C++程序  |  311行  |  12.59 KB

/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 2.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Negative Vertex Array API tests.
 *//*--------------------------------------------------------------------*/

#include "es2fNegativeVertexArrayApiTests.hpp"
#include "es2fApiCase.hpp"
#include "gluShaderProgram.hpp"
#include "gluContextInfo.hpp"
#include "deString.h"

#include "glwEnums.hpp"
#include "glwDefs.hpp"

using namespace glw; // GL types

namespace deqp
{
namespace gles2
{
namespace Functional
{

static const char* vertexShaderSource	= "void main (void) { gl_Position = vec4(0.0); }\n\0";
static const char* fragmentShaderSource	= "void main (void) { gl_FragColor = vec4(0.0); }\n\0";

using tcu::TestLog;

NegativeVertexArrayApiTests::NegativeVertexArrayApiTests (Context& context)
	: TestCaseGroup(context, "vertex_array", "Negative Vertex Array API Cases")
{
}

NegativeVertexArrayApiTests::~NegativeVertexArrayApiTests (void)
{
}

void NegativeVertexArrayApiTests::init (void)
{
	ES2F_ADD_API_CASE(vertex_attrib, "Invalid glVertexAttrib() usage",
		{
			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
			int maxVertexAttribs = m_context.getContextInfo().getInt(GL_MAX_VERTEX_ATTRIBS);
			glVertexAttrib1f(maxVertexAttribs, 0.0f);
			expectError(GL_INVALID_VALUE);
			glVertexAttrib2f(maxVertexAttribs, 0.0f, 0.0f);
			expectError(GL_INVALID_VALUE);
			glVertexAttrib3f(maxVertexAttribs, 0.0f, 0.0f, 0.0f);
			expectError(GL_INVALID_VALUE);
			glVertexAttrib4f(maxVertexAttribs, 0.0f, 0.0f, 0.0f, 0.0f);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;
		});
	ES2F_ADD_API_CASE(vertex_attribv, "Invalid glVertexAttribv() usage",
		{
			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
			int maxVertexAttribs = m_context.getContextInfo().getInt(GL_MAX_VERTEX_ATTRIBS);
			float v[4] = {0.0f};
			glVertexAttrib1fv(maxVertexAttribs, &v[0]);
			expectError(GL_INVALID_VALUE);
			glVertexAttrib2fv(maxVertexAttribs, &v[0]);
			expectError(GL_INVALID_VALUE);
			glVertexAttrib3fv(maxVertexAttribs, &v[0]);
			expectError(GL_INVALID_VALUE);
			glVertexAttrib4fv(maxVertexAttribs, &v[0]);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;
		});
	ES2F_ADD_API_CASE(vertex_attrib_pointer, "Invalid glVertexAttribPointer() usage",
		{
			m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if type is not an accepted value.");
			glVertexAttribPointer(0, 1, 0, GL_TRUE, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
			int maxVertexAttribs = m_context.getContextInfo().getInt(GL_MAX_VERTEX_ATTRIBS);
			glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4.");
			glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if stride is negative.");
			glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;
		});
	ES2F_ADD_API_CASE(enable_vertex_attrib_array, "Invalid glEnableVertexAttribArray() usage",
		{
			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
			int maxVertexAttribs = m_context.getContextInfo().getInt(GL_MAX_VERTEX_ATTRIBS);
			glEnableVertexAttribArray(maxVertexAttribs);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;
		});
	ES2F_ADD_API_CASE(disable_vertex_attrib_array, "Invalid glDisableVertexAttribArray() usage",
		{
			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
			int maxVertexAttribs = m_context.getContextInfo().getInt(GL_MAX_VERTEX_ATTRIBS);
			glDisableVertexAttribArray(maxVertexAttribs);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;
		});
	ES2F_ADD_API_CASE(draw_arrays, "Invalid glDrawArrays() usage",
		{
			glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
			glUseProgram(program.getProgram());

			m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if mode is not an accepted value.");
			glDrawArrays(-1, 0, 1);
			expectError(GL_INVALID_ENUM);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if count is negative.");
			glDrawArrays(GL_POINTS, 0, -1);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
			GLuint fbo;
			glGenFramebuffers(1, &fbo);
			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
			glCheckFramebufferStatus(GL_FRAMEBUFFER);
			glDrawArrays(GL_POINTS, 0, 1);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glBindFramebuffer(GL_FRAMEBUFFER, 0);
			glDeleteFramebuffers(1, &fbo);
			m_log << tcu::TestLog::EndSection;

			glUseProgram(0);
		});
	ES2F_ADD_API_CASE(draw_arrays_invalid_program, "Invalid glDrawArrays() usage",
		{
			glUseProgram(0);

			m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if mode is not an accepted value.");
			glDrawArrays(-1, 0, 1);
			expectError(GL_INVALID_ENUM);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if count is negative.");
			glDrawArrays(GL_POINTS, 0, -1);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
			GLuint fbo;
			glGenFramebuffers(1, &fbo);
			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
			glCheckFramebufferStatus(GL_FRAMEBUFFER);
			glDrawArrays(GL_POINTS, 0, 1);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glBindFramebuffer(GL_FRAMEBUFFER, 0);
			glDeleteFramebuffers(1, &fbo);
			m_log << tcu::TestLog::EndSection;
		});
	ES2F_ADD_API_CASE(draw_arrays_incomplete_primitive, "Invalid glDrawArrays() usage",
		{
			glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
			glUseProgram(program.getProgram());

			m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if mode is not an accepted value.");
			glDrawArrays(-1, 0, 1);
			expectError(GL_INVALID_ENUM);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if count is negative.");
			glDrawArrays(GL_TRIANGLES, 0, -1);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
			GLuint fbo;
			glGenFramebuffers(1, &fbo);
			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
			glCheckFramebufferStatus(GL_FRAMEBUFFER);
			glDrawArrays(GL_TRIANGLES, 0, 1);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glBindFramebuffer(GL_FRAMEBUFFER, 0);
			glDeleteFramebuffers(1, &fbo);
			m_log << tcu::TestLog::EndSection;

			glUseProgram(0);
		});
	ES2F_ADD_API_CASE(draw_elements, "Invalid glDrawElements() usage",
		{
			glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
			glUseProgram(program.getProgram());
			GLfloat vertices[1] = { 0.0f };

			m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if mode is not an accepted value.");
			glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices);
			expectError(GL_INVALID_ENUM);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if type is not GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT.");
			glDrawElements(GL_POINTS, 1, -1, vertices);
			expectError(GL_INVALID_ENUM);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if count is negative.");
			glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
			GLuint fbo;
			glGenFramebuffers(1, &fbo);
			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
			glCheckFramebufferStatus(GL_FRAMEBUFFER);
			glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glBindFramebuffer(GL_FRAMEBUFFER, 0);
			glDeleteFramebuffers(1, &fbo);
			m_log << tcu::TestLog::EndSection;

			glUseProgram(0);
		});
	ES2F_ADD_API_CASE(draw_elements_invalid_program, "Invalid glDrawElements() usage",
		{
			glUseProgram(0);
			GLfloat vertices[1] = { 0.0f };

			m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if mode is not an accepted value.");
			glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices);
			expectError(GL_INVALID_ENUM);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if type is not GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT.");
			glDrawElements(GL_POINTS, 1, -1, vertices);
			expectError(GL_INVALID_ENUM);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if count is negative.");
			glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
			GLuint fbo;
			glGenFramebuffers(1, &fbo);
			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
			glCheckFramebufferStatus(GL_FRAMEBUFFER);
			glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glBindFramebuffer(GL_FRAMEBUFFER, 0);
			glDeleteFramebuffers(1, &fbo);
			m_log << tcu::TestLog::EndSection;
		});
	ES2F_ADD_API_CASE(draw_elements_incomplete_primitive, "Invalid glDrawElements() usage",
		{
			glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
			glUseProgram(program.getProgram());
			GLfloat vertices[1] = { 0.0f };

			m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if mode is not an accepted value.");
			glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices);
			expectError(GL_INVALID_ENUM);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_ENUM is generated if type is not GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT.");
			glDrawElements(GL_TRIANGLES, 1, -1, vertices);
			expectError(GL_INVALID_ENUM);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if count is negative.");
			glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices);
			expectError(GL_INVALID_VALUE);
			m_log << tcu::TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
			GLuint fbo;
			glGenFramebuffers(1, &fbo);
			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
			glCheckFramebufferStatus(GL_FRAMEBUFFER);
			glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glBindFramebuffer(GL_FRAMEBUFFER, 0);
			glDeleteFramebuffers(1, &fbo);
			m_log << tcu::TestLog::EndSection;

			glUseProgram(0);
		});
}

} // Functional
} // gles2
} // deqp