FboRenderTestGroup		(m_context));
		addChild(new FboColorTests			(m_context));
		addChild(new FboDepthTests			(m_context));
		addChild(new FboStencilTests		(m_context));
		addChild(new FramebufferBlitTests	(m_context));
		addChild(new FboMultisampleTests	(m_context));
		addChild(new FboInvalidateTests		(m_context));
	}
};

class BufferTests : public TestCaseGroup
{
public:
	BufferTests (Context& context)
		: TestCaseGroup(context, "buffer", "Buffer object tests")
	{
	}

	void init (void)
	{
		addChild(new BufferWriteTests	(m_context));
		addChild(new BufferMapTests		(m_context));
		addChild(new BufferCopyTests	(m_context));
	}
};

class NegativeApiTestGroup : public TestCaseGroup
{
public:
	NegativeApiTestGroup (Context& context)
		: TestCaseGroup(context, "negative_api", "Negative API Tests")
	{
	}

	virtual ~NegativeApiTestGroup (void)
	{
	}

	virtual void init (void)
	{
		addChild(new NegativeBufferApiTests			(m_context));
		addChild(new NegativeTextureApiTests		(m_context));
		addChild(new NegativeShaderApiTests			(m_context));
		addChild(new NegativeFragmentApiTests		(m_context));
		addChild(new NegativeVertexArrayApiTests	(m_context));
		addChild(new NegativeStateApiTests			(m_context));
	}
};

class FragmentOpTests : public TestCaseGroup
{
public:
	FragmentOpTests (Context& context)
		: TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
	{
	}

	void init (void)
	{
		addChild(new DepthTests				(m_context));
		addChild(new StencilTests			(m_context));
		addChild(new DepthStencilTests		(m_context));
		addChild(new BlendTests				(m_context));
		addChild(new RandomFragmentOpTests	(m_context));
		addChild(new FragOpInteractionTests	(m_context));
		addChild(new ScissorTests			(m_context));
	}
};

class StateQueryTests : public TestCaseGroup
{
public:
	StateQueryTests (Context& context)
		: TestCaseGroup(context, "state_query", "State Query Tests")
	{
	}

	void init (void)
	{
		addChild(new BooleanStateQueryTests		(m_context));
		addChild(new IntegerStateQueryTests		(m_context));
		addChild(new Integer64StateQueryTests	(m_context));
		addChild(new FloatStateQueryTests		(m_context));
		addChild(new IndexedStateQueryTests		(m_context));
		addChild(new TextureStateQueryTests		(m_context));
		addChild(new StringQueryTests			(m_context));
		addChild(new SamplerStateQueryTests		(m_context));
		addChild(new BufferObjectQueryTests		(m_context));
		addChild(new FboStateQueryTests			(m_context));
		addChild(new RboStateQueryTests			(m_context));
		addChild(new ShaderStateQueryTests		(m_context));
		addChild(new InternalFormatQueryTests	(m_context));
	}
};

FunctionalTests::FunctionalTests (Context& context)
	: TestCaseGroup(context, "functional", "Functionality Tests")
{
}

FunctionalTests::~FunctionalTests (void)
{
}

void FunctionalTests::init (void)
{
	addChild(new PrerequisiteTests				(m_context));
	addChild(new ImplementationLimitTests		(m_context));
	addChild(new ColorClearTest					(m_context));
	addChild(new DepthStencilClearTests			(m_context));
	addChild(new BufferTests					(m_context));
	addChild(new ShaderTests					(m_context));
	addChild(new TextureTests					(m_context));
	addChild(new FragmentOpTests				(m_context));
	addChild(new FboTests						(m_context));
	addChild(new VertexArrayTestGroup			(m_context));
	addChild(new UniformBlockTests				(m_context));
	addChild(new UniformApiTests				(m_context));
	addChild(createAttributeLocationTests		(m_context));
	addChild(new FragmentOutputTests			(m_context));
	addChild(new SamplerObjectTests				(m_context));
	addChild(new PixelBufferObjectTests			(m_context));
	addChild(new RasterizationTests				(m_context));
	addChild(new OcclusionQueryTests			(m_context));
	addChild(new VertexArrayObjectTestGroup		(m_context));
	addChild(new PrimitiveRestartTests			(m_context));
	addChild(new InstancedRenderingTests		(m_context));
	addChild(new RasterizerDiscardTests			(m_context));
	addChild(new TransformFeedbackTests			(m_context));
	addChild(new SyncTests						(m_context));
	addChild(new ShaderApiTests					(m_context));
	addChild(new NegativeApiTestGroup			(m_context));
	addChild(new MultisampleTests				(m_context));
	addChild(new ReadPixelsTests				(m_context));
	addChild(new DitheringTests					(m_context));
	addChild(new StateQueryTests				(m_context));
	addChild(new ClippingTests					(m_context));
	addChild(new PolygonOffsetTests				(m_context));
	addChild(new DrawTests						(m_context));
	addChild(new FlushFinishTests				(m_context));
	addChild(new DefaultVertexAttributeTests	(m_context));
	addChild(createLifetimeTests				(m_context));
	addChild(new DefaultVertexArrayObjectTests	(m_context));
}

} // Functional
} // gles3
} // deqp