/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 2.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Capability Tests.
*//*--------------------------------------------------------------------*/
#include "tes2CapabilityTests.hpp"
#include "gluStrUtil.hpp"
#include "tcuTestLog.hpp"
#include "deStringUtil.hpp"
#include "gluContextInfo.hpp"
#include <algorithm>
#include <iterator>
#include "glw.h"
using tcu::TestLog;
using std::vector;
using std::string;
namespace deqp
{
namespace gles2
{
class GetIntCase : public tcu::TestCase
{
public:
GetIntCase (Context& context, const char* name, const char* description, GLenum param)
: tcu::TestCase (context.getTestContext(), tcu::NODETYPE_CAPABILITY, name, description)
, m_param (param)
{
}
IterateResult iterate (void)
{
GLint value;
GLU_CHECK_CALL(glGetIntegerv(m_param, &value));
m_testCtx.getLog() << TestLog::Message << glu::getParamQueryStr(m_param) << " = " << value << TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(value).c_str());
return STOP;
}
private:
GLenum m_param;
};
class LimitTests : public TestCaseGroup
{
public:
LimitTests (Context& context)
: TestCaseGroup(context, "limits", "Implementation-defined limits")
{
}
void init (void)
{
static const struct
{
const char* name;
const char* description;
GLenum param;
} getIntCases[] =
{
{ "vertex_attribs", "Number of vertex attributes supported", GL_MAX_VERTEX_ATTRIBS },
{ "varying_vectors", "Number of varying vectors supported", GL_MAX_VARYING_VECTORS },
{ "vertex_uniform_vectors", "Number of vertex uniform vectors supported", GL_MAX_VERTEX_UNIFORM_VECTORS },
{ "fragment_uniform_vectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS },
{ "texture_image_units", "Number of fragment texture units supported", GL_MAX_TEXTURE_IMAGE_UNITS },
{ "vertex_texture_image_units", "Number of vertex texture units supported", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS },
{ "combined_texture_image_units", "Number of vertex and fragment combined texture units supported", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS },
{ "texture_2d_size", "Maximum 2D texture size", GL_MAX_TEXTURE_SIZE },
{ "texture_cube_size", "Maximum cubemap texture size", GL_MAX_CUBE_MAP_TEXTURE_SIZE },
{ "renderbuffer_size", "Maximum renderbuffer size", GL_MAX_RENDERBUFFER_SIZE },
};
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(getIntCases); ndx++)
addChild(new GetIntCase(m_context, getIntCases[ndx].name, getIntCases[ndx].description, getIntCases[ndx].param));
}
};
class ExtensionCase : public tcu::TestCase
{
public:
ExtensionCase (tcu::TestContext& testCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, const char* extName);
IterateResult iterate (void);
private:
const glu::ContextInfo& m_ctxInfo;
std::string m_extName;
};
ExtensionCase::ExtensionCase (tcu::TestContext& testCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, const char* extName)
: tcu::TestCase (testCtx, tcu::NODETYPE_CAPABILITY, name, desc)
, m_ctxInfo (ctxInfo)
, m_extName (extName)
{
}
ExtensionCase::IterateResult ExtensionCase::iterate (void)
{
bool isSupported = std::find(m_ctxInfo.getExtensions().begin(), m_ctxInfo.getExtensions().end(), m_extName) != m_ctxInfo.getExtensions().end();
m_testCtx.setTestResult(isSupported ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_NOT_SUPPORTED,
isSupported ? "Supported" : "Not supported");
return STOP;
}
class ExtensionTests : public TestCaseGroup
{
public:
ExtensionTests (Context& context)
: TestCaseGroup(context, "extensions", "Supported extensions")
{
}
void init (void)
{
struct ExtGroup
{
tcu::TestCaseGroup* group;
const glu::ContextInfo& ctxInfo;
ExtGroup (TestCaseGroup* parent, const char* name, const char* desc)
: group (DE_NULL)
, ctxInfo (parent->getContext().getContextInfo())
{
group = new tcu::TestCaseGroup(parent->getTestContext(), name, desc);
parent->addChild(group);
}
ExtGroup& operator<< (const char* extName)
{
group->addChild(new ExtensionCase(group->getTestContext(), ctxInfo, extName, "", extName));
return *this;
}
};
// Uncompressed formats.
ExtGroup(this, "uncompressed_texture_formats", "Uncompressed texture formats")
<< "GL_OES_texture_float_linear"
<< "GL_OES_texture_half_float_linear"
<< "GL_OES_texture_float"
<< "GL_OES_texture_half_float"
<< "GL_OES_texture_npot"
<< "GL_EXT_texture_format_BGRA8888"
<< "GL_EXT_texture_rg"
<< "GL_EXT_texture_type_2_10_10_10_REV"
<< "GL_EXT_sRGB"
<< "GL_APPLE_rgb_422"
<< "GL_APPLE_texture_format_BGRA8888";
// Compressed formats.
ExtGroup(this, "compressed_texture_formats", "Compressed texture formats")
<< "GL_OES_compressed_ETC1_RGB8_texture"
<< "GL_OES_compressed_paletted_texture"
<< "GL_EXT_texture_compression_dxt1"
<< "GL_AMD_compressed_3DC_texture"
<< "GL_AMD_compressed_ATC_texture"
<< "GL_IMG_texture_compression_pvrtc"
<< "GL_NV_texture_compression_s3tc_update";
// Texture features.
ExtGroup(this, "texture", "Texturing features")
<< "GL_OES_texture_3D"
<< "GL_OES_depth_texture"
<< "GL_EXT_texture_filter_anisotropic"
<< "GL_EXT_texture_lod_bias"
<< "GL_EXT_shadow_samplers"
<< "GL_EXT_texture_storage"
<< "GL_NV_texture_npot_2D_mipmap"
<< "GL_APPLE_texture_max_level";
// FBO features
ExtGroup(this, "fbo", "FBO features")
<< "GL_OES_depth24"
<< "GL_OES_depth32"
<< "GL_OES_packed_depth_stencil"
<< "GL_OES_fbo_render_mipmap"
<< "GL_OES_rgb8_rgba8"
<< "GL_OES_stencil1"
<< "GL_OES_stencil4"
<< "GL_OES_stencil8"
<< "GL_EXT_color_buffer_half_float"
<< "GL_EXT_multisampled_render_to_texture"
<< "GL_IMG_multisampled_render_to_texture"
<< "GL_ARM_rgba8"
<< "GL_NV_depth_nonlinear"
<< "GL_NV_draw_buffers"
<< "GL_NV_fbo_color_attachments"
<< "GL_NV_read_buffer"
<< "GL_APPLE_framebuffer_multisample";
// Vertex data formats.
ExtGroup(this, "vertex_data_formats", "Vertex data formats")
<< "GL_OES_element_index_uint"
<< "GL_OES_vertex_half_float"
<< "GL_OES_vertex_type_10_10_10_2";
// Shader functionality.
ExtGroup(this, "shaders", "Shader features")
<< "GL_OES_fragment_precision_high"
<< "GL_OES_standard_derivatives"
<< "GL_EXT_shader_texture_lod"
<< "GL_EXT_frag_depth"
<< "GL_EXT_separate_shader_objects";
// Shader binary formats.
ExtGroup(this, "shader_binary_formats", "Shader binary formats")
<< "GL_OES_get_program_binary"
<< "GL_AMD_program_binary_Z400"
<< "GL_IMG_shader_binary"
<< "GL_IMG_program_binary"
<< "GL_ARM_mali_shader_binary"
<< "GL_VIV_shader_binary"
<< "GL_DMP_shader_binary";
// Development features.
ExtGroup(this, "development", "Development aids")
<< "GL_EXT_debug_label"
<< "GL_EXT_debug_marker"
<< "GL_AMD_performance_monitor"
<< "GL_QCOM_performance_monitor_global_mode"
<< "GL_QCOM_extended_get"
<< "GL_QCOM_extended_get2";
// Other extensions.
ExtGroup(this, "other", "Other extensions")
<< "GL_OES_draw_texture"
<< "GL_OES_mapbuffer"
<< "GL_OES_vertex_array_object"
<< "GL_EXT_occlusion_query_boolean"
<< "GL_EXT_robustness"
<< "GL_EXT_discard_framebuffer"
<< "GL_EXT_read_format_bgra"
<< "GL_EXT_multi_draw_arrays"
<< "GL_EXT_unpack_subimage"
<< "GL_EXT_blend_minmax"
<< "GL_IMG_read_format"
<< "GL_NV_coverage_sample"
<< "GL_NV_read_depth_stencil"
<< "GL_SUN_multi_draw_arrays";
}
};
CapabilityTests::CapabilityTests (Context& context)
: TestCaseGroup(context, "capability", "Capability Tests")
{
}
CapabilityTests::~CapabilityTests (void)
{
}
void CapabilityTests::init (void)
{
addChild(new LimitTests (m_context));
addChild(new ExtensionTests (m_context));
}
} // gles2
} // deqp